• '16 '15 '10

    Maybe make a rule that if Japan lands in North America (Alaska or Canada or Mexico, not WUSA), then USA gets an extra 12-18 infantry in WUSA at the end of their turn.  This would represent the militia or volunteer force that would materialize if North America was invaded.


  • @Eggman:

    @vonLettowVorbeck1914:

    With Alaska Block: 8 Tac, 5 ftr, 2 bmb in Aleutians.
    Without Alaska Block: Same in alaska, Airbase optional.

    Does that include the two rounds of SZ blocking I mentioned earlier?

    I agree that ANZAC can’t save Hawaii, but I would hope they could send enough there to be enough of a diversion for Japan that it makes a difference to the USA defenses.

    I am not actually sure if it’s in Japan’s interest to take hawaii even if it is open.

    To be clear, the present strat has Japan’s DOW on J2 (usually). A US1 block of 15 usually does nothing other than waste ships. Japan moves to  14 on J1 with everything they can bring. Unless USA stacks the Aleutian islands US1 (which creates a whole new set of problems for them.) Japan can easily take it.

    In order to give Japan some difficulty in taking the Aleutians, USA would need to block 4, 7, and 16 (remember Japan has a transport in 14). To stop a landing in Alaska, they also need to block 8 and 9, or the aleutian block would have been pointless.  USA could then stack the Aleutians with 5 planes and 2-4 inf (or maybe 1 a gun too). In this case, it would be interesting to see if it would be in Japan’s interest to DOW and pick off the easy ships, or just delay their DOW to the next turn and move everything to 14, and the Aleutians  would fall the next turn.
    I tend to think killing the 5 lone ships (+ at least 1 trn) would be the best option as there would be almost no block for the Allies to have from a full Canada hit J3, unless USA bought ships and/ or ANZAC moved up (Which again creates more problems for the US if they spent precious inf money on a ship or two).

    OF course, the flip side of the coin is that Japan doesn’t HAVE to try for W USA if this happens. They might just be happy for 5 free ship kills and then turn south.

    One thing I just thought of: If USA blows 5 ships necessary for the Aleutians/Alaska block, pan can just blast through and NC to SZ 1 with full transports. USA won’t have anything to hit it with. 3 loaded carriers and 2 battleships would do just fine.


  • @Zhukov44:

    Maybe make a rule that if Japan lands in North America (Alaska or Canada or Mexico, not WUSA), then USA gets an extra 12-18 infantry in WUSA at the end of their turn.  This would represent the militia or volunteer force that would materialize if North America was invaded.

    Welcome Zhukov!

    That seems pretty cool and flavorful. Eggman’s post got me thinking about US blocking the Aleutians, but they have to pretty much sell out the navy to do it. Is it their best hope? Is it what can actually stop the US crush? Even if it is, the game is still in need of some help. USA should not have to put 5 ships right in the face of the Japanese to survive.


  • Eggman or Krieghund if you have TripleA and have 1/2 hour or so I can show you what I mean if my explanation is unclear. If there is a counter, in-game is the best place to find it.

  • Official Q&A

    If UK builds an air base on Samoa, you can get the US fighter in the Philippines and all three of the ANZAC fighters to Western United States before Japan attacks.  That ought to even things out.


  • @Krieghund:

    If UK builds an air base on Samoa, you can get the US fighter in the Philippines and all three of the ANZAC fighters to Western United States before Japan attacks.  That ought to even things out.

    US can already get the fighter there in some cases, ANZAC too. They were moving their fleet to hawaii US 2 When Japan was by Aleutians. Of course if Japan takes Hawaii this changes.

    Even if that were the solution, is the game truly not broken and in good shape if the UK needs to spend almost all of one turn’s income build an Airbase in Samoa of all places just for the Allies to have a chance?

    On a J4 attack, Japan can have 24 land units (Probably 1 tank, 5-7 artillery, depending) 8 tac, 11 ftr, 2 bombers. 4 more planes is nice, but it doesn’t even out the battle.

  • Official Q&A

    @vonLettowVorbeck1914:

    Even if that were the solution, is the game truly not broken and in good shape if the UK needs to spend almost all of one turn’s income build an Airbase in Samoa of all places just for the Allies to have a chance?

    This is not that big a deal.  UK can wait until round 2, after Japan has committed to buying the additional transports.  If Japan is committing to attacking the US, UK can easily make up the income.  If Japan doesn’t buy the transports, there’s no need to buy the air base.


  • Good point. However, I am not sure what your calculations are for the US force, and I am redoing mine, but ANZAC’s 3 planes didn’t turn the tide last time…


  • J4: Attack (assuming there is a ship blocking a bombard):

    Japan has:
    16 Inf, 1 Mech, 6 Arty, 1 Tank, 3 Bmb, 8 Tac, 11 Ftr

    USA (Inc Anzac) has:
    17 Inf, 1 Mech, 1 Art, 7 Tank, 1 Tac 9 Ftr 2 AA (USA buys (5 inf), (6 inf), (2 inf, 7 tanks, ftr)) (Perhaps some AA guns instead? Although I doubt that will help enough or it might hurt)
    Triplea gives odds as 97% for Japan to survive with at least one land unit. Average result 14.82 units left. Keeping 13 or 14 planes is the AVERAGE result after winning in the US with max US defense. Remember that is with the Philippines and ANZAC fighters.

    Sure, US can pull off the miracle, but once US is gone no matter how far ahead UK and ANZAC get it’s game over for the allies once Japan gets back to the South Pacific from West USA. I would consider a 3% chance for USA to hold to be pointlessly broken.

  • Official Q&A

    I wasn’t at home yesterday and didn’t have access to my games and materials.  I was using the setup posted here on this site as a reference, which appears to be incomplete, so I was underestimating the number of Japanese air units available.

    This is indeed a problem, unless someone can come up with a brilliant counter-strategy.  I’ve been trying to come up with one, but I’ve had no luck so far.

    Kudos to Saber for coming up with this.  The funny thing is that this would have worked in the first edition, which has been out for three years.  It took that long for anyone to notice (unless they simply didn’t report it).

    I’m consulting with Larry on a small rules change that may fix the problem (which is always preferable to changing the setup).  In the meantime, please keep trying to come up with a counter-strategy.  Thanks.


  • I’ve improved saber’s  original strat a lot, and the scary thing is that there are probably quite a few out there who can improve mine a lot as well.

    His original strat involved 3 less transports +1 carrier/DD, and he wasn’t able to get all his planes there, but he still took it. This convinced us of the importance of the Alaska block. When my opponent blocked me when it was my turn to be Japan, I settled for the Aleutians since an Airbase there gets the planes to W USA. It’s also a sad fact that my bomber purchased J3 can get to W USA J4.

    So far the best counter might be to send out those 5 ships to block Alaska and the Aleutians and stack the Aleutians, but Japan might be able to just delay 1 round. If they don’t delay, the option of killing most of the American navy while taking Pearl and Manila hard and crushing ANZAC with the US needing to have bought for the turtle round 1 might be just as bad for the allies.

    Zhukov’s rule change sounded like a good start.

    I was thinking if Japan combat moves a land unit into West USA before Round 6, USA can increase the amount of infantry it has on W USA relative the the infantry already there (For example, if they have 16 inf, they can put 8 extra on). I am a little concerned that by giving the US a flat infantry bonus if invaded, they might be able to get away with buys that allow them to have their cake and eat it too by not necessarily buying for the USA crush. I guess I am of the opinion that USA should have to buy to defend the crush (but if they buy for it it should be easily defendable), rather than to make the crush darned near impossible for Japan regardless of what USA buys. Of course the rule change might just be to movement or whatever, but if adding units to the US upon invasion is the solution, it’s a little more complex than first blush might suggest.

    I am not sure if saber from TripleA has an account on here, but he deserves a TON of credit for getting this strat out there to be worked on. His move to 14 was brilliant. Once we switched and I realized that I could go Aleutians after he blocked Alaska, we sorta did a look-at-the-board-then-back-at-each-other-then-back-at-the-board deal. (Or maybe he should be ridiculed since maybe no one else on TripleA would have planted the seed for the 14 move in my head.  :-D :-P) Maybe I should have just kept my mouth shut and no one would have seen the idea :-D).

    I guess the moral of the story is to never underestimate “noobs.” I am not sure if he knew that he had me after he landed Alaska, but after that happened, the rest became history.


  • I had a buddy try this on me last night– he went hard for Alaska, and waited for a J3 DOW.  It changed my purchase strategy, but I still beat him.  I bought a lot of subs and destroyers as well as plenty of infantry.  It was very close; we traded roughly even on rolls, and it made a difference that the ANZAC/UK gut hopped some fighters over to me-- he started forward deploying all his air cover as soon as Japan went east.

    Using blockers effectively can stall the Japanese until after J3, at which point US production evens the playing field.  I lost most of my ships and fighters, but I did absorb the hit enough to survive.

    It was fun and unconventional, and he almost had it, but I seriously doubt it is “broken.”  Even if he takes the US, he will take enough casualties that the UK and ANZAC can make an excellent fight.


  • @DWoodchuck:

    I had a buddy try this on me last night– he went hard for Alaska, and waited for a J3 DOW.  It changed my purchase strategy, but I still beat him.  I bought a lot of subs and destroyers as well as plenty of infantry.  It was very close; we traded roughly even on rolls, and it made a difference that the ANZAC/UK gut hopped some fighters over to me-- he started forward deploying all his air cover as soon as Japan went east.

    Using blockers effectively can stall the Japanese until after J3, at which point US production evens the playing field.  I lost most of my ships and fighters, but I did absorb the hit enough to survive.

    It was fun and unconventional, and he almost had it, but I seriously doubt it is "broken."  Even if he takes the US, he will take enough casualties that the UK and ANZAC can make an excellent fight.

    Was there a move to 14 on J1 and a block of the Aleutians and Alaska on US1?


  • @DWoodchuck:

    I had a buddy try this on me last night– he went hard for Alaska, and waited for a J3 DOW.  It changed my purchase strategy, but I still beat him.  I bought a lot of subs and destroyers as well as plenty of infantry.  It was very close; we traded roughly even on rolls, and it made a difference that the ANZAC/UK gut hopped some fighters over to me-- he started forward deploying all his air cover as soon as Japan went east

    How can you buy a lot of all that?
    Did Japan try to match you by also balancing their purchases, or did they just go all trns?
    What round did attack W USA?

    @DWoodchuck:

    Using blockers effectively can stall the Japanese until after J3, at which point US production evens the playing field.

    Â

    Please be more specific. Which blocks are you doing? That is critical. Did Japan remember that he can eliminate the blocks in combat and then move through? Was the Aleutians blocked and stacked?

    @DWoodchuck:

    It was fun and unconventional, and he almost had it, but I seriously doubt it is "broken."  Even if he takes the US, he will take enough casualties that the UK and ANZAC can make an excellent fight.

    I disagree; if he takes the US before round 6, it’s game over, unless he threw away his navy somehow or UK/ANZAC win a suicide attack on Japan. Japan gets the 40 something immediate US IPC plus 20 per turn from North America, 26 once they get hawaii. The leftover US navy can sit on sydney or queensland SZ’s, but the allies have nothing that can actually attack the IJN as it continues on it’s merry way to way too many possible destinations. After Japan gets W USA and Honolulu, they need Philippines (easy) Tokyo (of course easy), and the allies would be hard pressed to stack Shanghai, Hong Kong, and India, not to mention sydney at the same time, especially if ANZAC blew its ftrs in WUSA.

    The only way the US has a chance (well, better than a 3%) of holding US on J4 is if they stack and block the Aleutians and block Alaska on US 1. This requires 2 destroyers, 2 cruisers, and either the carrier or the battleship. In that case, Japan has a cakewalk for a whole different set of reasons that don’t necessarily include W USA, they can wipe out American ships and blast Sydney.


  • I need to apologize, the guy who first tried the rough version of this basic strat I have been working on was not saber, it was Sword. Doh! Sorry about that Sword.


  • Alright, I read your original post carefully, and I believe there were a few more differences.  The Japanese player moved his entire navy east except for a few ships to cover the home island and reinforce the mainland.  He did not declare war until J3, so the closest her could get according to our understanding of the second edition rules was SZs 4 and 14.  Once the UK/ANZAC player saw what he was doing they declared war on UK 1 and gobbled up the southern islands with the ANZAC.  I purchased two subs and and infantry, saving 2, and used a transport to to reinforce Alaska (his transports were in the SZ4 fleet) and abandoned Hawaii, bringing those infantry and ships to the western US.

    J2, he built mostly transports and I think artillery, and he consolidated his position.  I was surprised that he did not hit Kwangtung, but the fighters he left in China were slightly out of position for that.  I am a bit fuzzy remembering.  He was worried about the other end of the board, but he really wanted to get me (I had cut him off in Catan our last game night, and such things are unforgivable).  He was not doing too hot in China, since the Brits kept the Burma Road open and the Chinese were still holding on.  The rolls were absolutely vanilla, with no surprises, so he couldn’t blame that.  UK2 saw Sumatra and Java taken, as well as Siam conquered, and the British fleet tried to gather most of its strength in SZ20.  ANZAC2 took Celebes.  My moves were a destroyer and submarine to SZ9.  I purchased a fighter, and three infantry.

    J3 saw the DOW.  He invaded Alaska and the Aleutians and cleared SZ9 taking only one hit to a Battleship.  An attack on the Philippines with only one transport was unsuccessful; though he crushed the US destroyer and submarine with no losses, both sides lost all ground units, and the fighter remained.  That was a piece of bad luck to him.  UK3 liberated Hunan and Kwangsi with light losses, ANZAC reinforced the Philippines after defeating the UK destroyed the Japanese fleet there.  China, well, existed and lost an attack on Kweichow.  On US3 I moved a destroyer to SZ1 and built 4 infantry and an artillery.  Since most of his transports were in SZ2, he would not able to kite past my surface ship in SZ1, which is what I meant by blocking.  I left my ships cowering off the coast of Western US.  I then gathered my 50 IPCs for holding the US and the Philippines.

    J4 saw him leave a small force in Alaska, and he built more surface warships to fight the growing UK/ANZAC threat.  He gathered his “escort” fleet and transports to SZ9 and did not waste time killing the destroyer in SZ1.  Instead, he killed my fleet off the Western US, and at least we traded roughly even.  Both of us were rolling 5s and 6s like they were goin out of style.  It took almost 12 rounds of miraculously indecisive combat before he took out my entire fleet.  He retook  some land in China, but the damage was done.  UK4 and ANZAC4 saw a stalemate in China and the ANZAC took the Caroline islands, but only just barely.  China finally had a successful attack on Shensi.  US4, I bought 2 fighters, 3 Armor, and 4 infantry.

    J5, he saw I could stop a bombardment with a quick scramble of a single fighter, so he retired.  We then talked about how it might have worked with a few tweaks, and then I saw your thread.

    If he had brought more and completely neglected the other fronts, and if he had anticipated the block to SZ1, then it may have been a different story.  Our aggressive UK/ANZAC player tipped the scales, though, and may have made even more progress if the Japanese player had gone all in.

    I agree that it would be over for everyone if the US falls with full income.  I think it more tenable if the Japanese player attacks directly on J3 from SZ13 or 14, bypassing Alaska and Hawaii, but J3 conquering the US only nets them 17 IPCs, and the Western US is only worth 10, since the extra 30 are only from national objectives and are only collected at the end of US3 after a DOW.

    A valid tactic, I think, but I still don’t say it is broken.  A tip of the hat, though, at it being incredibly ambitious.


  • If UK DOW’s UK 1, Japan has the extremely valid option of switching gears and fighting against them unmolested for 2 rounds. Or they can just continue for the US. UK1 DOW is risky in that it nets 10 IPC for the UK and ANZAC and you can attack siam. Otherwise it doesn’t change the UK/ANZAC possibilities on UK2.
    J2 was his problem; mostly transports doesn’t cut it, it has to be as many as possible. Nothing else the first two rounds. Save the extra 5 J1 for another transport the next round. Were the Aleutians AND Alaska blocked on US1? This is absolutely key.

    He should not be going for Philippines. Japan should not be still in Hunan or Kwangsi UK 3. There should be no Japan fleet by Phillipines.
    If he has played to the USA crush, he would have not needed to buy ships to combat the at this point irrelevant UK/ANZAC threat. If they can’t actually take Japan, they are not a threat that early. There;s a lot of other stuff he did that goes against the actual goal of taking the US while holding japan, but a lot of that built on earlier mistakes.

    Sorry, but IMO you really can’t be in a position say whether or not the strat is broken when Japan didn’t even do the strat in the game. Just because THAT USA crush fizzled does not mean the one I am talking about will. Do you have TripleA? I can show you the strat I am talking about.


  • I agree with the point you make there; as I said, there were some minor deployment differences that had major consequences.  I do have Triple A, and any chance to gain some insight will benefit me in the long run.  I am intrigued at trying to figure out a possible counter.


  • Report from a game where USA blocked Aleutians and Alaska US1. Japan waited until J3 to DOW.

    UK/ANZAC got 5 ftr/1 tac to USA

    Japan Attack on USA J5

    Japan: 24 inf, 1 mech, 1 tank, 6 art, 11 ftr 8 tac, 2 bomber.
    Allies: 24 inf, 1 mech, 1 tank, 1 art, 11 ftr, 2 tac, 2 aa

    76%, avg keep 8 units.
    84%, avg keep 11 units if bomber bought on J4. (63% if Japan took hawaii)

    Japan can bring more arty if they sell out for the USA crush Japan 1 expecting Aleutians block. I was playing from the perspective that Japan was NOT expecting an Aleutians block, if the same strat would work, but it seems Japan needs to expect it.

    Aleutians block has some merit, it seems. China has all of china, UK/ANZAC gobbled up most everything in the sea. However, China really only helps against Japanese attacks on Hong Kong or Shanghai. Plus to reduce Japan’s odds to a measly 76%, ANZAC had to give up 4 ftrs. Even with blockers, it’s not too long before Japan can simply control the seas, and once that happens, convoy damage and eventual landings with expendable transports will take their toll.

    But it is possible that a suicide attack on turn 5 on Japan might succeed.


  • One thing to note, if USA stacks aleutians with only 2 land units instead of 4, Japan has about a 2 in 3 chance of winning that battle with 1 land unit left.

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