XDAP LS21: WeWin vs Invisible Greens (bidding + game)


  • …well, hmmmm, Tambov. crawling his beard

    After attacking Pearl Harbor ten rounds ago, Japan is now able to conquer it. This is obviously the turning tide in the Pacific Theatre. Pacific Domination is now established, it will be a question of a few days before the Axis Endsieg is achieved  :-D

    Will post Japan tomorrow evening. I’m in the CET timezone, so that’s roundabout 18 hours from now. Japan will hold sz6, and probably the Hawaii-seazone as well, if I get to find some realistic odds for that.

  • '19

    @Gully:

    After attacking Pearl Harbor ten rounds ago, Japan is now able to conquer it. This is obviously the turning tide in the Pacific Theatre. Pacific Domination is now established, it will be a question of a few days before the Axis Endsieg is achieved  :-D

    :-)  It is all yours.  Thought you might enjoy a vacation there.  Try not to overstay your welcome though.

  • '12

    Good game guys, team Atlanta Axis is looking forward to playing the winner!


  • …well, yeah, this is really a fun game.

    Here’s Japan.

    Combat Orders:

    • sz26 (Hawaii): if the sub scores a hit (and Japan doesn’t), lose the DD and retreat to sz25(Midway).

    no Noncombat moves, I already did them. If sz26 was retreated, land the tac sz25 of course.

    Placement:

    • FIC 3inf
    • sz6 2sub 2DD

    If the USA attacks sz6 with everything (including the 4fgt-Suiyuyan), scramble everything (tac+fgt) and use the 6 Kamikazes to 6 different ships (2Cru 4DD). If they attack with less, I’ll look at it first :)

    Hmmm on second thought not all the 4fgt can fight in sz6. Never mind :)

    Gnarf, upload folder is full again. I’ll send you the save-file per email.


  • Still awaiting the laptop to be returned. They said they had to order a part and that would add another 1-2 day(s) to the wait. I’m still waiting to see when I get it back, hoping for Friday, but I don’t know yet.

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 carrier, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 16 Sea Zone
                1 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter moved from French Indo China to 6 Sea Zone
                1 infantry moved from French Indo China to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Evenkiyskiy to Yenisey
                1 bomber moved from Japan to Buryatia
                1 artillery and 1 infantry moved from Manchuria to Korea
                1 fighter moved from 6 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 submarine
                    Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Midway
                Battle in Hawaiian Islands

    Non Combat Move - Japanese

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
                Japanese collect 29 PUs (5 lost to blockades); end with 29 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs

  • '19

    Why do you say that not all the 4 ftr can reach?  They are 4 spaces away and I have two empty carriers.  Unless you are saying 1 of them cant because you are counting the WUS ftr.  Why dont you double check your turn.


  • …well, I thought there was only one empty (US-)Carrier. Hmmm. If all US-fgt can fight in sz6, I’d rather keep the fgt in sz6 instead of using it in sz26. You may reroll the sz26-battle if you want, it’s only 1DD+1tac vs 1sub then.

  • '19

    ok well I need to figure out the europe side and the buys but I am attacking z6 with everything as well as attacking Japan with the 3 inf 3 mec and arm.

    I assume scramble the ftr and tac and kamikazes at the 6 ships but I will ask for confirmation anyway.

    After that how do you want to do OOL.

    Is round by round necessary?

    I assume it would be
    damage ships
    subs
    dds (or maybe cvs)
    cruiser
    tac
    ftrs
    bbs

  • '19

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 battleship, 7 carriers, 2 cruisers, 10 destroyers, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                3 infantry and 3 mech_infantrys moved from Philippines to 35 Sea Zone
                3 infantry, 3 mech_infantrys and 4 transports moved from 35 Sea Zone to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour, 3 infantry, 3 mech_infantrys and 4 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour, 3 infantry and 3 mech_infantrys moved from 6 Sea Zone to Japan
                3 fighters moved from Suiyuyan to 6 Sea Zone


  • …well, scramble and OOL ist both correct thumpsup


  • …well, on 2nd looks, lose the DDs before the Carriers. Shouldn’t really matter except if USA rolls really terribly bad.

    And it’s not necessary to do it round by round. I can’t retreat anyway :)

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 battleship, 7 carriers, 2 cruisers, 10 destroyers, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                3 infantry and 3 mech_infantrys moved from Philippines to 35 Sea Zone
                3 infantry, 3 mech_infantrys and 4 transports moved from 35 Sea Zone to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour, 3 infantry, 3 mech_infantrys and 4 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour, 3 infantry and 3 mech_infantrys moved from 6 Sea Zone to Japan
                3 fighters moved from Suiyuyan to 6 Sea Zone

    Combat - Americans
                Americans creates battle in territory 36 Sea Zone
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 10 destroyers, 10 fighters, 2 submarines, 4 tactical_bombers and 4 transports
                    Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 7 submarines, 4 tactical_bombers and 2 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans win, taking 36 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters and 4 transports remaining. Battle score for attacker is 104
                    Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 7 submarines, 4 tactical_bombers and 2 transports
                    Casualties for Americans: 6 carriers, 6 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers
                Battle in Japan
                    Americans attack with 1 armour, 3 infantry and 3 mech_infantrys
                    Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
                    Americans captures 34PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for Japanese: 3 aaGuns, 1 bomber and 2 infantry
                    Casualties for Americans: 3 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                3 fighters moved from Egypt to Iraq
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer and 1 submarine moved from 88 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to Egypt
                1 bomber moved from 6 Sea Zone to Kiangsu

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Southeast Mexico: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 carrier and 2 destroyers placed in 101 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
                2 fighters could not land in 6 Sea Zone and were removed

    Turn Complete - Americans
                Americans collect 59 PUs; end with 93 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Hunan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 artillery and 2 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Hunan
                1 artillery and 1 infantry moved from Anhwe to Hunan
                5 artilleries and 6 infantry moved from Anhwe to Jehol
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Kiangsu to Shantung
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 artillery and 3 infantry placed in Shensi
                1 artillery and 2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Combat Move - British

    Non Combat Move - British
                3 armour moved from Egypt to Iraq
                6 fighters and 1 tactical_bomber moved from Persia to Iraq
                1 mech_infantry moved from Eastern Persia to Iraq
                1 infantry moved from Eastern Persia to Persia
                1 aaGun and 5 infantry moved from Eastern Persia to West India
                4 infantry and 1 mech_infantry moved from India to West India
                1 infantry moved from Tobruk to Alexandria
                1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Gibraltar to Iraq
                2 fighters moved from Gibraltar to Egypt
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                3 armour placed in Egypt
                1 fighter placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
                British collect 37 PUs (2 lost to blockades); end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Place Units - UK_Pacific
                1 fighter and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 1 fighter and 1 tactical_bomber

  • '19

    Well whiffing on the Kamikazes certainly wasn’t a good start.  The all important first round went even but the second round was lucky for the US.  That just turned things to a slaughter.  I had to go for it, wasnt going to get a better chance at it with being able to take Japan making it almost impossible to resist.  Particularly since the Anzacs were there to maybe back me up.

    Of course I just realized you can continue your grand tour out to San Francisco but oh well.  It will be a short trip.


  • …well, battlescore 104, wow. Or rather 84 because 2fgt crashed. You even kept one Carrier alive if I got that right. Downside is your fgt’s on their way to Moscow will take a few more turns. I didn’t expect it to be that cost-efficient for you.

    Now it’s “do or die” for the Euro-Axis. CHAAAARGE! The Endsieg will come!!11! :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                4 fighters moved from Northwest Persia to Persia

    Combat - Italians
                Battle in Persia
                    Italians attack with 4 fighters and 2 mech_infantrys
                    British defend with 1 infantry
                    Italians win, taking Persia from British with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                4 fighters moved from Persia to Northwest Persia
                2 mech_infantrys moved from Rostov to Caucasus
                2 armour moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,6,2,2,1,3,2,4
                Italians collect 10 PUs (12 lost to blockades); end with 10 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery, 3 infantry and 2 mech_infantrys moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 35 Sea Zone to 36 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
                2 fighters moved from 35 Sea Zone to French Indo China
                2 fighters moved from Philippines to French Indo China
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 bomber moved from Queensland to French Indo China

    Combat - ANZAC
                Battle in French Indo China
                    ANZAC attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 factory_minor and 10 infantry
                    ANZAC win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 21
                    Casualties for Japanese: 10 infantry
                    Casualties for ANZAC: 3 infantry
                Battle in Shan State
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from French Indo China to Szechwan
                2 fighters moved from French Indo China to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 bomber moved from French Indo China to Yunnan

    Place Units - ANZAC
                2 fighters and 1 tactical_bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

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