• TripleA

    How are you at war? @_@

  • TripleA

    Germany takes london and USA goes to war immediately?


  • Here’s the uk save I screwed up hitting post I guess

    Dunno button said DOW Japan I clicked it. I’m not the rules expert.

    ukpacsavecow.tsvg

  • TripleA

    I don’t know either. I never got to go to war with germany when I lost london.QQ

    Maybe it is a new thing with second edition… I had no idea you would be at war lol. I would at least block usa with destroyers.

  • TripleA

    this is fine… just going to see some naval showdowns a bit sooner than i’d like lol.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
                2 artilleries and 1 infantry moved from Romania to Slovakia Hungary
                3 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                1 armour moved from Greece to Yugoslavia
                1 infantry moved from Greece to Albania
                1 armour moved from Greater Southern Germany to Slovakia Hungary

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 3 fighters
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 1 :  1/4 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 1 :  1/2 hits
                        1 fighter owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
                        Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 :  2/3 hits
                        French roll dice for 1 cruiser in 92 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the French and 1 fighter owned by the Italians lost in 92 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 2 fighters
                Battle in Slovakia Hungary
                    Italians attack with 1 armour, 2 artilleries and 4 infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Slovakia Hungary, round 1 :  3/7 hits
                        Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 1 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
                    Italians win, taking Slovakia Hungary from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to Southern France
                1 bomber moved from 92 Sea Zone to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Italians collect 11 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag
        Southern France : 1 aaGun and 1 fighter
        Slovakia Hungary : 1 armour, 2 artilleries and 3 infantry
        Romania : 1 infantry
        Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        Albania : 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Greece : 1 flag
        Yugoslavia : 1 armour

    Production/PUs Summary :

    Germans : 50 / 87
        Russians : 34 / 47
        Japanese : 44 / 61
        Americans : 54 / 79
        Chinese : 8 / 15
        British : 21 / 0
        UK_Pacific : 19 / 13
        Italians : 11 / 13
        ANZAC : 10 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    ok good to know. usa does get to go to war.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 carrier and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from Egypt to Alexandria
                      ANZAC take Alexandria from Italians

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to 54 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
        Alexandria : 1 flag, 1 infantry
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 87
        Russians : 34 / 47
        Japanese : 44 / 61
        Americans : 54 / 79
        Chinese : 8 / 15
        British : 21 / 0
        UK_Pacific : 19 / 13
        Italians : 11 / 13
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    our game is on crack. we are just rolling everything out at each other.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 fighter moved from Morocco to 91 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Alexandria

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 3 infantry
        98 Sea Zone : 1 destroyer
        91 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 50 / 87
        Russians : 34 / 47
        Japanese : 44 / 61
        Americans : 54 / 79
        Chinese : 8 / 15
        British : 21 / 0
        UK_Pacific : 19 / 13
        Italians : 11 / 13
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • I would feel better if I hadn’t just made a zillion dumb mistakes

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans repair 1 damage on 1 factory_minor; Remaining resources: 86 PUs;
                Germans buy 2 armour, 1 bomber, 1 carrier, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers moved from Western Germany to 104 Sea Zone
                2 bombers moved from 104 Sea Zone to 91 Sea Zone
                2 tactical_bombers moved from Holland Belgium to 91 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                EDIT: 2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers
                    French defend with 1 fighter; British defend with 1 fighter; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 3 submarines and 2 transports
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 1 :  0/3 hits
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 1 :  3/6 hits
                    Units damaged: 2 carriers owned by the Americans
                        Germans roll dice for 1 carrier and 1 cruiser in 91 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 1 :  2/8 hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 :  5/6 hits
                        Germans roll dice for 1 cruiser in 91 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 :  2/7 hits
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Germans , 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
                    2 submarines owned by the Americans Submerged
                        Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 3 :  1/5 hits
                        Americans roll dice for 2 fighters and 2 transports in 91 Sea Zone, round 3 :  1/2 hits
                        1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 :  2/4 hits
                        Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 4 :  1/1 hits
                        1 tactical_bomber owned by the Germans , 1 transport owned by the Americans and 1 fighter owned by the French lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 48
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers
                    Casualties for French: 1 fighter
                    Casualties for British: 1 fighter
                    Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports

    Non Combat Move - Germans
                2 bombers moved from 91 Sea Zone to United Kingdom
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 fighters and 1 tactical_bomber moved from Holland Belgium to Scotland
                9 transports moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 7 infantry and 11 transports moved from 112 Sea Zone to 109 Sea Zone
                1 artillery and 7 infantry moved from 109 Sea Zone to United Kingdom
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                2 artilleries, 10 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
                6 aaGuns, 2 artilleries and 6 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Germany to Poland
                4 artilleries and 5 infantry moved from Germany to Slovakia Hungary
                1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                1 carrier placed in 109 Sea Zone
                2 armour, 4 infantry and 4 mech_infantrys placed in Germany
                1 bomber and 3 infantry placed in Western Germany
                2 infantry placed in United Kingdom
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
                Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 2 fighters and 1 tactical_bomber
        United Kingdom : 1 flag, 1 airfield, 4 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 9 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 6 aaGuns, 8 artilleries, 21 infantry, 3 mech_infantrys and 1 tactical_bomber
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Poland : 1 infantry
        Germany : 2 armour, 1 factory_major, 4 infantry and 4 mech_infantrys
        Norway : 1 infantry
        125 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 11 transports
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 54
        Russians : 34 / 47
        Japanese : 44 / 61
        Americans : 54 / 79
        Chinese : 8 / 15
        British : 21 / 0
        UK_Pacific : 19 / 13
        Italians : 11 / 13
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    I took a 50/50 and sunk usa. I choose for best defense.


  • You win. I surrender.

  • 12

    @Cow:

    I took a 50/50 and sunk usa. I choose for best defense.

    Another cow dice miracle!

  • TripleA

    Well… looks like liberating london is not going to happen. :) Delayed me from pushing Russia back though.

  • TripleA

    wait you are still in a good spot?!?!

    Russia is still banking. I can’t kick Russia away from east poland yet. So you will get those two bonuses next round. and 3 this round. Then you get iraq bonus for good.

    I understand defending the top part of Russia might be hard. when my fleet goes to sz 112 and prepares to mega dump guys.

  • TripleA

    I do see how the allies might struggle to stop the europe win in the upcoming rounds, not having uk is kind of a big deal.


  • I am tired of losing every major battle and all of your air coming away unscathed.

  • TripleA

    Fair enough. >,< I can see how that is demoralizing.

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