No landing on damaged carriers. Planes need viable landing spot or they splash.
Barney (allies +8) vs Hank 13 (axis)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 3 fighters, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 2 mech_infantrys moved from Smolensk to Archangel
1 bomber moved from Novgorod to Archangel
2 mech_infantrys moved from Smolensk to Vologda
2 armour moved from Russia to Samara
2 mech_infantrys moved from Smolensk to Samara
1 armour moved from Russia to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 armour moved from Russia to Vologda
1 armour moved from Russia to Rostov
Germans take Rostov from Russians
3 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Novgorod to Western GermanyCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Archangel, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 1 : 2/3 hits
Russians roll dice for 2 infantry in Vologda, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Samara, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Samara, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Western Germany
1 carrier, 2 destroyers and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
3 fighters and 4 mech_infantrys moved from Western Germany to Southern ItalyPlace Units - Germans
3 submarines placed in 112 Sea Zone
3 fighters placed in Western Germany
1 artillery and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 3.
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
3 artilleries placed in France
3 artilleries placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major
Southern Italy : 3 fighters and 4 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 armour and 3 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 2 mech_infantrys
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 1 armour and 1 mech_infantry
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Vologda : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 2 armour and 1 mech_infantry
112 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 submarines
70 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 65
Russians : 20 / 0
Japanese : 44 / 0
Americans : 66 / 147
Chinese : 13 / 15
British : 30 / 32
UK_Pacific : 3 / 0
Italians : 20 / 22
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
no worries Hank I just came down with some nasty shit about 3 days ago it sucks
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Jehol
8 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to KazakhstanTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Americans scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 16 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 cruiser
Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the ANZAC lost in 16 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 6 Sea Zone
Japanese attack with 12 submarines
ANZAC defend with 3 fighters and 1 submarine; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 2 submarines and 1 transport
Japanese roll dice for 12 submarines in 6 Sea Zone, round 1 : 6/12 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans roll dice for 3 submarines in 6 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 transport in 6 Sea Zone, round 1 : 2/5 hits
2 submarines owned by the Americans , 3 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 9 submarines in 6 Sea Zone, round 2 : 5/9 hits
1 battleship owned by the Americans , 2 carriers owned by the Americans and 2 cruisers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 9 submarines in 6 Sea Zone, round 3 : 1/9 hits
1 transport owned by the Americans lost in 6 Sea Zone
9 submarines owned by the Japanese Submerged
Americans win with 6 fighters remaining. Battle score for attacker is 83
Casualties for Japanese: 3 submarines
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 submarines and 1 transport
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 fighters owned by the Americans and 1 fighter owned by the ANZAC forced to land in JapanNon Combat Move - Japanese
5 armour moved from India to 39 Sea ZoneTurn Complete - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 8 transports
EDIT: Adding units owned by Japanese to Kwangsi: 5 armour and 5 infantry
EDIT: Removing units owned by Japanese from Malaya: 3 infantry
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Removing units owned by Japanese from 39 Sea Zone: 5 armour, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 8 transports
EDIT: Adding units owned by Japanese to Kiangsu: 2 bombers, 4 fighters and 5 tactical_bombers
EDIT: Removing units owned by Japanese from French Indo China: 2 bombers, 3 fighters and 3 tactical_bombers
EDIT: Removing units owned by Japanese from Shan State: 1 fighter and 2 tactical_bombers
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Kwangsi : 5 armour and 5 infantry
Kiangsu : 2 bombers, 4 fighters and 5 tactical_bombers
Hainan : 1 harbour
Hunan : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Soviet Far East : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 8 transports
16 Sea Zone : 2 submarines
6 Sea Zone : 9 submarinesProduction/PUs Summary :
Germans : 55 / 65
Russians : 20 / 0
Japanese : 43 / 0
Americans : 66 / 147
Chinese : 14 / 15
British : 30 / 32
UK_Pacific : 3 / 0
Italians : 20 / 22
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Got a little ahead of myself and hit the done button before NCM, hence the edits.
Can I recommend buying 21 transports with my money?
Even better, 36 mechanized infantry!
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 10 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 bomber moved from Korea to 16 Sea Zone
1 fighter moved from Korea to 16 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 tactical_bombers moved from 94 Sea Zone to 95 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Finland to Karelia
Americans take Karelia from Germans -
Hi Hank hope you’re feeling better didn’t think about the transport buy air corps already spent it:)
Scramble in italy 2 italian 1 german?
-
No thanks! The navy is yours.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 10 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 bomber moved from Korea to 16 Sea Zone
1 fighter moved from Korea to 16 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 tactical_bombers moved from 94 Sea Zone to 95 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Finland to Karelia
Americans take Karelia from GermansCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the Italians
Americans win with 4 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 50
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
Casualties for Americans: 4 destroyers
Battle in Sicily
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 2 submarines
Americans win, taking Sicily from Italians with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
1 bomber and 4 fighters moved from 16 Sea Zone to Japan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
1 aaGun moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Sicily
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 infantry moved from Morocco to AlgeriaPlace Units - Americans
3 fighters placed in Japan
1 destroyer placed in 10 Sea Zone
7 fighters placed in Western United States
2 bombers placed in Western United States
1 infantry placed in Central United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,6,6,1,4,1,5,2,1,2,2,1,4,1,2,2
Americans collect 60 PUs (8 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to AnhwePlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
1 carrier moved from 94 Sea Zone to 95 Sea Zone
2 fighters moved from 94 Sea Zone to Northern Italy
1 bomber moved from Egypt to Northern Italy
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
1 battleship moved from 81 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea ZoneCombat - British
Battle in Greece
Battle in Northern Italy
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_major and 2 infantry
British converts factory_major into different units
British win, taking Greece from Italians, taking Northern Italy from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Iraq from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 armour moved from Trans-Jordan to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Northern Italy to Sicily
2 fighters moved from Northern Italy to 95 Sea Zone
2 infantry moved from Algeria to TunisiaPlace Units - British
10 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,6
British collect 36 PUs (2 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 117 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 119 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 1 bomber, 2 fighters and 2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Northern Italy, round 1 : 1/6 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Northern Italy, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/5 hits
British roll dice for 1 armour and 1 artillery in Northern Italy, round 2 : 2/2 hits
1 fighter owned by the Italians , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Northern Italy, round 3 : 2/3 hits
British roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits
1 armour owned by the British and 1 bomber owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -15
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 bomber, 1 fighter and 2 infantryNon Combat Move - Italians
4 mech_infantrys moved from France to Southern Italy
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs totalTerritory Summary for Italians :
Syria : 1 flag
Northern Italy : 1 artillery and 1 factory_minor
Libya : 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 4 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 54 / 65
Russians : 20 / 0
Japanese : 41 / 0
Americans : 68 / 80
Chinese : 16 / 16
British : 34 / 43
UK_Pacific : 3 / 0
Italians : 15 / 13
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m starting to realize why I’ve never heard about the “victorious Italian air force”. I would settle for the competent Italian air force at this point. I wonder if Germany has any spare crop dusters available….
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 bomber and 1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Algeria to GibraltarNon Combat Move - French
Turn Complete - French
-
yea I can’t think of any wwII italian fighter planes off the top of my head
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
2 mech_infantrys moved from Archangel to Karelia
2 mech_infantrys moved from Novgorod to Karelia
1 armour moved from Novgorod to Finland
Germans take Finland from Americans
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Samara to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
1 armour moved from Tambov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Tambov to Caucasus
3 fighters moved from Southern Italy to 99 Sea ZoneCombat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/3 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 3 fighters
French defend with 1 destroyer; British defend with 1 transport
Germans roll dice for 3 fighters in 99 Sea Zone, round 1 : 1/3 hits
French roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the French and 1 fighter owned by the Germans lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Karelia
Germans attack with 4 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 4 mech_infantrys in Karelia, round 1 : 2/4 hits
Americans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 1 : 0/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 1 : 1/3 hits
Russians roll dice for 1 artillery in Volgograd, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 fighters moved from 99 Sea Zone to Southern Italy
3 fighters moved from Western Germany to Southern Italy
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in France
1 artillery and 2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Romania: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Germans from Ukraine: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Kansu : 1 flag, 1 armour and 1 mech_infantry
Tsinghai : 1 flag, 1 armour
Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 4 bombers, 1 factory_major, 1 harbour and 6 infantry
Romania : 1 armour and 2 mech_infantrys
Germany : 1 factory_major
Southern Italy : 6 fighters and 4 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag, 4 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 3 submarines
70 Sea Zone : 1 submarine
Finland : 1 flag, 1 armourProduction/PUs Summary :
Germans : 65 / 84
Russians : 14 / 0
Japanese : 41 / 0
Americans : 65 / 80
Chinese : 14 / 16
British : 34 / 43
UK_Pacific : 3 / 0
Italians : 15 / 13
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 8 infantry moved from Jehol to AnhweTurn Complete - Russians
-
Attacking Japan (obviously). Would you like to scramble?
I have: 3 ac, 2 bs, 2 cr, 2 d
-
no scramble