I leave notes about what units are on what ships,
Use “view -> show comment log” and it is printed in the summary too
I didnt see anyway to specify that the 2 UK ftrs in z92 are on one of the z92 US cvs. So just keep that in mind and it might need edits to maintain.
Missed the US dd in z43. That should be in z35 with the rest of the fleet.
…well, no problem.
ShanState gnarfz, but very lucky rolls in Northwest Persia.
…well, here is Italy. There were no combats to roll, so this is a save after the placement. I can’t roll the convoydamage obviously.
My mind says it’s a risky I just did. But my guts wanna do this. And who am I to use my minds? :D
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 bomber moved from India to French Indo China
2 fighters moved from 43 Sea Zone to French Indo China
Combat - ANZAC
Air Battle in French Indo China
ANZAC attacks with 3 units heading to French Indo China
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in French Indo China
1 bomber killed by AA guns
Bombing raid in French Indo China causes 0 damage total.
Cleaning up after air battles
Non Combat Move - ANZAC
2 fighters moved from French Indo China to 35 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Caroline Islands to Philippines
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
…well, this is Germany’s move, before Combat. I did as many Noncombat Moves as possible, the rest is:
Combat Orders:
both Smolensk and Vologda: as soon as our inf is hit, retreat the Bom
Noncombat Moves:
Placements:
The OOL for NorthPersia or some airstriked territories depends on the attacker’s forces. I’ll post the OOL when I see the respective Combatmove :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Belarus to Smolensk
1 bomber moved from Rostov to Smolensk
1 infantry moved from Archangel to Vologda
1 bomber moved from Rostov to Vologda
3 artilleries moved from Volgograd to Caucasus
11 armour and 8 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
7 artilleries moved from Rostov to Caucasus
2 fighters moved from Novgorod to Caucasus
2 fighters moved from 112 Sea Zone to Novgorod
1 submarine moved from 104 Sea Zone to 119 Sea Zone
1 fighter moved from Southern Italy to Northwest Persia
2 fighters moved from Caucasus to Northwest Persia
1 infantry moved from Rostov to Volgograd
7 infantry moved from Rostov to Caucasus
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
3 artilleries, 3 infantry and 3 mech_infantrys moved from Novgorod to Belarus
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
3 transports moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Northern Italy to Western Germany
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Northwest Persia
1 bomber moved from Vologda to Caucasus
1 aaGun moved from Rostov to Caucasus
3 mech_infantrys moved from Belarus to Rostov
6 infantry moved from 115 Sea Zone to Novgorod
1 aaGun, 1 artillery and 8 infantry moved from Normandy Bordeaux to France
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
3 armour placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Romania
1 artillery and 2 infantry placed in Novgorod
1 artillery and 3 infantry placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,4,6,4,2,6,6,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Double check that.
…well, looks good judging from the turn summary.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
15 artilleries and 43 infantry moved from Russia to Tambov
4 infantry moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
1 bomber moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 15 artilleries and 47 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 15 artilleries and 47 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery
Russians win, taking Samara from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 bomber moved from Samara to Russia
2 fighters moved from Bryansk to Russia
2 aaGuns moved from Russia to Tambov
2 armour moved from Russia to Urals
1 armour moved from Russia to Urals
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
…well, hmmmm, Tambov. crawling his beard
After attacking Pearl Harbor ten rounds ago, Japan is now able to conquer it. This is obviously the turning tide in the Pacific Theatre. Pacific Domination is now established, it will be a question of a few days before the Axis Endsieg is achieved :-D
Will post Japan tomorrow evening. I’m in the CET timezone, so that’s roundabout 18 hours from now. Japan will hold sz6, and probably the Hawaii-seazone as well, if I get to find some realistic odds for that.
After attacking Pearl Harbor ten rounds ago, Japan is now able to conquer it. This is obviously the turning tide in the Pacific Theatre. Pacific Domination is now established, it will be a question of a few days before the Axis Endsieg is achieved :-D
:-) It is all yours. Thought you might enjoy a vacation there. Try not to overstay your welcome though.
Good game guys, team Atlanta Axis is looking forward to playing the winner!
…well, yeah, this is really a fun game.
Here’s Japan.
Combat Orders:
no Noncombat moves, I already did them. If sz26 was retreated, land the tac sz25 of course.
Placement:
If the USA attacks sz6 with everything (including the 4fgt-Suiyuyan), scramble everything (tac+fgt) and use the 6 Kamikazes to 6 different ships (2Cru 4DD). If they attack with less, I’ll look at it first :)
Hmmm on second thought not all the 4fgt can fight in sz6. Never mind :)
Gnarf, upload folder is full again. I’ll send you the save-file per email.
Still awaiting the laptop to be returned. They said they had to order a part and that would add another 1-2 day(s) to the wait. I’m still waiting to see when I get it back, hoping for Friday, but I don’t know yet.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from French Indo China to 6 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Evenkiyskiy to Yenisey
1 bomber moved from Japan to Buryatia
1 artillery and 1 infantry moved from Manchuria to Korea
1 fighter moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine
Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Midway
Battle in Hawaiian Islands
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 29 PUs (5 lost to blockades); end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Why do you say that not all the 4 ftr can reach? They are 4 spaces away and I have two empty carriers. Unless you are saying 1 of them cant because you are counting the WUS ftr. Why dont you double check your turn.
…well, I thought there was only one empty (US-)Carrier. Hmmm. If all US-fgt can fight in sz6, I’d rather keep the fgt in sz6 instead of using it in sz26. You may reroll the sz26-battle if you want, it’s only 1DD+1tac vs 1sub then.
ok well I need to figure out the europe side and the buys but I am attacking z6 with everything as well as attacking Japan with the 3 inf 3 mec and arm.
I assume scramble the ftr and tac and kamikazes at the 6 ships but I will ask for confirmation anyway.
After that how do you want to do OOL.
Is round by round necessary?
I assume it would be
damage ships
subs
dds (or maybe cvs)
cruiser
tac
ftrs
bbs