@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 5 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
18 infantry moved from Buryatia to Yakut S.S.R.
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Sikang to Yunnan
Combat - Russians
Battle in Yunnan
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yunnan
Russians win, taking Yunnan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 mech_infantrys moved from Volgograd to Sikang
1 fighter moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Sikang
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Bryansk
Place Units - Russians
2 mech_infantrys placed in Volgograd
2 infantry placed in Novgorod
Russians undo move 2.
2 artilleries placed in Novgorod
3 artilleries placed in Ukraine
Russians undo move 3.
3 infantry placed in Ukraine
3 artilleries placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 39 / 49
Russians : 35 / 35
Japanese : 27 / 42
Americans : 52 / 53
Chinese : 13 / 8
British : 29 / 33
UK_Pacific : 21 / 21
Italians : 15 / 13
ANZAC : 14 / 16
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.812
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16
Japanese Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 harbour, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
2 infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Kweichow
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
1 artillery, 8 infantry and 1 mech_infantry moved from Amur to Buryatia
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 armour
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 1 : 5/10 hits
Chinese roll dice for 1 armour in Yunnan, round 1 : 0/1 hits
1 armour owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Non Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Jehol to Amur
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Japan to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 harbour placed in Hainan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Paulau Island : 1 infantry
Kwangsi : 1 artillery, 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Siam : 2 infantry
Manchuria : 1 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 3 artilleries and 3 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 2 fighters and 2 tactical_bombers
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 2 submarines, 2 tactical_bombers and 3 transports
6 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 39 / 49
Russians : 32 / 35
Japanese : 37 / 47
Americans : 52 / 53
Chinese : 6 / 8
British : 29 / 33
UK_Pacific : 21 / 21
Italians : 15 / 13
ANZAC : 14 / 16
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Production/PUs Summary :
Germans : 39 / 49
Russians : 32 / 35
Japanese : 37 / 47
Americans : 52 / 52
Chinese : 6 / 8
British : 29 / 33
UK_Pacific : 21 / 21
Italians : 15 / 13
ANZAC : 14 / 16
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
2 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 1 : 1/6 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Production/PUs Summary :
Germans : 39 / 49
Russians : 32 / 35
Japanese : 36 / 47
Americans : 52 / 52
Chinese : 7 / 15
British : 29 / 33
UK_Pacific : 21 / 21
Italians : 15 / 13
ANZAC : 14 / 16
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.769
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
I am awarding the Emperor’s medal to the relatives of my Yunnan ground forces! Took another two Chinese infantry with them to the grave, heroic effort.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
1 armour, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from Malta to Kenya
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Eire to United Kingdom
Combat - British
Battle in Kenya
British attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 1 : 1/5 hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 1 : 2/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British roll dice for 2 armour and 1 bomber in Kenya, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Kenya
British roll dice for 2 armour and 1 bomber in Kenya, round 3 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits
British roll dice for 2 armour and 1 bomber in Kenya, round 4 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 2/2 hits
2 armour owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
British win with 1 bomber remaining. Battle score for attacker is -6
Casualties for British: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Iraq
British attack with 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 4 infantry in Iraq, round 1 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 1/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 2/2 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 bomber moved from Kenya to Belgian Congo
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from 44 Sea Zone to Celebes
1 battleship and 1 cruiser moved from 79 Sea Zone to 76 Sea Zone
Place Units - British
1 factory_minor placed in Persia
2 mech_infantrys placed in Union of South Africa
1 artillery placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to 69 Sea Zone: 1 transport
EDIT: Removing units owned by British from 87 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Removing units owned by British from Malaya: 1 infantry
EDIT: Adding units owned by British to Burma: 1 aaGun and 3 mech_infantrys
EDIT: Removing units owned by British from India: 1 aaGun and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Some Units in India change ownership: 5 mech_infantrys
Production/PUs Summary :
Germans : 39 / 49
Russians : 32 / 35
Japanese : 36 / 47
Americans : 52 / 52
Chinese : 7 / 15
British : 32 / 33
UK_Pacific : 24 / 25
Italians : 14 / 13
ANZAC : 14 / 16
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.382
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 55
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 6 PUs;
Combat Move - Italians
1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
1 bomber and 2 fighters moved from Southern Italy to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
1 armour moved from Southern France to Yugoslavia
2 artilleries moved from Southern France to France
1 armour moved from Romania to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from Russians
1 submarine moved from 96 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry
ANZAC defend with 2 infantry; British defend with 1 artillery, 1 harbour and 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Egypt, round 1 : 5/10 hits
British roll dice for 1 artillery and 4 infantry in Egypt, round 1 : 1/5 hits
2 infantry owned by the British , 2 infantry owned by the ANZAC , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 bomber and 2 fighters
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour and 4 infantry
Kenya : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 artilleries
Tunisia : 1 flag
Romania : 1 mech_infantry
Albania : 2 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Baltic States : 1 flag, 1 armour
Eastern Poland : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 1 transport
Yugoslavia : 1 armour
98 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 39 / 49
Russians : 30 / 35
Japanese : 36 / 47
Americans : 52 / 52
Chinese : 7 / 15
British : 30 / 33
UK_Pacific : 24 / 25
Italians : 21 / 32
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from Queensland to South Australia
2 infantry moved from Queensland to South Australia
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Production/PUs Summary :
Germans : 39 / 49
Russians : 30 / 35
Japanese : 36 / 47
Americans : 52 / 52
Chinese : 7 / 15
British : 30 / 33
UK_Pacific : 24 / 25
Italians : 21 / 32
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 39 / 49
Russians : 30 / 35
Japanese : 36 / 47
Americans : 52 / 52
Chinese : 7 / 15
British : 30 / 33
UK_Pacific : 24 / 25
Italians : 21 / 32
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Wait, did I forget to move the Russian AA into Yakut SSR? I don’t see it on the map anymore.
Yes, but you can have them back if you want.
–Jeff
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Romania to Greece
3 fighters and 3 tactical_bombers moved from Alexandria to Greece
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to 114 Sea Zone
1 armour moved from Poland to Bessarabia
2 artilleries and 10 infantry moved from Romania to Bessarabia
1 infantry moved from Poland to Eastern Poland
2 armour, 2 artilleries and 14 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 artillery and 8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Greece
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Greece, round 1 : 4/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 2/4 hits
4 infantry owned by the Neutral_Allies and 2 mech_infantrys owned by the Germans lost in Greece
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 mech_infantrys
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Russians roll dice for 1 submarine in 114 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 1 destroyer and 1 tactical_bomber in 114 Sea Zone, round 1 : 2/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Bessarabia
Germans attack with 1 armour, 2 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 10 infantry in Bessarabia, round 1 : 6/13 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Poland to Baltic States
2 bombers moved from 114 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from Greece to Bulgaria
6 armour and 1 mech_infantry moved from Germany to Baltic States
10 artilleries moved from Germany to Poland
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Baltic States
1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Norway to Finland
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
Poland : 10 artilleries
Germany : 4 armour, 1 factory_major and 6 mech_infantrys
Karelia : 1 flag, 1 artillery and 8 infantry
Baltic States : 3 aaGuns, 8 armour, 4 artilleries, 18 infantry and 1 mech_infantry
Eastern Poland : 1 infantry
Bessarabia : 1 flag, 1 armour, 2 artilleries and 10 infantry
125 Sea Zone : 1 submarine
123 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 3 fighters and 3 tactical_bombers
114 Sea Zone : 1 destroyer
115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 aaGun
Production/PUs Summary :
Germans : 40 / 46
Russians : 29 / 35
Japanese : 36 / 47
Americans : 52 / 52
Chinese : 7 / 15
British : 30 / 33
UK_Pacific : 24 / 25
Italians : 21 / 32
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Yes, but you can have them back if you want.
–Jeff
Thanks! I suppose every little bit helps, but my Spider-Sense ™ tells me I’ve lost this game already.
Hey, if you want to concede rd. 3 I’m more than willing to chalk up a win, lol.
:-D
Hey, if you want to concede rd. 3 I’m more than willing to chalk up a win, lol.
I’m not hopeful but this is still early enough where either dice or a mistake on your part might turn the tide.
My biggest mistake is going to the Carolines too soon.
–Jeff
My biggest mistake is going to the Carolines too soon.
We’ll see. It doesn’t quite matter so much where your navy camps out, as long as you aren’t in danger of losing it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Sikang to Hopei
1 fighter moved from Sikang to Hopei
1 tactical_bomber moved from Sikang to Hopei
Combat - Russians
Battle in Hopei
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
2 mech_infantrys moved from Volgograd to Sikang
1 fighter and 1 tactical_bomber moved from Hopei to Sikang
2 aaGuns, 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
11 infantry moved from Belarus to Bryansk
7 infantry moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Archangel
2 aaGuns moved from Novgorod to Archangel
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Bryansk
3 artilleries moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
Place Units - Russians
2 mech_infantrys placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Production/PUs Summary :
Germans : 40 / 46
Russians : 29 / 29
Japanese : 35 / 47
Americans : 52 / 52
Chinese : 8 / 15
British : 30 / 33
UK_Pacific : 24 / 25
Italians : 21 / 32
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Forgot to move some Russians in the east, please use this file.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 tactical_bomber moved from Caroline Islands to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Caroline Islands to 45 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 mech_infantry moved from Kiangsu to Hopei
1 bomber moved from Kwangsi to Hopei
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Hopei
1 bomber and 2 fighters moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 1 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 37 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Sumatra from UK_Pacific, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/5 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 1 : 3/5 hits
Chinese roll dice for 4 infantry in Szechwan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Szechwan, round 2 : 4/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Hopei, round 1 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Hopei, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 1 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 2/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangtung
retreated to Kwangtung
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Java
Non Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters moved from Szechwan to Kwangsi
1 bomber moved from Szechwan to Kwangsi
1 bomber moved from Hopei to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
2 carriers, 3 destroyers and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Amur to Japan
1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 airfield placed in Kwangsi
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 artillery, 2 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Jehol : 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 1 mech_infantry
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
41 Sea Zone : 1 transport
43 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
35 Sea Zone : 1 cruiser and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 40 / 46
Russians : 29 / 29
Japanese : 60 / 62
Americans : 50 / 52
Chinese : 3 / 15
British : 30 / 33
UK_Pacific : 12 / 25
Italians : 21 / 32
ANZAC : 10 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0