so the US hero that has the ability “improvise” (i think) that allows you to use the numbers off of a vehicle destroyed in his hex
i attack 2nd mind you this turn… movement he moves into my hex with a tank.
assault phase… he shoots @ hero and doesnt disrupt or anything.
i have a tank in his back arc and blow up his tank. doubled defense = destroyed counter. there is a 2nd tank in LOS of the hero hex that i would like to kill…
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does my hero get to use the tank value in the current turn to shoot at 2nd tank or is it not considered a destroyed tank til the casualy phase?? (again mind you i am going 2nd his assault phase is over)
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will he keep those values the rest of the game or until he moves to a new hex, or is it a 1 turn ability?
-thanx