• TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Combat Move - Dutch
                7 Infantry moved from Phuket to Thailand
                3 Artillerys moved from Phuket to Thailand
                2 Infantry moved from Malaya to Thailand
                2 Tanks moved from Malaya to Thailand
                2 Tanks moved from Phuket to Thailand
                2 Fighters moved from S.Borneo to sz68
                1 Fighter moved from S.Borneo to sz73
                2 Artillerys moved from S.Borneo to sz60
                1 Infantry moved from S.Borneo to sz60
                1 Infantry moved from S.Borneo to sz60
                2 Artillerys, 2 Infantry and 2 Transports moved from sz60 to sz69
                2 Artillerys and 2 Infantry moved from sz69 to Spralty
                1 Fighter moved from Phuket to sz67
                1 Fighter moved from Phuket to sz73

    Purchase Units - Dutch
                Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
                Dutch buy 3 EarlyFighters and 6 Infantry; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in sz68
                    Dutch attack with 2 Fighters
                    Yamamoto defend with 1 Transport
                        Dutch roll dice for 2 Fighters in sz68, round 1 :  1/2 hits
                        Yamamoto roll dice for 1 Transport in sz68, round 1 :  0/1 hits
                        1 Transport owned by the Yamamoto lost in sz68
                    Dutch win with 2 Fighters remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 Transport
                Battle in sz73
                    Dutch attack with 2 Fighters
                    Yamamoto defend with 2 Transports
                        Dutch roll dice for 2 Fighters in sz73, round 1 :  0/2 hits
                        Yamamoto roll dice for 2 Transports in sz73, round 1 :  1/2 hits
                        1 Fighter owned by the Dutch lost in sz73
                        Dutch roll dice for 1 Fighter in sz73, round 2 :  0/1 hits
                        Yamamoto roll dice for 2 Transports in sz73, round 2 :  0/2 hits
                        Dutch roll dice for 1 Fighter in sz73, round 3 :  0/1 hits
                        Yamamoto roll dice for 2 Transports in sz73, round 3 :  0/2 hits
                        Dutch roll dice for 1 Fighter in sz73, round 4 :  1/1 hits
                        Yamamoto roll dice for 2 Transports in sz73, round 4 :  1/2 hits
                        1 Fighter owned by the Dutch and 1 Transport owned by the Yamamoto lost in sz73
                    Yamamoto win with 1 Transport remaining. Battle score for attacker is -14
                    Casualties for Yamamoto: 1 Transport
                    Casualties for Dutch: 2 Fighters
                Battle in sz67
                    Dutch attack with 1 Fighter
                    Hisaichi defend with 1 Transport
                        Dutch roll dice for 1 Fighter in sz67, round 1 :  1/1 hits
                        Hisaichi roll dice for 1 Transport in sz67, round 1 :  0/1 hits
                        1 Transport owned by the Hisaichi lost in sz67
                    Dutch win with 1 Fighter remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Transport
                Battle in Thailand
                    Dutch attack with 3 Artillerys, 9 Infantry and 4 Tanks
                    Yamamoto defend with 1 Elite and 1 Tank
                        Dutch roll dice for 3 Artillerys, 9 Infantry and 4 Tanks in Thailand, round 1 :  3/16 hits
                        Yamamoto roll dice for 1 Elite and 1 Tank in Thailand, round 1 :  1/2 hits
                        1 Tank owned by the Yamamoto , 1 Elite owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Thailand
                    Dutch win, taking Thailand from Yamamoto with 3 Artillerys, 8 Infantry and 4 Tanks remaining. Battle score for attacker is 7
                    Casualties for Yamamoto: 1 Elite and 1 Tank
                    Casualties for Dutch: 1 Infantry
                Battle in Spralty
                    Dutch attack with 2 Artillerys and 2 Infantry
                    Yamamoto defend with 2 Infantry
                        Dutch roll dice for 2 Artillerys and 2 Infantry in Spralty, round 1 :  3/4 hits
                        Yamamoto roll dice for 2 Infantry in Spralty, round 1 :  1/2 hits
                        2 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Spralty
                    Dutch win, taking Spralty from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 2 Infantry
                    Casualties for Dutch: 1 Infantry

    Non Combat Move - Dutch
                1 Fighter moved from sz67 to Phuket
                2 Fighters moved from sz68 to Phuket
                1 Artillery moved from New Guinea to N.G
                1 Infantry moved from New Guinea to N.G

    Place Units - Dutch
                6 Infantry placed in Phuket
                3 EarlyFighters placed in S.Borneo

    Turn Complete - Dutch
                Dutch collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Combat Move - British
                1 Artillery and 7 Infantry moved from Bengal to Burma
                1 Artillery moved from W.Chunking to Chunking
                2 Infantry moved from W.Chunking to Chunking
                1 Artillery moved from W.Chunking to N.Chunking
                1 Infantry moved from W.Chunking to N.Chunking
                1 Tank moved from Bengal to N.Chunking
                1 Tank moved from W.Chunking to Burma
                2 Infantry moved from Nepal to Bengal
                1 Artillery moved from S.Tibet to Bengal
                1 Infantry moved from W.Tibet to S.Tibet
                1 B.Transport moved from sz66 to sz64
                4 Infantry moved from E.India to sz64
                4 Infantry moved from sz64 to Burma
                1 Infantry moved from Phuket to Thailand
                6 Infantry moved from Malaya to Thailand
                1 Submarine moved from sz71 to sz78
                1 Bomber moved from S to sz78
                2 Infantry moved from Moresby to sz49
                2 Cruisers and 2 Infantry moved from sz49 to sz45
                1 Infantry moved from sz45 to Ifalk
                      Americans take Ifalk from Yamamoto
                1 Infantry moved from sz45 to Phonpei
                      Americans take Phonpei from Yamamoto
                1 Bomber moved from Choiseoul to sz73
                1 Infantry moved from Wake to sz20
                1 Infantry and 1 Transport moved from sz20 to sz40
                1 Infantry and 1 Transport moved from sz40 to sz42
                1 Infantry moved from sz42 to Buala
                1 Infantry moved from Choiseoul to Buala
                2 Infantry moved from Terrace to sz6
                2 Cruisers, 1 Destroyer and 2 Infantry moved from sz6 to sz4
                2 Infantry moved from sz4 to Palana

    Purchase Units - British
                Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
                British buy 3 Cruisers, 1 Fighter, 6 Infantry, 1 Marine, 1 Tank and 1 Transport; Remaining resources: 0 PUs;

    Combat - British
                Battle in sz73
                    British attack with 1 Bomber
                    Yamamoto defend with 1 Transport
                        British roll dice for 1 Bomber in sz73, round 1 :  1/1 hits
                        Yamamoto roll dice for 1 Transport in sz73, round 1 :  0/1 hits
                        1 Transport owned by the Yamamoto lost in sz73
                    British win with 1 Bomber remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 Transport
                Battle in sz78
                    British attack with 1 Bomber and 1 Submarine
                    Yamamoto defend with 1 B.Transport and 1 Transport
                        British roll dice for 1 Submarine in sz78, round 1 :  0/1 hits
                        British roll dice for 1 Bomber in sz78, round 1 :  1/1 hits
                        Yamamoto roll dice for 1 B.Transport and 1 Transport in sz78, round 1 :  0/2 hits
                        1 Transport owned by the Yamamoto lost in sz78
                        British roll dice for 1 Submarine in sz78, round 2 :  0/1 hits
                        British roll dice for 1 Bomber in sz78, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 B.Transport in sz78, round 2 :  1/1 hits
                        1 Submarine owned by the British and 1 B.Transport owned by the Yamamoto lost in sz78
                    British win with 1 Bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 Submarine
                    Casualties for Yamamoto: 1 B.Transport and 1 Transport
                Battle in N.Chunking
                    British attack with 1 Artillery, 1 Infantry and 1 Tank
                    Hisaichi defend with 1 Infantry
                        British roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.Chunking, round 1 :  0/3 hits
                        Hisaichi roll dice for 1 Infantry in N.Chunking, round 1 :  0/1 hits
                        British roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.Chunking, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the British lost in N.Chunking
                    British win, taking N.Chunking from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for British: 1 Infantry
                Battle in Burma
                    British attack with 1 Artillery, 11 Infantry and 1 Tank
                    Yamamoto defend with 1 Artillery, 2 Infantry and 1 Tank
                        British roll dice for 1 Artillery, 11 Infantry and 1 Tank in Burma, round 1 :  3/13 hits
                        Yamamoto roll dice for 1 Artillery, 2 Infantry and 1 Tank in Burma, round 1 :  1/4 hits
                        1 Artillery owned by the Yamamoto , 1 Infantry owned by the British and 2 Infantry owned by the Yamamoto lost in Burma
                        British roll dice for 1 Artillery, 10 Infantry and 1 Tank in Burma, round 2 :  3/12 hits
                        Yamamoto roll dice for 1 Tank in Burma, round 2 :  1/1 hits
                        1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma
                    British win, taking Burma from Yamamoto with 1 Artillery, 9 Infantry and 1 Tank remaining. Battle score for attacker is 9
                    Casualties for British: 2 Infantry
                    Casualties for Yamamoto: 1 Artillery, 2 Infantry and 1 Tank
                Battle in Chunking
                    British attack with 1 Artillery and 2 Infantry
                    Hisaichi defend with 1 Infantry
                        British roll dice for 1 Artillery and 2 Infantry in Chunking, round 1 :  1/3 hits
                        Hisaichi roll dice for 1 Infantry in Chunking, round 1 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Chunking
                    British win, taking Chunking from Hisaichi with 1 Artillery and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Palana
                    British attack with 2 Infantry
                    Masaharu defend with 1 Artillery
                        British roll dice for 2 Cruisers in Palana, round 1 :  0/2 hits
                        British roll dice for 2 Infantry in Palana, round 1 :  0/2 hits
                        Masaharu roll dice for 1 Artillery in Palana, round 1 :  0/1 hits
                        British roll dice for 2 Infantry in Palana, round 2 :  0/2 hits
                        Masaharu roll dice for 1 Artillery in Palana, round 2 :  0/1 hits
                        British roll dice for 2 Infantry in Palana, round 3 :  0/2 hits
                        Masaharu roll dice for 1 Artillery in Palana, round 3 :  1/1 hits
                        1 Infantry owned by the British lost in Palana
                        British roll dice for 1 Infantry in Palana, round 4 :  0/1 hits
                        Masaharu roll dice for 1 Artillery in Palana, round 4 :  0/1 hits
                        British roll dice for 1 Infantry in Palana, round 5 :  0/1 hits
                        Masaharu roll dice for 1 Artillery in Palana, round 5 :  0/1 hits
                        British roll dice for 1 Infantry in Palana, round 6 :  0/1 hits
                        Masaharu roll dice for 1 Artillery in Palana, round 6 :  1/1 hits
                        1 Infantry owned by the British lost in Palana
                    Masaharu win with 1 Artillery remaining. Battle score for attacker is -4
                    Casualties for British: 2 Infantry

    Non Combat Move - British
                1 Bomber moved from sz73 to Phuket
                1 Bomber moved from sz78 to Spralty
                1 Infantry moved from W.Borneo to S.Borneo
                1 Infantry moved from Borneo to W.Borneo
                1 Infantry moved from New Guinea to Moresby

    Place Units - British
                1 Transport placed in sz6
                1 Marine and 1 Tank placed in Janeca
                3 Cruisers placed in sz49
                1 Fighter placed in Calcutta
                6 Infantry placed in Malaya

    Turn Complete - British
                British collect 66 PUs; end with 66 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Combat Move - Anzac
                3 Tanks moved from E.Australia to sz37
                4 Infantry moved from E.Australia to sz37
                1 Infantry moved from E.Australia to sz37
                1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 EarlyFighter, 4 Infantry, 2 Submarines, 3 Tanks and 3 Transports moved from sz37 to sz42
                3 Tanks moved from sz42 to Choiseoul
                4 Infantry moved from sz42 to Choiseoul
                1 EarlyFighter moved from Taka to sz42
                2 EarlyFighters moved from Taka to Choiseoul
                1 Infantry and 1 T.Boat moved from sz37 to sz41
                1 Infantry moved from sz41 to Honiara
                2 Artillerys moved from E.Australia to Townsville
                4 Infantry moved from E.Australia to Townsville

    Purchase Units - Anzac
                Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
                Anzac buy 1 Bomber and 1 L.Fighter; Remaining resources: 0 PUs;

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Bomber and 1 L.Fighter placed in Darwin

    Turn Complete - Anzac
                Anzac collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Combat Move - Americans
                3 Destroyers moved from sz20 to sz42
                4 Fighters moved from Davao to sz72
                1 Fighter moved from Wake to sz72
                2 Artillerys moved from Pearl Habour to sz25
                1 Artillery moved from Kuhuli to sz25
                1 Infantry moved from Kuhuli to sz25
                9 Infantry moved from Pearl Habour to sz25
                3 Artillerys, 4 B.Transports, 2 Cruisers, 1 Destroyer, 10 Infantry and 1 Submarine moved from sz25 to sz20
                10 Infantry moved from sz20 to Wake
                3 Artillerys moved from sz20 to Wake
                2 Fighters moved from Alaska to Palana

    Purchase Units - Americans
                Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
                Americans buy 2 B29s, 4 Fighters and 2 Transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in sz72
                    Americans attack with 5 Fighters
                    Yamamoto defend with 2 Battleships
                        Americans roll dice for 5 Fighters in sz72, round 1 :  2/5 hits
                    Units damaged: 2 Battleships owned by the Yamamoto
                        Yamamoto roll dice for 2 Battleships in sz72, round 1 :  2/2 hits
                        2 Fighters owned by the Americans lost in sz72
                        Americans roll dice for 3 Fighters in sz72, round 2 :  1/3 hits
                        Yamamoto roll dice for 2 Battleships in sz72, round 2 :  1/2 hits
                        1 Fighter owned by the Americans and 1 Battleship owned by the Yamamoto lost in sz72
                        Americans roll dice for 2 Fighters in sz72, round 3 :  1/2 hits
                        Yamamoto roll dice for 1 Battleship in sz72, round 3 :  1/1 hits
                        1 Fighter owned by the Americans and 1 Battleship owned by the Yamamoto lost in sz72
                    Americans win with 1 Fighter remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 2 Battleships
                    Casualties for Americans: 4 Fighters
                Battle in Palana
                    Americans attack with 2 Fighters
                    Masaharu defend with 1 Artillery
                        Americans roll dice for 2 Fighters in Palana, round 1 :  2/2 hits
                        Masaharu roll dice for 1 Artillery in Palana, round 1 :  0/1 hits
                        1 Artillery owned by the Masaharu lost in Palana
                    Americans win with 2 Fighters remaining. Battle score for attacker is 4
                    Casualties for Masaharu: 1 Artillery

    Non Combat Move - Americans
                2 Fighters moved from Palana to Attla
                2 Artillerys, 5 Infantry and 2 Tanks moved from Anchorage to Alaska
                1 Infantry moved from N.Canada to Anchorage
                1 Fighter moved from sz72 to Davao

    Place Units - Americans
                4 Fighters placed in Davao
                2 Transports placed in sz4
                2 B29s placed in Pearl Habour

    Turn Complete - Americans
                Americans collect 90 PUs; end with 90 PUs total


  • I cant post the  turn so I saved it and will wait until ‘they’ clear my upload box. will post it as an attachment when cleared. :mrgreen:


  • masaharu end of turn attached

    rising sun masaharu end turn.tsvg


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :4

    Combat Move - Russians
                1 Artillery and 2 Infantry moved from Irkutsk to Quingdao
                1 Tank moved from Ulaan Ude to Jinan
                1 Tank moved from Jinan to Quingdao
                1 Artillery, 1 Infantry and 7 Tanks moved from Ulaan Ude to Quingdao

    Purchase Units - Russians
                Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
                Russians buy 6 Infantry, 2 Marines and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Quingdao
                    Russians attack with 2 Artillerys, 3 Infantry and 8 Tanks
                    Yamamoto defend with 1 Infantry; Masaharu defend with 2 Artillerys, 1 EarlyFighter and 11 Infantry
                        Russians roll dice for 2 Artillerys, 3 Infantry and 8 Tanks in Quingdao, round 1 :  5/13 hits
                        Masaharu roll dice for 2 Artillerys, 1 EarlyFighter and 12 Infantry in Quingdao, round 1 :  2/15 hits
                        2 Infantry owned by the Russians , 1 Infantry owned by the Yamamoto and 4 Infantry owned by the Masaharu lost in Quingdao
                        Russians roll dice for 2 Artillerys, 1 Infantry and 8 Tanks in Quingdao, round 2 :  3/11 hits
                        Masaharu roll dice for 2 Artillerys, 1 EarlyFighter and 7 Infantry in Quingdao, round 2 :  1/10 hits
                        1 Infantry owned by the Russians and 3 Infantry owned by the Masaharu lost in Quingdao
                        Russians roll dice for 2 Artillerys and 8 Tanks in Quingdao, round 3 :  5/10 hits
                        Masaharu roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantry in Quingdao, round 3 :  6/7 hits
                        1 Artillery owned by the Masaharu , 4 Tanks owned by the Russians , 2 Artillerys owned by the Russians and 4 Infantry owned by the Masaharu lost in Quingdao
                        Russians roll dice for 4 Tanks in Quingdao, round 4 :  3/4 hits
                        Masaharu roll dice for 1 Artillery and 1 EarlyFighter in Quingdao, round 4 :  1/2 hits
                        1 Artillery owned by the Masaharu , 1 Tank owned by the Russians and 1 EarlyFighter owned by the Masaharu lost in Quingdao
                    Russians win, taking Quingdao from Masaharu with 3 Tanks remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 Artillerys, 3 Infantry and 5 Tanks
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Masaharu: 2 Artillerys, 1 EarlyFighter and 11 Infantry

    Non Combat Move - Russians
                1 Artillery moved from Angarsk to Irkutsk
                1 Artillery and 4 Infantry moved from Ustkut to Irkutsk
                1 Infantry moved from Tulun to Ulaan Ude
                4 Infantry and 2 Marines moved from Kaask to Tulun
                4 Infantry moved from Krasnoyarsk to Bratsk
                2 Infantry moved from Achinsk to Krasnoyarsk
                2 Tanks moved from Achinsk to Bratsk

    Place Units - Russians
                6 Infantry placed in Kaask
                2 Marines and 2 Tanks placed in Achinsk

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                1 Tank moved from Yakutsk to Angarsk
                1 Infantry moved from Vostok to Angarsk
                1 Artillery moved from Vostok to Angarsk
                1 Infantry moved from Manila to Mindor
                1 EarlyFighter moved from sz71 to Mindor
                1 Bomber moved from Iwo Jima to Mindor
                1 Fighter moved from sz71 to sz45
                2 Bombers moved from Iwo Jima to sz45
                1 NakajimaG5N moved from Tokyo to sz45
                1 NakajimaG5N moved from Tokyo to Phonpei
                1 Bomber moved from Iwo Jima to Ifalk
                1 Tank moved from Gaferut to Ifalk
                1 Infantry moved from Lasap to Phonpei
                1 Artillery moved from Pikelot to Lasap
                2 Transports moved from sz71 to sz78
                2 Infantry moved from S.Japan to sz78
                1 Artillery moved from S.Japan to sz78
                1 Tank moved from S.Japan to sz78
                2 Infantry moved from sz78 to Bonin
                1 Tank moved from sz78 to Bonin
                1 Artillery moved from sz78 to Bonin
                1 EarlyFighter moved from Marcus to sz45

    Purchase Units - Yamamoto
                Yamamoto buy 1 Cruiser, 1 Destroyer, 2 Infantry, 1 L.Fighter, 1 NakajimaG5N, 1 Tank and 1 Transport; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Phonpei
                    Yamamoto attack with 1 Infantry and 1 NakajimaG5N
                    British defend with 1 Infantry
                        Yamamoto roll dice for 1 Infantry and 1 NakajimaG5N in Phonpei, round 1 :  1/2 hits
                        Americans roll dice for 1 Infantry in Phonpei, round 1 :  0/1 hits
                        1 Infantry owned by the British lost in Phonpei
                    Yamamoto win, taking Phonpei from Americans with 1 Infantry and 1 NakajimaG5N remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Angarsk
                    Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                    Russians defend with 1 Infantry
                        Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Angarsk, round 1 :  0/3 hits
                        Russians roll dice for 1 Infantry in Angarsk, round 1 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Angarsk
                        Yamamoto roll dice for 1 Artillery and 1 Tank in Angarsk, round 2 :  1/2 hits
                        Russians roll dice for 1 Infantry in Angarsk, round 2 :  1/1 hits
                        1 Artillery owned by the Yamamoto and 1 Infantry owned by the Russians lost in Angarsk
                    Yamamoto win, taking Angarsk from Russians with 1 Tank remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 Infantry
                    Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Battle in Ifalk
                    Yamamoto attack with 1 Bomber and 1 Tank
                    British defend with 1 Infantry
                        Yamamoto roll dice for 1 Bomber and 1 Tank in Ifalk, round 1 :  1/2 hits
                        Americans roll dice for 1 Infantry in Ifalk, round 1 :  0/1 hits
                        1 Infantry owned by the British lost in Ifalk
                    Yamamoto win, taking Ifalk from Americans with 1 Bomber and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Mindor
                    Yamamoto attack with 1 Bomber, 1 EarlyFighter and 1 Infantry
                    Americans defend with 1 Infantry
                        Yamamoto roll dice for 1 Bomber, 1 EarlyFighter and 1 Infantry in Mindor, round 1 :  2/3 hits
                        Americans roll dice for 1 Infantry in Mindor, round 1 :  0/1 hits
                        1 Infantry owned by the Americans lost in Mindor
                    Yamamoto win, taking Mindor from Americans with 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 Infantry
                Battle in sz45
                    Yamamoto attack with 2 Bombers, 1 EarlyFighter, 1 Fighter and 1 NakajimaG5N
                    British defend with 2 Cruisers
                        Yamamoto roll dice for 2 Bombers, 1 EarlyFighter, 1 Fighter and 1 NakajimaG5N in sz45, round 1 :  5/5 hits
                        British roll dice for 2 Cruisers in sz45, round 1 :  1/2 hits
                        2 Cruisers owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz45
                    Yamamoto win with 2 Bombers, 1 Fighter and 1 NakajimaG5N remaining. Battle score for attacker is 12
                    Casualties for British: 2 Cruisers
                    Casualties for Yamamoto: 1 EarlyFighter

    Non Combat Move - Yamamoto
                1 NakajimaG5N moved from Phonpei to Iwo Jima
                1 NakajimaG5N moved from sz45 to Iwo Jima
                2 Bombers moved from sz45 to Iwo Jima
                1 Bomber moved from Mindor to Iwo Jima
                1 Bomber moved from Ifalk to Iwo Jima
                1 Fighter moved from sz45 to sz71
                1 EarlyFighter moved from Mindor to sz71

    Place Units - Yamamoto
                1 Cruiser, 1 Destroyer and 1 Transport placed in sz78
                2 Infantry, 1 L.Fighter, 1 NakajimaG5N and 1 Tank placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 60 PUs; end with 60 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - Chinese
                3 Infantry moved from W.Sian to Hanan
                1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
                1 Tank moved from Sian to Hanan
                1 Tank moved from Sian to Nanking
                3 Tanks moved from Sian to Shangsi
                8 Tanks moved from Gansu to Shangsi
                1 Infantry moved from Gansu to Shangsi

    Purchase Units - Chinese
                Chinese buy 6 Infantry, 1 Marine and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in N.Shangsi
                    Chinese attack with 1 Artillery and 1 Infantry
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 1 :  1/2 hits
                        Hisaichi roll dice for 1 Infantry in N.Shangsi, round 1 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Hanan
                    Chinese attack with 3 Infantry and 1 Tank
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 3 Infantry and 1 Tank in Hanan, round 1 :  0/4 hits
                        Hisaichi roll dice for 1 Infantry in Hanan, round 1 :  1/1 hits
                        1 Infantry owned by the Chinese lost in Hanan
                        Chinese roll dice for 2 Infantry and 1 Tank in Hanan, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 Infantry in Hanan, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                    Chinese win, taking Hanan from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 2 Infantry
                Battle in Shangsi
                    Chinese attack with 1 Infantry and 11 Tanks
                    Yamamoto defend with 5 Infantry
                        Chinese roll dice for 1 Infantry and 11 Tanks in Shangsi, round 1 :  6/12 hits
                        Hisaichi roll dice for 5 Infantry in Shangsi, round 1 :  2/5 hits
                        5 Infantry owned by the Yamamoto , 1 Infantry owned by the Chinese and 1 Tank owned by the Chinese lost in Shangsi
                    Chinese win, taking Shangsi from Hisaichi with 10 Tanks remaining. Battle score for attacker is 3
                    Casualties for Yamamoto: 5 Infantry
                    Casualties for Chinese: 1 Infantry and 1 Tank
                Battle in Nanking
                    Chinese attack with 1 Tank
                    Hisaichi defend with 1 Artillery
                        Chinese roll dice for 1 Tank in Nanking, round 1 :  0/1 hits
                        Hisaichi roll dice for 1 Artillery in Nanking, round 1 :  1/1 hits
                        1 Tank owned by the Chinese lost in Nanking
                    Hisaichi win with 1 Artillery remaining. Battle score for attacker is -5
                    Casualties for Chinese: 1 Tank

    Non Combat Move - Chinese
                1 Infantry moved from Szechwan to Sian
                3 Tanks moved from Xining to Gansu
                1 Artillery and 1 Infantry moved from Nancheng to Sikang
                1 Infantry and 2 Marines moved from Xining to Tsingnan
                2 Infantry moved from Gobi to Tsingnan
                3 Infantry moved from Quyan to Gobi
                4 Infantry moved from Urumal to Quyan

    Place Units - Chinese
                5 Infantry and 1 Marine placed in Xining
                1 Infantry and 3 Tanks placed in Urumal

    Turn Complete - Chinese
                Chinese collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - Hisaichi
                1 Tank moved from Amursk to Quingdao
                3 Infantry moved from Belogorsk to Quingdao
                1 Artillery moved from Belogorsk to Quingdao
                1 L.Fighter moved from Amursk to Shangsi
                3 Bombers moved from Shantung to Shangsi
                3 EarlyFighters moved from Shantung to Shangsi
                1 Fighter moved from Shantung to Shangsi
                4 Infantry moved from Shansi to Shangsi
                2 Tanks moved from Shantung to Shangsi
                3 Artillerys moved from Shantung to Nanking
                2 Tanks moved from Shantung to Hankou
                4 Infantry moved from Kwangtung to Kiangsi
                4 Infantry moved from Hongkong to Macau
                3 Infantry moved from Manchuria to Hsingan
                3 Infantry moved from Manchuria to Belogorsk
                1 Infantry moved from Amursk to Belogorsk
                2 Infantry moved from Yakutsk to Magadan
                1 Tank moved from Yakutsk to Ustkut
                      Hisaichi take Ustkut from Russians
                2 Tanks moved from Yakutsk to Belogorsk
                1 Fighter moved from Yakutsk to Quingdao
                1 NakajimaG5N moved from Seoul to Shangsi
                1 L.Fighter moved from Seoul to Shangsi
                1 Transport moved from sz74 to sz79
                2 Infantry moved from Seoul to sz79
                2 Infantry and 1 Transport moved from sz79 to sz74
                2 Infantry moved from sz74 to Fukien
                1 B.Transport moved from sz74 to sz79
                2 Transports moved from sz74 to sz15
                1 Transport moved from sz74 to sz79

    Purchase Units - Hisaichi
                Hisaichi buy 1 Destroyer, 11 Infantry, 1 NakajimaG5N and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Quingdao
                    Hisaichi attack with 1 Artillery, 1 Fighter, 3 Infantry and 1 Tank
                    Russians defend with 3 Tanks
                        Hisaichi roll dice for 1 Artillery, 1 Fighter, 3 Infantry and 1 Tank in Quingdao, round 1 :  0/6 hits
                        Russians roll dice for 3 Tanks in Quingdao, round 1 :  2/3 hits
                        2 Infantry owned by the Hisaichi lost in Quingdao
                        Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Quingdao, round 2 :  2/4 hits
                        Russians roll dice for 3 Tanks in Quingdao, round 2 :  3/3 hits
                        1 Infantry owned by the Hisaichi , 1 Tank owned by the Hisaichi , 2 Tanks owned by the Russians and 1 Artillery owned by the Hisaichi lost in Quingdao
                        Hisaichi roll dice for 1 Fighter in Quingdao, round 3 :  1/1 hits
                        Russians roll dice for 1 Tank in Quingdao, round 3 :  1/1 hits
                        1 Tank owned by the Russians and 1 Fighter owned by the Hisaichi lost in Quingdao
                    Russians win with no units remaining. Battle score for attacker is -10
                    Casualties for Hisaichi: 1 Artillery, 1 Fighter, 3 Infantry and 1 Tank
                    Casualties for Russians: 3 Tanks
                Battle in Shangsi
                    Hisaichi attack with 3 Bombers, 3 EarlyFighters, 1 Fighter, 4 Infantry, 2 L.Fighters, 1 NakajimaG5N and 2 Tanks
                    Chinese defend with 10 Tanks
                        Hisaichi roll dice for 3 Bombers, 3 EarlyFighters, 1 Fighter, 4 Infantry, 2 L.Fighters, 1 NakajimaG5N and 2 Tanks in Shangsi, round 1 :  8/16 hits
                        Chinese roll dice for 10 Tanks in Shangsi, round 1 :  5/10 hits
                        4 Infantry owned by the Hisaichi , 1 EarlyFighter owned by the Hisaichi and 8 Tanks owned by the Chinese lost in Shangsi
                        Hisaichi roll dice for 3 Bombers, 2 EarlyFighters, 1 Fighter, 2 L.Fighters, 1 NakajimaG5N and 2 Tanks in Shangsi, round 2 :  6/11 hits
                        Chinese roll dice for 2 Tanks in Shangsi, round 2 :  0/2 hits
                        2 Tanks owned by the Chinese lost in Shangsi
                    Hisaichi win, taking Shangsi from Chinese with 3 Bombers, 2 EarlyFighters, 1 Fighter, 2 L.Fighters, 1 NakajimaG5N and 2 Tanks remaining. Battle score for attacker is 34
                    Casualties for Hisaichi: 1 EarlyFighter and 4 Infantry
                    Casualties for Chinese: 10 Tanks

    Non Combat Move - Hisaichi
                1 NakajimaG5N moved from Shangsi to Shantung
                3 Bombers moved from Shangsi to Hsingan
                1 Fighter moved from Shangsi to Shantung
                1 EarlyFighter moved from Shangsi to Shantung
                1 L.Fighter moved from Shangsi to Shansi
                1 L.Fighter moved from Shangsi to Shansi
                1 EarlyFighter moved from Shangsi to Shansi
                1 Transport moved from sz1 to sz79

    Place Units - Hisaichi
                1 Destroyer and 1 Submarine placed in sz79
                5 Infantry and 1 NakajimaG5N placed in Hongkong
                3 Infantry placed in Amursk
                3 Infantry placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 50 PUs; end with 50 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - Dutch
                1 Artillery moved from Thailand to Frenchindochina
                2 Infantry moved from Thailand to Frenchindochina
                1 Tank moved from Thailand to Frenchindochina
                2 Artillerys, 6 Infantry and 3 Tanks moved from Thailand to N.French I.
                3 EarlyFighters moved from S.Borneo to sz71
                3 Fighters moved from Phuket to sz71
                1 Infantry moved from Celebs to sz69
                1 Artillery moved from Spralty to sz69
                1 Artillery and 1 Infantry moved from Spralty to sz69
                2 Artillerys, 2 Infantry and 2 Transports moved from sz69 to sz68
                1 Artillery moved from sz68 to Mindor
                1 Artillery moved from sz68 to Manila
                      Americans take Manila from Yamamoto
                1 Infantry moved from sz68 to Mindor
                1 Infantry moved from sz68 to Manila

    Purchase Units - Dutch
                Dutch buy 3 Infantry and 6 Tanks; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in sz71
                    Dutch attack with 3 EarlyFighters and 3 Fighters
                    Yamamoto defend with 1 Carrier, 1 EarlyFighter and 1 Fighter
                        Dutch roll dice for 3 EarlyFighters and 3 Fighters in sz71, round 1 :  3/6 hits
                        Yamamoto roll dice for 1 Carrier, 1 EarlyFighter and 1 Fighter in sz71, round 1 :  1/3 hits
                        1 Fighter owned by the Yamamoto , 1 EarlyFighter owned by the Dutch , 1 Carrier owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz71
                    Dutch win with 2 EarlyFighters and 3 Fighters remaining. Battle score for attacker is 24
                    Casualties for Yamamoto: 1 Carrier, 1 EarlyFighter and 1 Fighter
                    Casualties for Dutch: 1 EarlyFighter
                Battle in N.French I.
                    Dutch attack with 2 Artillerys, 6 Infantry and 3 Tanks
                    Hisaichi defend with 1 Elite and 1 Tank; Yamamoto defend with 1 Bunker
                        Dutch roll dice for 2 Artillerys, 6 Infantry and 3 Tanks in N.French I., round 1 :  7/11 hits
                        Yamamoto roll dice for 1 Bunker, 1 Elite and 1 Tank in N.French I., round 1 :  1/3 hits
                        1 Tank owned by the Hisaichi , 1 Elite owned by the Hisaichi , 1 Bunker owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I.
                    Dutch win, taking N.French I. from Yamamoto with 2 Artillerys, 5 Infantry and 3 Tanks remaining. Battle score for attacker is 13
                    Casualties for Hisaichi: 1 Elite and 1 Tank
                    Casualties for Yamamoto: 1 Bunker
                    Casualties for Dutch: 1 Infantry
                Battle in Frenchindochina
                    Dutch attack with 1 Artillery, 2 Infantry and 1 Tank
                    Yamamoto defend with 1 Bunker
                        Dutch roll dice for 1 Artillery, 2 Infantry and 1 Tank in Frenchindochina, round 1 :  1/4 hits
                    Units damaged: 1 Bunker owned by the Yamamoto
                        Yamamoto roll dice for 1 Bunker in Frenchindochina, round 1 :  0/1 hits
                        Dutch roll dice for 1 Artillery, 2 Infantry and 1 Tank in Frenchindochina, round 2 :  0/4 hits
                        Yamamoto roll dice for 1 Bunker in Frenchindochina, round 2 :  1/1 hits
                        1 Infantry owned by the Dutch lost in Frenchindochina
                        Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Frenchindochina, round 3 :  0/3 hits
                        Yamamoto roll dice for 1 Bunker in Frenchindochina, round 3 :  0/1 hits
                        Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Frenchindochina, round 4 :  0/3 hits
                        Yamamoto roll dice for 1 Bunker in Frenchindochina, round 4 :  0/1 hits
                        Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Frenchindochina, round 5 :  1/3 hits
                        Yamamoto roll dice for 1 Bunker in Frenchindochina, round 5 :  1/1 hits
                        1 Bunker owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Frenchindochina
                    Dutch win, taking Frenchindochina from Yamamoto with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Bunker
                    Casualties for Dutch: 2 Infantry
                Battle in Mindor
                    Dutch attack with 1 Artillery and 1 Infantry
                    Yamamoto defend with 1 Infantry
                        Dutch roll dice for 1 Artillery and 1 Infantry in Mindor, round 1 :  1/2 hits
                        Yamamoto roll dice for 1 Infantry in Mindor, round 1 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Mindor
                    Dutch win, taking Mindor from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Dutch
                6 Infantry moved from Phuket to Thailand
                2 EarlyFighters and 3 Fighters moved from sz71 to S

    Place Units - Dutch
                6 Tanks placed in Phuket
                3 Infantry placed in S.Borneo

    Turn Complete - Dutch
                Dutch collect 41 PUs; end with 41 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - British
                1 Artillery and 2 Infantry moved from Chunking to Kwangsi
                      British take Kwangsi from Yamamoto
                1 Artillery moved from N.Chunking to Hanan
                1 Tank moved from N.Chunking to Kwangsi
                1 Tank moved from Burma to Kwangsi
                1 Artillery and 9 Infantry moved from Burma to Chunking
                7 Infantry moved from Thailand to N.French I.
                6 Infantry moved from Malaya to Thailand
                1 Artillery moved from Bengal to sz64
                2 Infantry moved from E.India to sz64
                1 Artillery, 1 B.Transport and 2 Infantry moved from sz64 to sz60
                1 Artillery and 2 Infantry moved from sz60 to Malaya
                2 Infantry moved from Bengal to W.Chunking
                1 Infantry moved from S.Tibet to Bengal
                1 Fighter moved from Calcutta to N.French I.
                1 Infantry moved from W.Borneo to S.Borneo
                1 Bomber moved from Phuket to sz78
                1 Bomber moved from Spralty to sz78
                2 Infantry moved from Moresby to sz49
                3 Cruisers, 2 Infantry and 1 Submarine moved from sz49 to sz46
                1 Infantry moved from Honiara to sz46
                3 Cruisers, 3 Infantry and 1 Submarine moved from sz46 to sz45
                1 Infantry moved from sz45 to Pula
                      Americans take Pula from Yamamoto
                1 Infantry moved from sz45 to Gaferut
                      Americans take Gaferut from Yamamoto
                1 Infantry moved from sz45 to Fais
                      Americans take Fais from Yamamoto
                1 Artillery and 1 Infantry moved from Buala to sz42
                1 Artillery, 1 Infantry and 1 Transport moved from sz42 to sz45
                1 Artillery and 1 Infantry moved from sz45 to Lasap
                1 Marine and 1 Tank moved from Janeca to sz6
                1 Marine, 1 Tank and 1 Transport moved from sz6 to sz4
                1 Marine and 1 Tank moved from sz4 to Palana

    Purchase Units - British
                British buy 2 Infantry, 1 Lancaster, 3 Marines and 7 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in sz78
                    British attack with 2 Bombers
                    Yamamoto defend with 1 Cruiser, 1 Destroyer and 3 Transports
                        British roll dice for 2 Bombers in sz78, round 1 :  2/2 hits
                        Yamamoto roll dice for 1 Cruiser, 1 Destroyer and 3 Transports in sz78, round 1 :  3/5 hits
                        2 Bombers owned by the British and 2 Transports owned by the Yamamoto lost in sz78
                    Yamamoto win with 1 Cruiser, 1 Destroyer and 1 Transport remaining. Battle score for attacker is -16
                    Casualties for British: 2 Bombers
                    Casualties for Yamamoto: 2 Transports
                Battle in Palana
                    British attack with 1 Marine and 1 Tank
                    Masaharu defend with 2 Infantry
                        British roll dice for 2 Cruisers in Palana, round 1 :  1/2 hits
                        1 Infantry owned by the Masaharu lost in Palana
                        British roll dice for 1 Marine and 1 Tank in Palana, round 1 :  1/2 hits
                        Masaharu roll dice for 1 Infantry in Palana, round 1 :  0/1 hits
                        1 Infantry owned by the Masaharu lost in Palana
                    British win, taking Palana from Masaharu with 1 Marine and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Masaharu: 2 Infantry
                Battle in Lasap
                    British attack with 1 Artillery and 1 Infantry
                    Yamamoto defend with 1 Artillery and 1 Infantry
                        British roll dice for 3 Cruisers in Lasap, round 1 :  3/3 hits
                        1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Lasap
                    British win, taking Lasap from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 Artillery and 1 Infantry

    Non Combat Move - British

    Place Units - British
                2 Infantry and 1 Tank placed in Janeca
                3 Marines placed in Moresby
                6 Tanks placed in Malaya
                1 Lancaster placed in Calcutta

    Turn Complete - British
                British collect 69 PUs; end with 69 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - Anzac
                3 Tanks moved from Choiseoul to sz42
                4 Infantry moved from Choiseoul to sz42
                1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 EarlyFighters, 4 Infantry, 2 Submarines, 3 Tanks and 3 Transports moved from sz42 to sz72
                3 Tanks moved from sz72 to Iwo Jima
                4 Infantry moved from sz72 to Iwo Jima
                2 EarlyFighters moved from sz72 to Iwo Jima
                1 Infantry moved from Townsville to sz41
                1 Infantry and 1 T.Boat moved from sz41 to sz42
                1 Infantry moved from sz42 to Arawa
                1 Bomber and 1 L.Fighter moved from Darwin to S

    Purchase Units - Anzac
                Anzac buy 1 Infantry and 4 Transports; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Iwo Jima
                    Anzac attack with 2 EarlyFighters, 4 Infantry and 3 Tanks
                    Yamamoto defend with 1 AAGun, 4 Bombers, 1 Bunker and 2 NakajimaG5Ns
                        AA guns fire in Iwo Jima :  0/2 hits
                        Anzac roll dice for 1 Battleship and 1 Cruiser in Iwo Jima, round 1 :  1/2 hits
                    Units damaged: 1 Bunker owned by the Yamamoto
                        Anzac roll dice for 2 EarlyFighters, 4 Infantry and 3 Tanks in Iwo Jima, round 1 :  4/9 hits
                        Yamamoto roll dice for 4 Bombers, 1 Bunker and 2 NakajimaG5Ns in Iwo Jima, round 1 :  1/7 hits
                        1 Infantry owned by the Anzac and 4 Bombers owned by the Yamamoto lost in Iwo Jima
                        Anzac roll dice for 2 EarlyFighters, 3 Infantry and 3 Tanks in Iwo Jima, round 2 :  2/8 hits
                        Yamamoto roll dice for 1 Bunker and 2 NakajimaG5Ns in Iwo Jima, round 2 :  1/3 hits
                        1 Infantry owned by the Anzac and 2 NakajimaG5Ns owned by the Yamamoto lost in Iwo Jima
                        Anzac roll dice for 2 EarlyFighters, 2 Infantry and 3 Tanks in Iwo Jima, round 3 :  3/7 hits
                        Yamamoto roll dice for 1 Bunker in Iwo Jima, round 3 :  0/1 hits
                        1 Bunker owned by the Yamamoto lost in Iwo Jima
                    Anzac win, taking Iwo Jima from Yamamoto with 2 EarlyFighters, 2 Infantry and 3 Tanks remaining. Battle score for attacker is 94
                    Casualties for Anzac: 2 Infantry
                    Casualties for Yamamoto: 4 Bombers, 1 Bunker and 2 NakajimaG5Ns

    Non Combat Move - Anzac
                2 EarlyFighters moved from Iwo Jima to sz72
                2 EarlyFighters moved from Choiseoul to S

    Place Units - Anzac
                4 Transports placed in sz37
                1 Infantry placed in Melbourne

    Turn Complete - Anzac
                Anzac collect 29 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - Americans
                4 Infantry moved from Alaska to sz4
                4 Infantry and 2 Transports moved from sz4 to sz7
                1 Infantry moved from sz7 to Sukhalin
                      Americans take Sukhalin from Masaharu
                1 Infantry moved from sz7 to Sukhalin
                5 Fighters moved from Davao to Iwo Jima
                2 Infantry moved from sz7 to N.Japan
                      Americans take N.Japan from Masaharu
                2 Fighters moved from Attla to Palana
                2 Infantry moved from Taka to sz20
                5 Artillerys moved from Wake to sz20
                7 Infantry moved from Wake to sz20
                5 Artillerys, 4 B.Transports, 2 Cruisers, 1 Destroyer, 9 Infantry and 1 Submarine moved from sz20 to sz9
                5 Artillerys, 4 B.Transports, 2 Cruisers, 1 Destroyer, 9 Infantry and 1 Submarine moved from sz9 to sz3
                9 Infantry moved from sz3 to Kamchatka
                      Russians take Kamchatka from Masaharu
                5 Artillerys moved from sz3 to Kamchatka
                3 Destroyers moved from sz42 to sz72
                2 B29s moved from Pearl Habour to S
                1 Infantry moved from Anchorage to Alaska
                1 Infantry moved from Samar to S

    Purchase Units - Americans
                Americans buy 9 Cruisers; Remaining resources: 0 PUs;

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                2 Cruisers placed in sz4
                4 Cruisers placed in sz70
                3 Cruisers placed in sz25

    Turn Complete - Americans
                Americans collect 99 PUs; end with 99 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - Masaharu
                1 Elite moved from Vostok to Quingdao
                      Masaharu take Quingdao from Russians
                6 T.Boats moved from sz16 to sz7
                1 T.Boat moved from sz1 to sz2
                1 Marine moved from Akina to sz15
                1 Marine and 1 Transport moved from sz15 to sz1
                1 Marine moved from sz1 to Sukhalin
                1 Infantry moved from E.Shansi to N.Shangsi
                1 Tank moved from Shansi to N.Shangsi
                1 Infantry moved from E.Shansi to N.Shangsi
                1 Infantry moved from E.Shansi to N.Shangsi
                1 Tank moved from E.Shansi to Sian
                1 Tank moved from Shansi to Sian
                1 Infantry moved from Hopeh to Shansi
                1 Infantry moved from Hopeh to E.Shansi
                1 Submarine moved from sz74 to sz68
                3 Destroyers moved from sz74 to sz68

    Purchase Units - Masaharu
                Masaharu buy 1 Elite, 1 Infantry and 5 Tanks; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in sz68
                    Masaharu attack with 3 Destroyers and 1 Submarine
                    Dutch defend with 2 Transports
                        Masaharu roll dice for 1 Submarine in sz68, round 1 :  1/1 hits
                        1 Transport owned by the Dutch lost in sz68
                        Masaharu roll dice for 3 Destroyers in sz68, round 1 :  0/3 hits
                        Dutch roll dice for 1 Transport in sz68, round 1 :  0/1 hits
                        Masaharu roll dice for 1 Submarine in sz68, round 2 :  0/1 hits
                        Masaharu roll dice for 3 Destroyers in sz68, round 2 :  2/3 hits
                        Dutch roll dice for 1 Transport in sz68, round 2 :  0/1 hits
                        1 Transport owned by the Dutch lost in sz68
                    Masaharu win with 3 Destroyers and 1 Submarine remaining. Battle score for attacker is 12
                    Casualties for Dutch: 2 Transports
                Battle in sz7
                    Masaharu attack with 6 T.Boats
                    Americans defend with 2 Transports
                        Masaharu roll dice for 6 T.Boats in sz7, round 1 :  2/6 hits
                        Americans roll dice for 2 Transports in sz7, round 1 :  0/2 hits
                        2 Transports owned by the Americans lost in sz7
                    Masaharu win with 6 T.Boats remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 Transports
                Battle in Sukhalin
                    Masaharu attack with 1 Marine
                    Americans defend with 2 Infantry
                        Masaharu roll dice for 1 Marine in Sukhalin, round 1 :  1/1 hits
                        Americans roll dice for 2 Infantry in Sukhalin, round 1 :  0/2 hits
                        1 Infantry owned by the Americans lost in Sukhalin
                        Masaharu roll dice for 1 Marine in Sukhalin, round 2 :  0/1 hits
                        Americans roll dice for 1 Infantry in Sukhalin, round 2 :  0/1 hits
                        Masaharu roll dice for 1 Marine in Sukhalin, round 3 :  0/1 hits
                        Americans roll dice for 1 Infantry in Sukhalin, round 3 :  0/1 hits
                        Masaharu roll dice for 1 Marine in Sukhalin, round 4 :  1/1 hits
                        Americans roll dice for 1 Infantry in Sukhalin, round 4 :  0/1 hits
                        1 Infantry owned by the Americans lost in Sukhalin
                    Masaharu win, taking Sukhalin from Americans with 1 Marine remaining. Battle score for attacker is 4
                    Casualties for Americans: 2 Infantry
                Battle in N.Shangsi
                    Masaharu attack with 3 Infantry and 1 Tank
                    Chinese defend with 1 Artillery and 1 Infantry
                        Masaharu roll dice for 3 Infantry and 1 Tank in N.Shangsi, round 1 :  1/4 hits
                        Chinese roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 1 :  0/2 hits
                        1 Infantry owned by the Chinese lost in N.Shangsi
                        Masaharu roll dice for 3 Infantry and 1 Tank in N.Shangsi, round 2 :  0/4 hits
                        Chinese roll dice for 1 Artillery in N.Shangsi, round 2 :  1/1 hits
                        1 Infantry owned by the Masaharu lost in N.Shangsi
                        Masaharu roll dice for 2 Infantry and 1 Tank in N.Shangsi, round 3 :  1/3 hits
                        Chinese roll dice for 1 Artillery in N.Shangsi, round 3 :  0/1 hits
                        1 Artillery owned by the Chinese lost in N.Shangsi
                    Masaharu win, taking N.Shangsi from Chinese with 2 Infantry and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Masaharu: 1 Infantry
                    Casualties for Chinese: 1 Artillery and 1 Infantry
                Battle in Sian
                    Masaharu attack with 2 Tanks
                    Chinese defend with 1 Infantry
                        Masaharu roll dice for 2 Tanks in Sian, round 1 :  1/2 hits
                        Chinese roll dice for 1 Infantry in Sian, round 1 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Sian
                    Masaharu win, taking Sian from Chinese with 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Masaharu

    Place Units - Masaharu
                1 Elite, 1 Infantry and 5 Tanks placed in Akina

    Turn Complete - Masaharu
                Masaharu collect 30 PUs; end with 30 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :5

    Combat Move - Russians
                4 Infantry and 2 Tanks moved from Bratsk to Ustkut
                4 Infantry and 2 Marines moved from Tulun to Ustkut
                1 Infantry moved from Ulaan Ude to Quingdao
                1 Artillery moved from Irkutsk to Quingdao
                1 Artillery moved from Irkutsk to Angarsk
                1 Infantry moved from Irkutsk to Angarsk
                1 Infantry moved from Irkutsk to Angarsk
                1 Infantry moved from Irkutsk to Quingdao

    Purchase Units - Russians
                Russians buy 5 Infantry, 2 Marines and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Quingdao
                    Russians attack with 1 Artillery and 2 Infantry
                    Masaharu defend with 1 Elite
                        Russians roll dice for 1 Artillery and 2 Infantry in Quingdao, round 1 :  0/3 hits
                        Masaharu roll dice for 1 Elite in Quingdao, round 1 :  1/1 hits
                        1 Infantry owned by the Russians lost in Quingdao
                        Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 :  1/2 hits
                        Masaharu roll dice for 1 Elite in Quingdao, round 2 :  0/1 hits
                        1 Elite owned by the Masaharu lost in Quingdao
                    Russians win, taking Quingdao from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                    Casualties for Masaharu: 1 Elite
                Battle in Ustkut
                    Russians attack with 8 Infantry, 2 Marines and 2 Tanks
                    Hisaichi defend with 1 Tank
                        Russians roll dice for 8 Infantry, 2 Marines and 2 Tanks in Ustkut, round 1 :  4/12 hits
                        Hisaichi roll dice for 1 Tank in Ustkut, round 1 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Infantry owned by the Russians lost in Ustkut
                    Russians win, taking Ustkut from Hisaichi with 7 Infantry, 2 Marines and 2 Tanks remaining. Battle score for attacker is 3
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Russians: 1 Infantry
                Battle in Angarsk
                    Russians attack with 1 Artillery and 2 Infantry
                    Yamamoto defend with 1 Tank
                        Russians roll dice for 1 Artillery and 2 Infantry in Angarsk, round 1 :  0/3 hits
                        Yamamoto roll dice for 1 Tank in Angarsk, round 1 :  0/1 hits
                        Russians roll dice for 1 Artillery and 2 Infantry in Angarsk, round 2 :  0/3 hits
                        Yamamoto roll dice for 1 Tank in Angarsk, round 2 :  1/1 hits
                        1 Infantry owned by the Russians lost in Angarsk
                        Russians roll dice for 1 Artillery and 1 Infantry in Angarsk, round 3 :  2/2 hits
                        Yamamoto roll dice for 1 Tank in Angarsk, round 3 :  0/1 hits
                        1 Tank owned by the Yamamoto lost in Angarsk
                    Russians win, taking Angarsk from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 Infantry
                    Casualties for Yamamoto: 1 Tank

    Non Combat Move - Russians
                6 Infantry moved from Kaask to Tulun
                2 Infantry moved from Krasnoyarsk to Bratsk
                2 Marines moved from Achinsk to Krasnoyarsk
                2 Tanks moved from Achinsk to Bratsk

    Place Units - Russians
                4 Infantry and 2 Marines placed in Kaask
                1 Infantry and 3 Tanks placed in Achinsk

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :6

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                1 Infantry moved from Vostok to Yakutsk

    Purchase Units - Yamamoto
                Yamamoto buy 1 B.Carrier, 2 Destroyers, 2 Fighters and 2 Infantry; Remaining resources: 0 PUs;

    Non Combat Move - Yamamoto
                3 Infantry moved from Japan to Tokyo
                1 Infantry moved from S.Japan to Tokyo
                1 Artillery moved from Japan to Tokyo
                1 Tank moved from Japan to Tokyo
                1 Infantry moved from Bonin to Ani Jima
                1 Tank moved from Bonin to Ototo Jima
                1 Infantry moved from S.Japan to Nagasaki
                1 Infantry moved from S.Japan to Nagasaki
                1 Infantry moved from Japan to S.Japan
                1 Tank moved from S.Japan to Naha
                1 Tank moved from Tokyo to Nagasaki
                1 Tank moved from Tokyo to S.Japan

    Place Units - Yamamoto
                2 Fighters and 2 Infantry placed in Tokyo
                1 B.Carrier and 2 Destroyers placed in sz78
                    2 Fighters and 1 L.Fighter moved from Tokyo to sz78

    Turn Complete - Yamamoto
                Yamamoto collect 40 PUs; end with 40 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :6

    Combat Move - Chinese
                1 Infantry moved from Hanan to Sian
                1 Tank moved from Hanan to Sian
                1 Tank moved from Gansu to Sian
                2 Tanks moved from Gansu to Shangsi

    Purchase Units - Chinese
                Chinese buy 4 Infantry, 1 Marine and 5 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Sian
                    Chinese attack with 1 Infantry and 2 Tanks
                    Masaharu defend with 2 Tanks
                        Chinese roll dice for 1 Infantry and 2 Tanks in Sian, round 1 :  2/3 hits
                        Masaharu roll dice for 2 Tanks in Sian, round 1 :  0/2 hits
                        2 Tanks owned by the Masaharu lost in Sian
                    Chinese win, taking Sian from Masaharu with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 10
                    Casualties for Masaharu: 2 Tanks
                Battle in Shangsi
                    Chinese attack with 2 Tanks
                    Hisaichi defend with 2 Tanks
                        Chinese roll dice for 2 Tanks in Shangsi, round 1 :  0/2 hits
                        Hisaichi roll dice for 2 Tanks in Shangsi, round 1 :  1/2 hits
                        1 Tank owned by the Chinese lost in Shangsi
                        Chinese roll dice for 1 Tank in Shangsi, round 2 :  0/1 hits
                        Hisaichi roll dice for 2 Tanks in Shangsi, round 2 :  1/2 hits
                        1 Tank owned by the Chinese lost in Shangsi
                    Hisaichi win with 2 Tanks remaining. Battle score for attacker is -10
                    Casualties for Chinese: 2 Tanks

    Non Combat Move - Chinese
                1 Infantry moved from Sikang to Szechwan
                1 Artillery moved from Sikang to Gansu
                3 Infantry and 2 Marines moved from Tsingnan to Gansu
                3 Infantry moved from Gobi to Tsingnan
                5 Infantry and 1 Marine moved from Xining to Tsingnan
                4 Infantry moved from Quyan to Gobi
                3 Tanks moved from Urumal to Gobi
                1 Infantry moved from Urumal to Quyan

    Place Units - Chinese
                4 Infantry, 1 Marine and 1 Tank placed in Xining
                4 Tanks placed in Urumal

    Turn Complete - Chinese
                Chinese collect 34 PUs; end with 34 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :6

    Combat Move - Hisaichi
                5 Infantry moved from Hongkong to Macau
                3 Artillerys moved from Nanking to Sian
                1 Artillery moved from Nanking to Hanan
                1 Tank moved from Hankou to Hanan
                1 Tank moved from Hankou to Hanan
                1 Tank moved from Hankou to Sian
                3 Infantry moved from Hsingan to Quingdao
                4 Infantry moved from Belogorsk to Quingdao
                2 Tanks moved from Belogorsk to Quingdao
                3 Infantry moved from Amursk to Belogorsk
                3 Infantry moved from Seoul to sz79
                1 B.Transport and 3 Infantry moved from sz79 to sz67
                3 Infantry moved from sz67 to Macau
                2 Infantry moved from Fukien to sz74
                2 Infantry and 1 Transport moved from sz74 to sz67
                2 Infantry moved from sz67 to Macau
                1 NakajimaG5N moved from Hongkong to sz60
                1 Submarine moved from sz79 to sz78
                1 Transport moved from sz15 to sz1
                1 Transport moved from sz15 to sz79
                2 Tanks moved from Shangsi to Gansu
                1 EarlyFighter and 2 L.Fighters moved from Shansi to Gansu
                1 EarlyFighter, 1 Fighter and 1 NakajimaG5N moved from Shantung to Gansu
                1 Destroyer moved from sz79 to sz67

    Purchase Units - Hisaichi
                Hisaichi buy 1 Carrier, 6 Infantry and 2 L.Fighters; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Gansu
                    Hisaichi attack with 2 EarlyFighters, 1 Fighter, 2 L.Fighters, 1 NakajimaG5N and 2 Tanks
                    Chinese defend with 1 Artillery, 3 Infantry and 2 Marines
                        Hisaichi roll dice for 2 EarlyFighters, 1 Fighter, 2 L.Fighters, 1 NakajimaG5N and 2 Tanks in Gansu, round 1 :  4/8 hits
                        Chinese roll dice for 1 Artillery, 3 Infantry and 2 Marines in Gansu, round 1 :  0/6 hits
                        3 Infantry owned by the Chinese and 1 Marine owned by the Chinese lost in Gansu
                        Hisaichi roll dice for 2 EarlyFighters, 1 Fighter, 2 L.Fighters, 1 NakajimaG5N and 2 Tanks in Gansu, round 2 :  3/8 hits
                        Chinese roll dice for 1 Artillery and 1 Marine in Gansu, round 2 :  1/2 hits
                        1 Artillery owned by the Chinese , 1 EarlyFighter owned by the Hisaichi and 1 Marine owned by the Chinese lost in Gansu
                    Hisaichi win, taking Gansu from Chinese with 1 EarlyFighter, 1 Fighter, 2 L.Fighters, 1 NakajimaG5N and 2 Tanks remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 1 EarlyFighter
                    Casualties for Chinese: 1 Artillery, 3 Infantry and 2 Marines
                Battle in Quingdao
                    Hisaichi attack with 7 Infantry and 2 Tanks
                    Russians defend with 1 Artillery and 1 Infantry
                        Hisaichi roll dice for 7 Infantry and 2 Tanks in Quingdao, round 1 :  0/9 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 1 :  2/2 hits
                        2 Infantry owned by the Hisaichi lost in Quingdao
                        Hisaichi roll dice for 5 Infantry and 2 Tanks in Quingdao, round 2 :  3/7 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 :  0/2 hits
                        1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Quingdao
                    Hisaichi win, taking Quingdao from Russians with 5 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 2 Infantry
                    Casualties for Russians: 1 Artillery and 1 Infantry
                Battle in Sian
                    Hisaichi attack with 3 Artillerys and 1 Tank
                    Chinese defend with 1 Infantry and 2 Tanks
                        Hisaichi roll dice for 3 Artillerys and 1 Tank in Sian, round 1 :  3/4 hits
                        Chinese roll dice for 1 Infantry and 2 Tanks in Sian, round 1 :  0/3 hits
                        1 Infantry owned by the Chinese and 2 Tanks owned by the Chinese lost in Sian
                    Hisaichi win, taking Sian from Chinese with 3 Artillerys and 1 Tank remaining. Battle score for attacker is 12
                    Casualties for Chinese: 1 Infantry and 2 Tanks
                Battle in sz60
                    Hisaichi attack with 1 NakajimaG5N
                    British defend with 1 B.Transport
                        Hisaichi roll dice for 1 NakajimaG5N in sz60, round 1 :  1/1 hits
                        British roll dice for 1 B.Transport in sz60, round 1 :  0/1 hits
                    1 B.Transport owned by the British lost in sz60
                    Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 8
                    Casualties for British: 1 B.Transport
                Battle in Hanan
                    Hisaichi attack with 1 Artillery and 2 Tanks
                    British defend with 1 Artillery
                        Hisaichi roll dice for 1 Artillery and 2 Tanks in Hanan, round 1 :  2/3 hits
                        Chinese roll dice for 1 Artillery in Hanan, round 1 :  1/1 hits
                        1 Artillery owned by the British and 1 Artillery owned by the Hisaichi lost in Hanan
                    Hisaichi win, taking Hanan from Chinese with 2 Tanks remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Artillery
                    Casualties for British: 1 Artillery

    Non Combat Move - Hisaichi
                1 EarlyFighter moved from Gansu to Shangsi
                2 L.Fighters moved from Gansu to Shangsi
                1 Fighter moved from Gansu to Shangsi
                1 NakajimaG5N moved from Gansu to Kwangtung
                1 NakajimaG5N moved from sz60 to Kwangtung

    Place Units - Hisaichi
                2 L.Fighters placed in Hongkong
                1 Carrier placed in sz67
                    2 L.Fighters moved from Hongkong to sz67
                6 Infantry placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 57 PUs; end with 57 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :6

    Combat Move - Dutch
                3 Tanks moved from N.French I. to Hanan
                2 Artillerys and 5 Infantry moved from N.French I. to Kwangsi
                6 Infantry moved from Thailand to N.French I.
                1 Artillery moved from Frenchindochina to N.French I.
                1 Tank moved from Frenchindochina to Kwangsi
                6 Tanks moved from Phuket to N.French I.
                2 EarlyFighters and 3 Fighters moved from S to sz68

    Purchase Units - Dutch
                Dutch buy 2 EarlyFighters, 1 Fighter, 6 Infantry and 1 Marine; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in sz68
                    Dutch attack with 2 EarlyFighters and 3 Fighters
                    Masaharu defend with 3 Destroyers and 1 Submarine
                        Dutch roll dice for 2 EarlyFighters and 3 Fighters in sz68, round 1 :  2/5 hits
                        Masaharu roll dice for 3 Destroyers in sz68, round 1 :  0/3 hits
                        2 Destroyers owned by the Masaharu lost in sz68
                    1 Submarine owned by the Masaharu Submerged
                        Dutch roll dice for 2 EarlyFighters and 3 Fighters in sz68, round 2 :  2/5 hits
                        Masaharu roll dice for 1 Destroyer in sz68, round 2 :  1/1 hits
                        1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Dutch lost in sz68
                    Dutch win with 1 EarlyFighter and 3 Fighters remaining. Battle score for attacker is 16
                    Casualties for Masaharu: 3 Destroyers
                    Casualties for Dutch: 1 EarlyFighter
                Battle in Hanan
                    Dutch attack with 3 Tanks
                    Hisaichi defend with 2 Tanks
                        Dutch roll dice for 3 Tanks in Hanan, round 1 :  1/3 hits
                        Hisaichi roll dice for 2 Tanks in Hanan, round 1 :  2/2 hits
                        1 Tank owned by the Hisaichi and 2 Tanks owned by the Dutch lost in Hanan
                        Dutch roll dice for 1 Tank in Hanan, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Tank in Hanan, round 2 :  0/1 hits
                        Dutch roll dice for 1 Tank in Hanan, round 3 :  1/1 hits
                        Hisaichi roll dice for 1 Tank in Hanan, round 3 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Tank owned by the Dutch lost in Hanan
                    Hisaichi win with no units remaining. Battle score for attacker is -5
                    Casualties for Hisaichi: 2 Tanks
                    Casualties for Dutch: 3 Tanks

    Non Combat Move - Dutch
                1 EarlyFighter and 3 Fighters moved from sz68 to Manila
                1 Artillery and 1 Infantry moved from Mindor to Manila

    Place Units - Dutch
                5 Infantry and 1 Marine placed in Phuket
                2 EarlyFighters, 1 Fighter and 1 Infantry placed in S.Borneo

    Turn Complete - Dutch
                Dutch collect 41 PUs; end with 41 PUs total

Suggested Topics

  • 25
  • 131
  • 39
  • 109
  • 132
  • 182
  • 283
  • 404
Axis & Allies Boardgaming Custom Painted Miniatures

71

Online

17.8k

Users

40.4k

Topics

1.8m

Posts