scrambles ?
13L-G40.2 UnknownSoldier (Axis) vs. Odonis (Allies+11), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 25 PUs;
Germans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Greater Southern Germany
2 fighters moved from Western Germany to Greater Southern Germany
2 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in Greater Southern Germany
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Germans roll dice for 2 fighters and 2 infantry in Greater Southern Germany, round 1 : 1/4 hits
Russians roll dice for 1 armour in Greater Southern Germany, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Slovakia Hungary
Germans attack with 1 armour and 4 infantry
Russians defend with 1 aaGun and 2 armour
Germans roll dice for 1 armour and 4 infantry in Slovakia Hungary, round 1 : 1/5 hits
Russians roll dice for 1 aaGun and 2 armour in Slovakia Hungary, round 1 : 2/2 hits
2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Slovakia Hungary
Germans roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits
Russians roll dice for 2 armour in Slovakia Hungary, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits
Russians roll dice for 2 armour in Slovakia Hungary, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Slovakia Hungary
1 armour owned by the Germans retreated to Germany
Russians win with 2 armour remaining. Battle score for attacker is -7
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGunNon Combat Move - Germans
2 aaGuns, 2 armour, 3 artilleries and 10 infantry moved from Western Germany to Germany
2 fighters moved from Greater Southern Germany to Germany
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
1 artillery and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 14 PUs; end with 14 PUs totalTerritory Summary for Germans :
Greater Southern Germany : 1 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 2 aaGuns, 3 armour, 4 artilleries, 1 factory_major, 2 fighters and 22 infantry
Vyborg : 1 flag
114 Sea Zone : 1 carrier, 1 cruiser and 1 transport
83 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 14 / 14
Russians : 50 / 83
Japanese : 73 / 87
Americans : 57 / 82
Chinese : 3 / 4
British : 41 / 46
UK_Pacific : 2 / 0
Italians : 0 / 0
ANZAC : 8 / 8
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Russians
Russians buy 2 armour, 3 bombers, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 bomber moved from Ukraine to Western Germany
2 armour moved from Slovakia Hungary to Germany
12 armour, 1 artillery and 1 infantry moved from Poland to Germany
1 bomber moved from Ukraine to Germany
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 mech_infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 artillery moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour moved from Kansu to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 bomber moved from Russia to Germany
3 mech_infantrys moved from Eastern Poland to GermanyCombat - Russians
Battle in Germany
Russians attack with 14 armour, 1 artillery, 2 bombers, 1 infantry and 3 mech_infantrys
Germans defend with 2 aaGuns, 3 armour, 4 artilleries, 1 factory_major, 2 fighters and 22 infantry
retreated to Germany
Germans win with 3 armour, 4 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is -69
Casualties for Germans: 2 aaGuns and 12 infantry
Casualties for Russians: 14 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys
Battle in Western Germany
Russians attack with 1 bomber
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Russians: 1 bomberNon Combat Move - Russians
1 bomber moved from Germany to Poland
1 fighter moved from Ukraine to Poland
2 armour moved from Novgorod to Poland
1 armour moved from Vyborg to Novgorod
1 armour moved from Norway to Karelia
3 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Eastern Poland to Poland
1 artillery and 3 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Persia to West IndiaPlace Units - Russians
1 armour, 1 bomber and 1 mech_infantry placed in Ukraine
1 armour and 2 fighters placed in Novgorod
2 bombers and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 50 PUs; end with 51 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 72 PUs -
I am home now…time to find out if the Japanese can fare better than the Russians :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 62 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry, 3 tactical_bombers and 3 transports moved from 54 Sea Zone to 62 Sea Zone
5 artilleries moved from 62 Sea Zone to New South Wales
5 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from 62 Sea Zone to New South Wales
1 tactical_bomber moved from 62 Sea Zone to New South Wales
1 tactical_bomber moved from 62 Sea Zone to New South Wales
1 tactical_bomber moved from 62 Sea Zone to New South Wales
2 fighters moved from 62 Sea Zone to New South Wales
5 armour moved from India to West India
1 armour moved from French Indo China to Szechwan
1 armour moved from French Indo China to Kweichow
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Szechwan
1 armour moved from French Indo China to Szechwan
2 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
2 infantry moved from Yakut S.S.R. to Yenisey
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
1 destroyer moved from 77 Sea Zone to 80 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
3 armour moved from Burma to West India
3 mech_infantrys moved from Burma to West India
1 carrier moved from 39 Sea Zone to 79 Sea Zone
1 bomber moved from Burma to 79 Sea Zone
2 tactical_bombers moved from Burma to West India
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 bomber moved from Burma to West IndiaCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 80 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 79 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier and 1 transport
British defend with 1 destroyer and 3 transports
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier and 1 transport in 79 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer and 3 transports in 79 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 79 Sea Zone
3 transports owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier and 1 transport remaining. Battle score for attacker is 29
Casualties for British: 1 destroyer and 3 transports
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in West India
Japanese attack with 8 armour, 1 artillery, 1 bomber, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 mech_infantry; British defend with 2 armour, 3 artilleries and 3 infantry
Japanese roll dice for 8 armour, 1 artillery, 1 bomber, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in West India, round 1 : 8/16 hits
UK_Pacific roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in West India, round 1 : 1/9 hits
3 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 3 artilleries owned by the British lost in West India
Japanese roll dice for 8 armour, 1 artillery, 1 bomber, 3 mech_infantrys and 2 tactical_bombers in West India, round 2 : 9/15 hits
UK_Pacific roll dice for 1 armour in West India, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in West India
Japanese win, taking West India from UK_Pacific with 8 armour, 1 artillery, 1 bomber, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Casualties for British: 2 armour, 3 artilleries and 3 infantry
Battle in Yenisey
Japanese attack with 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 infantry in Yenisey, round 1 : 0/2 hits
Russians roll dice for 1 armour in Yenisey, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Yenisey
1 infantry owned by the Japanese retreated to Yakut S.S.R.
Russians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in New South Wales
Japanese attack with 5 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers
ANZAC defend with 1 aaGun, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
AA guns fire in New South Wales : 0/3 hits
Japanese roll dice for 1 cruiser in New South Wales, round 1 : 1/1 hits
Japanese roll dice for 5 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in New South Wales, round 1 : 7/16 hits
ANZAC roll dice for 1 aaGun, 2 artilleries, 2 fighters and 6 infantry in New South Wales, round 1 : 4/10 hits
6 infantry owned by the ANZAC , 4 infantry owned by the Japanese , 1 aaGun owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese roll dice for 5 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in New South Wales, round 2 : 7/12 hits
ANZAC roll dice for 1 artillery and 2 fighters in New South Wales, round 2 : 1/3 hits
1 infantry owned by the Japanese , 1 artillery owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 5 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 5 infantry
Casualties for ANZAC: 1 aaGun, 2 artilleries, 2 fighters and 6 infantry
Battle in Kweichow
Japanese attack with 4 armour and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 4 armour and 1 mech_infantry in Kweichow, round 1 : 0/5 hits
Chinese roll dice for 1 armour in Kweichow, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 4 armour in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Szechwan
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 1 : 0/4 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from 79 Sea Zone to India
1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
1 bomber moved from West India to India
2 tactical_bombers moved from West India to India
3 tactical_bombers moved from New South Wales to 62 Sea Zone
3 fighters moved from New South Wales to 62 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 79 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in India
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Kiangsu : 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag, 3 armour
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 2 armour and 2 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
Malaya : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 5 artilleries, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 submarine
31 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 flag, 3 transports
26 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer and 2 submarines
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
62 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 5 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 6 transports
West India : 1 flag, 8 armour, 1 artillery and 2 mech_infantrys
80 Sea Zone : 1 flag, 1 destroyer
79 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 14 / 14
Russians : 50 / 72
Japanese : 75 / 98
Americans : 57 / 82
Chinese : 5 / 4
British : 41 / 46
UK_Pacific : 0 / 0
Italians : 0 / 0
ANZAC : 6 / 0
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Thanks again for being so patient with me being gone!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 31 Sea Zone
Americans take 26 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 30 Sea Zone
3 armour moved from Southern Italy to Western Germany
3 armour moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
4 artilleries moved from Northern Italy to Western Germany
2 armour moved from France to Western Germany
1 artillery moved from France to Western Germany
1 bomber moved from Poland to Greater Southern Germany
1 bomber moved from Western United States to 25 Sea Zone
1 bomber moved from Western United States to 30 Sea Zone
1 bomber moved from Western United States to 31 Sea Zone
1 bomber moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 8 armour and 5 artilleries
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 bomber
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 8 armour and 5 artilleries remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Greater Southern Germany
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans win, taking Greater Southern Germany from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 30 Sea Zone
Americans attack with 2 bombers and 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 31 Sea Zone
Americans attack with 1 bomber, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
2 bombers moved from 30 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from 25 Sea Zone to Hawaiian Islands
1 aaGun moved from France to Western Germany
1 bomber moved from Greater Southern Germany to France
2 fighters moved from Poland to Southern Italy
1 carrier, 1 destroyer and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 carrier, 2 cruisers and 7 transports moved from 91 Sea Zone to 95 Sea ZonePlace Units - Americans
1 artillery and 3 infantry placed in Western United States
3 transports placed in 10 Sea Zone
3 fighters placed in Southern Italy
3 armour placed in Northern ItalyTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 destroyers moved from 112 Sea Zone to 114 Sea Zone
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from France to 114 Sea Zone
1 bomber moved from United Kingdom to 114 Sea ZoneCombat - British
Battle in 114 Sea Zone
British attack with 1 bomber, 1 carrier, 2 destroyers and 1 fighter
Germans defend with 1 carrier, 1 cruiser and 1 transport
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 carrier owned by the British
British win with 1 bomber, 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 35
Casualties for Germans: 1 carrier, 1 cruiser and 1 transportNon Combat Move - British
1 fighter moved from 114 Sea Zone to Poland
1 bomber moved from 114 Sea Zone to Poland
1 armour and 3 artilleries moved from Denmark to 112 Sea Zone
1 armour, 3 artilleries and 4 transports moved from 112 Sea Zone to 114 Sea Zone
1 armour and 3 artilleries moved from 114 Sea Zone to Poland
1 transport moved from 112 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from France to Western Germany
3 aaGuns moved from France to Western GermanyPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
1 bomber placed in United Kingdom
2 transports placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Territory Summary for Italians :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - French
French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - French
Non Combat Move - French
3 infantry moved from France to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 fighter moved from Novgorod to PolandPlace Units - French
2 armour and 1 mech_infantry placed in FranceTurn Complete - French
French collect 17 PUs; end with 18 PUs total -
As I clicked on Done for the French turn to start Germany’s turn, a message popped up stating…
“The Axis achieve victory by controlling 8 Europe VCs or 6 Pacific VCs and keeping control of one of their own capitals!”
It looks like Japan has won the game. Would you like to play again?
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Sure! Thought I had you there but forgot I needed ALL of your capitals to win…
Switch roles, same bid?
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Excellent game! I thought you were going to get me before I could achieve 6 VCs with Japan and hold. Switching sides sounds good to me. I will take an UK mech in West India, an Anzac infantry in New Guinea, and UK artillery in Anglo-Egyptian Sudan.
Just to give you fair warning…as inexperienced as I am with the Axis, it is even worse with the Allies!





