@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
Suprise Attack VS Most Holy no tech, no bid, just war!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 5 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 8 Sea Zone
4 destroyers moved from 10 Sea Zone to 2 Sea Zone
2 destroyers moved from 1 Sea Zone to 2 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 fighter moved from Aleutian Islands to British Columbia
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 91 Sea Zone to 105 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 8 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 8 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 7 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in British Columbia
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in British Columbia, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in British Columbia, round 1 : 0/1 hits
Americans roll dice for 1 fighter in British Columbia, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits
Americans roll dice for 1 fighter in British Columbia, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in British Columbia, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in British Columbia
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in 2 Sea Zone
Americans attack with 7 destroyers and 1 transport
Japanese defend with 1 destroyer, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 2 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 7 destroyers and 1 transport in 2 Sea Zone, round 1 : 1/7 hits
Japanese roll dice for 1 destroyer and 2 transports in 2 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 6 destroyers and 1 transport in 2 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 destroyer and 2 transports in 2 Sea Zone, round 2 : 0/1 hits
2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 6 destroyers and 1 transport remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 1 destroyer
Battle in Java
Battle in 105 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 105 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans lost in 105 Sea Zone
Americans roll dice for 1 destroyer in 105 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 8 : 0/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 9 : 0/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 9 : 1/1 hits
1 destroyer owned by the Americans lost in 105 Sea Zone
Germans win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 63 Sea Zone to 42 Sea ZonePlace Units - Americans
3 armour placed in Greece
2 armour and 3 mech_infantrys placed in Western United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield and 1 harbour
Java : 1 flag, 1 infantry
42 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 transport
35 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers
2 Sea Zone : 1 flag, 6 destroyers and 1 transport
1 Sea Zone : 1 flag
8 Sea Zone : 1 destroyer
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
93 Sea Zone : 1 submarine
Greece : 1 flag, 6 armour and 1 factory_minor
97 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 57 / 76
Russians : 6 / 8
Japanese : 80 / 93
Americans : 56 / 76
Chinese : 0 / 0
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 15 / 16
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 57 / 76
Russians : 6 / 8
Japanese : 80 / 93
Americans : 56 / 76
Chinese : 0 / 0
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 15 / 16
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 3 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 destroyers moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 119 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 3 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 1/1 hits
British roll dice for 3 destroyers in 109 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
British roll dice for 2 destroyers in 109 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 8 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 8 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 9 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 9 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Germans: 1 submarine
Casualties for British: 2 destroyers
Battle in 119 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 119 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 119 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
2 fighters moved from 119 Sea Zone to United Kingdom
4 infantry moved from Egypt to 81 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Greece to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Iraq to Egypt
1 destroyer moved from 81 Sea Zone to 76 Sea ZonePlace Units - British
3 destroyers placed in 109 Sea Zone
1 fighter placed in 81 Sea Zone
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,6,4,2,1,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
76 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 4 destroyers
Greece : 4 infantry and 1 tactical_bomber
97 Sea Zone : 1 flag, 2 transports
Iraq : 1 flag, 1 armour
81 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
Brazil : 1 flag, 4 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 57 / 76
Russians : 6 / 8
Japanese : 80 / 93
Americans : 56 / 76
Chinese : 0 / 0
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 15 / 16
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Bryansk
3 artilleries and 3 infantry moved from Ukraine to Bryansk
2 artilleries and 1 infantry moved from Albania to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Bryansk
3 artilleries and 3 infantry moved from Ukraine to Bryansk
2 artilleries and 1 infantry moved from Albania to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 artilleries and 1 infantry
British defend with 4 infantry and 1 tactical_bomber; Americans defend with 6 armour and 1 factory_minor
Italians roll dice for 2 artilleries and 1 infantry in Greece, round 1 : 1/3 hits
Americans roll dice for 6 armour, 4 infantry and 1 tactical_bomber in Greece, round 1 : 7/11 hits
1 infantry owned by the British , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Greece
Americans win with 6 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Bryansk
Italians attack with 4 artilleries and 5 infantry
Russians defend with 6 infantry
Italians roll dice for 4 artilleries and 5 infantry in Bryansk, round 1 : 5/9 hits
Russians roll dice for 6 infantry in Bryansk, round 1 : 1/6 hits
5 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 4 artilleries and 4 infantry in Bryansk, round 2 : 0/8 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 4 artilleries and 3 infantry in Bryansk, round 3 : 4/7 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 6 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,1,4,6
Italians collect 11 PUs (5 lost to blockades); end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 57 / 76
Russians : 5 / 8
Japanese : 80 / 93
Americans : 56 / 76
Chinese : 0 / 0
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 16 / 13
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry, been busy with life etc.
Should have more time this week
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 aaGun placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour, 3 infantry and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 57 / 76
Russians : 5 / 8
Japanese : 80 / 93
Americans : 56 / 76
Chinese : 0 / 0
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 16 / 13
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 4 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 57 / 76
Russians : 5 / 8
Japanese : 80 / 93
Americans : 56 / 76
Chinese : 0 / 0
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 16 / 13
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
No worries brother, life is a pain in the ass sometimes, well most of the time. Take your time, I’ll be marching into Berlin by the time the FMGC comes around
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 13 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Archangel to Belarus
1 artillery moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 armour moved from Tambov to Belarus
2 armour moved from Romania to Belarus
1 bomber moved from Bessarabia to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 13 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Archangel to Belarus
1 artillery moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 armour moved from Tambov to Belarus
2 armour moved from Romania to Belarus
1 bomber moved from Bessarabia to BelarusCombat - Germans
Battle in Belarus
Germans attack with 3 armour, 1 artillery, 1 bomber and 5 infantry
Russians defend with 4 artilleries and 3 infantry
Germans roll dice for 3 armour, 1 artillery, 1 bomber and 5 infantry in Belarus, round 1 : 5/10 hits
Russians roll dice for 4 artilleries and 3 infantry in Belarus, round 1 : 2/7 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Belarus
Germans roll dice for 3 armour, 1 artillery, 1 bomber and 3 infantry in Belarus, round 2 : 3/8 hits
Russians roll dice for 2 artilleries in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Russians: 4 artilleries and 3 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Western Germany
2 infantry moved from Yugoslavia to Albania
1 infantry moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 armour moved from Yugoslavia to Albania
1 artillery and 4 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Northern Italy
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Western Germany
2 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Vologda to Archangel
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Samara
2 infantry moved from Western Germany to Greater Southern Germany
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Rostov to BryanskPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
Germans undo move 1.
2 armour and 1 infantry placed in Novgorod
2 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
2 infantry placed in Western Germany
2 infantry placed in Germany
2 infantry placed in France
1 destroyer, 1 submarine and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,1,5,4
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 58 / 76
Russians : 4 / 8
Japanese : 80 / 93
Americans : 56 / 76
Chinese : 0 / 0
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 16 / 13
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry and 1 mech_infantry moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Archangel to RussiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 7 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 12 PUsTerritory Summary for Russians :
Archangel : 1 artillery and 1 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 76
Russians : 5 / 12
Japanese : 80 / 93
Americans : 56 / 76
Chinese : 0 / 0
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 16 / 13
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Alaska to 8 Sea Zone
1 infantry moved from Alaska to British Columbia
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 infantry moved from Timguska to Novosibirsk
4 armour, 1 artillery and 2 mech_infantrys moved from Samara to Russia
1 artillery moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour, 1 artillery and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
2 carriers and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from West India to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 7 Sea Zone to 6 Sea Zone
2 armour moved from Persia to Caucasus
1 artillery moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
8 armour moved from Eastern Persia to Iraq
2 armour moved from Eastern Persia to Iraq
3 armour moved from Eastern Persia to Kazakhstan
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from West India to Eastern Persia
6 armour moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
1 artillery moved from Burma to India
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 destroyer moved from 6 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Alaska to 8 Sea Zone
1 infantry moved from Alaska to British Columbia
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 infantry moved from Timguska to Novosibirsk
4 armour, 1 artillery and 2 mech_infantrys moved from Samara to Russia
1 artillery moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour, 1 artillery and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
2 carriers and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from West India to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 7 Sea Zone to 6 Sea Zone
2 armour moved from Persia to Caucasus
1 artillery moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
8 armour moved from Eastern Persia to Iraq
2 armour moved from Eastern Persia to Iraq
3 armour moved from Eastern Persia to Kazakhstan
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from West India to Eastern Persia
6 armour moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
1 artillery moved from Burma to India
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 destroyer moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 destroyers, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Japanese win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
Americans roll dice for 1 infantry in Philippines, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 76 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 76 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 76 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 76 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in French Madagascar
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 3 fighters and 4 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 transport
Japanese roll dice for 2 carriers, 1 cruiser, 3 fighters and 4 tactical_bombers in 42 Sea Zone, round 1 : 6/8 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 1 : 4/9 hits
Units damaged: 1 carrier owned by the Japanese
5 destroyers owned by the Americans , 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Japanese
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Japanese and 1 cruiser owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking French Madagascar from French with 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Japanese: 1 cruiser, 1 fighter and 3 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 transport
Battle in Ceylon
Battle in Russia
Japanese attack with 4 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Russia, round 1 : 5/7 hits
Russians roll dice for 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 10/30 hits
5 infantry owned by the Russians , 4 armour owned by the Japanese , 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Russia
Russians win, taking Ceylon from UK_Pacific with 2 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Japanese: 4 armour, 1 artillery and 2 mech_infantrys
Casualties for Russians: 5 infantry
Battle in Tanganyika Territory
Battle in Iraq
Japanese attack with 10 armour, 1 artillery and 2 mech_infantrys
British defend with 1 armour
Japanese roll dice for 10 armour, 1 artillery and 2 mech_infantrys in Iraq, round 1 : 3/13 hits
British roll dice for 1 armour in Iraq, round 1 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Iraq
Japanese win, taking Tanganyika Territory from British, taking Iraq from British with 10 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from 42 Sea Zone to MalayaPlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Persia
1 armour and 1 infantry placed in India
1 submarine placed in 39 Sea Zone
1 destroyer placed in 20 Sea Zone
1 infantry placed in Kwangtung
1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 86 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUsProduction/PUs Summary :
Germans : 57 / 76
Russians : 5 / 12
Japanese : 86 / 91
Americans : 54 / 76
Chinese : 0 / 0
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 16 / 13
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 4 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 2 mech_infantrys moved from Western United States to British Columbia
2 destroyers moved from 2 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in British Columbia
Americans attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 2 mech_infantrys in British Columbia, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in British Columbia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 8 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 8 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers in 8 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyersNon Combat Move - Americans
4 destroyers and 1 transport moved from 2 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 10 Sea ZonePlace Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
3 armour placed in Greece
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
British Columbia : 2 armour and 3 mech_infantrys
Queensland : 1 artillery, 2 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield and 1 harbour
Java : 1 flag, 1 infantry
26 Sea Zone : 3 destroyers
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 8 destroyers, 2 fighters and 1 transport
2 Sea Zone : 1 flag
1 Sea Zone : 1 flag
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
93 Sea Zone : 1 submarine
Greece : 1 flag, 9 armour and 1 factory_minor
97 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 57 / 76
Russians : 5 / 12
Japanese : 85 / 91
Americans : 54 / 69
Chinese : 0 / 0
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 16 / 13
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 1 carrier, 3 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
1 carrier and 1 submarine placed in 109 Sea Zone
3 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 6 infantry and 2 mech_infantrys
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Greece : 3 infantry and 1 tactical_bomber
97 Sea Zone : 1 flag, 2 transports
Brazil : 1 flag, 4 infantry
98 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 fighters
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 76
Russians : 5 / 12
Japanese : 85 / 91
Americans : 54 / 69
Chinese : 0 / 0
British : 33 / 35
UK_Pacific : 0 / 0
Italians : 16 / 13
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries and 2 infantry moved from Bryansk to Russia
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries and 2 infantry moved from Bryansk to Russia
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Russia
Italians attack with 4 artilleries and 2 infantry
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 4 artilleries and 2 infantry in Russia, round 1 : 2/6 hits
Russians roll dice for 2 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 11/25 hits
2 infantry owned by the Russians , 4 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Russia
Russians win with 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Russians: 2 infantry
Casualties for Italians: 4 artilleries and 2 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,1,2,2
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUsProduction/PUs Summary :
Germans : 57 / 76
Russians : 5 / 12
Japanese : 85 / 91
Americans : 54 / 69
Chinese : 0 / 0
British : 33 / 35
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
ANZAC undo move 1.
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour, 3 infantry and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 12 infantry
New Guinea : 1 artillery and 1 infantry
46 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 57 / 76
Russians : 5 / 12
Japanese : 85 / 91
Americans : 54 / 69
Chinese : 0 / 0
British : 33 / 35
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.111
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6