XDAP LS21: WeWin vs Invisible Greens (bidding + game)


  • …well, yeah, this is really a fun game.

    Here’s Japan.

    Combat Orders:

    • sz26 (Hawaii): if the sub scores a hit (and Japan doesn’t), lose the DD and retreat to sz25(Midway).

    no Noncombat moves, I already did them. If sz26 was retreated, land the tac sz25 of course.

    Placement:

    • FIC 3inf
    • sz6 2sub 2DD

    If the USA attacks sz6 with everything (including the 4fgt-Suiyuyan), scramble everything (tac+fgt) and use the 6 Kamikazes to 6 different ships (2Cru 4DD). If they attack with less, I’ll look at it first :)

    Hmmm on second thought not all the 4fgt can fight in sz6. Never mind :)

    Gnarf, upload folder is full again. I’ll send you the save-file per email.


  • Still awaiting the laptop to be returned. They said they had to order a part and that would add another 1-2 day(s) to the wait. I’m still waiting to see when I get it back, hoping for Friday, but I don’t know yet.

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 carrier, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 16 Sea Zone
                1 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter moved from French Indo China to 6 Sea Zone
                1 infantry moved from French Indo China to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Evenkiyskiy to Yenisey
                1 bomber moved from Japan to Buryatia
                1 artillery and 1 infantry moved from Manchuria to Korea
                1 fighter moved from 6 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 submarine
                    Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Midway
                Battle in Hawaiian Islands

    Non Combat Move - Japanese

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
                Japanese collect 29 PUs (5 lost to blockades); end with 29 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs

  • '19

    Why do you say that not all the 4 ftr can reach?  They are 4 spaces away and I have two empty carriers.  Unless you are saying 1 of them cant because you are counting the WUS ftr.  Why dont you double check your turn.


  • …well, I thought there was only one empty (US-)Carrier. Hmmm. If all US-fgt can fight in sz6, I’d rather keep the fgt in sz6 instead of using it in sz26. You may reroll the sz26-battle if you want, it’s only 1DD+1tac vs 1sub then.

  • '19

    ok well I need to figure out the europe side and the buys but I am attacking z6 with everything as well as attacking Japan with the 3 inf 3 mec and arm.

    I assume scramble the ftr and tac and kamikazes at the 6 ships but I will ask for confirmation anyway.

    After that how do you want to do OOL.

    Is round by round necessary?

    I assume it would be
    damage ships
    subs
    dds (or maybe cvs)
    cruiser
    tac
    ftrs
    bbs

  • '19

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 battleship, 7 carriers, 2 cruisers, 10 destroyers, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                3 infantry and 3 mech_infantrys moved from Philippines to 35 Sea Zone
                3 infantry, 3 mech_infantrys and 4 transports moved from 35 Sea Zone to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour, 3 infantry, 3 mech_infantrys and 4 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour, 3 infantry and 3 mech_infantrys moved from 6 Sea Zone to Japan
                3 fighters moved from Suiyuyan to 6 Sea Zone


  • …well, scramble and OOL ist both correct thumpsup


  • …well, on 2nd looks, lose the DDs before the Carriers. Shouldn’t really matter except if USA rolls really terribly bad.

    And it’s not necessary to do it round by round. I can’t retreat anyway :)

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 battleship, 7 carriers, 2 cruisers, 10 destroyers, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                3 infantry and 3 mech_infantrys moved from Philippines to 35 Sea Zone
                3 infantry, 3 mech_infantrys and 4 transports moved from 35 Sea Zone to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour, 3 infantry, 3 mech_infantrys and 4 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour, 3 infantry and 3 mech_infantrys moved from 6 Sea Zone to Japan
                3 fighters moved from Suiyuyan to 6 Sea Zone

    Combat - Americans
                Americans creates battle in territory 36 Sea Zone
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 10 destroyers, 10 fighters, 2 submarines, 4 tactical_bombers and 4 transports
                    Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 7 submarines, 4 tactical_bombers and 2 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans win, taking 36 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters and 4 transports remaining. Battle score for attacker is 104
                    Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 7 submarines, 4 tactical_bombers and 2 transports
                    Casualties for Americans: 6 carriers, 6 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers
                Battle in Japan
                    Americans attack with 1 armour, 3 infantry and 3 mech_infantrys
                    Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
                    Americans captures 34PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for Japanese: 3 aaGuns, 1 bomber and 2 infantry
                    Casualties for Americans: 3 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                3 fighters moved from Egypt to Iraq
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer and 1 submarine moved from 88 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to Egypt
                1 bomber moved from 6 Sea Zone to Kiangsu

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Southeast Mexico: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 carrier and 2 destroyers placed in 101 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
                2 fighters could not land in 6 Sea Zone and were removed

    Turn Complete - Americans
                Americans collect 59 PUs; end with 93 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Hunan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 artillery and 2 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Hunan
                1 artillery and 1 infantry moved from Anhwe to Hunan
                5 artilleries and 6 infantry moved from Anhwe to Jehol
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Kiangsu to Shantung
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 artillery and 3 infantry placed in Shensi
                1 artillery and 2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Combat Move - British

    Non Combat Move - British
                3 armour moved from Egypt to Iraq
                6 fighters and 1 tactical_bomber moved from Persia to Iraq
                1 mech_infantry moved from Eastern Persia to Iraq
                1 infantry moved from Eastern Persia to Persia
                1 aaGun and 5 infantry moved from Eastern Persia to West India
                4 infantry and 1 mech_infantry moved from India to West India
                1 infantry moved from Tobruk to Alexandria
                1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Gibraltar to Iraq
                2 fighters moved from Gibraltar to Egypt
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                3 armour placed in Egypt
                1 fighter placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
                British collect 37 PUs (2 lost to blockades); end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Place Units - UK_Pacific
                1 fighter and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 1 fighter and 1 tactical_bomber

  • '19

    Well whiffing on the Kamikazes certainly wasn’t a good start.  The all important first round went even but the second round was lucky for the US.  That just turned things to a slaughter.  I had to go for it, wasnt going to get a better chance at it with being able to take Japan making it almost impossible to resist.  Particularly since the Anzacs were there to maybe back me up.

    Of course I just realized you can continue your grand tour out to San Francisco but oh well.  It will be a short trip.


  • …well, battlescore 104, wow. Or rather 84 because 2fgt crashed. You even kept one Carrier alive if I got that right. Downside is your fgt’s on their way to Moscow will take a few more turns. I didn’t expect it to be that cost-efficient for you.

    Now it’s “do or die” for the Euro-Axis. CHAAAARGE! The Endsieg will come!!11! :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                4 fighters moved from Northwest Persia to Persia

    Combat - Italians
                Battle in Persia
                    Italians attack with 4 fighters and 2 mech_infantrys
                    British defend with 1 infantry
                    Italians win, taking Persia from British with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                4 fighters moved from Persia to Northwest Persia
                2 mech_infantrys moved from Rostov to Caucasus
                2 armour moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,6,2,2,1,3,2,4
                Italians collect 10 PUs (12 lost to blockades); end with 10 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery, 3 infantry and 2 mech_infantrys moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 35 Sea Zone to 36 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
                2 fighters moved from 35 Sea Zone to French Indo China
                2 fighters moved from Philippines to French Indo China
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 bomber moved from Queensland to French Indo China

    Combat - ANZAC
                Battle in French Indo China
                    ANZAC attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 factory_minor and 10 infantry
                    ANZAC win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 21
                    Casualties for Japanese: 10 infantry
                    Casualties for ANZAC: 3 infantry
                Battle in Shan State
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from French Indo China to Szechwan
                2 fighters moved from French Indo China to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 bomber moved from French Indo China to Yunnan

    Place Units - ANZAC
                2 fighters and 1 tactical_bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                1 fighter moved from Novgorod to Vologda
                1 bomber moved from Caucasus to Vologda
                1 infantry moved from Volgograd to Samara
                1 artillery and 1 infantry moved from Belarus to Bryansk
                1 fighter moved from Novgorod to Bryansk
                1 bomber moved from Northwest Persia to Samara
                1 mech_infantry moved from Belarus to Vologda
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 2 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 bomber and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun, 10 artilleries, 7 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
                1 aaGun moved from Volgograd to Caucasus
                2 artilleries and 1 infantry moved from Rostov to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 bomber moved from Vologda to Caucasus
                3 mech_infantrys moved from Rostov to Caucasus
                3 armour moved from Volgograd to Caucasus
                1 fighter moved from Vologda to Caucasus
                1 fighter moved from Bryansk to Novgorod
                1 artillery and 8 infantry moved from Novgorod to Belarus
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 submarines moved from 112 Sea Zone to 113 Sea Zone
                1 destroyer moved from 112 Sea Zone to 115 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 110 Sea Zone to 113 Sea Zone
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 armour and 2 mech_infantrys moved from Romania to Ukraine
                1 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 mech_infantry moved from Belarus to Ukraine
                2 aaGuns, 13 artilleries, 35 infantry and 1 mech_infantry moved from Belarus to Smolensk
                3 transports moved from 114 Sea Zone to 113 Sea Zone
                3 fighters moved from Northwest Persia to Caucasus

    Place Units - Germans
                1 aaGun and 2 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Romania
                2 artilleries and 1 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 bomber and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6,2,1,3,2,6,5
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs


  • …well, I was angry about Samara so I got confused with the noncombat. Did a small change (sub back to sz125 to deny Russian NO).

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