sent a chat so we don’t clutter up this thread
XDAP LS21: WeWin vs Invisible Greens (bidding + game)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
2 fighters moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :9
Combat Move - French
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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I will be shipping my laptop later today to fix a worsening issue with the case. Luckily it’s still under warranty, but they’re saying it’ll probably be 7-10 business days until they get it back to me. I don’t really have another computer, but I’ll see if I can find a work around. Still, I probably won’t be able to take any turns until I get it back.
Kyle can post my turns if you all want to keep the game moving. We’ve talked some in the past, so I’m pretty sure we’re on the same page with everything.
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Due to something that came up that stopped me from getting to the UPS store in time, the laptop ships today instead.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Novgorod to Northwest Persia
1 bomber moved from Novgorod to Kazakhstan
3 armour, 4 artilleries and 1 mech_infantry moved from Caucasus to Volgograd
2 armour and 5 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Kazakhstan
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 5 armour, 4 artilleries and 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 5 armour, 4 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans
1 infantry moved from Smolensk to Archangel
2 aaGuns, 11 artilleries and 35 infantry moved from Smolensk to Belarus
3 mech_infantrys moved from Novgorod to Belarus
1 aaGun, 7 artilleries and 9 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Kazakhstan to Rostov
1 bomber moved from Northwest Persia to Rostov
6 armour and 2 mech_infantrys moved from Tsinghai to Volgograd
1 aaGun moved from Caucasus to Volgograd
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from 112 Sea Zone to Novgorod
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Southern Italy
3 fighters moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 3 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Romania
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
1 infantry placed in Normandy Bordeaux
1 destroyer and 3 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,2,6,3,4,4
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Germans :
Tsinghai : 1 flag
Kazakhstan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 tactical_bomber
Romania : 1 armour, 1 factory_minor and 2 mech_infantrys
Germany : 1 factory_major
Northern Italy : 2 infantry
Southern Italy : 1 fighter
Belarus : 2 aaGuns, 11 artilleries, 36 infantry and 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 aaGun, 7 artilleries, 2 bombers and 9 infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 11 armour, 4 artilleries, 1 factory_minor and 8 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 3 transports
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
104 Sea Zone : 1 submarine
Bulgaria : 1 flag
Northwest Persia : 1 flag, 2 infantry
115 Sea Zone : 3 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 75
Russians : 9 / 16
Japanese : 38 / 42
Americans : 52 / 77
Chinese : 12 / 18
British : 39 / 44
UK_Pacific : 14 / 7
Italians : 20 / 13
ANZAC : 21 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to Smolensk
1 bomber moved from Russia to Vologda
2 fighters moved from Russia to Smolensk
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 tactical_bomber moved from Samara to KazakhstanCombat - Russians
Battle in Vologda
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
2 aaGuns, 6 armour, 8 infantry and 1 mech_infantry moved from Samara to Russia
1 infantry moved from Bryansk to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 12 PUs total -
Realized I left the anzac sub in z6. Certainly didnt intend to leave it there to be slaughtered. If you dont mind moving it to z25 that would be great. Otherwise oh well.
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whats goin on fellas…
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Come on guys, let’s go, we need an opponent……Atlanta Axis
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…well, hell, seems like I’m cursed. Looks like my teammate has lost his motivation and I can’t get internet and TripleA working on the same machine. :-(. I’ll do the Combatmove, and you can roll the dice, and I’ll write the full Noncombatmoves and Placements.
Here’s Japan 10, until the Combat starts.
Combat Orders:
- Shan State: As soon as our inf is hit, retreat the fgt.
Noncombat Moves:
- fgt from ShanState: land in FIC
- Bombers sz19 and sz21: land in Japan
- all fgt and tac sz19 and sz21: land on Carriers sz6
- if we lost DD in sz19, move DD from sz6 to sz19
- if we lost DD in sz21, move DD from sz6 to sz18. If there is no DD in sz6 anymore, use a Cruiser instead.
Placements:
- 3inf FIC
- rest (DD + 4sub) sz6
Once again sorry, I can really understand if you are annoyed now. I’ll try to keep up like I did this move, I really like this game. Although you have a very strong production lead, it is still not yet decided I think.
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…well, hell, seems like I’m cursed. Looks like my teammate has lost his motivation and I can’t get internet and TripleA working on the same machine.
Sorry to heat that.
This works for this turn and maybe you will get things working by Italy’s turn.
Once again sorry, I can really understand if you are annoyed now. I’ll try to keep up like I did this move, I really like this game. Although you have a very strong production lead, it is still not yet decided I think.
It’s no problem, just wanted to check on things as I hadnt heard anything in a while. Certainly an interesting game. The next few turns should be pretty decisive.
Will get to this tonight.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 7 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 19 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from ANZAC
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
4 fighters and 3 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 bomber moved from Amur to 19 Sea Zone
1 bomber moved from Amur to 21 Sea Zone
3 artilleries and 2 infantry moved from Jehol to Manchuria
3 infantry moved from Amur to ManchuriaCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 2 submarines
Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
retreated to Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to French Indo China
1 bomber moved from 21 Sea Zone to Japan
1 bomber moved from 19 Sea Zone to Japan
5 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 destroyer and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,2,2,4,1,4,6,3,5,2,3,1,3,4,4,4,4,4,5,2,1,2,1,6,1,4,6,3,2,1,3,6,4,1,4,4,3,4,4,5,4,1,2
Japanese collect 36 PUs (2 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
5 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
5 fighters and 2 tactical_bombers moved from 20 Sea Zone to 18 Sea Zone
1 armour moved from Kwangtung to Kiangsu
Chinese take Kiangsi from Japanese
Chinese take Kiangsu from JapaneseCombat - Americans
Battle in 19 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
4 fighters moved from 19 Sea Zone to Suiyuyan
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
5 fighters and 2 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 9 destroyers and 1 transport moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from Gibraltar to Egypt
2 carriers, 3 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 bombers moved from Eastern United States to Gibraltar
1 carrier and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 92 Sea Zone to 88 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters and 2 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Germans
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
5 artilleries and 4 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kwangsi to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kiangsu
1 infantry placed in Hunan
Chinese undo move 2.
1 infantry placed in Kweichow
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Combat Move - British
2 infantry moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
3 fighters moved from Egypt to Northwest Persia
1 fighter moved from India to Northwest Persia
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
British creates battle in territory 93 Sea Zone
Battle in Northwest Persia
British attack with 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking 93 Sea Zone from Italians with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
6 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 aaGun and 6 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
3 infantry moved from Burma to India
1 aaGun moved from Hunan to Anhwe
3 armour moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Morocco to Algeria
2 fighters moved from United Kingdom to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
2 battleships, 2 carriers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 infantry moved from Libya to TobrukPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 armour placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
I didnt see anyway to specify that the 2 UK ftrs in z92 are on one of the z92 US cvs. So just keep that in mind and it might need edits to maintain.
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Missed the US dd in z43. That should be in z35 with the rest of the fleet.
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…well, no problem.
ShanState gnarfz, but very lucky rolls in Northwest Persia.
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…well, here is Italy. There were no combats to roll, so this is a save after the placement. I can’t roll the convoydamage obviously.
My mind says it’s a risky I just did. But my guts wanna do this. And who am I to use my minds? :D
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