@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
Eggman (Allies +3) vs MiamiUMike (Axis) G50.2 - REMATCH!
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I deserved to get diced there… I have a little notebook where I try to write down tactical errors so I don’t repeat them, and one of my last entires is
never let the Germans move their fleet to Gibraltar. -
Yeah - I figured you would leave the French cruiser in place so that I could not move through…now - I need to figure out what to do - and hold of the Russians…LOL
MM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 9 fighters, 3 infantry and 7 tactical_bombers
Chinese defend with 6 infantry
Japanese win with 2 bombers, 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Siam
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 bombers moved from Yunnan to Kwangsi
2 artilleries and 3 infantry moved from Anhwe to Hopei
3 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 fighter moved from Jehol to Anhwe
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Japan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Siam
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Korea to Manchuria
2 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to AnhwePlace Units - Japanese
1 harbour placed in Hainan
1 infantry and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
Kiangsu : 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsi : 3 fighters, 1 infantry and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 4 infantry
Siam : 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Manchuria : 1 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 2 artilleries and 4 infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, 1 aaGun, 1 fighter and 4 infantry
42 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
6 Sea Zone : 2 destroyers and 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 15
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
You got some dice back there against Japan hitting 4 out of 6….hmmm - too many losses…
MM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs totalProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 53
Chinese : 6 / 15
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
3 artilleries and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 7 / 13
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Malta to 92 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Iraq
British attack with 2 artilleries and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 1 : 1/2 hits
British roll dice for 2 artilleries and 3 infantry in Iraq, round 1 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 3/3 hits
3 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 2 artilleries in Iraq, round 2 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
British roll dice for 2 artilleries in Iraq, round 3 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
British roll dice for 2 artilleries in Iraq, round 4 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantry
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 1 : 1/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 fighter moved from Syria to Anglo Egyptian Sudan
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
3 aaGuns, 1 fighter, 8 infantry and 1 tactical_bomber moved from Burma to India
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from Malta to Egypt
1 tactical_bomber moved from Malta to Egypt
1 bomber moved from 92 Sea Zone to British Guiana
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 factory_minor placed in Egypt
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Changing ownership of Eire from Neutral_Allies to British
EDIT: Adding units owned by British to Eire: 1 mech_infantry
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 5 mech_infantrysProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 7 / 13
British : 33 / 30
UK_Pacific : 21 / 22
Italians : 15 / 21
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.455
Median : 3.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 33Null / Other
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Neutral_Axis Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.882
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Italians Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Chiang Kai-Shek quotes John McClane:
Ho ho ho. Now I have artillery. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Libya to Tobruk
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Kenya to Ethiopia
1 fighter moved from Southern Italy to Tobruk
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea ZoneCombat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to LibyaPlace Units - Italians
3 transports placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Kenya : 1 flag, 1 infantry
Tanganyika Territory : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour
Tobruk : 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Northern Italy : 1 aaGun and 1 factory_major
Libya : 1 artillery and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Ethiopia : 1 artillery
96 Sea Zone : 1 cruiser and 1 destroyer
93 Sea Zone : 3 transports
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 7 / 13
British : 32 / 30
UK_Pacific : 21 / 22
Italians : 17 / 27
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs totalProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 7 / 13
British : 32 / 30
UK_Pacific : 21 / 22
Italians : 17 / 27
ANZAC : 17 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 7 / 13
British : 32 / 30
UK_Pacific : 21 / 22
Italians : 17 / 27
ANZAC : 17 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Do I go for it all? Even if I do - what does it mean….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 submarines moved from 103 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Gibraltar to 101 Sea Zone
1 fighter moved from 91 Sea Zone to 101 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Gibraltar to British Guiana
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United StatesCombat - Germans
Battle in British Guiana
Germans attack with 2 bombers
British defend with 1 bomber
Germans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in 101 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Germans
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -83
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Americans: 2 submarines
2 fighters owned by the Americans forced to land in Central United StatesNon Combat Move - Germans
2 bombers could not land in British Guiana and were removed
1 fighter could not land in 91 Sea Zone and was removedTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Gibraltar : 2 tactical_bombers
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 armour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 2 aaGuns, 5 armour and 1 mech_infantry
Slovakia Hungary : 1 artillery and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Romania : 2 armour, 2 artilleries and 12 infantry
Poland : 1 aaGun and 10 infantry
Germany : 1 artillery, 1 factory_major and 5 mech_infantrys
Norway : 6 infantry
Northern Italy : 2 artilleries and 2 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Yugoslavia : 1 flag, 1 factory_minor
91 Sea Zone : 1 transport
Finland : 1 flag
110 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 7 / 13
British : 32 / 30
UK_Pacific : 21 / 22
Italians : 17 / 27
ANZAC : 17 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
GG You win….take care!!
MM
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I have not looked at the map. Was Germany in a position to have odds on the fleet and East United States?
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I have not looked at the map. Was Germany in a position to have odds on the fleet and East United States?
61% to sink the fleet, although TripleA won’t take into account the fact that the German BB is damaged, then 80% to take E. USA. Something I could have easily fixed by moving out units from Central USA that had no compelling reason to be there. Let me know if you want another game MM.
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another victim of the “curse of the clever” - make a great move that is potentially crippling and get cripled yourself. sorry MM, been there many times. extremely frustrating.
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Correction, 67% on the fleet attack, I forgot the Gibraltar NB repair for the BB.
Interesting to see how that could have played out, since I certainly would have retaken the E. USA on either the US or British turn. Maybe I still could have held out… probably not, but not completely unthinkable.
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Yes - you could have possibly come back - but the advantages were great. Germany with 120 IPC. No US units in a position to do anything for 3 turns….should have won both battles - 70% on naval - but, got 2 hits only and got hit 6 of 7 on defense - cannot account for that.
Whole thing was a bit cheesy to be honest - and in hindsight I should have just continued the game as played (and I am not saying that because the dice went bad - even if I won, I still wish I had just played the game out to see how we would do)
Oh well :)
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Yes - you could have possibly come back - but the advantages were great. Germany with 120 IPC. No US units in a position to do anything for 3 turns….should have won both battles - 70% on naval
Heh heh… 70% is in the range where you might expect victory, but still need to have a backup plan for failure.





