Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
Suprise Attack VS Most Holy no tech, no bid, just war!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 mech_infantrys moved from Samara to Russia
1 infantry moved from Samara to Russia
1 armour moved from Samara to Russia
2 armour moved from Tambov to Russia
2 armour moved from Kazakhstan to Russia
12 armour, 1 artillery and 1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Syria to Egypt
4 armour moved from Iraq to Egypt
1 artillery moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Japanese take Nigeria from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 infantry moved from Ethiopia to British Somaliland
Japanese take British Somaliland from British
1 artillery moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from British
1 artillery moved from Ethiopia to Kenya
Japanese take Kenya from British
1 armour and 2 mech_infantrys moved from Sikang to Samara
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 45 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 2 Sea Zone to 7 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 infantry moved from Kwangsi to Yunnan
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from Malaya to 39 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Egypt
Japanese attack with 16 armour, 1 artillery and 2 mech_infantrys
ANZAC defend with 2 infantry; French defend with 3 infantry; British defend with 1 armour, 1 factory_minor, 1 harbour and 5 infantry
Japanese roll dice for 16 armour, 1 artillery and 2 mech_infantrys in Egypt, round 1 : 11/19 hits
British roll dice for 1 armour and 10 infantry in Egypt, round 1 : 5/11 hits
5 infantry owned by the British , 3 infantry owned by the French , 1 armour owned by the British , 2 infantry owned by the ANZAC , 2 armour owned by the Japanese , 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Egypt
Japanese win, taking Egypt from British with 14 armour remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour, 1 artillery and 2 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for French: 3 infantry
Casualties for British: 1 armour and 5 infantry
Battle in Russia
Japanese attack with 5 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 5 armour, 1 infantry and 2 mech_infantrys in Russia, round 1 : 1/8 hits
Russians roll dice for 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 8/19 hits
1 infantry owned by the Russians , 5 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Russia
Russians win with 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for Japanese: 5 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
2 transports moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in India
1 infantry placed in Kwangtung
2 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 20 Sea Zone
1 destroyer and 1 submarine placed in 19 Sea Zone
1 fighter placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 100 PUs; end with 100 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 110 PUsProduction/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 72
Chinese : 0 / 0
British : 20 / 24
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry for the edit, I forgot to ncn off my tt
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 9 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 8 destroyers and 2 fighters moved from 10 Sea Zone to 7 Sea Zone
3 destroyers moved from 9 Sea Zone to 7 Sea Zone
3 destroyers moved from 1 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 battleship, 1 carrier, 14 destroyers and 2 fighters
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 14 destroyers and 2 fighters in 7 Sea Zone, round 1 : 9/17 hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 7 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Americans
1 transport owned by the Japanese , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 battleship, 1 carrier, 13 destroyers and 2 fighters remaining. Battle score for attacker is 47
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports moved from 97 Sea Zone to 93 Sea Zone
2 transports moved from 10 Sea Zone to 1 Sea Zone
2 armour moved from Alaska to 1 Sea Zone
2 armour and 2 transports moved from 1 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Wake Island
1 artillery, 2 infantry and 2 mech_infantrys moved from Queensland to South AustraliaPlace Units - Americans
6 destroyers placed in 10 Sea Zone
3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
South Australia : 1 artillery, 2 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield and 1 harbour
25 Sea Zone : 1 destroyer
10 Sea Zone : 6 destroyers
1 Sea Zone : 1 flag
7 Sea Zone : 2 armour, 1 battleship, 1 carrier, 13 destroyers, 2 fighters and 2 transports
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
93 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
101 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 24
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 24
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 6 destroyers, 2 fighters and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 93 Sea Zone to 110 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 carrier, 6 destroyers, 4 fighters and 1 submarine
Germans defend with 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 carrier owned by the British
British win with 1 carrier, 3 destroyers and 4 fighters remaining. Battle score for attacker is 44
Casualties for Germans: 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Casualties for British: 3 destroyers and 1 submarineNon Combat Move - British
2 fighters moved from 110 Sea Zone to 93 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to French Guiana
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - British
3 destroyers placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4,4
British collect 18 PUs (2 lost to blockades); end with 18 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
French Guiana : 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
93 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 fighters
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Brazil : 1 flag, 2 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 2 transports
110 Sea Zone : 1 carrier and 6 destroyersProduction/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 18
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Romania to Bessarabia
2 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Russia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 artillery and 2 infantry in Russia, round 1 : 1/3 hits
Russians roll dice for 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 8/18 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Russia
Russians win with 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Ukraine
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits
1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
1 tactical_bomber moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 19 infantry, 2 mech_infantrys and 1 tactical_bomberProduction/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Vologda to Russia
2 infantry moved from Tambov to Russia
1 artillery moved from Tambov to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 119 Sea Zone to 111 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Vologda to Russia
2 infantry moved from Tambov to Russia
1 artillery moved from Tambov to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 119 Sea Zone to 111 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from BritishCombat - Germans
Battle in Scotland
Battle in Russia
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 1 artillery and 6 infantry in Russia, round 1 : 2/7 hits
Russians roll dice for 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 6/17 hits
2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Russia
1 artillery owned by the Germans retreated to Vologda
Russians win, taking Scotland from British with 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Smolensk
2 infantry moved from Belarus to Smolensk
2 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
5 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Greece to Bulgaria
5 artilleries moved from Greece to Bulgaria
3 armour moved from Greece to Bulgaria
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Western Germany to Denmark
1 armour moved from Norway to Karelia
1 armour moved from Western Germany to Slovakia Hungary
2 armour moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 2 infantry moved from Volgograd to TambovPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 armour placed in Western Germany
1 infantry placed in Greece
2 destroyers and 1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
2 infantry placed in Germany
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,5,2,4,6,1,5,6,1
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 18 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs totalTerritory Summary for Russians :
Russia : 1 airfield, 1 factory_major, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 18 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers, 1 fighter, 2 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Japanese take 98 Sea Zone from British
2 submarines moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from South West Africa to Union of South Africa
4 armour moved from Egypt to Tobruk
Japanese take Alexandria from British
Italians take Tobruk from British
4 armour moved from Egypt to Tobruk
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Kazakhstan to Russia
1 armour and 2 mech_infantrys moved from Samara to Russia
2 armour and 1 mech_infantry moved from Caucasus to Samara
1 artillery and 2 infantry moved from Kweichow to Szechwan
2 infantry moved from Yunnan to Burma
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 armour moved from Nigeria to Gold Coast
Japanese take French West Africa from French
Japanese take Gold Coast from British
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Japanese take 62 Sea Zone from Americans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers, 1 fighter, 2 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Japanese take 98 Sea Zone from British
2 submarines moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from South West Africa to Union of South Africa
4 armour moved from Egypt to Tobruk
Japanese take Alexandria from British
Italians take Tobruk from British
4 armour moved from Egypt to Tobruk
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Kazakhstan to Russia
1 armour and 2 mech_infantrys moved from Samara to Russia
2 armour and 1 mech_infantry moved from Caucasus to Samara
1 artillery and 2 infantry moved from Kweichow to Szechwan
2 infantry moved from Yunnan to Burma
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 armour moved from Nigeria to Gold Coast
Japanese take French West Africa from French
Japanese take Gold Coast from British
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Japanese take 62 Sea Zone from AmericansCombat - Japanese
Battle in Russia
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 2 armour and 2 mech_infantrys in Russia, round 1 : 1/4 hits
Russians roll dice for 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 5/16 hits
1 infantry owned by the Russians , 2 armour owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Russia
Russians win with 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Japanese: 2 armour and 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
4 armour moved from Egypt to IraqPlace Units - Japanese
1 destroyer and 1 submarine placed in 19 Sea Zone
2 destroyers, 1 fighter and 3 submarines placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 98 Sea Zone
1 artillery and 1 infantry placed in Japan
1 infantry placed in India
1 destroyer and 1 submarine placed in 6 Sea Zone
1 submarine placed in 19 Sea Zone
1 destroyer placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 102 PUs; end with 102 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 112 PUsProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 battleship, 1 carrier, 13 destroyers, 2 fighters and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea ZoneCombat - Americans
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need to know how many kamikaze’s you’re using and /i fucked up and intended to land the two tanks in Korea I’ll do that in edit mode.
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Yes its time for KAMIKAZI THEATER
Use 2 on the CV
2 on the BB
1 on DD
1 on DD
OOL is
Tip CV
SS 1-6
DD 1-10
2nd tip on CV
Fighter
Fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 battleship, 1 carrier, 13 destroyers, 2 fighters and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 2 armour, 1 carrier, 14 destroyers, 2 fighters and 2 transports
Japanese defend with 1 carrier, 10 destroyers, 2 fighters, 6 submarines and 1 transport
Japanese roll dice for 6 submarines in 6 Sea Zone, round 1 : 0/6 hits
Americans roll dice for 1 carrier, 14 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 1 : 6/16 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 10 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 5/13 hits
4 destroyers owned by the Americans , 1 carrier owned by the Americans and 5 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 10 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/12 hits
Japanese roll dice for 1 carrier, 10 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 5/13 hits
6 destroyers owned by the Americans , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 1 carrier, 8 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 5/11 hits
1 fighter owned by the Americans , 4 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 carrier, 5 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 4 : 2/8 hits
1 fighter owned by the Americans , 1 armour owned by the Americans , 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 5 : 3/7 hits
1 armour owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 carrier, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -90
Casualties for Japanese: 6 destroyers and 6 submarines
Casualties for Americans: 2 armour, 1 carrier, 14 destroyers, 2 fighters and 2 transports
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
6 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports moved from 93 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 battleship, 3 destroyers and 2 transports placed in 10 Sea Zone
4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
South Australia : 1 artillery, 2 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield and 1 harbour
26 Sea Zone : 6 destroyers
10 Sea Zone : 1 battleship, 3 destroyers and 2 transports
1 Sea Zone : 1 flag
63 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
91 Sea Zone : 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - British
British repair 4 damage on 4 harbours; Remaining resources: 14 PUs;
British buy 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 artillery and 1 mech_infantry moved from United Kingdom to Scotland
2 destroyers moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 2 destroyers and 2 fighters
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Germans with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
British attack with 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
1 carrier and 1 cruiser moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea ZonePlace Units - British
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 17 PUs; end with 17 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Tunisia : 1 flag
Libya : 1 flag
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 2 destroyers
97 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport
110 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
88 Sea Zone : 2 infantry and 1 transportProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 17
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Shitbot! that was a terrible outcome. I don’t know why I’m continuing with this farce, I haven’t got a chance, there’s just something hypnotizing about the spread of yellow on the map that can’t let me call it a game lol.