@oysteilo said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
no scramble, sub will fight
the kind of default for the sub (your first loss if I hit after you, but submerge if I hit before you?)
dice come later tonight
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 armour, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
3 fighters moved from Scotland to 109 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from Siam to Shan State
2 fighters and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 cruiser and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Alexandria
British attack with 1 infantry
Italians defend with 1 artillery
British roll dice for 1 cruiser in Alexandria, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Alexandria, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 2 fighters and 2 transports
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 3 fighters and 2 transports in 97 Sea Zone, round 1 : 3/4 hits
1 fighter owned by the Germans , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 battleship, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the British and 2 fighters owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/3 hits
Italians roll dice for 1 battleship and 2 transports in 97 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the British , 1 battleship owned by the Italians and 2 transports owned by the Italians lost in 97 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter
Casualties for British: 1 bomber, 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship, 2 fighters and 2 transports
Battle in 37 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship
British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 battleship
Casualties for British: 1 fighter
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
British attack with 1 cruiser, 4 fighters and 1 tactical_bomber
Germans defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 cruiser, 4 fighters and 1 tactical_bomber in 109 Sea Zone, round 1 : 3/6 hits
Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 1 : 1/2 hits
1 tactical_bomber owned by the British , 1 cruiser owned by the Germans and 1 destroyer owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 cruiser and 4 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for British: 1 tactical_bomber
Non Combat Move - British
2 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
3 infantry moved from Malaya to Shan State
2 infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 29 PUs (1 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 5 infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Shan State : 5 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Malaya : 1 harbour
43 Sea Zone : 1 flag, 1 destroyer
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 3 aaGuns, 1 airfield, 2 fighters and 4 infantry
Malta : 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Eire : 1 flag
109 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 cruiser and 1 transport
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 49 / 56
Americans : 51 / 69
Chinese : 7 / 14
British : 30 / 35
UK_Pacific : 11 / 11
Italians : 13 / 28
ANZAC : 10 / 20
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - Italians
COMMENT: Test comment
COMMENT: Test comment function
Italians buy 1 armour, 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
2 cruisers moved from 93 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 cruisers and 1 destroyer
British defend with 1 cruiser and 1 transport
Italians roll dice for 2 cruisers and 1 destroyer in 98 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Kenya : 1 flag, 1 artillery
Algeria : 1 flag, 1 artillery and 1 infantry
France : 2 aaGuns
Tunisia : 1 flag
Northern Italy : 1 aaGun, 2 armour, 1 factory_major and 4 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
93 Sea Zone : 1 flag
Greece : 1 flag, 1 armour, 2 artilleries and 1 infantry
97 Sea Zone : 1 destroyer and 2 transports
98 Sea Zone : 1 flag, 2 cruisers and 1 destroyer
Production/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 49 / 56
Americans : 51 / 69
Chinese : 7 / 14
British : 29 / 35
UK_Pacific : 11 / 11
Italians : 15 / 20
ANZAC : 10 / 20
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
Do you want to Kamikaze attack the dest to save the tranny off the Phillipines?
If so how many?
Do you want to Kamikaze attack the dest to save the tranny off the Phillipines?
If so how many?
I think I will…I’ll try for 2 dice.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 4,2
Battle in 45 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Japanese defend with 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 fighter moved from 45 Sea Zone to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Northern Territory : 1 aaGun, 2 fighters and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 flag, 1 cruiser
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 49 / 56
Americans : 51 / 69
Chinese : 7 / 14
British : 29 / 35
UK_Pacific : 11 / 11
Italians : 15 / 20
ANZAC : 10 / 26
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 49 / 56
Americans : 51 / 69
Chinese : 7 / 14
British : 29 / 35
UK_Pacific : 11 / 11
Italians : 15 / 20
ANZAC : 10 / 26
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 11 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Holland Belgium to United Kingdom
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 fighter and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
need scram and dog fight orders for the battle of britian
No scramble no intercept
–Jeff
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 11 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Holland Belgium to United Kingdom
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 fighter and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/5 hits
1 tactical_bomber killed by AA guns
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom rolls: 7,6,4 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: airfield = 3, factory_major = 17
Battle in 110 Sea Zone
Germans attack with 1 fighter, 2 submarines and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 fighter, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
3 fighters moved from Holland Belgium to Southern Italy
1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
3 bombers moved from United Kingdom to Holland Belgium
2 artilleries moved from Normandy Bordeaux to France
6 armour moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Southern France to Greater Southern Germany
2 infantry moved from Norway to Finland
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Western Germany to France
2 aaGuns moved from Poland to Slovakia Hungary
1 aaGun moved from Holland Belgium to Western Germany
2 infantry moved from France to Holland Belgium
Place Units - Germans
1 submarine placed in 93 Sea Zone
2 submarines placed in 113 Sea Zone
1 artillery and 9 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Greater Southern Germany : 1 mech_infantry
Slovakia Hungary : 2 aaGuns, 4 armour and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 6 armour, 1 factory_major, 1 harbour and 2 infantry
Romania : 2 artilleries and 11 infantry
Poland : 1 aaGun, 3 artilleries and 13 infantry
Germany : 1 artillery, 1 factory_major and 21 infantry
Holland Belgium : 2 aaGuns, 3 bombers, 1 fighter, 2 infantry and 4 tactical_bombers
Southern Italy : 3 fighters
119 Sea Zone : 1 submarine
113 Sea Zone : 2 submarines
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 infantry
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 10 infantry
110 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 49 / 56
Americans : 51 / 69
Chinese : 7 / 14
British : 29 / 35
UK_Pacific : 11 / 11
Italians : 15 / 20
ANZAC : 10 / 26
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Belarus
9 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
2 artilleries moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
Non Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 tactical_bomber moved from Novgorod to Caucasus
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Belarus to Novgorod
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
2 artilleries placed in Novgorod
6 infantry and 1 tactical_bomber placed in Russia
Russians undo move 2.
1 tactical_bomber placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Belarus : 3 aaGuns, 1 armour, 7 artilleries, 31 infantry and 1 mech_infantry
Bryansk : 9 infantry
Rostov : 1 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Caucasus : 1 armour, 2 mech_infantrys and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 49 / 56
Americans : 51 / 69
Chinese : 7 / 14
British : 29 / 35
UK_Pacific : 11 / 11
Italians : 15 / 20
ANZAC : 10 / 26
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Interceptors are too weak in my opinion. Maybe attacking bombers shouldn’t get a roll, only escorts. Don’t know.
Bombers vs AA has always been a saw off, some games it works, some it just pisses you off when your bomber is hit on the first raid.
I dont think intercepters change that equation very much, it just adds an extra layer of rules / tactics.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from French Indo China to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Sumatra
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 25 Sea Zone
Japanese win, taking Sumatra from Dutch with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Celebes
2 artilleries and 3 infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
4 infantry moved from Chahar to Anhwe
4 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from 43 Sea Zone to Celebes
2 fighters moved from 43 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
COMMENT: changed NCM ft Japan m z6 to Ft japan m Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,2,4,2
Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 infantry
Kiangsi : 2 artilleries and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 aaGun
Suiyuyan : 1 flag, 2 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 2 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 armour, 8 infantry and 1 mech_infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 flag
26 Sea Zone : 1 flag
20 Sea Zone : 1 carrier and 2 fighters
6 Sea Zone : 2 carriers, 2 destroyers, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 53 / 62
Americans : 51 / 69
Chinese : 7 / 14
British : 29 / 35
UK_Pacific : 11 / 11
Italians : 15 / 20
ANZAC : 10 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.240
Median : 3.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 25
Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
2 bombers moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from Central United States to Western United States
Combat - Americans
Battle in 119 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 119 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Hawaiian Islands, round 1 : 3/8 hits
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 1 : 0/4 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 2/8 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 bombers moved from Hawaiian Islands to Midway
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield and 2 bombers
26 Sea Zone : 1 flag, 1 carrier, 2 fighters, 5 submarines and 2 transports
25 Sea Zone : 1 destroyer
11 Sea Zone : 1 artillery, 1 infantry and 1 transport
10 Sea Zone : 1 battleship, 1 carrier, 1 submarine and 1 transport
Central United States : 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
British Guiana : 2 infantry
119 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
106 Sea Zone : 1 flag
Brazil : 1 flag
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 52 / 62
Americans : 52 / 72
Chinese : 7 / 14
British : 29 / 35
UK_Pacific : 11 / 11
Italians : 15 / 20
ANZAC : 10 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Hunan
3 infantry moved from Yunnan to Kwangsi
2 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 artilleries placed in Yunnan
1 artillery placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 3 infantry
Yunnan : 2 artilleries, 1 fighter and 10 infantry
Kweichow : 1 infantry
Hunan : 2 infantry
Tsinghai : 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 50 / 62
Americans : 52 / 72
Chinese : 9 / 17
British : 29 / 35
UK_Pacific : 11 / 11
Italians : 15 / 20
ANZAC : 10 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Yunnan
2 mech_infantrys moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
Combat - British
Battle in Hopei
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Hopei, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Hopei
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 1 : 2/5 hits
2 submarines owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
1 cruiser moved from 109 Sea Zone to 119 Sea Zone
3 fighters moved from 110 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from Malta to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
5 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
2 infantry moved from India to Burma
Place Units - British
2 mech_infantrys placed in Union of South Africa
1 factory_minor placed in Egypt
2 transports placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6
British collect 26 PUs (3 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Hopei : 2 mech_infantrys
Burma : 2 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Malaya : 1 harbour and 5 infantry
French Indo China : 1 flag
43 Sea Zone : 1 flag
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 3 aaGuns, 1 airfield, 2 fighters and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
119 Sea Zone : 1 cruiser
106 Sea Zone : 2 transports
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 infantry
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 47 / 62
Americans : 52 / 72
Chinese : 10 / 17
British : 29 / 27
UK_Pacific : 13 / 13
Italians : 15 / 20
ANZAC : 10 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 armour and 1 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Battle in Cyprus
Non Combat Move - Italians
3 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from France to Northern Italy
Place Units - Italians
1 bomber and 2 infantry placed in Southern Italy
Italians undo move 1.
2 infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Cyprus : 1 flag, 2 infantry
Kenya : 1 flag, 1 artillery
Algeria : 1 flag, 1 artillery and 1 infantry
Syria : 1 flag, 1 armour and 1 infantry
France : 1 aaGun
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
Greece : 1 flag, 2 artilleries and 1 infantry
99 Sea Zone : 2 cruisers, 2 destroyers and 2 transports
Yugoslavia : 1 aaGun, 2 armour and 3 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 47 / 62
Americans : 52 / 72
Chinese : 10 / 17
British : 29 / 27
UK_Pacific : 13 / 13
Italians : 16 / 23
ANZAC : 10 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0