• TripleA

    I am kind of glad I don’t have to play tug of war with that Russian stack… I move up, don’t bring my air. Russia brings his air. I bring my air or I move back. I have seen games where the two armies end up pushing and pulling each other around.

  • TripleA

    My fighters were landed in funny spaces. I was trying to bait you from killing malaya or kwangtung and hoping to dice you.

    I was feeling desperate like I was losing hard, but right now… now that I look at the board, I am not in that bad of a spot.

    2 of the anhwe fighters went from hunan to shensi, 2 move left. 1 went from hunnan kwangtung, 2 move left.

  • TripleA

    I moved the anhwe fighters, nothing else changed.

    I am seeing why people don’t like going to war with Russia unless they are doing some sort of, G6 attack on Russia strategy. Japan is all scatter brained.

    I was a little surprised you dowed me last turn, I was thinking you wanted USA combat, because of how many islands I would have to defend.

  • TripleA

    In retrospect, Japan going to war with Russia, was a bad idea. It is going to take me forever to crack that china stack and uk pacific. oh god.

  • 12

    how you are nuts truly nutso nutso nutsumundo

  • TripleA

    some strategies only work if you are nuts.


  • I calced it without the bombers

  • TripleA

    Oh wow… yeah the bombers change the results to 10 units left average instead of 6 or something.

  • TripleA

    oh nvm bombers made it average 4 ish to 10 and the % of winning to 90%+ range instead of dicey.

  • TripleA

    YIKES, I thought you were forcing me to move up so you could push china up more.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 destroyer, 2 fighters and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
                2 destroyers and 2 submarines moved from 54 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar
                1 carrier and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 cruiser moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 1 :  1/1 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 1 :  2/5 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 1 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 44 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                        Americans roll dice for 2 submarines in 44 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 :  4/5 hits
                        Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 1 :  3/5 hits
                        2 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 44 Sea Zone
                    1 destroyer owned by the Americans and 1 cruiser owned by the Americans retreated to 45 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
                    Casualties for Americans: 1 destroyer and 2 submarines
                    1 fighter owned by the Japanese forced to land in Celebes

    Non Combat Move - Americans
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
                    EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
                1 battleship and 1 carrier moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                3 fighters moved from Hawaiian Islands to Queensland
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 bomber moved from Gibraltar to Morocco

    Place Units - Americans
                1 destroyer and 2 submarines placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery, 3 fighters and 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
        10 Sea Zone : 1 destroyer and 2 submarines
        54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        Central United States : 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
        Morocco : 1 bomber
        86 Sea Zone : 1 transport
        101 Sea Zone : 2 submarines
        Brazil : 1 flag, 3 infantry and 1 mech_infantry
        91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 submarines and 2 transports

    Production/PUs Summary :

    Germans : 47 / 87
        Russians : 37 / 47
        Japanese : 51 / 61
        Americans : 54 / 79
        Chinese : 4 / 13
        British : 21 / 0
        UK_Pacific : 16 / 30
        Italians : 11 / 15
        ANZAC : 10 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Yunnan to Szechwan
                1 fighter moved from Kansu to Szechwan
                1 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 1 :  3/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                1 infantry placed in Tsinghai
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 infantry
        Yunnan : 1 fighter and 9 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Szechwan : 3 infantry

    Production/PUs Summary :

    Germans : 47 / 87
        Russians : 37 / 47
        Japanese : 47 / 61
        Americans : 54 / 79
        Chinese : 8 / 15
        British : 21 / 0
        UK_Pacific : 16 / 30
        Italians : 11 / 15
        ANZAC : 10 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    How are you at war? @_@

  • TripleA

    Germany takes london and USA goes to war immediately?


  • Here’s the uk save I screwed up hitting post I guess

    Dunno button said DOW Japan I clicked it. I’m not the rules expert.

    ukpacsavecow.tsvg

  • TripleA

    I don’t know either. I never got to go to war with germany when I lost london.QQ

    Maybe it is a new thing with second edition… I had no idea you would be at war lol. I would at least block usa with destroyers.

  • TripleA

    this is fine… just going to see some naval showdowns a bit sooner than i’d like lol.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
                2 artilleries and 1 infantry moved from Romania to Slovakia Hungary
                3 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                1 armour moved from Greece to Yugoslavia
                1 infantry moved from Greece to Albania
                1 armour moved from Greater Southern Germany to Slovakia Hungary

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 3 fighters
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 1 :  1/4 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 1 :  1/2 hits
                        1 fighter owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
                        Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 :  2/3 hits
                        French roll dice for 1 cruiser in 92 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the French and 1 fighter owned by the Italians lost in 92 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 2 fighters
                Battle in Slovakia Hungary
                    Italians attack with 1 armour, 2 artilleries and 4 infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Slovakia Hungary, round 1 :  3/7 hits
                        Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 1 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
                    Italians win, taking Slovakia Hungary from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to Southern France
                1 bomber moved from 92 Sea Zone to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Italians collect 11 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag
        Southern France : 1 aaGun and 1 fighter
        Slovakia Hungary : 1 armour, 2 artilleries and 3 infantry
        Romania : 1 infantry
        Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        Albania : 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Greece : 1 flag
        Yugoslavia : 1 armour

    Production/PUs Summary :

    Germans : 50 / 87
        Russians : 34 / 47
        Japanese : 44 / 61
        Americans : 54 / 79
        Chinese : 8 / 15
        British : 21 / 0
        UK_Pacific : 19 / 13
        Italians : 11 / 13
        ANZAC : 10 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    ok good to know. usa does get to go to war.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 carrier and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from Egypt to Alexandria
                      ANZAC take Alexandria from Italians

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to 54 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
        Alexandria : 1 flag, 1 infantry
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 87
        Russians : 34 / 47
        Japanese : 44 / 61
        Americans : 54 / 79
        Chinese : 8 / 15
        British : 21 / 0
        UK_Pacific : 19 / 13
        Italians : 11 / 13
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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