A few thoughts and questions about the battle board mechanics:
Did anyone get if an artillery can promote an infantry AND a tank, or just one of either?
Can anyone see a particular reason for casualties to be removed one by one alternately?
Not sure I’m happy with artillery being hit by infantry; generally art would only be captured by inf after the enemy inf have been overrun or routed. It would be logical for art rolls to be made first, with all units viable targets, but for inf and tank rolls then to hit “front line” units only, then going on to the art. But that’s just me over-egging the pudding.
Speculation:
If ships can “hide” in port, can they be captured if the port tt falls? Perhaps the defender can try to scuttle ships before combat rolls.
Wonder if aircraft can observe for ships after air supremacy battle; up Battleships to 5, Cruisers to 4?
Would it be logical for fighters to be able to intercept enemy aircraft if they fly over a tt?
In regard to the question of leaving a “spoiling” infantry in a tt to block enemy movement, perhaps if you withdraw units from a contested area you must withdraw ALL units?
Also think it’d be nice to have “chicken” and “racial brothers” rules for infantry, linked to nationality and morale levels. For example, Austria defending Galicia with all Polish infantry is asking for trouble…