Axis Suprise Attack & Allies Capt. Walker

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    This has been going on a long time! And I’m curious to see how it ends…there’s not really  a clear winner yet.


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Novosibirsk
                1 armour moved from Volgograd to Tsinghai
                      Germans take Kazakhstan from Russians
                1 armour moved from Volgograd to Sikang
                      Germans take Sikang from Chinese
                1 armour moved from Volgograd to Turkmenistan
                      Germans take Turkmenistan from Russians
                2 armour moved from Russia to Novosibirsk
                2 artilleries and 2 infantry moved from Rostov to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 armour moved from Volgograd to Tsinghai
                1 armour moved from Volgograd to Caucasus
                2 infantry moved from Bryansk to Rostov
                6 infantry moved from Belarus to Bryansk
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 destroyer moved from 109 Sea Zone to 105 Sea Zone
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to 105 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Novosibirsk
                1 armour moved from Volgograd to Tsinghai
                      Germans take Kazakhstan from Russians
                1 armour moved from Volgograd to Sikang
                      Germans take Sikang from Chinese
                1 armour moved from Volgograd to Turkmenistan
                      Germans take Turkmenistan from Russians
                2 armour moved from Russia to Novosibirsk
                2 artilleries and 2 infantry moved from Rostov to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 armour moved from Volgograd to Tsinghai
                1 armour moved from Volgograd to Caucasus
                2 infantry moved from Bryansk to Rostov
                6 infantry moved from Belarus to Bryansk
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 destroyer moved from 109 Sea Zone to 105 Sea Zone
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to 105 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 2 armour
                    British defend with 1 mech_infantry
                        Germans roll dice for 2 armour in Tsinghai, round 1 :  0/2 hits
                        Chinese roll dice for 1 mech_infantry in Tsinghai, round 1 :  0/1 hits
                        Germans roll dice for 2 armour in Tsinghai, round 2 :  0/2 hits
                        Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 :  0/1 hits
                        Germans roll dice for 2 armour in Tsinghai, round 3 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Tsinghai, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in 104 Sea Zone
                    Germans attack with 2 destroyers
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 destroyers in 104 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Caucasus
                    Germans attack with 1 armour, 2 artilleries and 3 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 1 :  1/6 hits
                        British roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 105 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 105 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 105 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Novosibirsk
                    Germans attack with 3 armour
                    British defend with 1 armour
                        Germans roll dice for 3 armour in Novosibirsk, round 1 :  2/3 hits
                        British roll dice for 1 armour in Novosibirsk, round 1 :  0/1 hits
                        1 armour owned by the British lost in Novosibirsk
                    Germans win, taking Novosibirsk from British with 3 armour remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Germans
                3 infantry moved from Bulgaria to Yugoslavia
                1 armour moved from Greece to Yugoslavia
                1 artillery moved from Greece to Bulgaria
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Greater Southern Germany to Northern Italy
                2 infantry moved from Greater Southern Germany to Germany
                3 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                4 infantry moved from Western Germany to Denmark
                1 artillery moved from Western Germany to Denmark
                1 bomber moved from 105 Sea Zone to Western Germany
                1 armour moved from Southern France to France
                1 armour moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 destroyer placed in 112 Sea Zone
                1 destroyer placed in 93 Sea Zone
                2 fighters placed in Western Germany
                1 artillery and 4 infantry placed in Western Germany
                2 infantry placed in France
                1 armour and 1 infantry placed in Germany
                Germans undo move 8.
                1 armour and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
                Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.562
            Median : 4.000
            Variance : 1.613
            Standard Deviation : 1.270
            Total rolls : 32

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.632
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • Gotta love the perpetual game.
    Not much for Russia to do, but their up
    S.A.

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 76 / 99
        Russians : 2 / 0
        Japanese : 45 / 54
        Americans : 54 / 74
        Chinese : 3 / 9
        British : 37 / 44
        UK_Pacific : 18 / 24
        Italians : 8 / 7
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Hunan to Kwangsi
                2 mech_infantrys moved from Kweichow to Kwangsi
                1 armour moved from Kweichow to Kwangsi
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                      Japanese take 44 Sea Zone from Americans
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Kiangsu to Kwangtung
                1 bomber moved from Kiangsu to Kwangsi
                1 infantry moved from Shensi to Kweichow


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Hunan to Kwangsi
                2 mech_infantrys moved from Kweichow to Kwangsi
                1 armour moved from Kweichow to Kwangsi
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                      Japanese take 44 Sea Zone from Americans
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Kiangsu to Kwangtung
                1 bomber moved from Kiangsu to Kwangsi
                1 infantry moved from Shensi to Kweichow

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 harbour and 1 mech_infantry
                        Japanese roll dice for 1 cruiser in Kwangtung, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Kwangtung, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 3 armour, 1 bomber, 1 fighter and 4 mech_infantrys
                    Chinese defend with 2 artilleries and 4 infantry
                        Japanese roll dice for 3 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Kwangsi, round 1 :  3/9 hits
                        Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 1 :  4/6 hits
                        3 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour, 1 bomber and 1 fighter in Kwangsi, round 2 :  4/5 hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 :  1/3 hits
                        2 artilleries owned by the Chinese , 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour and 4 mech_infantrys
                    Casualties for Chinese: 2 artilleries and 4 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kwangtung to Kiangsu
                1 bomber moved from Kwangsi to Kiangsu
                1 fighter moved from Kwangsi to 20 Sea Zone
                1 fighter moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 armour and 2 infantry placed in Kiangsu
                1 carrier and 1 submarine placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 14 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.020
            Standard Deviation : 1.010
            Total rolls : 50

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 11 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.394
            Median : 3.000
            Variance : 1.469
            Standard Deviation : 1.212
            Total rolls : 33

    UK_Pacific Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.778
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Americans Combat
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 bomber moved from Java to 37 Sea Zone
                1 bomber moved from Queensland to 37 Sea Zone
                2 destroyers moved from 91 Sea Zone to 103 Sea Zone
                2 destroyers moved from 103 Sea Zone to 109 Sea Zone
                1 bomber moved from United Kingdom to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Gibraltar to 104 Sea Zone
                1 destroyer and 2 fighters moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber and 2 destroyers
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 bomber and 2 destroyers in 109 Sea Zone, round 1 :  2/3 hits
                        2 submarines owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Germans with 1 bomber and 2 destroyers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 25 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 37 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 bombers in 37 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 2 destroyers
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 1 :  1/4 hits
                        Germans roll dice for 2 destroyers in 104 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 destroyers
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 tactical_bomber moved from 104 Sea Zone to Gibraltar
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                4 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
                4 artilleries and 6 infantry moved from 96 Sea Zone to Tobruk
                1 cruiser and 2 destroyers moved from 91 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                2 bombers moved from 37 Sea Zone to India
                1 battleship, 2 carriers, 3 fighters and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to Northern Territory
                1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                Americans undo move 1.
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    India : 2 bombers
        Queensland : 1 artillery and 2 infantry
        Northern Territory : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 fighters and 1 transport
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        25 Sea Zone : 1 submarine
        10 Sea Zone : 1 destroyer and 1 submarine
        54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Central United States : 1 factory_minor
        Central America : 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Gibraltar : 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
        United Kingdom : 1 bomber
        Tobruk : 4 artilleries and 6 infantry
        96 Sea Zone : 1 cruiser, 2 destroyers and 5 transports
        104 Sea Zone : 1 destroyer
        109 Sea Zone : 1 flag, 2 destroyers
        101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 4 transports
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 76 / 99
        Russians : 2 / 0
        Japanese : 49 / 49
        Americans : 54 / 74
        Chinese : 2 / 9
        British : 37 / 44
        UK_Pacific : 15 / 24
        Italians : 8 / 7
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Germans defend with 1 armour
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 1 :  1/2 hits
                        Germans roll dice for 1 armour in Sikang, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Sikang
                    Chinese win, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Yunnan

    Place Units - Chinese
                1 infantry placed in Szechwan
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs

    Territory Summary for Chinese :

    Yunnan : 1 fighter and 2 infantry
        Szechwan : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 75 / 99
        Russians : 2 / 0
        Japanese : 49 / 49
        Americans : 54 / 74
        Chinese : 3 / 9
        British : 37 / 44
        UK_Pacific : 15 / 24
        Italians : 8 / 7
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Combat Move - British
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                2 armour moved from Iraq to Caucasus
                1 bomber and 1 fighter moved from Persia to Caucasus
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                2 fighters moved from Burma to Kwangsi
                1 armour moved from Burma to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 2 armour
                        British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 1 :  2/5 hits
                        Japanese roll dice for 2 armour in Kwangsi, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 armour owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 armour
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    British attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 1 armour, 2 artilleries and 2 infantry
                        British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Caucasus, round 1 :  1/7 hits
                        Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Caucasus, round 1 :  3/5 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
                        British roll dice for 2 armour, 1 bomber and 1 fighter in Caucasus, round 2 :  2/4 hits
                        Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Caucasus, round 2 :  3/4 hits
                        2 armour owned by the British , 1 infantry owned by the Germans , 1 fighter owned by the British and 1 artillery owned by the Germans lost in Caucasus
                    retreated to Caucasus
                    Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -22
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 2 armour, 1 artillery, 1 fighter and 2 infantry

    Non Combat Move - British
                1 bomber moved from Caucasus to Persia
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from Persia to Eastern Persia
                1 tactical_bomber moved from 98 Sea Zone to Persia
                1 fighter moved from Egypt to 96 Sea Zone
                1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 96 Sea Zone
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 fighters moved from Kwangsi to Burma
                3 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Burma
                1 transport moved from 91 Sea Zone to 87 Sea Zone
                2 infantry moved from French West Africa to 87 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 transport moved from 106 Sea Zone to 88 Sea Zone
                1 armour and 1 infantry moved from Brazil to French Guiana

    Place Units - British
                1 fighter placed in United Kingdom
                1 destroyer and 1 transport placed in 106 Sea Zone
                1 artillery and 2 infantry placed in Persia
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for British :

    Kwangsi : 1 armour and 1 artillery
        Yunnan : 3 infantry
        Hunan : 1 infantry
        Burma : 1 armour, 2 fighters and 1 mech_infantry
        India : 1 airfield, 1 armour and 1 harbour
        Malaya : 1 harbour
        French Indo China : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 armour, 1 artillery and 4 infantry
        French Guiana : 1 armour and 1 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        96 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
        106 Sea Zone : 1 flag, 1 destroyer and 1 transport
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 armour and 1 mech_infantry
        Eastern Persia : 1 flag, 1 artillery and 1 infantry
        72 Sea Zone : 1 transport
        81 Sea Zone : 2 transports
        Brazil : 1 flag, 1 infantry
        Northwest Persia : 1 artillery and 2 infantry
        Persia : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry and 1 tactical_bomber
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer and 1 transport
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 75 / 99
        Russians : 2 / 0
        Japanese : 45 / 49
        Americans : 54 / 74
        Chinese : 5 / 9
        British : 37 / 42
        UK_Pacific : 17 / 0
        Italians : 8 / 7
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Place Units - UK_Pacific
                Units in India being upgraded or consumed: 1 factory_minor
                1 factory_upgrade and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 1 mech_infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_upgrade
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 75 / 99
        Russians : 2 / 0
        Japanese : 45 / 49
        Americans : 54 / 74
        Chinese : 5 / 9
        British : 37 / 42
        UK_Pacific : 17 / 15
        Italians : 8 / 7
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
                Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total

    Dice Statistics:

    Total
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from Java to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from Java to 37 Sea Zone
                2 artilleries and 2 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                2 fighters moved from 42 Sea Zone to Philippines
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter; Americans loiter and taunt with
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 1 :  2/2 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Philippines
                    ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Philippines, round 1 :  4/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Philippines to 35 Sea Zone
                1 carrier and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to Java
                1 infantry moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 fighter placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 infantry
        Western Australia : 2 infantry
        Philippines : 2 artilleries and 2 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 airfield, 2 fighters and 1 infantry
        37 Sea Zone : 1 destroyer
        35 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
        54 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 75 / 99
        Russians : 2 / 0
        Japanese : 43 / 49
        Americans : 56 / 74
        Chinese : 5 / 9
        British : 37 / 42
        UK_Pacific : 17 / 15
        Italians : 8 / 5
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 75 / 99
        Russians : 2 / 0
        Japanese : 43 / 49
        Americans : 56 / 74
        Chinese : 5 / 9
        British : 37 / 42
        UK_Pacific : 17 / 15
        Italians : 8 / 5
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    I had to do Anzac’s move twice. I lost power here before I could save the game…Japan came out better the second time.


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :20

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 1 bomber, 3 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Tsinghai to Sikang
                1 armour moved from Turkmenistan to Sikang
                3 armour moved from Novosibirsk to Kazakhstan
                6 infantry moved from Rostov to Caucasus
                3 infantry moved from Volgograd to Caucasus
                1 armour moved from Rostov to Caucasus
                3 infantry moved from Ukraine to Rostov
                6 infantry moved from Bryansk to Rostov
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 armour moved from Yugoslavia to Bulgaria
                2 infantry moved from Yugoslavia to Bulgaria
                3 infantry moved from Northern Italy to Yugoslavia
                4 infantry moved from Southern France to Northern Italy
                2 artilleries moved from Southern France to France


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :20

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 1 bomber, 3 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Tsinghai to Sikang
                1 armour moved from Turkmenistan to Sikang
                3 armour moved from Novosibirsk to Kazakhstan
                6 infantry moved from Rostov to Caucasus
                3 infantry moved from Volgograd to Caucasus
                1 armour moved from Rostov to Caucasus
                3 infantry moved from Ukraine to Rostov
                6 infantry moved from Bryansk to Rostov
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 armour moved from Yugoslavia to Bulgaria
                2 infantry moved from Yugoslavia to Bulgaria
                3 infantry moved from Northern Italy to Yugoslavia
                4 infantry moved from Southern France to Northern Italy
                2 artilleries moved from Southern France to France

    Combat - Germans
                Battle in Sikang
                    Germans attack with 2 armour
                    Chinese defend with 1 infantry
                        Germans roll dice for 2 armour in Sikang, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
                    Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 97 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    British defend with 1 submarine
                        British roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 1 :  0/3 hits
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the British lost in 97 Sea Zone
                    Germans win, taking 97 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Air Battle in United Kingdom
                    Germans attacks with 2 units heading to United Kingdom
                    British launches 2 interceptors out of United Kingdom
                        Defenders Fire,  :  0/2 hits
                        Attackers Fire,  :  0/2 hits
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 104 Sea Zone to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                1 artillery moved from Southern France to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux
                1 artillery moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Denmark
                2 fighters moved from 97 Sea Zone to Southern Italy

    Place Units - Germans
                3 artilleries placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                3 infantry placed in Russia
                1 destroyer placed in 93 Sea Zone
                1 destroyer placed in 105 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 armour, 1 artillery, 1 bomber and 1 infantry placed in Western Germany
                1 armour and 1 infantry placed in France
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

    Dice Statistics:

    Total
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 9 times
            Average roll : 3.455
            Median : 3.000
            Variance : 3.094
            Standard Deviation : 1.759
            Total rolls : 33

    Null / Other
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
            Average roll : 3.615
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    Germans Combat
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
            Average roll : 3.615
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    British Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :20

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :20

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 artillery moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 20 Sea Zone to 35 Sea Zone
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour moved from Kiangsu to Hunan
                1 bomber moved from Kiangsu to Szechwan
                1 bomber moved from Kiangsu to Hunan
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 carrier moved from 20 Sea Zone to 35 Sea Zone


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :20

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 artillery moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 20 Sea Zone to 35 Sea Zone
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour moved from Kiangsu to Hunan
                1 bomber moved from Kiangsu to Szechwan
                1 bomber moved from Kiangsu to Hunan
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 carrier moved from 20 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 armour and 1 bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 bomber in Hunan, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 artilleries and 1 infantry
                    British defend with 1 armour and 1 artillery
                        Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 1 :  2/3 hits
                        Chinese roll dice for 1 armour and 1 artillery in Kwangsi, round 1 :  1/2 hits
                        1 armour owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 artilleries remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 35 Sea Zone
                    Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                    ANZAC defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 35 Sea Zone, round 1 :  4/6 hits
                        ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 35 Sea Zone, round 1 :  3/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 destroyer owned by the Japanese , 1 carrier owned by the ANZAC , 1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                        Japanese roll dice for 2 carriers, 1 cruiser and 4 fighters in 35 Sea Zone, round 2 :  2/5 hits
                        ANZAC roll dice for 2 fighters and 2 transports in 35 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone
                        2 transports owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
                    Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports

    Non Combat Move - Japanese
                2 fighters moved from 35 Sea Zone to Kiangsu
                1 bomber moved from Szechwan to Kiangsu
                1 bomber moved from Hunan to Kiangsu

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 cruiser and 2 destroyers placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.161
            Median : 3.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 31

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.150
            Median : 3.000
            Variance : 0.421
            Standard Deviation : 0.649
            Total rolls : 20

    ANZAC Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Chinese Combat
                2 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

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