@DoManMacgee will you defend? my purchase was a 5-supply token, a fighter, two mines, a truck and 2 infantry
638e9ce6-f483-4d77-83f8-b2aad974e5ee-image.png
They sure weren’t in my favor Truly a glorious day in us naval history
I didn’t think I’d win either but pretty much had no choice but to try it
sometimes you just get lucky:)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to Japan
1 cruiser moved from 33 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Combat Move - French
1 fighter moved from Gibraltar to Algeria
Non Combat Move - French
Turn Complete - French
Hey, I was in a huge rush when I did my Italian turn and forgot to attack with their bomber.
If it’s alright with you, I am going to make him a German bomber, do the attack and send the file.
If the bomber survives, I will edit it back to Italy and carry on with my actual German turn.
Sorry for the confusion, I’ve been horribly sick for the past couple of days.
Ignore my last post, I didn’t realize that I had actually moved the bomber…
again, terribly sick, and not quite with it right now.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 3 fighters, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry and 2 mech_infantrys moved from Smolensk to Archangel
1 bomber moved from Novgorod to Archangel
2 mech_infantrys moved from Smolensk to Vologda
2 armour moved from Russia to Samara
2 mech_infantrys moved from Smolensk to Samara
1 armour moved from Russia to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 armour moved from Russia to Vologda
1 armour moved from Russia to Rostov
Germans take Rostov from Russians
3 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Novgorod to Western Germany
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Archangel, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 1 : 2/3 hits
Russians roll dice for 2 infantry in Vologda, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Samara, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Samara, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Western Germany
1 carrier, 2 destroyers and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
3 fighters and 4 mech_infantrys moved from Western Germany to Southern Italy
Place Units - Germans
3 submarines placed in 112 Sea Zone
3 fighters placed in Western Germany
1 artillery and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 3.
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
3 artilleries placed in France
3 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major
Southern Italy : 3 fighters and 4 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 armour and 3 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 2 mech_infantrys
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 1 armour and 1 mech_infantry
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Vologda : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 2 armour and 1 mech_infantry
112 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 submarines
70 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 65
Russians : 20 / 0
Japanese : 44 / 0
Americans : 66 / 147
Chinese : 13 / 15
British : 30 / 32
UK_Pacific : 3 / 0
Italians : 20 / 22
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
no worries Hank I just came down with some nasty shit about 3 days ago it sucks
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Jehol
8 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Kazakhstan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Americans scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 16 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 cruiser
Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the ANZAC lost in 16 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 6 Sea Zone
Japanese attack with 12 submarines
ANZAC defend with 3 fighters and 1 submarine; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 2 submarines and 1 transport
Japanese roll dice for 12 submarines in 6 Sea Zone, round 1 : 6/12 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans roll dice for 3 submarines in 6 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 transport in 6 Sea Zone, round 1 : 2/5 hits
2 submarines owned by the Americans , 3 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 9 submarines in 6 Sea Zone, round 2 : 5/9 hits
1 battleship owned by the Americans , 2 carriers owned by the Americans and 2 cruisers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 9 submarines in 6 Sea Zone, round 3 : 1/9 hits
1 transport owned by the Americans lost in 6 Sea Zone
9 submarines owned by the Japanese Submerged
Americans win with 6 fighters remaining. Battle score for attacker is 83
Casualties for Japanese: 3 submarines
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 submarines and 1 transport
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 fighters owned by the Americans and 1 fighter owned by the ANZAC forced to land in Japan
Non Combat Move - Japanese
5 armour moved from India to 39 Sea Zone
Turn Complete - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 8 transports
EDIT: Adding units owned by Japanese to Kwangsi: 5 armour and 5 infantry
EDIT: Removing units owned by Japanese from Malaya: 3 infantry
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Removing units owned by Japanese from 39 Sea Zone: 5 armour, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 8 transports
EDIT: Adding units owned by Japanese to Kiangsu: 2 bombers, 4 fighters and 5 tactical_bombers
EDIT: Removing units owned by Japanese from French Indo China: 2 bombers, 3 fighters and 3 tactical_bombers
EDIT: Removing units owned by Japanese from Shan State: 1 fighter and 2 tactical_bombers
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Kwangsi : 5 armour and 5 infantry
Kiangsu : 2 bombers, 4 fighters and 5 tactical_bombers
Hainan : 1 harbour
Hunan : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Soviet Far East : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 8 transports
16 Sea Zone : 2 submarines
6 Sea Zone : 9 submarines
Production/PUs Summary :
Germans : 55 / 65
Russians : 20 / 0
Japanese : 43 / 0
Americans : 66 / 147
Chinese : 14 / 15
British : 30 / 32
UK_Pacific : 3 / 0
Italians : 20 / 22
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Got a little ahead of myself and hit the done button before NCM, hence the edits.
Can I recommend buying 21 transports with my money?
Even better, 36 mechanized infantry!
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 10 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 bomber moved from Korea to 16 Sea Zone
1 fighter moved from Korea to 16 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 tactical_bombers moved from 94 Sea Zone to 95 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
Hi Hank hope you’re feeling better didn’t think about the transport buy air corps already spent it:)
Scramble in italy 2 italian 1 german?
No thanks! The navy is yours.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 10 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 bomber moved from Korea to 16 Sea Zone
1 fighter moved from Korea to 16 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 tactical_bombers moved from 94 Sea Zone to 95 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the Italians
Americans win with 4 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 50
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
Casualties for Americans: 4 destroyers
Battle in Sicily
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 2 submarines
Americans win, taking Sicily from Italians with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
1 bomber and 4 fighters moved from 16 Sea Zone to Japan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
1 aaGun moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Sicily
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 infantry moved from Morocco to Algeria
Place Units - Americans
3 fighters placed in Japan
1 destroyer placed in 10 Sea Zone
7 fighters placed in Western United States
2 bombers placed in Western United States
1 infantry placed in Central United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,6,6,1,4,1,5,2,1,2,2,1,4,1,2,2
Americans collect 60 PUs (8 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
1 carrier moved from 94 Sea Zone to 95 Sea Zone
2 fighters moved from 94 Sea Zone to Northern Italy
1 bomber moved from Egypt to Northern Italy
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
1 battleship moved from 81 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
Combat - British
Battle in Greece
Battle in Northern Italy
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_major and 2 infantry
British converts factory_major into different units
British win, taking Greece from Italians, taking Northern Italy from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Iraq from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 armour moved from Trans-Jordan to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Northern Italy to Sicily
2 fighters moved from Northern Italy to 95 Sea Zone
2 infantry moved from Algeria to Tunisia
Place Units - British
10 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,6
British collect 36 PUs (2 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 117 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 119 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 1 bomber, 2 fighters and 2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Northern Italy, round 1 : 1/6 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Northern Italy, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/5 hits
British roll dice for 1 armour and 1 artillery in Northern Italy, round 2 : 2/2 hits
1 fighter owned by the Italians , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Northern Italy, round 3 : 2/3 hits
British roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits
1 armour owned by the British and 1 bomber owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -15
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 bomber, 1 fighter and 2 infantry
Non Combat Move - Italians
4 mech_infantrys moved from France to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
2 armour and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
Territory Summary for Italians :
Syria : 1 flag
Northern Italy : 1 artillery and 1 factory_minor
Libya : 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 4 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 54 / 65
Russians : 20 / 0
Japanese : 41 / 0
Americans : 68 / 80
Chinese : 16 / 16
British : 34 / 43
UK_Pacific : 3 / 0
Italians : 15 / 13
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’m starting to realize why I’ve never heard about the “victorious Italian air force”. I would settle for the competent Italian air force at this point. I wonder if Germany has any spare crop dusters available….
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 bomber and 1 fighter moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Algeria to Gibraltar
Non Combat Move - French
Turn Complete - French