Got way lucky in 97. Always hate doing that battle, but always necessary.
Axis Suprise Attack & Allies Capt. Walker
-
I hope for your sake that Mussolini and Hitler have plans…because the US marines just executed Hirohito!
This has been a long war…but the end is near for the axis! -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to AmurCombat - ANZAC
Battle in Amur
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
ANZAC win, taking Amur from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Amur to Korea
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to India
4 fighters moved from Iwo Jima to Kwangtung
4 bombers moved from Iwo Jima to Shan State
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 bomber and 1 fighter placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Korea : 1 fighter
Hainan : 1 flag, 1 harbour
Shan State : 4 bombers
India : 1 bomber
Borneo : 1 artillery and 1 infantry
Kwangtung : 4 fighters
Queensland : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Philippines : 4 infantry
Amur : 1 flag, 1 artillery and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield and 1 infantry
44 Sea Zone : 1 transport
33 Sea Zone : 1 destroyer and 3 transports
37 Sea Zone : 1 submarine
19 Sea Zone : 1 submarine
5 Sea Zone : 1 transport
54 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 74 / 99
Russians : 2 / 0
Japanese : 12 / 0
Americans : 69 / 112
Chinese : 18 / 21
British : 39 / 41
UK_Pacific : 20 / 26
Italians : 8 / 10
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :27
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 74 / 99
Russians : 2 / 0
Japanese : 12 / 0
Americans : 69 / 112
Chinese : 18 / 21
British : 39 / 41
UK_Pacific : 20 / 26
Italians : 8 / 10
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :28
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Tsinghai
1 armour moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Kazakhstan
3 artilleries and 3 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Volgograd
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :28
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Tsinghai
1 armour moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Kazakhstan
3 artilleries and 3 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Volgograd
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United KingdomCombat - Germans
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Turkmenistan
Germans attack with 1 armour and 1 artillery
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 artillery in Turkmenistan, round 1 : 1/2 hits
Americans roll dice for 1 mech_infantry in Turkmenistan, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Turkmenistan
Germans win, taking Turkmenistan from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 2 armour, 1 artillery and 2 infantry
British defend with 3 armour
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Caucasus, round 1 : 3/5 hits
British roll dice for 3 armour in Caucasus, round 1 : 0/3 hits
3 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 18
Casualties for British: 3 armour
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
3 artilleries moved from France to Western Germany
2 infantry moved from Bulgaria to Romania
2 infantry moved from Albania to Bulgaria
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Bulgaria to Romania
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Romania
2 artilleries moved from Northern Italy to Yugoslavia
1 armour moved from Bulgaria to Bessarabia
1 infantry moved from France to Southern France
1 infantry moved from France to Northern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
1 destroyer and 5 transports placed in 112 Sea Zone
1 submarine placed in 110 Sea Zone
1 armour placed in France
2 infantry placed in Western Germany
1 infantry placed in Germany
Germans undo move 8.
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 78 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.022
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 45Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.889
Median : 2.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.889
Median : 2.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18British Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :28
Combat Move - Japanese
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :28
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 106 PUs;
Americans buy 2 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 108 Sea Zone
2 destroyers moved from 108 Sea Zone to 109 Sea Zone
2 destroyers moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 bombers and 1 fighter moved from Iraq to Turkmenistan
1 tactical_bomber moved from Iraq to TurkmenistanCombat - Americans
Battle in 109 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Turkmenistan
Americans attack with 2 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Turkmenistan, round 1 : 3/4 hits
Germans roll dice for 1 armour in Turkmenistan, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 armour owned by the Germans lost in Turkmenistan
Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Americans: 1 fighter
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 104 Sea Zone, round 1 : 1/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 104 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 109 Sea Zone to United Kingdom
1 carrier moved from 92 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 7 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 carrier moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 89 Sea Zone to 103 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 64 Sea Zone to 102 Sea Zone
2 destroyers and 2 transports moved from 3 Sea Zone to 5 Sea Zone
5 transports moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Kwangtung to Eastern Persia
2 bombers moved from Turkmenistan to Persia
1 tactical_bomber moved from Turkmenistan to Eastern Persia
2 armour, 3 artilleries and 5 infantry moved from Iraq to Northwest PersiaPlace Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
1 armour and 1 mech_infantry placed in Japan
Americans undo move 1.
1 destroyer and 2 transports placed in 101 Sea Zone
1 battleship and 1 cruiser placed in 101 Sea Zone
1 armour, 1 artillery, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 airfield
Korea : 1 flag
Japan : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Manchuria : 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 mech_infantry
Midway : 1 airfield
Sakha : 1 flag, 1 armour and 1 mech_infantry
Soviet Far East : 1 flag, 2 infantry
Siberia : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters and 3 submarines
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 5 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
5 Sea Zone : 2 destroyers and 2 transports
6 Sea Zone : 1 flag
Central United States : 1 factory_minor
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Gibraltar : 1 aaGun, 2 bombers, 1 fighter and 1 infantry
Egypt : 1 fighter
United Kingdom : 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry
Morocco : 1 armour, 2 artilleries and 4 infantry
104 Sea Zone : 2 destroyers
102 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 5 transports
64 Sea Zone : 1 destroyer
Eastern Persia : 2 bombers and 1 tactical_bomber
101 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 4 transports
Northwest Persia : 2 armour, 3 artilleries and 5 infantry
Persia : 2 bombers
103 Sea Zone : 1 submarine
98 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 78 / 103
Russians : 2 / 0
Japanese : 7 / 0
Americans : 71 / 96
Chinese : 19 / 21
British : 37 / 41
UK_Pacific : 20 / 26
Italians : 8 / 10
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :28
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 5 infantry moved from Shensi to Sikang
1 fighter moved from Hunan to Sikang
1 artillery and 1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from GermansCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 1 : 1/7 hits
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 2 : 1/6 hits
Germans roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
1 artillery moved from Shantung to AnhwePlace Units - Chinese
1 infantry placed in Kansu
6 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 6 infantry
Suiyuyan : 1 infantry
Kansu : 1 infantry
Szechwan : 1 fighter
Chahar : 1 artillery and 1 infantry
Sikang : 1 artillery and 4 infantry
Anhwe : 1 artilleryProduction/PUs Summary :
Germans : 76 / 103
Russians : 2 / 0
Japanese : 6 / 0
Americans : 71 / 96
Chinese : 22 / 28
British : 37 / 41
UK_Pacific : 20 / 26
Italians : 8 / 10
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :28
Combat Move - British
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
2 artilleries and 5 infantry moved from Northwest Persia to Caucasus
2 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
British take Turkmenistan from Germans
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
1 bomber moved from Persia to Caucasus
1 bomber moved from Persia to TsinghaiCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 4 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 2 infantry
British roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 1 : 3/18 hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Caucasus, round 1 : 1/5 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
British roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/17 hits
Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
British attack with 3 armour and 3 mech_infantrys
Germans defend with 1 armour
British roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 1 : 2/6 hits
Germans roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
1 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tsinghai
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 1 : 2/3 hits
Germans roll dice for 1 armour in Tsinghai, round 1 : 0/1 hits
1 armour owned by the Germans lost in Tsinghai
British win, taking Tsinghai from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber moved from Tsinghai to Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
6 mech_infantrys moved from India to Eastern Persia
4 infantry moved from Szechwan to Sikang
1 artillery and 3 infantry moved from Yunnan to Szechwan
2 fighters moved from India to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
4 infantry moved from Scotland to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
1 armour and 2 infantry placed in Persia
1 infantry placed in Union of South Africa
1 infantry placed in EgyptTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for British :
Kiangsu : 2 armour, 1 infantry and 2 mech_infantrys
Tsinghai : 1 armour and 1 mech_infantry
Szechwan : 1 artillery and 3 infantry
Sikang : 4 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 flag, 3 armour and 4 mech_infantrys
39 Sea Zone : 1 transport
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 18 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 flag
Caucasus : 1 flag, 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
119 Sea Zone : 1 flag, 1 destroyer
80 Sea Zone : 2 destroyers and 1 transport
106 Sea Zone : 1 flag
99 Sea Zone : 1 flag
Iraq : 1 armour and 1 mech_infantry
Eastern Persia : 1 flag, 6 mech_infantrys
71 Sea Zone : 2 transports
81 Sea Zone : 1 transport
Brazil : 1 flag, 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 4 infantry and 1 tactical_bomber
98 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 72 / 103
Russians : 2 / 0
Japanese : 6 / 0
Americans : 71 / 96
Chinese : 23 / 28
British : 40 / 45
UK_Pacific : 20 / 0
Italians : 8 / 10
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :28
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_upgrade
French Indo China : 1 flagProduction/PUs Summary :
Germans : 72 / 103
Russians : 2 / 0
Japanese : 6 / 0
Americans : 71 / 96
Chinese : 23 / 28
British : 40 / 45
UK_Pacific : 20 / 25
Italians : 8 / 10
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :28
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 infantry moved from Southern France to Normandy Bordeaux -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :28
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 infantry moved from Southern France to Normandy BordeauxNon Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :28
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 4 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 44 Sea ZoneNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
4 fighters moved from Kwangtung to Sikang
1 bomber moved from India to Persia
4 bombers moved from Shan State to Persia
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Queensland to Shan State
1 bomber moved from Queensland to IndiaPlace Units - ANZAC
2 bombers placed in Queensland
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 fighter
Hainan : 1 flag, 1 harbour
Sikang : 4 fighters
Shan State : 1 fighter
India : 1 bomber
Malaya : 1 artillery and 1 infantry
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Philippines : 4 infantry
Amur : 1 flag, 1 artillery and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield and 1 infantry
42 Sea Zone : 2 artilleries, 1 destroyer, 4 infantry and 3 transports
37 Sea Zone : 1 submarine and 1 transport
36 Sea Zone : 1 submarine
5 Sea Zone : 1 transport
54 Sea Zone : 1 transport
Egypt : 2 infantry
Persia : 5 bombersProduction/PUs Summary :
Germans : 72 / 103
Russians : 2 / 0
Japanese : 6 / 0
Americans : 71 / 96
Chinese : 23 / 28
British : 40 / 45
UK_Pacific : 20 / 25
Italians : 8 / 8
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :28
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 72 / 103
Russians : 2 / 0
Japanese : 6 / 0
Americans : 71 / 96
Chinese : 23 / 28
British : 40 / 45
UK_Pacific : 20 / 25
Italians : 8 / 8
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
there’s a bug in the game…I couldn’t load my Anzac infantry and artillery from Celebes so I edited them to Malaya. The game let me edit out the transport in Celebes but now I can’t edit out the inf and art…can you try to edit those units out on your turn?
-
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :29
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to Scotland
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
3 artilleries and 3 infantry moved from Rostov to Caucasus
2 artilleries and 6 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
2 artilleries and 4 infantry moved from Romania to Bessarabia
1 armour moved from Northern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
1 armour moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Northern Italy to Western Germany
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
4 infantry moved from Southern France to France
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 infantry moved from Albania to Bulgaria
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 armour moved from Bulgaria to Bessarabia -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :29
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to Scotland
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
3 artilleries and 3 infantry moved from Rostov to Caucasus
2 artilleries and 6 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
2 artilleries and 4 infantry moved from Romania to Bessarabia
1 armour moved from Northern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
1 armour moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Northern Italy to Western Germany
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
4 infantry moved from Southern France to France
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 infantry moved from Albania to Bulgaria
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 armour moved from Bulgaria to BessarabiaCombat - Germans
Germans creates battle in territory 110 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 1 : 1/2 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 1 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Tsinghai
Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
1 armour owned by the Germans lost in Tsinghai
Chinese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 2 destroyers
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 1 : 1/2 hits
2 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 destroyers
Battle in Scotland
Germans attack with 2 armour, 2 artilleries, 2 fighters and 4 infantry
French defend with 2 infantry; British defend with 1 airfield
Germans roll dice for 2 armour, 2 artilleries, 2 fighters and 4 infantry in Scotland, round 1 : 2/10 hits
British roll dice for 2 infantry in Scotland, round 1 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Germans lost in Scotland
Germans win, taking Scotland from British with 2 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Kazakhstan
Germans attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 3 armour and 4 mech_infantrys
Germans roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 1 : 3/7 hits
British roll dice for 3 armour and 4 mech_infantrys in Kazakhstan, round 1 : 2/7 hits
2 infantry owned by the Germans and 3 mech_infantrys owned by the British lost in Kazakhstan
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits
British roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits
1 armour owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 3 armour in Kazakhstan, round 3 : 2/3 hits
British roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits
2 armour owned by the British and 1 armour owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 3 armour and 4 mech_infantrys
Battle in Caucasus
Germans attack with 3 artilleries and 3 infantry
British defend with 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Germans roll dice for 3 artilleries and 3 infantry in Caucasus, round 1 : 2/6 hits
British roll dice for 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Caucasus, round 1 : 6/13 hits
2 infantry owned by the British , 3 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Caucasus
British win with 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -15
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 fighter; Americans defend with 2 fighters
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
2 fighters moved from Scotland to 111 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
2 fighters moved from Southern Italy to 112 Sea Zone
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 armour moved from France to Western Germany
1 armour moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Germans
1 carrier, 1 destroyer, 1 submarine and 4 transports placed in 112 Sea Zone
1 submarine placed in 110 Sea Zone
1 armour and 2 infantry placed in Volgograd
1 artillery and 1 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
1 artillery placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,4,1,6
Germans collect 73 PUs (2 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUsDice Statistics:
Total
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 18 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.494
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 89Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.486
Median : 4.000
Variance : 0.528
Standard Deviation : 0.726
Total rolls : 37British Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.576
Median : 4.000
Variance : 0.656
Standard Deviation : 0.810
Total rolls : 33Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :29
Combat Move - Russians





