Wanna come over? 😉
You know. After the casino time is past
XDAP LS21: WeWin vs Invisible Greens (bidding + game)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
15 artilleries and 43 infantry moved from Russia to Tambov
4 infantry moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
1 bomber moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Tambov
Russians attack with 15 artilleries and 47 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 15 artilleries and 47 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery
Russians win, taking Samara from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 bomber moved from Samara to Russia
2 fighters moved from Bryansk to Russia
2 aaGuns moved from Russia to Tambov
2 armour moved from Russia to Urals
1 armour moved from Russia to UralsPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
…well, hmmmm, Tambov. crawling his beard
After attacking Pearl Harbor ten rounds ago, Japan is now able to conquer it. This is obviously the turning tide in the Pacific Theatre. Pacific Domination is now established, it will be a question of a few days before the Axis Endsieg is achieved :-D
Will post Japan tomorrow evening. I’m in the CET timezone, so that’s roundabout 18 hours from now. Japan will hold sz6, and probably the Hawaii-seazone as well, if I get to find some realistic odds for that.
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After attacking Pearl Harbor ten rounds ago, Japan is now able to conquer it. This is obviously the turning tide in the Pacific Theatre. Pacific Domination is now established, it will be a question of a few days before the Axis Endsieg is achieved :-D
:-) It is all yours. Thought you might enjoy a vacation there. Try not to overstay your welcome though.
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Good game guys, team Atlanta Axis is looking forward to playing the winner!
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…well, yeah, this is really a fun game.
Here’s Japan.
Combat Orders:
- sz26 (Hawaii): if the sub scores a hit (and Japan doesn’t), lose the DD and retreat to sz25(Midway).
no Noncombat moves, I already did them. If sz26 was retreated, land the tac sz25 of course.
Placement:
- FIC 3inf
- sz6 2sub 2DD
If the USA attacks sz6 with everything (including the 4fgt-Suiyuyan), scramble everything (tac+fgt) and use the 6 Kamikazes to 6 different ships (2Cru 4DD). If they attack with less, I’ll look at it first :)
Hmmm on second thought not all the 4fgt can fight in sz6. Never mind :)
Gnarf, upload folder is full again. I’ll send you the save-file per email.
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Still awaiting the laptop to be returned. They said they had to order a part and that would add another 1-2 day(s) to the wait. I’m still waiting to see when I get it back, hoping for Friday, but I don’t know yet.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from French Indo China to 6 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Evenkiyskiy to Yenisey
1 bomber moved from Japan to Buryatia
1 artillery and 1 infantry moved from Manchuria to Korea
1 fighter moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine
Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Midway
Battle in Hawaiian IslandsNon Combat Move - Japanese
Place Units - Japanese
3 infantry placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 29 PUs (5 lost to blockades); end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs -
Why do you say that not all the 4 ftr can reach? They are 4 spaces away and I have two empty carriers. Unless you are saying 1 of them cant because you are counting the WUS ftr. Why dont you double check your turn.
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…well, I thought there was only one empty (US-)Carrier. Hmmm. If all US-fgt can fight in sz6, I’d rather keep the fgt in sz6 instead of using it in sz26. You may reroll the sz26-battle if you want, it’s only 1DD+1tac vs 1sub then.
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ok well I need to figure out the europe side and the buys but I am attacking z6 with everything as well as attacking Japan with the 3 inf 3 mec and arm.
I assume scramble the ftr and tac and kamikazes at the 6 ships but I will ask for confirmation anyway.
After that how do you want to do OOL.
Is round by round necessary?
I assume it would be
damage ships
subs
dds (or maybe cvs)
cruiser
tac
ftrs
bbs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 10 destroyers, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from Philippines to 35 Sea Zone
3 infantry, 3 mech_infantrys and 4 transports moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 3 infantry, 3 mech_infantrys and 4 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from 6 Sea Zone to Japan
3 fighters moved from Suiyuyan to 6 Sea Zone -
…well, scramble and OOL ist both correct thumpsup
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…well, on 2nd looks, lose the DDs before the Carriers. Shouldn’t really matter except if USA rolls really terribly bad.
And it’s not necessary to do it round by round. I can’t retreat anyway :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 10 destroyers, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from Philippines to 35 Sea Zone
3 infantry, 3 mech_infantrys and 4 transports moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 3 infantry, 3 mech_infantrys and 4 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from 6 Sea Zone to Japan
3 fighters moved from Suiyuyan to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 36 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 10 destroyers, 10 fighters, 2 submarines, 4 tactical_bombers and 4 transports
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 7 submarines, 4 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans win, taking 36 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters and 4 transports remaining. Battle score for attacker is 104
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 7 submarines, 4 tactical_bombers and 2 transports
Casualties for Americans: 6 carriers, 6 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers
Battle in Japan
Americans attack with 1 armour, 3 infantry and 3 mech_infantrys
Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Americans captures 34PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Japanese: 3 aaGuns, 1 bomber and 2 infantry
Casualties for Americans: 3 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from Egypt to Iraq
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 bomber moved from 6 Sea Zone to KiangsuPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Southeast Mexico: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier and 2 destroyers placed in 101 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
2 fighters could not land in 6 Sea Zone and were removedTurn Complete - Americans
Americans collect 59 PUs; end with 93 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 artillery and 2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Anhwe to Hunan
5 artilleries and 6 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Shantung
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 artillery and 3 infantry placed in Shensi
1 artillery and 2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Combat Move - British
Non Combat Move - British
3 armour moved from Egypt to Iraq
6 fighters and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 aaGun and 5 infantry moved from Eastern Persia to West India
4 infantry and 1 mech_infantry moved from India to West India
1 infantry moved from Tobruk to Alexandria
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Iraq
2 fighters moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 armour placed in Egypt
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
British collect 37 PUs (2 lost to blockades); end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Place Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighter and 1 tactical_bomber -
Well whiffing on the Kamikazes certainly wasn’t a good start. The all important first round went even but the second round was lucky for the US. That just turned things to a slaughter. I had to go for it, wasnt going to get a better chance at it with being able to take Japan making it almost impossible to resist. Particularly since the Anzacs were there to maybe back me up.
Of course I just realized you can continue your grand tour out to San Francisco but oh well. It will be a short trip.
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…well, battlescore 104, wow. Or rather 84 because 2fgt crashed. You even kept one Carrier alive if I got that right. Downside is your fgt’s on their way to Moscow will take a few more turns. I didn’t expect it to be that cost-efficient for you.
Now it’s “do or die” for the Euro-Axis. CHAAAARGE! The Endsieg will come!!11! :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
4 fighters moved from Northwest Persia to PersiaCombat - Italians
Battle in Persia
Italians attack with 4 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Persia from British with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
4 fighters moved from Persia to Northwest Persia
2 mech_infantrys moved from Rostov to Caucasus
2 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,6,2,2,1,3,2,4
Italians collect 10 PUs (12 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
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