@The-Janus Thanks for the help in protecting my fleet!
Dresden erobert die Welt
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to EgyptCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 fighter moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
2 armour moved from Slovakia Hungary to BessarabiaPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 bomber
Japanese defend with 1 artillery
ANZAC roll dice for 1 bomber in New Guinea, round 1 : 1/1 hits
Japanese roll dice for 1 artillery in New Guinea, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 2/2 hits
Japanese roll dice for 1 artillery in Java, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from New Guinea to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Production/PUs Summary :
Germans : 46 / 53
Russians : 39 / 45
Japanese : 43 / 63
Americans : 52 / 72
Chinese : 18 / 20
British : 31 / 28
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 50 PUs;
Germans buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Morocco to Normandy Bordeaux
1 tactical_bomber moved from Morocco to Southern Italy
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Baltic States to Finland
1 tactical_bomber moved from Baltic States to Finland
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
2 armour and 2 mech_infantrys moved from Novgorod to Finland
Germans take Karelia from Russians
1 armour moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Tambov
1 artillery and 1 infantry moved from Rostov to Tambov
2 armour and 1 mech_infantry moved from Rostov to Caucasus
1 artillery, 1 infantry and 1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Rostov to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
Germans win, taking Finland from Russians with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Caucasus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Baltic States to Western Germany
1 fighter moved from Finland to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 fighter moved from Bryansk to Rostov
1 fighter moved from Tambov to Rostov
1 tactical_bomber moved from Tambov to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
3 armour and 3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 56 PUs (1 lost to blockades); end with 57 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 4 armour and 6 infantry; Remaining resources: 3 PUs;Combat Move - Russians
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from Samara to Caucasus
1 bomber moved from Russia to Caucasus
4 infantry moved from Samara to Volgograd
1 artillery and 4 infantry moved from Russia to Tambov
1 artillery and 4 infantry moved from Russia to Bryansk
13 armour and 1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to TambovCombat - Russians
Battle in Volgograd
Russians attack with 13 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 13 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 5 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Caucasus to Russia
1 infantry moved from Russia to Samara
3 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Manchuria
1 artillery moved from Trans-Jordan to Egypt
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
4 armour and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,3,1,1,4,5
Russians collect 33 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
Bogus, so nicht! :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese repair 2 damage on 2 factory_majors; Remaining resources: 61 PUs; 0 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 bomber and 2 tactical_bombers moved from Burma to West India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Japan to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to Kiangsu
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Philippines
2 destroyers moved from 37 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in West India
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers
British defend with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Japanese roll dice for 1 cruiser in West India, round 1 : 1/1 hits
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers in West India, round 1 : 4/8 hits
UK_Pacific roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in West India, round 1 : 2/4 hits
1 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Alaska from Americans, taking Hawaiian Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from West India to 39 Sea Zone
1 bomber and 2 tactical_bombers moved from West India to IndiaPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in India
1 artillery and 1 infantry placed in Malaya
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery placed in Japan
1 infantry placed in Malaya
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 cruiser, 2 fighters, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier, 3 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Gibraltar to Morocco
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 5 fighters
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 5 fighters in Morocco, round 1 : 5/5 hits
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 1 : 0/3 hits
2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win with 5 fighters remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 1 infantry
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 1 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 6 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 6 submarines in 26 Sea Zone, round 1 : 4/6 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 3 destroyers and 1 tactical_bomber in 26 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 1 : 5/10 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits
2 carriers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 26 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits
1 cruiser owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 4 : 2/3 hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 5 : 1/3 hits
1 transport owned by the Japanese lost in 26 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Casualties for Americans: 1 carrier, 3 destroyers, 3 submarines and 1 tactical_bomber
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
5 fighters moved from Morocco to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
2 mech_infantrys moved from Southeast Mexico to Eastern United States
4 aaGuns moved from Southeast Mexico to MexicoPlace Units - Americans
1 cruiser, 2 submarines and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Americans :
Kweichow : 1 bomber and 2 fighters
Mexico : 4 aaGuns
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 3 submarines
10 Sea Zone : 1 cruiser, 2 submarines and 2 transports
2 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Gibraltar : 1 armour, 2 bombers, 5 fighters and 2 infantry
93 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 2 transports
Brazil : 1 flag, 3 armour, 1 factory_minor and 3 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 72
Russians : 36 / 47
Japanese : 48 / 58
Americans : 49 / 64
Chinese : 18 / 20
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Muss nochmal neu gemacht werden, da zuerst die Zerstörer entfernt wurden und dadurch effektiv meine Luftwaffe aus dem Kampf genommen.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Kweichow to Kiangsu
2 fighters moved from Kweichow to Anhwe
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier, 2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
5 fighters moved from Gibraltar to Morocco
2 mech_infantrys moved from Southeast Mexico to Eastern United States
2 fighters moved from Anhwe to KiangsuCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 7 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 7 submarines in 26 Sea Zone, round 1 : 6/7 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 26 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 1 : 4/10 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 7 submarines in 26 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 tactical_bomber in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 5/9 hits
5 submarines owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 tactical_bomber in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 2/4 hits
2 submarines owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 tactical_bomber in 26 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 4 : 3/4 hits
1 tactical_bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 9
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 7 submarines and 1 tactical_bomber
Battle in Morocco
Americans attack with 5 fighters
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 5 fighters in Morocco, round 1 : 1/5 hits
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 1 : 1/3 hits
1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 4 fighters in Morocco, round 2 : 2/4 hits
Italians roll dice for 2 artilleries in Morocco, round 2 : 0/2 hits
2 artilleries owned by the Italians lost in Morocco
Americans win with 4 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 1 fighter
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Air Battle in Kiangsu
Americans attacks with 3 units heading to Kiangsu
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Kiangsu
AA guns fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Cleaning up after air battles
2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
1 bomber moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to Anhwe
4 fighters moved from Morocco to Gibraltar
1 submarine moved from 105 Sea Zone to 91 Sea Zone
4 aaGuns moved from Southeast Mexico to MexicoPlace Units - Americans
2 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
1 fighter placed in Western United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Americans :
Anhwe : 1 bomber and 2 fighters
Mexico : 4 aaGuns
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 2 destroyers, 3 submarines and 2 transports
2 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Gibraltar : 1 armour, 4 fighters and 2 infantry
United Kingdom : 2 bombers
93 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 2 transports
Brazil : 1 flag, 3 armour, 1 factory_minor and 3 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 72
Russians : 36 / 47
Japanese : 48 / 58
Americans : 49 / 64
Chinese : 18 / 20
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 17 times
3 was rolled 7 times
4 was rolled 18 times
5 was rolled 21 times
6 was rolled 14 times
Average roll : 3,414
Median : 4,000
Variance : 1,541
Standard Deviation : 1,241
Total rolls : 99Null / Other
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3,375
Median : 4,000
Variance : 0,645
Standard Deviation : 0,803
Total rolls : 32Japanese Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3,367
Median : 3,500
Variance : 0,552
Standard Deviation : 0,743
Total rolls : 30Italians Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,200
Median : 4,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Americans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3,375
Median : 4,000
Variance : 0,645
Standard Deviation : 0,803
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 artillery and 10 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Kweichow
1 infantry moved from Jehol to ShantungCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs total -
Alter falter… schaut euch mal die Hits der 7 U-boote der Amis an:
Runde 1: Americans roll dice for 7 submarines in 26 Sea Zone, round 1 : 6/7 hits
Runde 2: Americans roll dice for 7 submarines in 26 Sea Zone, round 1 : 4/7 hitsSoviel zum Glück für die Achsen…
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Was soll das heißen? Das wir Betrüger sind??? :roll:
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Nein, ich will damit sagen ihr hattet schon Glück aber habt trotzdem nichts gerissen! :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 22 PUs;
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in West India, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in West India, round 1 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
AA guns fire in Normandy Bordeaux : 2/3 hits
2 fighters owned by the British lost in Normandy Bordeaux
British roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 1/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 aaGun and 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for British: 2 fighters and 1 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Tobruk to Alexandria
2 artilleries and 3 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to PersiaPlace Units - British
3 infantry placed in Egypt
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 bomber moved from Greece to Belarus
2 armour moved from Bessarabia to Belarus
1 armour moved from Southern Italy to France
2 artilleries moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern Italy to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 bomber moved from Belarus to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Kann mir jemand hier die 0 beim Italiener erklären…
“Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4”Danke
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wird gewürfelt - bei 3 oder weniger (glaube ich) werden sie abgezogen (4 und 6 sind also toll)
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wird gew�rfelt - bei 3 oder weniger (glaube ich) werden sie abgezogen (4 und 6 sind also toll)
Jep, 4 bis 6 zählen nicht. Würfle ich auch gerne… :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 bomber moved from 42 Sea Zone to Queensland
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total