dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Dresden erobert die Welt
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Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Production/PUs Summary :
Germans : 42 / 50
Russians : 45 / 51
Japanese : 49 / 56
Americans : 52 / 73
Chinese : 13 / 14
British : 29 / 35
UK_Pacific : 5 / 3
Italians : 15 / 21
ANZAC : 10 / 10
French : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 44 PUs;
Germans buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Eastern Poland to Novgorod
4 armour, 8 artilleries, 10 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
3 fighters moved from Germany to Novgorod
1 tactical_bomber moved from Germany to Novgorod
2 tactical_bombers moved from Western Germany to Novgorod
2 fighters moved from Western Germany to Novgorod
1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 4 transports
3 submarines owned by the Americans Submerged
Units damaged: 1 carrier owned by the Americans
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers and 4 transports
Battle in Novgorod
Germans attack with 7 armour, 8 artilleries, 5 fighters, 10 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 fighters; Russians defend with 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 2 tactical_bombers
Germans win, taking Novgorod from Russians with 7 armour, 8 artilleries, 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 85
Casualties for Germans: 1 fighter and 10 infantry
Casualties for British: 2 fighters
Casualties for Russians: 2 aaGuns, 2 armour, 2 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
Battle in Western Ukraine
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 10 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 10 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans win, taking 125 Sea Zone from Russians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
4 fighters moved from Novgorod to Baltic States
3 tactical_bombers moved from Novgorod to Baltic States
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
2 artilleries moved from Normandy Bordeaux to France
4 infantry moved from Normandy Bordeaux to France
2 infantry moved from Southern France to France
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
1 tactical_bomber moved from 91 Sea Zone to Morocco
2 bombers moved from 91 Sea Zone to Morocco
1 mech_infantry moved from France to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 6 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to Ukraine
4 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Volgograd to Caucasus
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
4 infantry moved from Tambov to Samara
6 armour and 1 mech_infantry moved from Vologda to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Smolensk to Archangel
2 artilleries and 3 infantry moved from Vyborg to Finland
1 submarine moved from 110 Sea Zone to 92 Sea ZoneCombat - Russians
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.Non Combat Move - Russians
1 bomber moved from Ukraine to Russia
2 aaGuns moved from Bryansk to Russia
2 artilleries and 2 infantry moved from Samara to Russia
1 aaGun moved from Jehol to ShantungPlace Units - Russians
6 armour and 4 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,2
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 bomber moved from Kiangsu to India
1 armour and 2 artilleries moved from Burma to India
1 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers moved from Yunnan to India
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZACCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 3 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 2 carriers owned by the Americans
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 143
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
Battle in India
Japanese attack with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 harbour and 9 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour, 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 3 armour, 2 artilleries and 9 infantryNon Combat Move - Japanese
1 infantry moved from Yunnan to Burma
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 bomber moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from India to Burma
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 tactical_bomber moved from India to Burma
5 fighters and 3 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
1 mech_infantry placed in Malaya
1 destroyer and 3 transports placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from United Kingdom to France
1 bomber and 1 fighter moved from Korea to Kweichow
1 fighter moved from Korea to KweichowCombat - Americans
Battle in 92 Sea Zone
Russians loiter and taunt with ; Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.Non Combat Move - Americans
1 bomber moved from France to United KingdomPlace Units - Americans
1 carrier, 2 destroyers and 5 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
9 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kweichow
2 infantry placed in Yunnan
Chinese undo move 2.
1 infantry placed in Yunnan
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 tactical_bombers moved from Persia to India
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone
2 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy BordeauxCombat - British
Battle in India
British attack with 2 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 2 tactical_bombers in India, round 1 : 1/2 hits
Japanese roll dice for 1 armour in India, round 1 : 1/1 hits
1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in India
British win with 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Casualties for British: 1 tactical_bomber
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
British attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
British roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 125 Sea Zone to United Kingdom
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 tactical_bomber moved from India to West India
1 armour moved from Persia to West India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 artilleries and 3 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Scotland to United KingdomPlace Units - British
3 infantry placed in Egypt
1 transport placed in 110 Sea Zone
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to EgyptCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 fighter moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
2 armour moved from Slovakia Hungary to BessarabiaPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 bomber
Japanese defend with 1 artillery
ANZAC roll dice for 1 bomber in New Guinea, round 1 : 1/1 hits
Japanese roll dice for 1 artillery in New Guinea, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 2/2 hits
Japanese roll dice for 1 artillery in Java, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from New Guinea to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Production/PUs Summary :
Germans : 46 / 53
Russians : 39 / 45
Japanese : 43 / 63
Americans : 52 / 72
Chinese : 18 / 20
British : 31 / 28
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 50 PUs;
Germans buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Morocco to Normandy Bordeaux
1 tactical_bomber moved from Morocco to Southern Italy
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Baltic States to Finland
1 tactical_bomber moved from Baltic States to Finland
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
2 armour and 2 mech_infantrys moved from Novgorod to Finland
Germans take Karelia from Russians
1 armour moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Tambov
1 artillery and 1 infantry moved from Rostov to Tambov
2 armour and 1 mech_infantry moved from Rostov to Caucasus
1 artillery, 1 infantry and 1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Rostov to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
Germans win, taking Finland from Russians with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Caucasus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Baltic States to Western Germany
1 fighter moved from Finland to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 fighter moved from Bryansk to Rostov
1 fighter moved from Tambov to Rostov
1 tactical_bomber moved from Tambov to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
3 armour and 3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 56 PUs (1 lost to blockades); end with 57 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 4 armour and 6 infantry; Remaining resources: 3 PUs;Combat Move - Russians
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from Samara to Caucasus
1 bomber moved from Russia to Caucasus
4 infantry moved from Samara to Volgograd
1 artillery and 4 infantry moved from Russia to Tambov
1 artillery and 4 infantry moved from Russia to Bryansk
13 armour and 1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to TambovCombat - Russians
Battle in Volgograd
Russians attack with 13 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 13 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 5 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Caucasus to Russia
1 infantry moved from Russia to Samara
3 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Manchuria
1 artillery moved from Trans-Jordan to Egypt
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
4 armour and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,3,1,1,4,5
Russians collect 33 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
Bogus, so nicht! :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese repair 2 damage on 2 factory_majors; Remaining resources: 61 PUs; 0 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 bomber and 2 tactical_bombers moved from Burma to West India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Japan to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to Kiangsu
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Philippines
2 destroyers moved from 37 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in West India
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers
British defend with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Japanese roll dice for 1 cruiser in West India, round 1 : 1/1 hits
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers in West India, round 1 : 4/8 hits
UK_Pacific roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in West India, round 1 : 2/4 hits
1 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Alaska from Americans, taking Hawaiian Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from West India to 39 Sea Zone
1 bomber and 2 tactical_bombers moved from West India to IndiaPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in India
1 artillery and 1 infantry placed in Malaya
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery placed in Japan
1 infantry placed in Malaya
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 cruiser, 2 fighters, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier, 3 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Gibraltar to Morocco
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 5 fighters
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 5 fighters in Morocco, round 1 : 5/5 hits
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 1 : 0/3 hits
2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win with 5 fighters remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 1 infantry
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 1 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 6 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 6 submarines in 26 Sea Zone, round 1 : 4/6 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 3 destroyers and 1 tactical_bomber in 26 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 1 : 5/10 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits
2 carriers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 26 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits
1 cruiser owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 4 : 2/3 hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 5 : 1/3 hits
1 transport owned by the Japanese lost in 26 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Casualties for Americans: 1 carrier, 3 destroyers, 3 submarines and 1 tactical_bomber
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
5 fighters moved from Morocco to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
2 mech_infantrys moved from Southeast Mexico to Eastern United States
4 aaGuns moved from Southeast Mexico to MexicoPlace Units - Americans
1 cruiser, 2 submarines and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Americans :
Kweichow : 1 bomber and 2 fighters
Mexico : 4 aaGuns
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 3 submarines
10 Sea Zone : 1 cruiser, 2 submarines and 2 transports
2 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Gibraltar : 1 armour, 2 bombers, 5 fighters and 2 infantry
93 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 2 transports
Brazil : 1 flag, 3 armour, 1 factory_minor and 3 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 72
Russians : 36 / 47
Japanese : 48 / 58
Americans : 49 / 64
Chinese : 18 / 20
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Muss nochmal neu gemacht werden, da zuerst die Zerstörer entfernt wurden und dadurch effektiv meine Luftwaffe aus dem Kampf genommen.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Kweichow to Kiangsu
2 fighters moved from Kweichow to Anhwe
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier, 2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
5 fighters moved from Gibraltar to Morocco
2 mech_infantrys moved from Southeast Mexico to Eastern United States
2 fighters moved from Anhwe to KiangsuCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 7 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 7 submarines in 26 Sea Zone, round 1 : 6/7 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 26 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 1 : 4/10 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 7 submarines in 26 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 tactical_bomber in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 5/9 hits
5 submarines owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 tactical_bomber in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 2/4 hits
2 submarines owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 tactical_bomber in 26 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 4 : 3/4 hits
1 tactical_bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 9
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 7 submarines and 1 tactical_bomber
Battle in Morocco
Americans attack with 5 fighters
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 5 fighters in Morocco, round 1 : 1/5 hits
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 1 : 1/3 hits
1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 4 fighters in Morocco, round 2 : 2/4 hits
Italians roll dice for 2 artilleries in Morocco, round 2 : 0/2 hits
2 artilleries owned by the Italians lost in Morocco
Americans win with 4 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 1 fighter
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Air Battle in Kiangsu
Americans attacks with 3 units heading to Kiangsu
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Kiangsu
AA guns fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Cleaning up after air battles
2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
1 bomber moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to Anhwe
4 fighters moved from Morocco to Gibraltar
1 submarine moved from 105 Sea Zone to 91 Sea Zone
4 aaGuns moved from Southeast Mexico to MexicoPlace Units - Americans
2 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
1 fighter placed in Western United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Americans :
Anhwe : 1 bomber and 2 fighters
Mexico : 4 aaGuns
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 2 destroyers, 3 submarines and 2 transports
2 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Gibraltar : 1 armour, 4 fighters and 2 infantry
United Kingdom : 2 bombers
93 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 2 transports
Brazil : 1 flag, 3 armour, 1 factory_minor and 3 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 72
Russians : 36 / 47
Japanese : 48 / 58
Americans : 49 / 64
Chinese : 18 / 20
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 17 times
3 was rolled 7 times
4 was rolled 18 times
5 was rolled 21 times
6 was rolled 14 times
Average roll : 3,414
Median : 4,000
Variance : 1,541
Standard Deviation : 1,241
Total rolls : 99Null / Other
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3,375
Median : 4,000
Variance : 0,645
Standard Deviation : 0,803
Total rolls : 32Japanese Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3,367
Median : 3,500
Variance : 0,552
Standard Deviation : 0,743
Total rolls : 30Italians Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,200
Median : 4,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Americans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3,375
Median : 4,000
Variance : 0,645
Standard Deviation : 0,803
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 artillery and 10 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Kweichow
1 infantry moved from Jehol to ShantungCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs total -
Alter falter… schaut euch mal die Hits der 7 U-boote der Amis an:
Runde 1: Americans roll dice for 7 submarines in 26 Sea Zone, round 1 : 6/7 hits
Runde 2: Americans roll dice for 7 submarines in 26 Sea Zone, round 1 : 4/7 hitsSoviel zum Glück für die Achsen…
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Was soll das heißen? Das wir Betrüger sind??? :roll:





