sent a chat so we don’t clutter up this thread
XDAP LS21: WeWin vs Invisible Greens (bidding + game)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 2 infantry moved from Manchuria to Jehol
2 artilleries, 2 infantry and 1 tactical_bomber moved from Kiangsu to Anhwe
6 fighters and 4 tactical_bombers moved from 20 Sea Zone to Anhwe
2 bombers and 2 fighters moved from French Indo China to Anhwe
1 fighter moved from Japan to Anhwe
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
2 infantry moved from Malaya to Shan State
1 battleship, 5 carriers, 1 cruiser and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to JeholCombat - Japanese
Battle in Anhwe
Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 4 artilleries, 1 fighter and 10 infantry
Japanese win with 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 4 artilleries, 1 fighter and 10 infantry
Battle in Jehol
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 battleship, 5 carriers, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 fighter moved from 41 Sea Zone to French Indo China
1 fighter moved from Shan State to Kwangtung
6 fighters and 4 tactical_bombers moved from Anhwe to 19 Sea Zone
1 artillery, 1 battleship, 2 carriers and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
3 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 artillery, 1 battleship, 2 carriers and 2 transports moved from 36 Sea Zone to 19 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Anhwe to Amur
1 bomber moved from Anhwe to Amur
1 artillery moved from 19 Sea Zone to Jehol
3 infantry moved from Manchuria to AmurPlace Units - Japanese
1 destroyer placed in 20 Sea Zone
2 infantry placed in Kwangtung
3 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,2,5,4,5,1,1,1
Japanese collect 39 PUs (7 lost to blockades); end with 41 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Jehol : 3 artilleries and 2 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 2 bombers and 3 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 fighter and 7 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
19 Sea Zone : 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine, 5 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 51 / 75
Russians : 16 / 16
Japanese : 46 / 41
Americans : 52 / 77
Chinese : 11 / 19
British : 39 / 45
UK_Pacific : 6 / 3
Italians : 18 / 15
ANZAC : 21 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot to move to Evenkiyskiy in Combat move but I did intend to. Here’s an edited map with adjusted Territory owners, PUs and unit Position.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :9
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
11 fighters and 3 tactical_bombers moved from 35 Sea Zone to Kwangtung
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 fighter moved from Caroline Islands to 20 Sea Zone
1 tactical_bomber moved from Caroline Islands to 21 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Americans attack with 1 armour, 11 fighters and 3 tactical_bombers
Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Americans win, taking Kwangtung from Japanese with 1 armour, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 aaGun, 2 artilleries, 1 fighter and 6 infantry
Casualties for Americans: 2 fightersNon Combat Move - Americans
9 fighters and 3 tactical_bombers moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 carrier and 3 destroyers moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
1 battleship, 6 carriers, 2 cruisers and 6 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from 109 Sea Zone to Gibraltar
1 fighter moved from 109 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 carrier and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 artilleries and 2 infantry moved from Yunnan to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Sikang
1 artillery and 2 infantry placed in Hopei
Chinese undo move 4.
1 artillery and 1 infantry placed in Suiyuyan
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
Sorry dudes, I forget this everytime.
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Kwangtung : 1 armour
Queensland : 2 infantry and 2 mech_infantrys
Philippines : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
43 Sea Zone : 1 destroyer
33 Sea Zone : 1 submarine and 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
25 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters, 2 submarines, 4 tactical_bombers and 1 transport
22 Sea Zone : 1 flag
21 Sea Zone : 2 submarines
19 Sea Zone : 1 submarine
54 Sea Zone : 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Gibraltar : 3 fighters
United Kingdom : 1 fighter
Morocco : 1 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier and 1 submarine
91 Sea Zone : 2 carriers, 3 destroyers, 2 fighters and 1 transportTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Shensi : 1 infantry
Suiyuyan : 1 artillery and 1 infantry
Kweichow : 5 artilleries and 4 infantry
Hunan : 1 artillery and 1 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Szechwan : 1 artillery and 1 infantry
Sikang : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :9
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
2 infantry moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 destroyer moved from 94 Sea Zone to 92 Sea ZoneCombat - British
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 battleships, 2 carriers and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 transport moved from 94 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to Egypt
1 armour moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
1 fighter moved from 94 Sea Zone to Iraq
1 aaGun moved from Yunnan to Hunan
2 infantry moved from Yunnan to Burma
1 fighter moved from Shan State to India
1 aaGun and 6 infantry moved from India to West India
1 infantry moved from India to BurmaPlace Units - British
3 infantry placed in Iraq
2 armour placed in Egypt
1 submarine placed in 98 Sea Zone
1 bomber placed in United Kingdom
1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for British :
Hunan : 1 aaGun
Shan State : 1 infantry
Burma : 3 infantry
India : 1 airfield, 1 fighter, 1 harbour and 1 mech_infantry
West India : 1 aaGun and 6 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 factory_minor, 3 fighters and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 12 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Ethiopia : 1 flag
93 Sea Zone : 1 submarine
109 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 4 submarines
Iraq : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
98 Sea Zone : 1 submarine
91 Sea Zone : 2 battleships, 2 carriers, 1 destroyer and 1 transport
Suriname : 1 flag, 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :9
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Kwangtung : 1 factory_minor and 1 harbour -
…well, my Internet is broken for a few days. Don’t know when it’s gonna work again. Currently I’m carrying files around with a USB-stick :-). We’ll try to keep the gamespeed up, but it will probably be slower than usual.
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Ok thanks for the heads up.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :9
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Caucasus to Rostov
2 fighters moved from Southern Italy to Rostov
1 armour, 1 infantry and 2 mech_infantrys moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 armour, 2 fighters, 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 3 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
2 fighters moved from Western Germany to Ukraine
1 bomber moved from Holland Belgium to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,3,1,4,6,4
Italians collect 13 PUs (7 lost to blockades); end with 13 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 8 infantry
Belarus : 1 flag
Rostov : 1 flag, 3 armour and 3 mech_infantrys
Ukraine : 4 fighters
Western Ukraine : 1 flag, 2 mech_infantrys
Caucasus : 1 flag
93 Sea Zone : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 51 / 75
Russians : 13 / 16
Japanese : 42 / 42
Americans : 52 / 77
Chinese : 12 / 18
British : 39 / 44
UK_Pacific : 10 / 7
Italians : 20 / 13
ANZAC : 21 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
2 fighters moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :9
Combat Move - French
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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I will be shipping my laptop later today to fix a worsening issue with the case. Luckily it’s still under warranty, but they’re saying it’ll probably be 7-10 business days until they get it back to me. I don’t really have another computer, but I’ll see if I can find a work around. Still, I probably won’t be able to take any turns until I get it back.
Kyle can post my turns if you all want to keep the game moving. We’ve talked some in the past, so I’m pretty sure we’re on the same page with everything.
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Due to something that came up that stopped me from getting to the UPS store in time, the laptop ships today instead.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Novgorod to Northwest Persia
1 bomber moved from Novgorod to Kazakhstan
3 armour, 4 artilleries and 1 mech_infantry moved from Caucasus to Volgograd
2 armour and 5 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Kazakhstan
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 5 armour, 4 artilleries and 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 5 armour, 4 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans
1 infantry moved from Smolensk to Archangel
2 aaGuns, 11 artilleries and 35 infantry moved from Smolensk to Belarus
3 mech_infantrys moved from Novgorod to Belarus
1 aaGun, 7 artilleries and 9 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Kazakhstan to Rostov
1 bomber moved from Northwest Persia to Rostov
6 armour and 2 mech_infantrys moved from Tsinghai to Volgograd
1 aaGun moved from Caucasus to Volgograd
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from 112 Sea Zone to Novgorod
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Southern Italy
3 fighters moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 3 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Romania
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
1 infantry placed in Normandy Bordeaux
1 destroyer and 3 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,2,6,3,4,4
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Germans :
Tsinghai : 1 flag
Kazakhstan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 tactical_bomber
Romania : 1 armour, 1 factory_minor and 2 mech_infantrys
Germany : 1 factory_major
Northern Italy : 2 infantry
Southern Italy : 1 fighter
Belarus : 2 aaGuns, 11 artilleries, 36 infantry and 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 aaGun, 7 artilleries, 2 bombers and 9 infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 11 armour, 4 artilleries, 1 factory_minor and 8 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 3 transports
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
104 Sea Zone : 1 submarine
Bulgaria : 1 flag
Northwest Persia : 1 flag, 2 infantry
115 Sea Zone : 3 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 75
Russians : 9 / 16
Japanese : 38 / 42
Americans : 52 / 77
Chinese : 12 / 18
British : 39 / 44
UK_Pacific : 14 / 7
Italians : 20 / 13
ANZAC : 21 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to Smolensk
1 bomber moved from Russia to Vologda
2 fighters moved from Russia to Smolensk
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 tactical_bomber moved from Samara to KazakhstanCombat - Russians
Battle in Vologda
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
2 aaGuns, 6 armour, 8 infantry and 1 mech_infantry moved from Samara to Russia
1 infantry moved from Bryansk to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 12 PUs total -
Realized I left the anzac sub in z6. Certainly didnt intend to leave it there to be slaughtered. If you dont mind moving it to z25 that would be great. Otherwise oh well.
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whats goin on fellas…
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Come on guys, let’s go, we need an opponent……Atlanta Axis
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…well, hell, seems like I’m cursed. Looks like my teammate has lost his motivation and I can’t get internet and TripleA working on the same machine. :-(. I’ll do the Combatmove, and you can roll the dice, and I’ll write the full Noncombatmoves and Placements.
Here’s Japan 10, until the Combat starts.
Combat Orders:
- Shan State: As soon as our inf is hit, retreat the fgt.
Noncombat Moves:
- fgt from ShanState: land in FIC
- Bombers sz19 and sz21: land in Japan
- all fgt and tac sz19 and sz21: land on Carriers sz6
- if we lost DD in sz19, move DD from sz6 to sz19
- if we lost DD in sz21, move DD from sz6 to sz18. If there is no DD in sz6 anymore, use a Cruiser instead.
Placements:
- 3inf FIC
- rest (DD + 4sub) sz6
Once again sorry, I can really understand if you are annoyed now. I’ll try to keep up like I did this move, I really like this game. Although you have a very strong production lead, it is still not yet decided I think.
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