sent a chat so we don’t clutter up this thread
XDAP LS21: WeWin vs Invisible Greens (bidding + game)
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…well, battlescore 104, wow. Or rather 84 because 2fgt crashed. You even kept one Carrier alive if I got that right. Downside is your fgt’s on their way to Moscow will take a few more turns. I didn’t expect it to be that cost-efficient for you.
Now it’s “do or die” for the Euro-Axis. CHAAAARGE! The Endsieg will come!!11! :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
4 fighters moved from Northwest Persia to PersiaCombat - Italians
Battle in Persia
Italians attack with 4 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Persia from British with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
4 fighters moved from Persia to Northwest Persia
2 mech_infantrys moved from Rostov to Caucasus
2 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,6,2,2,1,3,2,4
Italians collect 10 PUs (12 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery, 3 infantry and 2 mech_infantrys moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
2 fighters moved from Philippines to French Indo China
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Queensland to French Indo ChinaCombat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 2 mech_infantrys
Japanese defend with 1 factory_minor and 10 infantry
ANZAC win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Japanese: 10 infantry
Casualties for ANZAC: 3 infantry
Battle in Shan State
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from French Indo China to Szechwan
2 fighters moved from French Indo China to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to YunnanPlace Units - ANZAC
2 fighters and 1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 bomber moved from Caucasus to Vologda
1 infantry moved from Volgograd to Samara
1 artillery and 1 infantry moved from Belarus to Bryansk
1 fighter moved from Novgorod to Bryansk
1 bomber moved from Northwest Persia to Samara
1 mech_infantry moved from Belarus to Vologda
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 bomber and 1 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 10 artilleries, 7 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 aaGun moved from Volgograd to Caucasus
2 artilleries and 1 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Vologda to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Volgograd to Caucasus
1 fighter moved from Vologda to Caucasus
1 fighter moved from Bryansk to Novgorod
1 artillery and 8 infantry moved from Novgorod to Belarus
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 submarines moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Belarus to Ukraine
2 aaGuns, 13 artilleries, 35 infantry and 1 mech_infantry moved from Belarus to Smolensk
3 transports moved from 114 Sea Zone to 113 Sea Zone
3 fighters moved from Northwest Persia to CaucasusPlace Units - Germans
1 aaGun and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Romania
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 bomber and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6,2,1,3,2,6,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
…well, I was angry about Samara so I got confused with the noncombat. Did a small change (sub back to sz125 to deny Russian NO).
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…well, I was angry about Samara so I got confused with the noncombat. Did a small change (sub back to sz125 to deny Russian NO).
I hear ya, those things can really piss you off.
Dont know if you can really do Japans turn ahead of time or not. If it wasnt for that lone inf you probably could and then I could do the Russians and the rest of the allies all in a row to keep things moving. Im probably going to attack that inf with 2 arm but cant tell without looking at the board.
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…well, yeah I can do Japan ahead.
inf-Yenisey -> Yakut if alive
Bom-Buryatia -> Kiangsu, then land in Okinawa
inf-Hawaii -> WestUSA, Car+tac+Transport -> sz10
DD-Hawaii -> sz11
all inf+art-Manchuria -> Korea -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 armour moved from Urals to Yenisey
Russians take Evenkiyskiy from Japanese
1 artillery and 1 infantry moved from Russia to Vologda
1 bomber and 1 fighter moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 artillery and 3 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 2 infantry
Battle in Yenisey
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 armour moved from Urals to Russia
1 bomber and 1 fighter moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
8 artilleries and 24 infantry moved from Tambov to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 18 PUs total -
well I dont have time right now actually to do the allies so will have to wait till later
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Combat Move - Japanese
1 bomber moved from Buryatia to Kiangsu
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United StatesCombat - Japanese
Battle in Western United States
Japanese attack with 1 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 aaGuns
Battle in Kiangsu
Japanese attack with 1 bomber
Americans defend with 1 bomber
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 bomber moved from Kiangsu to Okinawa
1 carrier and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 11 Sea Zone
2 artilleries and 4 infantry moved from Manchuria to KoreaTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Politics - Americans
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 fighter, 11 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 bombers moved from Eastern United States to Western United States
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to Okinawa
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from 5 Sea Zone to Siberia
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in Western United States
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Okinawa
Americans attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 bomber
Americans win, taking Okinawa from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Soviet Far East
Battle in Siberia
Battle in Hawaiian IslandsNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Suiyuyan to Russia
2 fighters moved from Okinawa to Jehol
3 fighters moved from Iraq to Volgograd
1 fighter moved from Egypt to Trans-Jordan
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
2 carriers, 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 bombers and 3 fighters moved from Gibraltar to United Kingdom
1 bomber moved from Western United States to Wake Island
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
3 fighters moved from Volgograd to TambovPlace Units - Americans
3 infantry placed in Japan
3 artilleries and 7 infantry placed in Central United States
1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
5 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,2
Americans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 artilleries and 9 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 2 infantry moved from Hunan to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Combat Move - British
2 infantry moved from Iraq to Persia
1 bomber, 6 fighters and 1 tactical_bomber moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Persia
British attack with 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 2 mech_infantrys
British win, taking Normandy Bordeaux from Germans, taking Persia from Italians with 1 bomber, 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - British
7 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 2 fighters moved from Egypt to Trans-Jordan
1 bomber, 7 fighters and 2 tactical_bombers moved from Persia to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Malaya to Shan State
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 battleship and 1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Algeria to Tunisia
1 aaGun moved from Anhwe to Kweichow
1 destroyer moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
2 infantry placed in Iraq
1 submarine placed in 80 Sea Zone
3 infantry placed in Egypt
1 artillery placed in United Kingdom
1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs -
Sorry, forgot to post after India. File attached.
Also, just to make sure you dont miss it, there is a dd in z92, its hidden underneath the gib stuff.
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oops, now its attached
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Hey Kyle, I got your message and I obviously responded to it before checking the game thread. Well done on taking Japan and taking out the fleet as well. Still no laptop :-/
And it takes me an hour just to download triplea onto these library computers. :cry:
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…. Today is technically the last day. Whats goin on?
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The allies have had this game won for a while now, let’s call it and move on, if the axis doesn’t agree, go find Garg or his deputy and have them declare a winner.
Atlanta Axis
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dont worry the ruling is coming.
garg and i have p.m.ed about it and garg was going to announce the decision last night, but did not have time. i assume that he will post tonight.
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