FYI, I assume no scram off crete
Eqqman (Allies) v. Mallery29 (axis) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 fighter moved from United Kingdom to French West Africa
1 destroyer moved from 72 Sea Zone to 78 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 39 / 68
Russians : 36 / 37
Japanese : 29 / 41
Americans : 52 / 53
Chinese : 10 / 16
British : 26 / 32
UK_Pacific : 21 / 21
Italians : 15 / 20
ANZAC : 14 / 14
French : 14 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Holland Belgium to 91 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Southern France
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Southern France
1 artillery moved from France to Normandy Bordeaux
2 mech_infantrys moved from France to Normandy Bordeaux
2 mech_infantrys moved from France to Southern France
1 armour moved from France to Southern France
3 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Western Germany to GreeceCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 1 : 4/7 hits
British roll dice for 1 battleship and 2 cruisers in 91 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French , 1 cruiser owned by the British , 1 battleship owned by the British , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 30
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in Gibraltar
Battle in Greece
Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Greece, round 1 : 4/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 3 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/5 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 1 : 1/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 4/4 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Holland Belgium
2 armour moved from France to Holland Belgium
3 armour moved from France to Germany
3 aaGuns, 3 artilleries and 14 infantry moved from Germany to Poland
2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from Greece to Romania
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern France to Southern ItalyPlace Units - Germans
10 artilleries placed in Germany
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries and 6 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 7 mech_infantrys
Romania : 1 infantry and 1 tactical_bomber
Poland : 3 aaGuns, 3 artilleries and 14 infantry
Germany : 3 armour, 10 artilleries and 1 factory_major
Denmark : 1 infantry
Holland Belgium : 3 aaGuns, 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber
Southern Italy : 1 fighter and 1 tactical_bomber
106 Sea Zone : 1 flag, 2 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag, 3 armour and 4 infantry
Yugoslavia : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 29 / 41
Americans : 52 / 53
Chinese : 10 / 16
British : 26 / 32
UK_Pacific : 21 / 21
Italians : 15 / 20
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 124 Sea Zone to 125 Sea Zone
2 artilleries moved from Novgorod to Karelia
3 infantry moved from Baltic States to Belarus
1 artillery and 9 infantry moved from Eastern Poland to Belarus
3 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 mech_infantrys moved from Volgograd to Sikang
2 aaGuns and 18 infantry moved from Sakha to Buryatia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Kansu
2 aaGuns moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Western UkrainePlace Units - Russians
2 mech_infantrys placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 36
Japanese : 29 / 41
Americans : 52 / 53
Chinese : 10 / 16
British : 26 / 32
UK_Pacific : 21 / 21
Italians : 15 / 20
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 9 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 1 infantry moved from Hunan to Yunnan
4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
2 bombers moved from Kwangsi to Chahar
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Jehol to Chahar
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 fighters moved from Jehol to Chahar
2 fighters and 2 tactical_bombers moved from Manchuria to ChaharCombat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 7 fighters, 1 infantry and 6 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 2 artilleries, 7 fighters, 1 infantry and 6 tactical_bombers in Yunnan, round 1 : 6/16 hits
Chinese roll dice for 8 infantry in Yunnan, round 1 : 4/8 hits
6 infantry owned by the Chinese , 2 fighters owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
Japanese roll dice for 5 fighters, 1 infantry and 6 tactical_bombers in Yunnan, round 2 : 5/12 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 2 artilleries, 2 fighters and 1 tactical_bomber
Casualties for Chinese: 8 infantry
Battle in Chahar
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 1 : 4/10 hits
Chinese roll dice for 2 infantry in Chahar, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Chahar to Amur
1 aaGun, 1 artillery, 8 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour and 1 infantry moved from Korea to Amur
2 fighters and 2 tactical_bombers moved from Chahar to Amur
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 fighters moved from Chahar to Kwangsi
1 aaGun, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 aaGun, 2 artilleries, 4 fighters, 7 infantry and 2 tactical_bombers
Kiangsu : 1 artillery, 1 factory_minor and 2 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Jehol : 2 artilleries
Siam : 2 infantry
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery and 2 infantry
Amur : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 bombers, 2 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers
Siberia : 1 flag, 1 infantry
36 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 3 transports
19 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 36
Japanese : 34 / 46
Americans : 52 / 53
Chinese : 6 / 16
British : 26 / 32
UK_Pacific : 21 / 21
Italians : 15 / 20
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 destroyers placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 36
Japanese : 34 / 46
Americans : 52 / 52
Chinese : 6 / 16
British : 26 / 32
UK_Pacific : 21 / 21
Italians : 15 / 20
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Suiyuyan to Yunnan
2 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 36
Japanese : 33 / 46
Americans : 52 / 52
Chinese : 7 / 14
British : 26 / 32
UK_Pacific : 21 / 21
Italians : 15 / 20
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 fighter moved from Tanganyika Territory to Persia
3 fighters moved from United Kingdom to French West Africa
1 mech_infantry moved from Eire to United KingdomCombat - British
Battle in Iraq
British attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 1 : 1/1 hits
British roll dice for 1 artillery and 3 infantry in Iraq, round 1 : 2/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 aaGun and 3 mech_infantrys moved from India to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from DutchPlace Units - British
1 factory_minor placed in Persia
1 bomber and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4,6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 22 PUs (6 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Some Units in India change ownership: 5 mech_infantrysProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 36
Japanese : 33 / 46
Americans : 52 / 52
Chinese : 7 / 14
British : 28 / 22
UK_Pacific : 24 / 25
Italians : 15 / 20
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Neutral_Axis Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3.000
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Chinese Combat
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
3 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from 96 Sea Zone to Malta
1 armour, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Tobruk to Southern Italy
1 submarine moved from 93 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Malta
Italians attack with 2 artilleries and 4 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 1 : 1/2 hits
Italians roll dice for 2 artilleries and 4 infantry in Malta, round 1 : 2/6 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 3 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Kenya : 1 flag
Malta : 1 flag, 2 artilleries and 4 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag, 1 artillery
Tunisia : 1 flag
Albania : 2 infantry
Northern Italy : 1 factory_major and 4 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
96 Sea Zone : 1 battleship, 1 cruiser and 3 transports
93 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 36
Japanese : 33 / 46
Americans : 52 / 52
Chinese : 7 / 14
British : 28 / 22
UK_Pacific : 24 / 25
Italians : 16 / 26
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 36
Japanese : 33 / 46
Americans : 52 / 52
Chinese : 7 / 14
British : 28 / 22
UK_Pacific : 24 / 25
Italians : 16 / 26
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 infantry moved from French Central Africa to French West AfricaNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 56
Russians : 35 / 36
Japanese : 33 / 46
Americans : 52 / 52
Chinese : 7 / 14
British : 28 / 22
UK_Pacific : 24 / 25
Italians : 16 / 26
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 destroyer, 1 infantry, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
7 mech_infantrys moved from Western Germany to Poland
3 armour and 10 artilleries moved from Germany to Poland
2 artilleries moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
2 bombers moved from Holland Belgium to United Kingdom
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
3 armour moved from Greece to Romania
1 mech_infantry moved from Southern France to Greater Southern Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to FranceCombat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in Morocco
Germans attack with 1 armour, 2 fighters and 1 infantry
French defend with 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 1/2 hits
Germans roll dice for 1 armour, 2 fighters and 1 infantry in Morocco, round 1 : 1/4 hits
French roll dice for 2 infantry in Morocco, round 1 : 2/2 hits
2 infantry owned by the French , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Morocco
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 infantry
Casualties for French: 2 infantryNon Combat Move - Germans
2 fighters moved from Morocco to 92 Sea Zone
2 armour moved from Holland Belgium to Germany
3 aaGuns moved from Holland Belgium to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Holland Belgium to Poland
1 tactical_bomber moved from Holland Belgium to Poland
7 infantry moved from Finland to Norway
1 tactical_bomber moved from Southern Italy to Poland
1 fighter moved from Southern Italy to Poland
1 tactical_bomber moved from Romania to Poland
3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Denmark to Western GermanyPlace Units - Germans
1 infantry and 8 mech_infantrys placed in Germany
1 destroyer and 1 transport placed in 93 Sea Zone
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Greater Southern Germany : 1 mech_infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Romania : 3 armour and 5 infantry
Poland : 3 aaGuns, 3 armour, 15 artilleries, 2 fighters, 13 infantry, 7 mech_infantrys and 3 tactical_bombers
Germany : 2 armour, 1 factory_major, 1 infantry and 8 mech_infantrys
Norway : 7 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
112 Sea Zone : 1 submarine
108 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag, 4 infantry
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 50
Russians : 33 / 36
Japanese : 33 / 46
Americans : 52 / 52
Chinese : 7 / 14
British : 28 / 22
UK_Pacific : 24 / 25
Italians : 16 / 26
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
4 infantry moved from Central Mongolia to Chahar
2 infantry moved from Kansu to Shensi
3 mech_infantrys moved from Sikang to Kweichow
1 fighter moved from Sikang to Kweichow
1 tactical_bomber moved from Sikang to Kweichow
1 armour moved from Sikang to Hopei
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Baltic States
1 tactical_bomber moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Chahar, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Chahar, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Hopei, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Baltic States to Western Ukraine
2 mech_infantrys moved from Volgograd to Sikang
6 infantry moved from Russia to Bryansk
2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Kweichow to Sikang
1 tactical_bomber moved from Kweichow to SikangPlace Units - Russians
2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns and 18 infantry
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 18 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsProduction/PUs Summary :
Germans : 44 / 50
Russians : 37 / 45
Japanese : 30 / 46
Americans : 52 / 52
Chinese : 10 / 14
British : 28 / 22
UK_Pacific : 24 / 25
Italians : 16 / 26
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.692
Median : 4.000
Variance : 0.395
Standard Deviation : 0.628
Total rolls : 39Japanese Combat
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Russians Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.690
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Buyant-Uhaa to Chahar
2 artilleries moved from Jehol to Chahar
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 bombers moved from Amur to Chahar
2 fighters moved from Amur to Chahar
2 tactical_bombers moved from Amur to Chahar
1 armour and 1 mech_infantry moved from Amur to Chahar
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kweichow
2 fighters moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery and 8 infantry moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in Chahar
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Chahar, round 1 : 9/11 hits
Chinese roll dice for 4 infantry in Chahar, round 1 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 : 0/2 hits
Chinese roll dice for 1 armour in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 3 mech_infantrys
Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Kweichow, round 1 : 2/9 hits
Chinese roll dice for 3 mech_infantrys in Kweichow, round 1 : 0/3 hits
2 mech_infantrys owned by the Russians lost in Kweichow
Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Kweichow, round 2 : 6/9 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 3 mech_infantrys
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 aaGun, 2 artilleries and 5 infantry moved from Kwangsi to Hunan
3 fighters and 1 tactical_bomber moved from Yunnan to Hunan
1 infantry moved from Kiangsu to Anhwe
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 20 Sea Zone
3 transports moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
4 fighters moved from Kweichow to Hunan
4 tactical_bombers moved from Kweichow to Hunan
2 fighters moved from Chahar to Hunan
2 tactical_bombers moved from Chahar to Hunan
2 bombers moved from Chahar to Hunan
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to AnhwePlace Units - Japanese
1 carrier and 1 destroyer placed in 19 Sea Zone
1 infantry placed in Kiangsu
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor and 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Jehol : 4 infantry
Siam : 1 infantry
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 aaGun, 2 artilleries, 2 bombers, 9 fighters, 5 infantry and 7 tactical_bombers
Chahar : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
Anhwe : 1 flag, 1 artillery and 2 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 aaGun
Siberia : 1 flag
Buryatia : 1 flag, 1 artillery and 8 infantry
French Indo China : 1 flag, 1 infantry
20 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines
19 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 5 transports
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 44 / 50
Russians : 34 / 45
Japanese : 38 / 38
Americans : 52 / 52
Chinese : 7 / 14
British : 28 / 22
UK_Pacific : 24 / 25
Italians : 16 / 26
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Please move my AA from Amur to Buryatia.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 bomber and 5 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
1 armour, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake IslandPlace Units - Americans
1 bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 44 / 50
Russians : 34 / 45
Japanese : 38 / 38
Americans : 52 / 77
Chinese : 7 / 14
British : 28 / 22
UK_Pacific : 24 / 25
Italians : 16 / 26
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to Kweichow
5 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Yunnan, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 44 / 50
Russians : 34 / 45
Japanese : 36 / 38
Americans : 52 / 77
Chinese : 9 / 17
British : 28 / 22
UK_Pacific : 24 / 25
Italians : 16 / 26
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 7 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.846
Median : 2.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 aaGun, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Iraq to Trans-Jordan
3 fighters moved from French West Africa to Tanganyika Territory
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Burma to French Indo China
1 mech_infantry moved from Burma to French Indo China
1 tactical_bomber moved from Burma to Siam
1 fighter moved from Burma to French Indo China
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from Union of South Africa to Tanganyika TerritoryCombat - British
Battle in Siam
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Siam, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in French Indo China, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
4 aaGuns, 1 artillery, 8 infantry and 1 mech_infantry moved from Burma to Yunnan
5 mech_infantrys moved from India to Yunnan
1 infantry moved from Shan State to Burma
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Siam to Yunnan
1 fighter moved from French Indo China to YunnanPlace Units - British
1 aaGun and 2 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 24 PUs (5 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,5,3,3,1,5,3
UK_Pacific collect 24 PUs (3 lost to blockades); end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 6 mech_infantrysProduction/PUs Summary :
Germans : 44 / 50
Russians : 34 / 45
Japanese : 31 / 38
Americans : 52 / 77
Chinese : 11 / 17
British : 29 / 24
UK_Pacific : 27 / 30
Italians : 15 / 26
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.311
Median : 3.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 45Null / Other
1 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.692
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Japanese Combat
1 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.692
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13British Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 2 times
2 was rolled 7 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.846
Median : 2.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
Italians take Morocco from French
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
1 bomber moved from Southern Italy to Trans-Jordan
2 fighters moved from Southern Italy to Syria
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
4 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - Italians
Battle in Morocco
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 1 : 1/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship in Syria, round 1 : 1/1 hits
French roll dice for 1 infantry in Syria, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Syria to Egypt
1 bomber moved from Trans-Jordan to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 1 artillery and 2 infantry
Algeria : 1 flag
Syria : 1 flag, 1 artillery
Tunisia : 1 flag
Albania : 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer and 1 submarine
92 Sea Zone : 1 transport
Yugoslavia : 4 infantry
98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 44 / 50
Russians : 34 / 45
Japanese : 31 / 38
Americans : 52 / 77
Chinese : 11 / 17
British : 28 / 24
UK_Pacific : 27 / 30
Italians : 18 / 33
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Please edit my 2 inf in Albania to Greece…I had to restart because I wanted to change my buy and then I forgot to move those two knuckleheads.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 1 mech_infantry moved from New South Wales to Queensland
1 transport moved from 45 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
ANZAC take Brazil from Neutral_AlliesPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 44 / 50
Russians : 34 / 45
Japanese : 31 / 38
Americans : 52 / 77
Chinese : 11 / 17
British : 28 / 24
UK_Pacific : 27 / 30
Italians : 18 / 33
ANZAC : 16 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





