Scrambles from Guam or Queensland?
Eggman (Allies +3) vs MiamiUMike (Axis) G50.2 - REMATCH!
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Do I go for it all? Even if I do - what does it mean….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 submarines moved from 103 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Gibraltar to 101 Sea Zone
1 fighter moved from 91 Sea Zone to 101 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Gibraltar to British Guiana
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United StatesCombat - Germans
Battle in British Guiana
Germans attack with 2 bombers
British defend with 1 bomber
Germans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in 101 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Germans
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -83
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Americans: 2 submarines
2 fighters owned by the Americans forced to land in Central United StatesNon Combat Move - Germans
2 bombers could not land in British Guiana and were removed
1 fighter could not land in 91 Sea Zone and was removedTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Gibraltar : 2 tactical_bombers
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 armour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 2 aaGuns, 5 armour and 1 mech_infantry
Slovakia Hungary : 1 artillery and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Romania : 2 armour, 2 artilleries and 12 infantry
Poland : 1 aaGun and 10 infantry
Germany : 1 artillery, 1 factory_major and 5 mech_infantrys
Norway : 6 infantry
Northern Italy : 2 artilleries and 2 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Yugoslavia : 1 flag, 1 factory_minor
91 Sea Zone : 1 transport
Finland : 1 flag
110 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 7 / 13
British : 32 / 30
UK_Pacific : 21 / 22
Italians : 17 / 27
ANZAC : 17 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
GG You win….take care!!
MM
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I have not looked at the map. Was Germany in a position to have odds on the fleet and East United States?
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I have not looked at the map. Was Germany in a position to have odds on the fleet and East United States?
61% to sink the fleet, although TripleA won’t take into account the fact that the German BB is damaged, then 80% to take E. USA. Something I could have easily fixed by moving out units from Central USA that had no compelling reason to be there. Let me know if you want another game MM.
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another victim of the “curse of the clever” - make a great move that is potentially crippling and get cripled yourself. sorry MM, been there many times. extremely frustrating.
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Correction, 67% on the fleet attack, I forgot the Gibraltar NB repair for the BB.
Interesting to see how that could have played out, since I certainly would have retaken the E. USA on either the US or British turn. Maybe I still could have held out… probably not, but not completely unthinkable.
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Yes - you could have possibly come back - but the advantages were great. Germany with 120 IPC. No US units in a position to do anything for 3 turns….should have won both battles - 70% on naval - but, got 2 hits only and got hit 6 of 7 on defense - cannot account for that.
Whole thing was a bit cheesy to be honest - and in hindsight I should have just continued the game as played (and I am not saying that because the dice went bad - even if I won, I still wish I had just played the game out to see how we would do)
Oh well :)
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Yes - you could have possibly come back - but the advantages were great. Germany with 120 IPC. No US units in a position to do anything for 3 turns….should have won both battles - 70% on naval
Heh heh… 70% is in the range where you might expect victory, but still need to have a backup plan for failure.
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There are some battles where there is no plan b. That is why I wish I had just continued the game - we would have had more fun that way and been a better gauge of our play….
MM





