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Flip (axis) vs Mallery29 (allies) 42.1
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 4 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Anglo Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
1 artillery moved from Anglo Egypt to Belgian Congo
Germans take Belgian Congo from British
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 bomber moved from Anglo Egypt to Belorussia
2 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Germany to BelorussiaCombat - Germans
Battle in Belorussia
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belorussia, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 infantry
British defend with 1 aaGun and 1 infantry; Russians defend with 1 factory
Germans roll dice for 1 armour and 2 infantry in Caucasus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 3 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 8 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Belorussia to Ukraine S.S.R.
1 bomber moved from Belorussia to Germany
2 infantry moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Balkans to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
1 armour moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from Libya to Ukraine S.S.R.
1 fighter moved from Libya to Western Europe
5 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Eastern Europe
1 submarine moved from 17 Sea Zone to 22 Sea Zone
1 submarine moved from 13 Sea Zone to 14 Sea Zone
1 submarine moved from 7 Sea Zone to 13 Sea ZonePlace Units - Germans
2 infantry placed in Southern Europe
4 armour and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 4 armour, 1 bomber, 1 factory and 6 infantry
Belgian Congo : 1 flag, 1 artillery
Southern Europe : 1 aaGun, 1 factory and 2 infantry
Eastern Europe : 2 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun, 3 fighters and 8 infantry
French Equatorial Africa : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
Ukraine S.S.R. : 13 armour, 2 fighters and 10 infantry
Belorussia : 1 infantry
Anglo Egypt : 1 flag
14 Sea Zone : 1 submarine
13 Sea Zone : 1 submarine
22 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 19 / 26
Germans : 48 / 48
British : 22 / 25
Japanese : 37 / 37
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - British
British buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 53 Sea Zone to 20 Sea ZoneCombat - British
Non Combat Move - British
1 infantry moved from Kenya to Union of South AfricaPlace Units - British
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 25 PUs totalTerritory Summary for British :
Union of South Africa : 1 infantry
Australia : 3 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 3 infantry
New Zealand : 1 infantry
Algeria : 1 flag, 1 armour and 1 infantry
West Russia : 3 fighters
12 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
20 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 19 / 26
Germans : 47 / 48
British : 23 / 25
Japanese : 37 / 37
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
4 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from India to Trans-Jordan
Japanese take Trans-Jordan from British
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Kenya
Japanese take Kenya from BritishCombat - Japanese
Non Combat Move - Japanese
3 fighters moved from Ukraine S.S.R. to Western Europe
2 infantry moved from India to Persia
4 infantry moved from French Indochina to India
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
2 transports moved from 36 Sea Zone to 60 Sea Zone
1 submarine moved from 60 Sea Zone to 36 Sea Zone
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
1 battleship moved from 60 Sea Zone to 36 Sea Zone
1 carrier moved from 60 Sea Zone to 36 Sea Zone
2 fighters moved from 60 Sea Zone to India
3 infantry moved from Japan to 60 Sea Zone
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Japan to India
1 fighter moved from 60 Sea Zone to IndiaPlace Units - Japanese
1 fighter placed in 60 Sea Zone
3 armour and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Kenya : 1 flag, 1 infantry
Persia : 1 flag, 3 infantry
India : 1 flag, 1 bomber, 3 fighters and 4 infantry
Soviet Far East : 1 flag, 1 artillery
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
French Indochina : 1 artillery and 1 infantry
Trans-Jordan : 1 flag, 1 armour
Western Europe : 3 fighters
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 4 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 3 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag
Japan : 1 aaGun, 3 armour, 1 factory and 4 infantry
Caroline Islands : 1 infantry
36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport
33 Sea Zone : 1 transport
60 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 2 transportsProduction/PUs Summary :
Russians : 17 / 26
Germans : 47 / 48
British : 21 / 25
Japanese : 43 / 43
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Algeria
2 infantry moved from Central United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Algeria
1 carrier moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 12 Sea Zone
1 transport moved from 20 Sea Zone to 10 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 1 and costs: 1 production.
Bombing raid costs 1 production in GermanyNon Combat Move - Americans
1 bomber moved from Germany to United KingdomPlace Units - Americans
2 transports placed in 10 Sea Zone
1 artillery, 1 fighter and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 1 infantry
Novosibirsk : 1 infantry
Western United States : 1 aaGun and 1 factory
Hawaiian Islands : 2 infantry
Kazakh S.S.R. : 1 infantry
United Kingdom : 1 bomber
Algeria : 1 armour, 1 artillery and 4 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 5 infantry
Central United States : 2 infantry
12 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
10 Sea Zone : 2 destroyers and 3 transports
55 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 submarine
47 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 17 / 26
Germans : 47 / 48
British : 21 / 25
Japanese : 43 / 43
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
3 infantry moved from Russia to Caucasus
2 artilleries moved from Russia to Caucasus
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to Karelia S.S.R.
1 submarine moved from 8 Sea Zone to 10 Sea ZoneCombat - Russians
Battle in Caucasus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Caucasus, round 1 : 2/5 hits
Germans roll dice for 1 armour and 2 infantry in Caucasus, round 1 : 3/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
Russians roll dice for 2 artilleries in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belorussia
retreated to Belorussia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 0/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Belorussia to West Russia
1 aaGun and 9 infantry moved from Russia to West Russia
1 aaGun moved from West Russia to RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 1 infantry
Caucasus : 1 aaGun, 1 artillery and 1 factory
West Russia : 1 flag, 1 aaGun, 1 armour, 7 artilleries, 2 fighters and 20 infantry
Russia : 1 aaGun, 2 artilleries, 1 factory and 6 infantry
10 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 23 / 23
Germans : 41 / 48
British : 21 / 25
Japanese : 43 / 43
Americans : 38 / 38 -
crappy rolls in caucus!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 3 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
3 fighters moved from Western Europe to Karelia S.S.R.
2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
2 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Belgian Congo to Italian East Africa
Germans take Italian East Africa from BritishCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 5 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 5 fighters and 1 infantry in Karelia S.S.R., round 1 : 2/6 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 infantry
Russians defend with 1 aaGun, 1 artillery and 1 factory
Germans roll dice for 1 armour and 2 infantry in Caucasus, round 1 : 0/3 hits
Russians roll dice for 1 artillery in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 infantry moved from Eastern Europe to Ukraine S.S.R.
4 armour moved from Germany to Ukraine S.S.R.
5 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
1 infantry moved from French Equatorial Africa to Anglo Egypt
2 infantry moved from Southern Europe to Western Europe
6 infantry moved from Germany to Eastern Europe
1 submarine moved from 14 Sea Zone to 15 Sea Zone
1 submarine moved from 13 Sea Zone to 14 Sea Zone
1 submarine moved from 22 Sea Zone to 24 Sea ZonePlace Units - Germans
3 armour and 6 infantry placed in Germany
5 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 3 armour, 1 bomber, 1 factory and 6 infantry
Belgian Congo : 1 flag
Southern Europe : 1 aaGun, 1 factory and 5 infantry
Italian East Africa : 1 flag, 1 artillery
Eastern Europe : 6 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun and 10 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Ukraine S.S.R. : 16 armour, 5 fighters and 9 infantry
Belorussia : 1 infantry
Anglo Egypt : 1 flag, 1 infantry
15 Sea Zone : 1 submarine
14 Sea Zone : 1 submarine
24 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 17 / 23
Germans : 48 / 48
British : 20 / 25
Japanese : 43 / 43
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - British
British buy 2 fighters; Remaining resources: 5 PUs;Combat Move - British
1 armour and 1 infantry moved from Algeria to Libya
British take Libya from Germans
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 12 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 submarine and 1 transport moved from 20 Sea Zone to 10 Sea ZoneCombat - British
Non Combat Move - British
2 fighters moved from United Kingdom to West RussiaPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 29 PUs totalTerritory Summary for British :
Union of South Africa : 1 infantry
Australia : 3 infantry
Norway : 1 flag, 1 artillery and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory, 2 fighters and 2 infantry
New Zealand : 1 infantry
Algeria : 1 flag
Libya : 1 flag, 1 armour and 1 infantry
West Russia : 5 fighters
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 17 / 23
Germans : 44 / 48
British : 24 / 29
Japanese : 43 / 43
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 47 Sea Zone
1 submarine moved from 36 Sea Zone to 47 Sea Zone
1 battleship moved from 36 Sea Zone to 47 Sea Zone
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
2 infantry moved from Sinkiang to Novosibirsk
1 bomber moved from India to Novosibirsk
2 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from 60 Sea Zone to Novosibirsk
3 fighters moved from India to Kazakh S.S.R.Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 47 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 47 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 47 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 47 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Novosibirsk
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Novosibirsk, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 1 : 1/5 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from Novosibirsk to Sinkiang
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from French Indochina to China
1 artillery moved from French Indochina to China
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 armour moved from Trans-Jordan to Anglo Egypt
1 infantry moved from Persia to Trans-Jordan
2 infantry moved from India to Persia
1 bomber moved from Novosibirsk to Sinkiang
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from Kazakh S.S.R. to 34 Sea Zone
1 fighter moved from Kazakh S.S.R. to Sinkiang
2 armour moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
2 armour moved from 36 Sea Zone to French Indochina
2 infantry moved from 36 Sea Zone to French IndochinaPlace Units - Japanese
1 factory placed in French Indochina
1 fighter and 2 transports placed in 60 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalTerritory Summary for Japanese :
Kenya : 1 flag, 1 infantry
Persia : 1 flag, 2 infantry
India : 1 flag
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 3 infantry
French Indochina : 2 armour, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag, 1 infantry
Western Europe : 3 fighters
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 1 bomber, 2 fighters and 2 infantry
Wake Island : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 armour and 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 1 artillery and 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Caroline Islands : 1 infantry
34 Sea Zone : 1 carrier, 2 fighters and 1 transport
36 Sea Zone : 2 transports
35 Sea Zone : 1 transport
60 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 2 transports
47 Sea Zone : 1 battleship, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 12 / 23
Germans : 44 / 48
British : 24 / 29
Japanese : 48 / 48
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Caucasus
1 armour moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 artillery moved from West Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 1 : 2/5 hits
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to West RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
Caucasus : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
West Russia : 1 flag, 1 aaGun, 6 artilleries, 2 fighters and 18 infantry
Russia : 1 aaGun, 4 artilleries, 1 factory and 10 infantry
10 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 16
Germans : 40 / 48
British : 24 / 29
Japanese : 48 / 48
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans repair 7 damage on 7 factories; Remaining resources: 41 PUs;
Germans buy 5 armour and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
3 infantry moved from Ukraine S.S.R. to Caucasus
2 armour moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 2 armour and 4 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Germans roll dice for 2 armour and 4 infantry in Caucasus, round 1 : 2/6 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 1 : 3/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 artillery in Caucasus, round 2 : 0/2 hits
1 artillery owned by the Russians lost in Caucasus
Germans roll dice for 2 armour and 1 infantry in Caucasus, round 3 : 0/3 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Germans roll dice for 2 armour and 1 infantry in Caucasus, round 4 : 1/3 hits
Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantryNon Combat Move - Germans
1 infantry moved from Anglo Egypt to French Equatorial Africa
1 artillery moved from Italian East Africa to Anglo Egypt
1 submarine moved from 14 Sea Zone to 12 Sea Zone
1 submarine moved from 15 Sea Zone to 13 Sea Zone
1 submarine moved from 24 Sea Zone to 18 Sea Zone
1 infantry moved from Eastern Europe to Karelia S.S.R.
5 infantry moved from Eastern Europe to Ukraine S.S.R.
3 armour moved from Germany to Ukraine S.S.R.
5 fighters moved from Ukraine S.S.R. to Western Europe
5 infantry moved from Southern Europe to Western Europe
2 infantry moved from Germany to Balkans
1 bomber moved from Germany to Western EuropePlace Units - Germans
5 armour and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 5 armour, 1 factory and 9 infantry
Belgian Congo : 1 flag
Southern Europe : 1 aaGun and 1 factory
Archangel : 1 flag, 1 infantry
Italian East Africa : 1 flag
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun, 1 bomber, 5 fighters and 15 infantry
French Equatorial Africa : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour and 1 factory
Balkans : 2 infantry
Ukraine S.S.R. : 17 armour and 10 infantry
Belorussia : 1 infantry
Anglo Egypt : 1 flag, 1 artillery
12 Sea Zone : 1 submarine
13 Sea Zone : 1 submarine
18 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 10 / 16
Germans : 46 / 47
British : 24 / 29
Japanese : 48 / 48
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Norway to Karelia S.S.R.
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
3 fighters moved from West Russia to Belorussia
2 fighters moved from West Russia to Archangel
2 fighters moved from United Kingdom to Archangel
1 armour moved from Libya to AlgeriaCombat - British
Battle in Belorussia
British attack with 3 fighters
Germans defend with 1 infantry
British roll dice for 3 fighters in Belorussia, round 1 : 3/3 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
British win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Karelia S.S.R., round 1 : 2/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
British attack with 4 fighters
Germans defend with 1 infantry
British roll dice for 4 fighters in Archangel, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Belorussia to Russia
4 fighters moved from Archangel to Russia
2 fighters moved from Karelia S.S.R. to 3 Sea Zone
1 transport moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
2 infantry moved from 3 Sea Zone to NorwayPlace Units - British
1 fighter and 1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 3 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 25 PUs totalTerritory Summary for British :
Union of South Africa : 1 infantry
Australia : 3 infantry
Karelia S.S.R. : 1 infantry
Norway : 1 flag, 1 artillery and 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry
New Zealand : 1 infantry
Algeria : 1 flag, 1 armour
Libya : 1 flag, 1 infantry
Russia : 7 fighters
3 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
10 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 12 / 16
Germans : 44 / 47
British : 24 / 25
Japanese : 48 / 48
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 4 armour, 6 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Japanese
2 infantry moved from Anglo Egypt to Libya
1 bomber moved from Sinkiang to Libya
1 armour moved from Anglo Egypt to 34 Sea Zone
1 infantry moved from Trans-Jordan to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 armour moved from 28 Sea Zone to Union of South Africa
1 infantry moved from 28 Sea Zone to Union of South Africa
1 infantry moved from Kenya to Union of South AfricaCombat - Japanese
Battle in Union of South Africa
Japanese attack with 1 armour and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Union of South Africa, round 1 : 3/3 hits
British roll dice for 1 infantry in Union of South Africa, round 1 : 0/1 hits
1 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Libya, round 1 : 1/3 hits
British roll dice for 1 infantry in Libya, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Libya
Japanese win, taking Libya from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Libya to Anglo Egypt
2 fighters moved from 34 Sea Zone to Ukraine S.S.R.
2 fighters moved from Sinkiang to Ukraine S.S.R.
2 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from China to Sinkiang
1 artillery moved from China to Sinkiang
1 transport moved from 35 Sea Zone to 47 Sea Zone
1 transport moved from 36 Sea Zone to 50 Sea Zone
2 infantry moved from French Indochina to India
2 armour moved from French Indochina to India
1 carrier moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 60 Sea Zone to 36 Sea Zone
1 aaGun moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 aaGun, 1 armour, 1 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 60 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 submarine moved from 47 Sea Zone to 58 Sea Zone
1 destroyer moved from 47 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 transport placed in 60 Sea Zone
3 armour and 4 infantry placed in Japan
1 armour and 2 infantry placed in French IndochinaTurn Complete - Japanese
Japanese collect 50 PUs; end with 53 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag, 1 armour and 2 infantry
Kenya : 1 flag
Persia : 1 flag, 2 infantry
India : 1 flag, 2 armour and 2 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
French Indochina : 1 aaGun, 2 armour, 1 factory and 3 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag
Western Europe : 3 fighters
Solomon Islands : 1 infantry
Caucasus : 2 infantry
Sinkiang : 1 flag, 1 artillery and 2 infantry
Wake Island : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Libya : 1 infantry
Ukraine S.S.R. : 4 fighters
Buryatia S.S.R. : 1 flag, 1 artillery and 1 infantry
Anglo Egypt : 1 bomber
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag
Japan : 3 armour, 1 factory and 4 infantry
Caroline Islands : 1 infantry
28 Sea Zone : 1 transport
50 Sea Zone : 1 transport
36 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
60 Sea Zone : 1 battleship, 1 carrier and 2 transports
47 Sea Zone : 1 battleship and 1 transport
58 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 12 / 16
Germans : 45 / 47
British : 21 / 25
Japanese : 50 / 53
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports moved from 6 Sea Zone to 3 Sea Zone
1 armour moved from Norway to Eastern Europe
Americans take Eastern Europe from GermansCombat - Americans
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in GermanyNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 fighter moved from United Kingdom to 3 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Eastern Canada to 1 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 3 Sea Zone to Norway
1 destroyer moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
5 infantry moved from Eastern United States to Eastern CanadaPlace Units - Americans
4 infantry placed in Eastern United States
1 battleship and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs totalTerritory Summary for Americans :
Eastern Canada : 8 infantry
Midway : 1 infantry
Alaska : 1 infantry
Eastern Europe : 1 flag, 1 armour
Western United States : 1 aaGun and 1 factory
Hawaiian Islands : 2 infantry
Norway : 1 aaGun, 2 artilleries and 8 infantry
United Kingdom : 1 bomber
Eastern United States : 1 factory and 4 infantry
3 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports
10 Sea Zone : 1 battleship, 2 destroyers and 3 transports
55 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 12 / 16
Germans : 42 / 47
British : 21 / 25
Japanese : 50 / 53
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
2 fighters moved from West Russia to Caucasus
4 infantry moved from West Russia to Caucasus
1 artillery moved from West Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters and 4 infantry
Japanese defend with 2 infantry; Germans defend with 1 aaGun, 2 armour and 1 factory
AA guns fire in Caucasus : 1/2 hits
1 fighter owned by the Russians lost in Caucasus
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Caucasus, round 1 : 2/6 hits
Germans roll dice for 2 armour and 2 infantry in Caucasus, round 1 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Caucasus
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Caucasus, round 2 : 3/5 hits
Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Germans: 2 armour
Casualties for Russians: 1 fighter and 2 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 aaGun moved from West Russia to Russia
5 artilleries and 12 infantry moved from West Russia to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 aaGun, 1 artillery, 1 factory and 2 infantry
West Russia : 1 flag
Belorussia : 1 flag, 1 infantry
Russia : 2 aaGuns, 10 artilleries, 1 factory, 1 fighter and 26 infantry
10 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 20 / 20
Germans : 34 / 47
British : 21 / 25
Japanese : 50 / 53
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans repair 5 damage on 5 factories; Remaining resources: 42 PUs;
Germans buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Germany to Eastern Europe
5 fighters moved from Western Europe to Eastern Europe
1 infantry moved from Ukraine S.S.R. to Belorussia
1 bomber moved from Western Europe to Belorussia
9 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Caucasus
16 armour moved from Ukraine S.S.R. to Caucasus
1 infantry moved from French Equatorial Africa to French West Africa
Germans take French West Africa from BritishCombat - Germans
Battle in Belorussia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belorussia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Belorussia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Belorussia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Europe
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 armour
Germans roll dice for 5 fighters and 2 infantry in Eastern Europe, round 1 : 3/7 hits
Americans roll dice for 1 armour in Eastern Europe, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Eastern Europe
Germans win, taking Eastern Europe from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Caucasus
Germans attack with 17 armour and 9 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory and 2 infantry
Germans roll dice for 17 armour and 9 infantry in Caucasus, round 1 : 11/26 hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 1 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 17 armour and 9 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
5 fighters moved from Eastern Europe to Western Europe
2 infantry moved from Balkans to Ukraine S.S.R.
1 bomber moved from Belorussia to Western Europe
1 armour moved from Germany to Ukraine S.S.R.
1 artillery moved from Anglo Egypt to Libya
1 submarine moved from 12 Sea Zone to 17 Sea Zone
1 submarine moved from 18 Sea Zone to 17 Sea Zone
2 infantry moved from Germany to BalkansPlace Units - Germans
9 infantry placed in Germany
5 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 4 armour, 1 factory and 14 infantry
French West Africa : 1 flag, 1 infantry
Belgian Congo : 1 flag
Southern Europe : 1 aaGun, 1 factory and 5 infantry
Italian East Africa : 1 flag
Eastern Europe : 1 infantry
Western Europe : 1 aaGun, 1 bomber, 5 fighters and 15 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 aaGun, 17 armour, 1 factory and 9 infantry
Balkans : 2 infantry
Libya : 1 artillery
Ukraine S.S.R. : 1 armour and 2 infantry
Anglo Egypt : 1 flag
17 Sea Zone : 2 submarines
13 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 14 / 20
Germans : 44 / 44
British : 20 / 25
Japanese : 50 / 53
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Karelia S.S.R. to West Russia
British take West Russia from Germans
1 submarine and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Algeria to LibyaCombat - British
Battle in Libya
British attack with 1 armour
Japanese defend with 1 infantry; Germans defend with 1 artillery
British roll dice for 1 armour in Libya, round 1 : 1/1 hits
Germans roll dice for 1 artillery and 1 infantry in Libya, round 1 : 0/2 hits
1 artillery owned by the Germans lost in Libya
British roll dice for 1 armour in Libya, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Libya
British win, taking Libya from Germans with 1 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Germans: 1 artilleryNon Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
1 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from United Kingdom to RussiaPlace Units - British
2 destroyers placed in 3 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTerritory Summary for British :
Australia : 3 infantry
Karelia S.S.R. : 1 infantry
Norway : 1 flag, 1 armour, 1 artillery and 2 infantry
United Kingdom : 1 aaGun, 1 factory and 3 infantry
New Zealand : 1 infantry
Algeria : 1 flag
Libya : 1 flag, 1 armour
West Russia : 1 flag, 1 infantry
Russia : 8 fighters
3 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 2 transports
1 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 14 / 20
Germans : 41 / 44
British : 23 / 23
Japanese : 50 / 53
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 1 factory and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Union of South Africa to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from BritishCombat - Japanese
Non Combat Move - Japanese
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Persia to Caucasus
2 armour moved from India to Caucasus
2 infantry moved from India to Persia
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 armour moved from French Indochina to Persia
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 armour moved from Union of South Africa to Italian East Africa
1 bomber moved from Anglo Egypt to East Indies
4 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from French Indochina to China
1 infantry moved from New Guinea to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 60 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
2 armour moved from 36 Sea Zone to French Indochina
4 infantry moved from 36 Sea Zone to French Indochina
2 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 battleship moved from 47 Sea Zone to 36 Sea Zone
1 aaGun moved from French Indochina to India
1 destroyer moved from 36 Sea Zone to 58 Sea Zone
2 fighters moved from Western Europe to Germany
1 fighter moved from Western Europe to CaucasusPlace Units - Japanese
1 factory placed in India
2 armour and 1 infantry placed in French Indochina
2 armour and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Germany : 2 fighters
Union of South Africa : 1 flag
Kenya : 1 flag
Persia : 1 flag, 2 armour and 2 infantry
India : 1 flag, 1 aaGun and 1 factory
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 infantry
Italian East Africa : 1 armour
French Madagascar : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 2 artilleries and 2 infantry
East Indies : 1 bomber
French Indochina : 4 armour, 1 factory and 5 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag
Solomon Islands : 1 infantry
Caucasus : 2 armour, 5 fighters and 4 infantry
Sinkiang : 1 flag, 1 artillery and 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
Anglo Egypt : 2 infantry
Okinawa : 1 infantry
China : 1 flag, 1 infantry
Japan : 2 armour, 1 factory and 6 infantry
34 Sea Zone : 1 transport
32 Sea Zone : 1 transport
36 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 3 transports
60 Sea Zone : 1 battleship, 1 carrier and 2 transports
58 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 14 / 20
Germans : 41 / 44
British : 22 / 23
Japanese : 51 / 51
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;Non Combat Move - Americans
1 battleship, 2 destroyers and 3 transports moved from 10 Sea Zone to 1 Sea Zone
4 infantry moved from Eastern United States to Eastern Canada
6 transports moved from 3 Sea Zone to 1 Sea ZonePlace Units - Americans
1 armour and 4 infantry placed in Eastern United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Eastern Canada : 12 infantry
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 aaGun and 1 factory
Hawaiian Islands : 2 infantry
Norway : 1 aaGun, 2 artilleries and 8 infantry
United Kingdom : 1 bomber
Eastern United States : 1 armour, 1 factory and 4 infantry
3 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
1 Sea Zone : 1 battleship, 2 destroyers and 9 transports
10 Sea Zone : 3 destroyers
55 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 14 / 20
Germans : 41 / 44
British : 22 / 23
Japanese : 51 / 51
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Novosibirsk
3 infantry moved from Russia to Novosibirsk
1 infantry moved from Archangel to RussiaCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Novosibirsk, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Novosibirsk, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Novosibirsk
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Kazakh S.S.R., round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to RussiaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
Kazakh S.S.R. : 1 infantry
Belorussia : 1 flag
Russia : 2 aaGuns, 12 artilleries, 1 factory, 1 fighter and 26 infantry
10 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 16
Germans : 41 / 44
British : 22 / 23
Japanese : 49 / 51
Americans : 38 / 38