13L-G40.2 UnknownSoldier (Axis) vs. Odonis (Allies+11), no tech

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British buy 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                2 destroyers moved from 112 Sea Zone to 114 Sea Zone
                1 carrier moved from 112 Sea Zone to 114 Sea Zone
                1 fighter moved from France to 114 Sea Zone
                1 bomber moved from United Kingdom to 114 Sea Zone

    Combat - British
                Battle in 114 Sea Zone
                    British attack with 1 bomber, 1 carrier, 2 destroyers and 1 fighter
                    Germans defend with 1 carrier, 1 cruiser and 1 transport
                    Units damaged: 1 carrier owned by the Germans
                    Units damaged: 1 carrier owned by the British
                    British win with 1 bomber, 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 35
                    Casualties for Germans: 1 carrier, 1 cruiser and 1 transport

    Non Combat Move - British
                1 fighter moved from 114 Sea Zone to Poland
                1 bomber moved from 114 Sea Zone to Poland
                1 armour and 3 artilleries moved from Denmark to 112 Sea Zone
                1 armour, 3 artilleries and 4 transports moved from 112 Sea Zone to 114 Sea Zone
                1 armour and 3 artilleries moved from 114 Sea Zone to Poland
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                6 artilleries and 6 infantry moved from France to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                1 armour and 1 mech_infantry moved from France to Western Germany
                3 aaGuns moved from France to Western Germany

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt
                1 bomber placed in United Kingdom
                2 transports placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Turn Complete - UK_Pacific

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians

    Territory Summary for Italians :

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - French
                French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from France to Western Germany
                2 artilleries moved from Normandy Bordeaux to France
                1 fighter moved from Novgorod to Poland

    Place Units - French
                2 armour and 1 mech_infantry placed in France

    Turn Complete - French
                French collect 17 PUs; end with 18 PUs total

  • 13

    As I clicked on Done for the French turn to start Germany’s turn, a message popped up stating…

    “The Axis achieve victory by controlling 8 Europe VCs or 6 Pacific VCs and keeping control of one of their own capitals!”

    It looks like Japan has won the game. Would you like to play again?

  • 20 19 18 15 13

    Sure! Thought I had you there but forgot I needed ALL of your capitals to win…

    Switch roles, same bid?

  • 13

    Excellent game! I thought you were going to get me before I could achieve 6 VCs with Japan and hold. Switching sides sounds good to me. I will take an UK mech in West India, an Anzac infantry in New Guinea, and UK artillery in Anglo-Egyptian Sudan.

    Just to give you fair warning…as inexperienced as I am with the Axis, it is even worse with the Allies!

Suggested Topics

  • 20
  • 86
  • 54
  • 55
  • 56
  • 28
  • 352
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.9k

Users

40.7k

Topics

1.8m

Posts