@SuperbattleshipYamato Did you quit or something you have not taken your turn.
Dresden erobert die Welt
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 cruiser, 2 fighters, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier, 3 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Gibraltar to Morocco
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 5 fighters
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 5 fighters in Morocco, round 1 : 5/5 hits
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 1 : 0/3 hits
2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win with 5 fighters remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 1 infantry
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 1 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 6 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 6 submarines in 26 Sea Zone, round 1 : 4/6 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 3 destroyers and 1 tactical_bomber in 26 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 1 : 5/10 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits
2 carriers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 26 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits
1 cruiser owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 4 : 2/3 hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 5 : 1/3 hits
1 transport owned by the Japanese lost in 26 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Casualties for Americans: 1 carrier, 3 destroyers, 3 submarines and 1 tactical_bomber
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
5 fighters moved from Morocco to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
2 mech_infantrys moved from Southeast Mexico to Eastern United States
4 aaGuns moved from Southeast Mexico to MexicoPlace Units - Americans
1 cruiser, 2 submarines and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Americans :
Kweichow : 1 bomber and 2 fighters
Mexico : 4 aaGuns
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 3 submarines
10 Sea Zone : 1 cruiser, 2 submarines and 2 transports
2 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Gibraltar : 1 armour, 2 bombers, 5 fighters and 2 infantry
93 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 2 transports
Brazil : 1 flag, 3 armour, 1 factory_minor and 3 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 72
Russians : 36 / 47
Japanese : 48 / 58
Americans : 49 / 64
Chinese : 18 / 20
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Muss nochmal neu gemacht werden, da zuerst die Zerstörer entfernt wurden und dadurch effektiv meine Luftwaffe aus dem Kampf genommen.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Kweichow to Kiangsu
2 fighters moved from Kweichow to Anhwe
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier, 2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
5 fighters moved from Gibraltar to Morocco
2 mech_infantrys moved from Southeast Mexico to Eastern United States
2 fighters moved from Anhwe to KiangsuCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 7 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 7 submarines in 26 Sea Zone, round 1 : 6/7 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 26 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 1 : 4/10 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 7 submarines in 26 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 tactical_bomber in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 5/9 hits
5 submarines owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 tactical_bomber in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 2/4 hits
2 submarines owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 tactical_bomber in 26 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 4 : 3/4 hits
1 tactical_bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 9
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 7 submarines and 1 tactical_bomber
Battle in Morocco
Americans attack with 5 fighters
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 5 fighters in Morocco, round 1 : 1/5 hits
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 1 : 1/3 hits
1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 4 fighters in Morocco, round 2 : 2/4 hits
Italians roll dice for 2 artilleries in Morocco, round 2 : 0/2 hits
2 artilleries owned by the Italians lost in Morocco
Americans win with 4 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 1 fighter
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Air Battle in Kiangsu
Americans attacks with 3 units heading to Kiangsu
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Kiangsu
AA guns fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Cleaning up after air battles
2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
1 bomber moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to Anhwe
4 fighters moved from Morocco to Gibraltar
1 submarine moved from 105 Sea Zone to 91 Sea Zone
4 aaGuns moved from Southeast Mexico to MexicoPlace Units - Americans
2 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
1 fighter placed in Western United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Americans :
Anhwe : 1 bomber and 2 fighters
Mexico : 4 aaGuns
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 2 destroyers, 3 submarines and 2 transports
2 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Gibraltar : 1 armour, 4 fighters and 2 infantry
United Kingdom : 2 bombers
93 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 2 transports
Brazil : 1 flag, 3 armour, 1 factory_minor and 3 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 72
Russians : 36 / 47
Japanese : 48 / 58
Americans : 49 / 64
Chinese : 18 / 20
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 17 times
3 was rolled 7 times
4 was rolled 18 times
5 was rolled 21 times
6 was rolled 14 times
Average roll : 3,414
Median : 4,000
Variance : 1,541
Standard Deviation : 1,241
Total rolls : 99Null / Other
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3,375
Median : 4,000
Variance : 0,645
Standard Deviation : 0,803
Total rolls : 32Japanese Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3,367
Median : 3,500
Variance : 0,552
Standard Deviation : 0,743
Total rolls : 30Italians Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,200
Median : 4,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Americans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3,375
Median : 4,000
Variance : 0,645
Standard Deviation : 0,803
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 artillery and 10 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Kweichow
1 infantry moved from Jehol to ShantungCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs total -
Alter falter… schaut euch mal die Hits der 7 U-boote der Amis an:
Runde 1: Americans roll dice for 7 submarines in 26 Sea Zone, round 1 : 6/7 hits
Runde 2: Americans roll dice for 7 submarines in 26 Sea Zone, round 1 : 4/7 hitsSoviel zum Glück für die Achsen…
-
Was soll das heißen? Das wir Betrüger sind??? :roll:
-
Nein, ich will damit sagen ihr hattet schon Glück aber habt trotzdem nichts gerissen! :mrgreen:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 22 PUs;
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in West India, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in West India, round 1 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
AA guns fire in Normandy Bordeaux : 2/3 hits
2 fighters owned by the British lost in Normandy Bordeaux
British roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 1/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 aaGun and 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for British: 2 fighters and 1 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Tobruk to Alexandria
2 artilleries and 3 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to PersiaPlace Units - British
3 infantry placed in Egypt
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 bomber moved from Greece to Belarus
2 armour moved from Bessarabia to Belarus
1 armour moved from Southern Italy to France
2 artilleries moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern Italy to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 bomber moved from Belarus to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Kann mir jemand hier die 0 beim Italiener erklären…
“Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4”Danke
-
wird gewürfelt - bei 3 oder weniger (glaube ich) werden sie abgezogen (4 und 6 sind also toll)
-
wird gew�rfelt - bei 3 oder weniger (glaube ich) werden sie abgezogen (4 und 6 sind also toll)
Jep, 4 bis 6 zählen nicht. Würfle ich auch gerne… :mrgreen:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 bomber moved from 42 Sea Zone to Queensland
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Production/PUs Summary :
Germans : 46 / 72
Russians : 35 / 47
Japanese : 43 / 58
Americans : 49 / 64
Chinese : 21 / 23
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 14 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Finland to Norway
3 artilleries moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
5 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
1 armour, 2 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Tambov
2 armour moved from Ukraine to Bryansk
2 tactical_bombers moved from Rostov to Tambov
2 fighters moved from Rostov to Tambov
1 armour moved from Rostov to Tambov
1 mech_infantry moved from Ukraine to Tambov
1 tactical_bomber moved from Novgorod to Tambov
1 fighter moved from Novgorod to Tambov
6 armour moved from Rostov to Bryansk
2 bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 artilleries moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Finland to Norway
3 artilleries moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
5 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
1 armour, 2 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Tambov
2 armour moved from Ukraine to Bryansk
2 tactical_bombers moved from Rostov to Tambov
2 fighters moved from Rostov to Tambov
1 armour moved from Rostov to Tambov
1 mech_infantry moved from Ukraine to Tambov
1 tactical_bomber moved from Novgorod to Tambov
1 fighter moved from Novgorod to Tambov
6 armour moved from Rostov to Bryansk
2 bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 artilleries moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to FranceCombat - Germans
Battle in Archangel
Germans attack with 4 artilleries
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 4 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 armour, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 5 infantry
Germans win, taking Tambov from Russians with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 5 infantry
Battle in Bryansk
Germans attack with 17 armour, 2 infantry and 6 mech_infantrys
Russians defend with 1 artillery and 5 infantry
Germans win, taking Bryansk from Russians with 17 armour and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Norway from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers and 2 fighters
British defend with 2 transports
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Germans
1 armour moved from Finland to Novgorod
4 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Western Germany to Poland
2 bombers moved from 110 Sea Zone to Poland
2 fighters moved from 110 Sea Zone to Western Germany
3 tactical_bombers moved from Tambov to Ukraine
3 fighters moved from Tambov to UkrainePlace Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
7 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,6,4
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 4 armour and 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 armour moved from Caucasus to Tambov
3 infantry moved from Volgograd to Tambov
3 infantry moved from Jehol to Shantung
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Tambov
Russians attack with 1 armour and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Tambov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Samara to Russia
13 armour moved from Volgograd to Russia
1 submarine moved from 99 Sea Zone to 98 Sea ZonePlace Units - Russians
4 armour and 6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 30 PUs (2 lost to blockades); end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Central America
1 destroyer and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
2 armour, 2 fighters, 7 infantry and 1 mech_infantry moved from Kiangsu to Shantung
1 bomber, 3 infantry and 2 tactical_bombers moved from India to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 carrier moved from 39 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in West India
Japanese attack with 1 bomber, 3 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese win, taking West India from UK_Pacific with 1 bomber, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Shantung
Japanese attack with 2 armour, 2 fighters, 7 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 7 infantry; Chinese defend with 1 infantry
retreated to Shantung
Chinese win with 2 infantry remaining. Battle score for attacker is -24
Casualties for Japanese: 2 armour, 1 fighter, 7 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 5 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 5 infantry
Japanese win, taking Korea from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Russians: 1 aaGun and 5 infantry
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Central America
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Central America from Americans, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
1 cruiser and 2 transports moved from 79 Sea Zone to 39 Sea Zone
1 bomber and 2 tactical_bombers moved from West India to India
1 fighter moved from Shantung to Japan
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter moved from Hawaiian Islands to AlaskaPlace Units - Japanese
1 factory_minor placed in Alaska
3 infantry placed in India
2 artilleries placed in Japan
1 carrier placed in 6 Sea Zone
2 submarines placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 2 fighters moved from Anhwe to Korea
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Normandy Bordeaux
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Western United States to 64 Sea ZoneCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Strategic bombing raid in France
1 bomber killed by AA guns
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 2 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 2 damage total.
Battle in Korea
Americans attack with 1 bomber and 2 fighters
Japanese defend with 2 artilleries and 2 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -22
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 bomber and 2 fighters
Battle in Morocco
Battle in 97 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 tactical_bomber; Italians defend with 1 destroyer
Italians win, taking Morocco from Italians with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 64 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 fighter moved from 64 Sea Zone to Mexico
1 infantry moved from Eastern United States to Central United States
2 infantry moved from Western United States to British Columbia
1 destroyer moved from 2 Sea Zone to 10 Sea Zone
1 bomber moved from Normandy Bordeaux to United KingdomPlace Units - Americans
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 artillery and 11 infantry moved from Anhwe to Shantung
1 artillery and 8 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to HunanPlace Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Jehol
5 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs total