I leave notes about what units are on what ships,
Use “view -> show comment log” and it is printed in the summary too
…well, yeah, this is really a fun game.
Here’s Japan.
Combat Orders:
no Noncombat moves, I already did them. If sz26 was retreated, land the tac sz25 of course.
Placement:
If the USA attacks sz6 with everything (including the 4fgt-Suiyuyan), scramble everything (tac+fgt) and use the 6 Kamikazes to 6 different ships (2Cru 4DD). If they attack with less, I’ll look at it first :)
Hmmm on second thought not all the 4fgt can fight in sz6. Never mind :)
Gnarf, upload folder is full again. I’ll send you the save-file per email.
Still awaiting the laptop to be returned. They said they had to order a part and that would add another 1-2 day(s) to the wait. I’m still waiting to see when I get it back, hoping for Friday, but I don’t know yet.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from French Indo China to 6 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Evenkiyskiy to Yenisey
1 bomber moved from Japan to Buryatia
1 artillery and 1 infantry moved from Manchuria to Korea
1 fighter moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine
Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Midway
Battle in Hawaiian Islands
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 29 PUs (5 lost to blockades); end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Why do you say that not all the 4 ftr can reach? They are 4 spaces away and I have two empty carriers. Unless you are saying 1 of them cant because you are counting the WUS ftr. Why dont you double check your turn.
…well, I thought there was only one empty (US-)Carrier. Hmmm. If all US-fgt can fight in sz6, I’d rather keep the fgt in sz6 instead of using it in sz26. You may reroll the sz26-battle if you want, it’s only 1DD+1tac vs 1sub then.
ok well I need to figure out the europe side and the buys but I am attacking z6 with everything as well as attacking Japan with the 3 inf 3 mec and arm.
I assume scramble the ftr and tac and kamikazes at the 6 ships but I will ask for confirmation anyway.
After that how do you want to do OOL.
Is round by round necessary?
I assume it would be
damage ships
subs
dds (or maybe cvs)
cruiser
tac
ftrs
bbs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 10 destroyers, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from Philippines to 35 Sea Zone
3 infantry, 3 mech_infantrys and 4 transports moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 3 infantry, 3 mech_infantrys and 4 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from 6 Sea Zone to Japan
3 fighters moved from Suiyuyan to 6 Sea Zone
…well, scramble and OOL ist both correct thumpsup
…well, on 2nd looks, lose the DDs before the Carriers. Shouldn’t really matter except if USA rolls really terribly bad.
And it’s not necessary to do it round by round. I can’t retreat anyway :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 10 destroyers, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from Philippines to 35 Sea Zone
3 infantry, 3 mech_infantrys and 4 transports moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 3 infantry, 3 mech_infantrys and 4 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from 6 Sea Zone to Japan
3 fighters moved from Suiyuyan to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 36 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 10 destroyers, 10 fighters, 2 submarines, 4 tactical_bombers and 4 transports
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 7 submarines, 4 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans win, taking 36 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters and 4 transports remaining. Battle score for attacker is 104
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 7 submarines, 4 tactical_bombers and 2 transports
Casualties for Americans: 6 carriers, 6 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers
Battle in Japan
Americans attack with 1 armour, 3 infantry and 3 mech_infantrys
Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Americans captures 34PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Japanese: 3 aaGuns, 1 bomber and 2 infantry
Casualties for Americans: 3 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from Egypt to Iraq
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 bomber moved from 6 Sea Zone to Kiangsu
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Southeast Mexico: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier and 2 destroyers placed in 101 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
2 fighters could not land in 6 Sea Zone and were removed
Turn Complete - Americans
Americans collect 59 PUs; end with 93 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 artillery and 2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Anhwe to Hunan
5 artilleries and 6 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Shantung
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Shensi
1 artillery and 2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Combat Move - British
Non Combat Move - British
3 armour moved from Egypt to Iraq
6 fighters and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 aaGun and 5 infantry moved from Eastern Persia to West India
4 infantry and 1 mech_infantry moved from India to West India
1 infantry moved from Tobruk to Alexandria
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Iraq
2 fighters moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 artillery and 2 infantry placed in Iraq
3 armour placed in Egypt
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
British collect 37 PUs (2 lost to blockades); end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Place Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighter and 1 tactical_bomber
Well whiffing on the Kamikazes certainly wasn’t a good start. The all important first round went even but the second round was lucky for the US. That just turned things to a slaughter. I had to go for it, wasnt going to get a better chance at it with being able to take Japan making it almost impossible to resist. Particularly since the Anzacs were there to maybe back me up.
Of course I just realized you can continue your grand tour out to San Francisco but oh well. It will be a short trip.
…well, battlescore 104, wow. Or rather 84 because 2fgt crashed. You even kept one Carrier alive if I got that right. Downside is your fgt’s on their way to Moscow will take a few more turns. I didn’t expect it to be that cost-efficient for you.
Now it’s “do or die” for the Euro-Axis. CHAAAARGE! The Endsieg will come!!11! :-D
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
4 fighters moved from Northwest Persia to Persia
Combat - Italians
Battle in Persia
Italians attack with 4 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Persia from British with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
4 fighters moved from Persia to Northwest Persia
2 mech_infantrys moved from Rostov to Caucasus
2 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,6,2,2,1,3,2,4
Italians collect 10 PUs (12 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery, 3 infantry and 2 mech_infantrys moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
2 fighters moved from Philippines to French Indo China
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Queensland to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 2 mech_infantrys
Japanese defend with 1 factory_minor and 10 infantry
ANZAC win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Japanese: 10 infantry
Casualties for ANZAC: 3 infantry
Battle in Shan State
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from French Indo China to Szechwan
2 fighters moved from French Indo China to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to Yunnan
Place Units - ANZAC
2 fighters and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 bomber moved from Caucasus to Vologda
1 infantry moved from Volgograd to Samara
1 artillery and 1 infantry moved from Belarus to Bryansk
1 fighter moved from Novgorod to Bryansk
1 bomber moved from Northwest Persia to Samara
1 mech_infantry moved from Belarus to Vologda
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 bomber and 1 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 10 artilleries, 7 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 aaGun moved from Volgograd to Caucasus
2 artilleries and 1 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Vologda to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Volgograd to Caucasus
1 fighter moved from Vologda to Caucasus
1 fighter moved from Bryansk to Novgorod
1 artillery and 8 infantry moved from Novgorod to Belarus
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 submarines moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Belarus to Ukraine
2 aaGuns, 13 artilleries, 35 infantry and 1 mech_infantry moved from Belarus to Smolensk
3 transports moved from 114 Sea Zone to 113 Sea Zone
3 fighters moved from Northwest Persia to Caucasus
Place Units - Germans
1 aaGun and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Romania
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 bomber and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6,2,1,3,2,6,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
…well, I was angry about Samara so I got confused with the noncombat. Did a small change (sub back to sz125 to deny Russian NO).