@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 43 / 47
Russians : 28 / 36
Japanese : 49 / 55
Americans : 52 / 78
Chinese : 5 / 5
British : 31 / 31
UK_Pacific : 13 / 8
Italians : 18 / 27
ANZAC : 10 / 20
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
1 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
9 armour, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 submarine moved from 123 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 9 armour, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 armour, 5 artilleries, 7 infantry and 1 mech_infantry
Germans roll dice for 9 armour, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 1 : 8/29 hits
Russians roll dice for 2 armour, 5 artilleries, 7 infantry and 1 mech_infantry in Western Ukraine, round 1 : 5/15 hits
7 infantry owned by the Russians , 5 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 9 armour, 2 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 7/24 hits
Russians roll dice for 2 armour and 5 artilleries in Western Ukraine, round 2 : 3/7 hits
2 armour owned by the Russians , 3 infantry owned by the Germans and 5 artilleries owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 9 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 8 infantry
Casualties for Russians: 2 armour, 5 artilleries, 7 infantry and 1 mech_infantry
Strategic bombing raid in Russia
AA guns fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Non Combat Move - Germans
2 bombers moved from Russia to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 aaGun and 10 artilleries moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 98 Sea Zone to Alexandria
1 carrier and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Western Germany to 98 Sea Zone
2 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
2 transports placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Western Germany
1 armour and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Alexandria: 2 artilleries and 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries, 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 carrier, 1 cruiser, 1 tactical_bomber and 2 transports
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 carrier, 1 cruiser and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 45 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Germany : 1 aaGun, 1 armour, 1 factory_major and 3 mech_infantrys
Northern Italy : 3 artilleries, 3 infantry and 1 mech_infantry
Southern Italy : 1 tactical_bomber
Baltic States : 1 flag
Eastern Poland : 1 aaGun, 1 armour, 10 artilleries, 2 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag, 1 aaGun, 9 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
112 Sea Zone : 1 submarine and 2 transports
119 Sea Zone : 1 flag, 1 destroyer and 1 submarine
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
97 Sea Zone : 1 carrier, 1 cruiser and 3 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 47 / 56
Russians : 24 / 36
Japanese : 49 / 55
Americans : 52 / 78
Chinese : 5 / 5
British : 31 / 31
UK_Pacific : 13 / 8
Italians : 18 / 27
ANZAC : 10 / 20
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians repair 9 damage on 9 factory_majors; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 2/4 hits
Italians roll dice for 1 armour in Belarus, round 1 : 0/1 hits
1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Novgorod
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 2 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 1 : 1/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 1 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Yenisey to Dzavhan
2 infantry moved from Olgiy to Kansu
2 fighters and 1 tactical_bomber moved from Belarus to Russia
3 aaGuns, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Bryansk to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Production/PUs Summary :
Germans : 43 / 56
Russians : 31 / 37
Japanese : 49 / 55
Americans : 52 / 78
Chinese : 5 / 5
British : 31 / 31
UK_Pacific : 13 / 8
Italians : 17 / 27
ANZAC : 10 / 20
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.636
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.750
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Malaya
1 infantry moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 armour and 1 mech_infantry moved from Kweichow to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
2 bombers moved from Kwangsi to Kansu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kansu
1 infantry moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Malaya
4 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 1 : 1/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in French Indo China
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 1 : 2/6 hits
UK_Pacific roll dice for 3 infantry in French Indo China, round 1 : 0/3 hits
2 infantry owned by the British lost in French Indo China
Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Yenisey
Japanese attack with 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Yenisey, round 1 : 3/15 hits
Russians roll dice for 1 infantry in Yenisey, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sumatra
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 3 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 1/4 hits
UK_Pacific roll dice for 3 mech_infantrys in Malaya, round 1 : 1/3 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Malaya
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 3/3 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Malaya
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 3 mech_infantrys
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 1 : 6/10 hits
Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 1 : 1/7 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 7/9 hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 fighter and 4 infantry
Battle in Celebes
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Central Mongolia to Suiyuyan
2 fighters and 2 tactical_bombers moved from Kansu to Shensi
2 bombers moved from Kansu to Shensi
1 aaGun moved from Yakut S.S.R. to Yenisey
1 infantry moved from Siberia to Amur
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 41 Sea Zone
1 fighter moved from 41 Sea Zone to Kwangsi
1 carrier and 1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 44 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Kwangtung
1 destroyer placed in 6 Sea Zone
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 4 fighters and 2 tactical_bombers
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 bombers, 2 fighters and 2 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 transport
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Central Mongolia : 1 flag
7 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 43 / 56
Russians : 30 / 37
Japanese : 68 / 73
Americans : 50 / 78
Chinese : 1 / 5
British : 31 / 31
UK_Pacific : 8 / 8
Italians : 17 / 27
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery moved from Aleutian Islands to 8 Sea Zone
3 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 bomber moved from Aleutian Islands to 7 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 7 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
3 armour, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 battleship moved from 8 Sea Zone to 3 Sea Zone
1 submarine moved from 8 Sea Zone to 3 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Soviet Far East
Battle in Morocco
Battle in 7 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Morocco from Germans with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 2 armour and 2 infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 1 : 2/2 hits
Germans roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from 7 Sea Zone to 8 Sea Zone
1 fighter moved from 7 Sea Zone to 8 Sea Zone
1 bomber moved from 7 Sea Zone to Aleutian Islands
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 86 Sea Zone to Brazil
Place Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Production/PUs Summary :
Germans : 42 / 56
Russians : 31 / 37
Japanese : 67 / 73
Americans : 53 / 73
Chinese : 1 / 5
British : 31 / 31
UK_Pacific : 8 / 8
Italians : 17 / 27
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.556
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 6 PUs total
Production/PUs Summary :
Germans : 42 / 56
Russians : 31 / 37
Japanese : 67 / 73
Americans : 53 / 73
Chinese : 1 / 6
British : 31 / 31
UK_Pacific : 8 / 8
Italians : 17 / 27
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.556
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers and 1 submarine moved from 106 Sea Zone to 119 Sea Zone
British take 106 Sea Zone from Germans
1 fighter moved from United Kingdom to 119 Sea Zone
1 artillery, 1 bomber, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - British
Battle in Alexandria
British attack with 2 artilleries, 1 bomber, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Alexandria, round 1 : 0/2 hits
British roll dice for 2 artilleries, 1 bomber, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 1 : 3/12 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 1 : 2/5 hits
2 infantry owned by the British , 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 2/10 hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in 119 Sea Zone
British attack with 2 destroyers, 1 fighter and 1 submarine
Germans defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers and 1 fighter in 119 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone
British roll dice for 2 destroyers and 1 fighter in 119 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers and 1 fighter in 119 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Germans with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 submarine
Non Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 fighter moved from 119 Sea Zone to Scotland
1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Alexandria to Egypt
4 aaGuns, 1 artillery, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to India
Place Units - British
1 carrier placed in 98 Sea Zone
1 fighter placed in 98 Sea Zone
1 artillery placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,5,6,5,2,1,1
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 artilleries
Production/PUs Summary :
Germans : 42 / 56
Russians : 31 / 37
Japanese : 67 / 73
Americans : 53 / 73
Chinese : 1 / 6
British : 31 / 37
UK_Pacific : 8 / 6
Italians : 17 / 27
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.547
Median : 4.000
Variance : 0.404
Standard Deviation : 0.635
Total rolls : 53
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Germans Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.588
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 34
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Algeria to Morocco
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Morocco
1 bomber moved from Southern Italy to Gibraltar
Airborne Attack Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
EDIT: Adding units owned by Italians to Belarus: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
Combat - Italians
Italians creates battle in territory Belarus
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Italians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Italians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 1 : 2/6 hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 1 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Morocco, round 2 : 4/4 hits
Americans roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 2 armour and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 1 : 2/3 hits
British roll dice for 2 armour and 1 infantry in Gibraltar, round 1 : 0/3 hits
2 armour owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 2 armour and 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Morocco to Algeria
1 bomber moved from Gibraltar to Algeria
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 19 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Morocco : 1 flag, 2 artilleries
Algeria : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
Southern France : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Belarus : 1 flag, 1 armour and 1 mech_infantry
Eastern Poland : 1 flag
96 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer and 1 submarine
92 Sea Zone : 1 cruiser, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 42 / 56
Russians : 30 / 37
Japanese : 67 / 73
Americans : 52 / 73
Chinese : 1 / 6
British : 31 / 37
UK_Pacific : 8 / 6
Italians : 19 / 27
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Burma to India
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Production/PUs Summary :
Germans : 42 / 56
Russians : 30 / 37
Japanese : 67 / 73
Americans : 52 / 73
Chinese : 1 / 6
British : 31 / 37
UK_Pacific : 8 / 6
Italians : 19 / 27
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 destroyer moved from 38 Sea Zone to 79 Sea Zone
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Production/PUs Summary :
Germans : 42 / 56
Russians : 30 / 37
Japanese : 67 / 73
Americans : 52 / 73
Chinese : 1 / 6
British : 31 / 37
UK_Pacific : 8 / 6
Italians : 19 / 27
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Finland
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
1 bomber moved from Eastern Poland to Finland
1 bomber moved from Eastern Poland to Karelia
2 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
3 fighters and 3 tactical_bombers moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
10 artilleries moved from Eastern Poland to Western Ukraine
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Finland
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Finland, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Finland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking 97 Sea Zone from British, taking Finland from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Karelia, round 1 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 1 : 2/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Karelia
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Novgorod, round 1 : 6/9 hits
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 bomber moved from Finland to Eastern Poland
1 bomber moved from Karelia to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
3 fighters and 3 tactical_bombers moved from Novgorod to Belarus
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Belarus: 3 mech_infantrys
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in France
1 artillery, 1 bomber and 3 infantry placed in Western Germany
1 factory_minor placed in Western Ukraine
1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Germans :
Gibraltar : 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Germany : 1 aaGun and 1 factory_major
Northern Italy : 3 artilleries, 1 infantry and 1 mech_infantry
Southern Italy : 1 fighter
Belarus : 1 aaGun, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 2 armour and 2 mech_infantrys
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 1 armour, 2 bombers and 3 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 aaGun, 8 armour, 12 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
112 Sea Zone : 1 destroyer and 1 submarine
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 transports
92 Sea Zone : 1 transport
127 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 52 / 62
Russians : 20 / 37
Japanese : 67 / 73
Americans : 52 / 73
Chinese : 1 / 6
British : 31 / 37
UK_Pacific : 8 / 6
Italians : 19 / 27
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery, 1 harbour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
17 infantry moved from Dzavhan to Central Mongolia
Russians take Central Mongolia from Japanese
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 1 : 1/5 hits
Germans roll dice for 1 mech_infantry in Archangel, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
5 armour moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Archangel to Volgograd
2 aaGuns moved from Dzavhan to Central Mongolia
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
Place Units - Russians
3 infantry placed in Volgograd
1 harbour placed in Soviet Far East
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Production/PUs Summary :
Germans : 51 / 62
Russians : 21 / 24
Japanese : 67 / 73
Americans : 52 / 73
Chinese : 1 / 6
British : 31 / 37
UK_Pacific : 8 / 6
Italians : 19 / 27
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 2 factory_minors, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Amur to Manchuria
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
2 artilleries and 10 infantry moved from Yenisey to Timguska
1 infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Hopei
1 armour and 1 mech_infantry moved from Kansu to Hopei
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 bomber moved from Shensi to Novosibirsk
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Celebes to 44 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Shensi to Kwangsi
Combat - Japanese
Battle in Siam
Battle in Dutch New Guinea
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 1 : 2/3 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Siam from UK_Pacific, taking Dutch New Guinea from ANZAC, taking Novosibirsk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Novosibirsk to Timguska
1 aaGun moved from Yenisey to Timguska
1 bomber moved from Timguska to Kansu
Place Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 bomber and 1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kwangsi : 1 airfield, 1 bomber, 6 fighters and 4 tactical_bombers
Kiangsu : 1 factory_minor and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Siam : 2 infantry
Manchuria : 1 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 bomber
Hopei : 1 flag, 2 armour, 1 infantry and 3 mech_infantrys
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
45 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
7 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Novosibirsk : 1 flag, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 51 / 62
Russians : 17 / 24
Japanese : 74 / 79
Americans : 52 / 73
Chinese : 0 / 6
British : 31 / 37
UK_Pacific : 6 / 6
Italians : 19 / 27
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Not to interrupt…your discussion about the subs was interesting. I always thought that subs have the option - both attacking and defneding - of a submerge BEFORE any dice are rolled. This was true in AA50 for sure - I am not sure why it would change in G40. Perhaps it is an issue with TripleA?
MM
I always thought that subs have the option - both attacking and defneding - of a submerge BEFORE any dice are rolled. This was true in AA50 for sure - I am not sure why it would change in G40.
It was a misunderstanding on my part… I thought the Sub rule clarification was from Europe '40, but it is from the original Europe game. I’m not sure why HBG finds it necessary to have units operating so differently in different versions, but what can you do.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 armour, 3 destroyers, 6 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
1 bomber moved from Aleutian Islands to 7 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 2 artilleries
Americans roll dice for 2 cruisers in Morocco, round 1 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
Italians roll dice for 2 artilleries in Morocco, round 1 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries
Casualties for Americans: 1 infantry
Battle in 7 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 1 : 4/5 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 transport; Italians defend with 1 cruiser, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
Americans roll dice for 4 fighters in 92 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 1 cruiser and 3 transports in 92 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Germans and 1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 23
Casualties for Germans: 1 transport
Casualties for Italians: 1 cruiser and 2 transports
Casualties for Americans: 1 fighter
Non Combat Move - Americans
3 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 7 Sea Zone to 8 Sea Zone
1 fighter moved from 7 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 8 Sea Zone
1 bomber moved from 7 Sea Zone to 8 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 armour and 2 infantry moved from 3 Sea Zone to Soviet Far East
2 transports moved from 3 Sea Zone to 10 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 bomber moved from 8 Sea Zone to Aleutian Islands
Place Units - Americans
3 destroyers and 3 submarines placed in 10 Sea Zone
2 armour and 2 infantry placed in Western United States
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Production/PUs Summary :
Germans : 51 / 62
Russians : 18 / 24
Japanese : 73 / 79
Americans : 53 / 74
Chinese : 0 / 6
British : 31 / 37
UK_Pacific : 6 / 6
Italians : 18 / 27
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.542
Median : 4.000
Variance : 0.174
Standard Deviation : 0.417
Total rolls : 24
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.471
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs total
Production/PUs Summary :
Germans : 51 / 62
Russians : 18 / 24
Japanese : 73 / 79
Americans : 53 / 74
Chinese : 0 / 6
British : 31 / 37
UK_Pacific : 6 / 6
Italians : 18 / 27
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.542
Median : 4.000
Variance : 0.174
Standard Deviation : 0.417
Total rolls : 24
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.471
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
OOL for SZ97?
I assumed you would scramble, if that is wrong, I have it saved before the battle and can redo it.
Something is wrong with this battle, I didn’t get any rolls for my Cruiser and BB. I think it took them off the board since they are being used as Bombardments, but that is NOT what I asked for.
I’m going to restart the battle from scratch, but leave out the TTs. If I win, I will edit the map so I get my moves into Albania and Greece, if I lose, I will edit the map to have retreated TTs in SZ99. I’ll still need an OOL though.
Ok, I did it again and the warships still don’t fire… I don’t understand what is happening here (either way, I still have the original battle saved if that was actually running correctly).