XDAP LS21: WeWin vs Invisible Greens (bidding + game)


  • Due to something that came up that stopped me from getting to the UPS store in time, the laptop ships today instead.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Caucasus to Northwest Persia
                2 infantry moved from Caucasus to Kazakhstan
                1 bomber moved from Novgorod to Northwest Persia
                1 bomber moved from Novgorod to Kazakhstan
                3 armour, 4 artilleries and 1 mech_infantry moved from Caucasus to Volgograd
                2 armour and 5 mech_infantrys moved from Ukraine to Volgograd
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 artillery and 1 infantry moved from Smolensk to Bryansk
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Volgograd
                    Germans attack with 5 armour, 4 artilleries and 6 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 5 armour, 4 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Smolensk to Archangel
                2 aaGuns, 11 artilleries and 35 infantry moved from Smolensk to Belarus
                3 mech_infantrys moved from Novgorod to Belarus
                1 aaGun, 7 artilleries and 9 infantry moved from Ukraine to Rostov
                3 mech_infantrys moved from Romania to Ukraine
                1 bomber moved from Kazakhstan to Rostov
                1 bomber moved from Northwest Persia to Rostov
                6 armour and 2 mech_infantrys moved from Tsinghai to Volgograd
                1 aaGun moved from Caucasus to Volgograd
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
                3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
                2 fighters moved from 112 Sea Zone to Novgorod
                1 tactical_bomber moved from Southern Italy to Western Germany
                1 fighter moved from Western Germany to Southern Italy
                3 fighters moved from 104 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 aaGun and 3 infantry moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Romania
                2 artilleries and 1 infantry placed in Ukraine
                3 infantry placed in Western Germany
                3 mech_infantrys placed in Novgorod
                1 infantry placed in Normandy Bordeaux
                1 destroyer and 3 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,2,6,3,4,4
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Germans :

    Tsinghai : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 tactical_bomber
        Romania : 1 armour, 1 factory_minor and 2 mech_infantrys
        Germany : 1 factory_major
        Northern Italy : 2 infantry
        Southern Italy : 1 fighter
        Belarus : 2 aaGuns, 11 artilleries, 36 infantry and 3 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 aaGun, 7 artilleries, 2 bombers and 9 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 aaGun, 11 armour, 4 artilleries, 1 factory_minor and 8 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 3 transports
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        104 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Northwest Persia : 1 flag, 2 infantry
        115 Sea Zone : 3 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 9 / 16
        Japanese : 38 / 42
        Americans : 52 / 77
        Chinese : 12 / 18
        British : 39 / 44
        UK_Pacific : 14 / 7
        Italians : 20 / 13
        ANZAC : 21 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Vologda
                1 infantry moved from Russia to Smolensk
                1 bomber moved from Russia to Vologda
                2 fighters moved from Russia to Smolensk
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 tactical_bomber moved from Samara to Kazakhstan

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Smolensk to Russia
                1 bomber moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                2 aaGuns, 6 armour, 8 infantry and 1 mech_infantry moved from Samara to Russia
                1 infantry moved from Bryansk to Russia

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 12 PUs total

  • '19

    Realized I left the anzac sub in z6.  Certainly didnt intend to leave it there to be slaughtered.  If you dont mind moving it to z25 that would be great.  Otherwise oh well.

  • '19

    whats goin on fellas…

  • '15

    Come on guys, let’s go, we need an opponent……Atlanta Axis


  • …well, hell, seems like I’m cursed. Looks like my teammate has lost his motivation and I can’t get internet and TripleA working on the same machine. :-(. I’ll do the Combatmove, and you can roll the dice, and I’ll write the full Noncombatmoves and Placements.

    Here’s Japan 10, until the Combat starts.

    Combat Orders:

    • Shan State: As soon as our inf is hit, retreat the fgt.

    Noncombat Moves:

    • fgt from ShanState: land in FIC
    • Bombers sz19 and sz21: land in Japan
    • all fgt and tac sz19 and sz21: land on Carriers sz6
    • if we lost DD in sz19, move DD from sz6 to sz19
    • if we lost DD in sz21, move DD from sz6 to sz18. If there is no DD in sz6 anymore, use a Cruiser instead.

    Placements:

    • 3inf FIC
    • rest (DD + 4sub) sz6

    Once again sorry, I can really understand if you are annoyed now. I’ll try to keep up like I did this move, I really like this game. Although you have a very strong production lead, it is still not yet decided I think.

  • '19

    @Gully:

    …well, hell, seems like I’m cursed. Looks like my teammate has lost his motivation and I can’t get internet and TripleA working on the same machine.

    Sorry to heat that.

    This works for this turn and maybe you will get things working by Italy’s turn.

    @Gully:

    Once again sorry, I can really understand if you are annoyed now. I’ll try to keep up like I did this move, I really like this game. Although you have a very strong production lead, it is still not yet decided I think.

    It’s no problem, just wanted to check on things as I hadnt heard anything in a while.  Certainly an interesting game.  The next few turns should be pretty decisive.

    Will get to this tonight.

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :10

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 battleships, 7 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 19 Sea Zone to 6 Sea Zone
                      Japanese take 6 Sea Zone from ANZAC
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 21 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State
                4 fighters and 3 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to 21 Sea Zone
                1 bomber moved from Amur to 19 Sea Zone
                1 bomber moved from Amur to 21 Sea Zone
                3 artilleries and 2 infantry moved from Jehol to Manchuria
                3 infantry moved from Amur to Manchuria

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 5 fighters and 3 tactical_bombers
                    Americans defend with 2 submarines
                    Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shan State
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                    retreated to Shan State
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Shan State to French Indo China
                1 bomber moved from 21 Sea Zone to Japan
                1 bomber moved from 19 Sea Zone to Japan
                5 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
                4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone

    Place Units - Japanese
                3 infantry placed in French Indo China
                1 destroyer and 4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,2,2,4,1,4,6,3,5,2,3,1,3,4,4,4,4,4,5,2,1,2,1,6,1,4,6,3,2,1,3,6,4,1,4,4,3,4,4,5,4,1,2
                Japanese collect 36 PUs (2 lost to blockades); end with 37 PUs total

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 25 Sea Zone to 18 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                5 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
                5 fighters and 2 tactical_bombers moved from 20 Sea Zone to 18 Sea Zone
                1 armour moved from Kwangtung to Kiangsu
                      Chinese take Kiangsi from Japanese
                      Chinese take Kiangsu from Japanese

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win, taking 19 Sea Zone from Japanese with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 18 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                4 fighters moved from 19 Sea Zone to Suiyuyan
                1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
                5 fighters and 2 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 battleship, 7 carriers, 2 cruisers, 9 destroyers and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                3 fighters moved from Gibraltar to Egypt
                2 carriers, 3 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
                2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
                2 bombers moved from Eastern United States to Gibraltar
                1 carrier and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
                1 destroyer moved from 92 Sea Zone to 88 Sea Zone

    Place Units - Americans
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 fighters and 2 infantry placed in Eastern United States
                1 bomber and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Germans
                1 artillery and 1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Kansu to Suiyuyan
                5 artilleries and 4 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 artillery and 1 infantry moved from Hunan to Anhwe
                1 artillery and 1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Kwangsi to Hunan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Kiangsu
                1 infantry placed in Hunan
                Chinese undo move 2.
                1 infantry placed in Kweichow
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :10

    Combat Move - British
                2 infantry moved from Iraq to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
                3 fighters moved from Egypt to Northwest Persia
                1 fighter moved from India to Northwest Persia
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese

    Combat - British
                British creates battle in territory 93 Sea Zone
                Battle in Northwest Persia
                    British attack with 6 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    British win, taking 93 Sea Zone from Italians with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                6 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
                1 aaGun and 6 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from India to West India
                3 infantry moved from Burma to India
                1 aaGun moved from Hunan to Anhwe
                3 armour moved from Egypt to Iraq
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Morocco to Algeria
                2 fighters moved from United Kingdom to 92 Sea Zone
                2 fighters moved from United Kingdom to Gibraltar
                2 battleships, 2 carriers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 bomber moved from United Kingdom to Gibraltar
                1 infantry moved from Libya to Tobruk

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                3 armour placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :10

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
                UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

  • '19

    I didnt see anyway to specify that the 2 UK ftrs in z92 are on one of the z92 US cvs.  So just keep that in mind and it might need edits to maintain.

  • '19

    Missed the US dd in z43.  That should be in z35 with the rest of the fleet.


  • …well, no problem.

    ShanState gnarfz, but very lucky rolls in Northwest Persia.


  • …well, here is Italy. There were no combats to roll, so this is a save after the placement. I can’t roll the convoydamage obviously.

    My mind says it’s a risky I just did. But my guts wanna do this. And who am I to use my minds? :D

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 bomber moved from India to French Indo China
                2 fighters moved from 43 Sea Zone to French Indo China

    Combat - ANZAC
                Air Battle in French Indo China
                    ANZAC attacks with 3 units heading to French Indo China
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in French Indo China
                    1 bomber killed by AA guns
                    Bombing raid in French Indo China causes 0 damage total.
                Cleaning up after air battles

    Non Combat Move - ANZAC
                2 fighters moved from French Indo China to 35 Sea Zone
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
                1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Caroline Islands to Philippines
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 bomber and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • …well, this is Germany’s move, before Combat. I did as many Noncombat Moves as possible, the rest is:

    Combat Orders:
    both Smolensk and Vologda: as soon as our inf is hit, retreat the Bom

    Noncombat Moves:

    • Bom-Smolensk: land in NorthPersia
    • Bom-Vologda: land in Caucasus
    • AAgun-Rostov: to Caucasus
    • 3Mec-Belarus: to Rostov
    • 6inf-sz115: unload to Novgorod
    • everything-Normandy: to France
    • IF Smolensk OR Vologda is still Russian: 1sub-sz112 to sz125 (block Russian Archangel-NO)

    Placements:

    • Volgograd: 3Arm
    • Ukraine: 2inf 1art
    • Novgorod: 2inf 1art
    • Romania: 1Arm 2Mec
    • WestGermany: 3inf 1art
    • Germany: 1Mec 1Arm

    The OOL for NorthPersia or some airstriked territories depends on the attacker’s forces. I’ll post the OOL when I see the respective Combatmove :)

Suggested Topics

  • 69
  • 5
  • 59
  • 89
  • 98
  • 126
  • 43
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.8k

Users

40.4k

Topics

1.8m

Posts