Scramble orders?
Suprise Attack VS Most Holy no tech, no bid, just war!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Tsinghai : 2 infantry
Production/PUs Summary :
Germans : 48 / 53
Russians : 30 / 36
Japanese : 63 / 79
Americans : 54 / 74
Chinese : 3 / 5
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 12 / 13
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 cruiser, 2 destroyers and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 tactical_bomber moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to India
1 bomber moved from Libya to Southern ItalyCombat - British
British creates battle in territory 98 Sea Zone
Strategic bombing raid in Southern Italy
AA guns fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.
Strategic bombing raid in India
AA guns fire in India : 1/2 hits
1 tactical_bomber killed by AA guns
Bombing raid in India rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in India causes 4 damage total.Non Combat Move - British
1 tactical_bomber moved from India to Eastern Persia
3 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 fighters moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Southern Italy to TobrukPlace Units - British
1 cruiser and 2 transports placed in 98 Sea Zone
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 31 PUs (7 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 1 armour, 2 fighters and 3 infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 1 bomber
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 2 destroyers
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag, 1 armour, 1 mech_infantry and 1 tactical_bomber
Brazil : 1 flag, 4 infantry
Persia : 1 flag
98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 48 / 53
Russians : 30 / 36
Japanese : 63 / 79
Americans : 54 / 74
Chinese : 3 / 5
British : 38 / 37
UK_Pacific : 2 / 0
Italians : 12 / 13
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.677
Median : 4.000
Variance : 1.410
Standard Deviation : 1.187
Total rolls : 62Null / Other
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.727
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Germans Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.727
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians repair 1 damage on 1 factory_major; Remaining resources: 12 PUs;
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
3 infantry moved from Romania to Bessarabia
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Ukraine
Italians attack with 1 armour and 3 infantry
Russians defend with 1 factory_minor and 3 infantry
Italians roll dice for 1 armour and 3 infantry in Ukraine, round 1 : 2/4 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Ukraine
Italians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Italians roll dice for 1 armour and 3 infantry in Ukraine, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalProduction/PUs Summary :
Germans : 48 / 53
Russians : 28 / 36
Japanese : 63 / 79
Americans : 54 / 74
Chinese : 3 / 5
British : 38 / 37
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.909
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.938
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New Guinea to 46 Sea Zone
1 tactical_bomber moved from New South Wales to Western AustraliaCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Battle in Western Australia
ANZAC attack with 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 tactical_bomber in Western Australia, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Western Australia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 tactical_bomber moved from Western Australia to Queensland
1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 tactical_bomber
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
62 Sea Zone : 1 flag, 1 transport
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 48 / 53
Russians : 28 / 36
Japanese : 63 / 79
Americans : 54 / 74
Chinese : 3 / 5
British : 38 / 37
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 9 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
2 infantry moved from Scotland to United KingdomTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tobruk : 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 50 PUs;
Germans buy 1 armour, 1 artillery, 2 destroyers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 126 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Karelia to Novgorod
1 infantry moved from Vyborg to Karelia
3 infantry moved from Vyborg to Novgorod
2 armour moved from Finland to Novgorod
1 artillery moved from Norway to Finland
3 infantry moved from Belarus to Archangel
3 artilleries moved from Belarus to Archangel
3 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
4 infantry moved from Bessarabia to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Eastern Poland
7 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Poland to Eastern Poland
4 infantry moved from Baltic States to Belarus
1 armour moved from Poland to Eastern Poland
1 armour and 2 artilleries moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Northern Italy
1 artillery moved from Western Germany to France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 50 PUs;
Germans buy 1 armour, 1 artillery, 2 destroyers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 126 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Karelia to Novgorod
1 infantry moved from Vyborg to Karelia
3 infantry moved from Vyborg to Novgorod
2 armour moved from Finland to Novgorod
1 artillery moved from Norway to Finland
3 infantry moved from Belarus to Archangel
3 artilleries moved from Belarus to Archangel
3 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
4 infantry moved from Bessarabia to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Eastern Poland
7 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Poland to Eastern Poland
4 infantry moved from Baltic States to Belarus
1 armour moved from Poland to Eastern Poland
1 armour and 2 artilleries moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Northern Italy
1 artillery moved from Western Germany to FranceCombat - Germans
Battle in Archangel
Germans attack with 3 artilleries and 3 infantry
Russians defend with 2 aaGuns and 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Archangel, round 1 : 2/6 hits
Russians roll dice for 2 aaGuns and 1 infantry in Archangel, round 1 : 0/1 hits
2 aaGuns owned by the Russians lost in Archangel
Germans roll dice for 3 artilleries and 3 infantry in Archangel, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 2 aaGuns and 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 4 submarines
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 submarines in 112 Sea Zone, round 1 : 0/4 hits
Germans roll dice for 2 bombers, 1 destroyer and 2 fighters in 112 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 112 Sea Zone
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 bombers, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 3/5 hits
2 submarines owned by the Americans lost in 112 Sea Zone
Germans win with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 4 submarines
Battle in Smolensk
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Smolensk, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from 112 Sea Zone to Western Germany
2 bombers moved from 112 Sea Zone to Western Germany
1 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
1 armour moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern PolandPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
1 infantry placed in France
1 artillery and 6 infantry placed in Germany
1 armour and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 52 / 62
Russians : 24 / 36
Japanese : 63 / 79
Americans : 54 / 74
Chinese : 3 / 5
British : 38 / 37
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 9 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 51 infantry moved from Bryansk to Smolensk
11 infantry and 3 mech_infantrys moved from Shensi to SikangCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 51 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery and 51 infantry in Smolensk, round 1 : 8/52 hits
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 1 : 2/4 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 49 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Sikang
Russians attack with 11 infantry and 3 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 11 infantry and 3 mech_infantrys in Sikang, round 1 : 3/14 hits
Japanese roll dice for 1 armour in Sikang, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Samara
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Rostov
2 aaGuns moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Sikang : 10 infantry and 3 mech_infantrys
Bryansk : 1 infantry
Rostov : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
Novosibirsk : 3 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 artillery and 49 infantry
Samara : 2 aaGuns
114 Sea Zone : 1 cruiser
127 Sea Zone : 1 transport
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 62
Russians : 25 / 25
Japanese : 62 / 79
Americans : 54 / 74
Chinese : 4 / 5
British : 38 / 37
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 9 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 16 times
Average roll : 3.704
Median : 4.000
Variance : 1.014
Standard Deviation : 1.007
Total rolls : 71Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.773
Median : 4.000
Variance : 0.985
Standard Deviation : 0.992
Total rolls : 66 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 39 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 destroyers and 1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Persia
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Burma to India
2 bombers moved from Yunnan to 45 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 artillery and 2 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Manchuria
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone -
Your OOL for sea zone 45 if you would please
Tanks
S.A. -
CV,CV,Cruiser,BB,Fighters
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 39 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 destroyers and 1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Persia
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Burma to India
2 bombers moved from Yunnan to 45 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 artillery and 2 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Manchuria
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 bombers and 3 destroyers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Japanese roll dice for 2 bombers and 3 destroyers in 45 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport in 45 Sea Zone, round 1 : 2/5 hits
1 carrier owned by the Americans , 1 cruiser owned by the Americans and 2 destroyers owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 battleship, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Americans , 1 bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 bomber in 45 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 45 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Americans and 1 bomber owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 2 bombers and 3 destroyers
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 cruiser in 37 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Persia
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
Americans roll dice for 2 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits
Americans roll dice for 1 infantry in Java, round 5 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Java
Americans win, taking Persia from British with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
1 fighter owned by the Americans forced to land in Dutch New GuineaNon Combat Move - Japanese
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
3 infantry moved from Chahar to Hopei
2 armour moved from Hunan to Burma
2 mech_infantrys moved from Anhwe to Yunnan
2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 51 / 62
Russians : 23 / 25
Japanese : 68 / 73
Americans : 54 / 74
Chinese : 2 / 5
British : 36 / 37
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 9 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry about the edit, I had a lot of people asking me Questions when I was trying to do my non coms……so I stop and go stand in front of the fire place and the Q’s stop five mins go buy . I sit down and , well , you see I may still have missed one non com but no biggie.
Lookin forward to Oshawa in Sept
S.A. -
@suprise:
Sorry about the edit, I had a lot of people asking me Questions when I was trying to do my non coms……so I stop and go stand in front of the fire place and the Q’s stop five mins go buy . I sit down and , well , you see I may still have missed one non com but no biggie.
Lookin forward to Oshawa in Sept
S.A.Can’t wait. I’m actually glad it’s been put off from spring. This Winter has been a fiscal nightmare for me. September is just about perfect.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 cruiser, 7 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
4 submarines moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from Hawaiian Islands to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 1 Sea ZoneCombat - Americans
Battle in Borneo
Battle in 42 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 4 submarines in 42 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Borneo from Japanese, taking 42 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 3 destroyers and 2 fighters
Japanese defend with 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 destroyers and 2 fighters in 25 Sea Zone, round 1 : 1/5 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 2 destroyers
Battle in 1 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 1 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers in 1 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 1 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 1 : 2/4 hits
Germans roll dice for 2 infantry in Southern France, round 1 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 fighter moved from Dutch New Guinea to Queensland
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 cruiser, 5 destroyers and 1 submarine placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Borneo : 1 flag, 2 infantry
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 artillery
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Midway : 1 airfield and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 3 submarines
43 Sea Zone : 1 transport
26 Sea Zone : 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser, 5 destroyers and 1 submarine
1 Sea Zone : 1 flag, 2 destroyers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
Morocco : 1 armour, 3 infantry and 2 mech_infantrys
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
93 Sea Zone : 2 transports
101 Sea Zone : 2 destroyers
91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 48 / 62
Russians : 23 / 25
Japanese : 64 / 73
Americans : 61 / 81
Chinese : 2 / 5
British : 36 / 37
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 9 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 48 / 62
Russians : 23 / 25
Japanese : 64 / 73
Americans : 61 / 81
Chinese : 2 / 4
British : 36 / 37
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 9 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British repair 8 damage on 4 airfields and 4 factory_majors; Remaining resources: 29 PUs;
British buy 3 armour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from Tobruk to Northern Italy
1 armour and 3 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to Persia
2 fighters moved from West India to Persia
1 armour and 1 mech_infantry moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 1 : 3/5 hits
Japanese roll dice for 1 armour in Persia, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in India
British attack with 2 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 armour, 3 infantry and 1 mech_infantry in India, round 1 : 1/6 hits
Japanese roll dice for 1 infantry in India, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
British win, taking India from Japanese, taking Borneo from Americans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Northern Italy causes 0 damage total.Non Combat Move - British
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 98 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 98 Sea Zone to 76 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 fighter moved from 110 Sea Zone to Southern France
1 armour moved from Belgian Congo to Egypt
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 armour placed in Egypt
1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,5,6
British collect 35 PUs (3 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,6,5,1
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs totalTerritory Summary for British, UK_Pacific :
India : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 armour, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Southern France : 2 artilleries, 1 fighter and 2 infantry
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
76 Sea Zone : 1 destroyer
104 Sea Zone : 1 destroyer
93 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 2 fighters and 1 tactical_bomber
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 armour and 1 mech_infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 62
Russians : 23 / 25
Japanese : 59 / 73
Americans : 57 / 81
Chinese : 2 / 4
British : 38 / 40
UK_Pacific : 9 / 8
Italians : 14 / 14
ANZAC : 9 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.551
Median : 4.000
Variance : 0.805
Standard Deviation : 0.897
Total rolls : 78Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.684
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.684
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Germans Combat
1 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.462
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Ukraine to Rostov
5 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Ukraine to Rostov
5 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 5 infantry
British defend with 2 artilleries, 1 fighter and 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Southern France, round 1 : 1/7 hits
Americans roll dice for 4 artilleries, 1 fighter and 3 infantry in Southern France, round 1 : 1/8 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Southern France, round 2 : 1/6 hits
Americans roll dice for 4 artilleries, 1 fighter and 2 infantry in Southern France, round 2 : 2/7 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 3 : 1/4 hits
Americans roll dice for 4 artilleries, 1 fighter and 1 infantry in Southern France, round 3 : 4/6 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Southern France
Americans win with 4 artilleries and 1 fighter remaining. Battle score for attacker is -16
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 5 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Rostov, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Greece to Albania
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs totalProduction/PUs Summary :
Germans : 48 / 62
Russians : 21 / 25
Japanese : 59 / 73
Americans : 57 / 81
Chinese : 2 / 4
British : 38 / 40
UK_Pacific : 9 / 8
Italians : 16 / 16
ANZAC : 9 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 7 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 harbour, 7 infantry and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Western Australia : 1 infantry
62 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 48 / 62
Russians : 21 / 25
Japanese : 58 / 73
Americans : 57 / 81
Chinese : 2 / 4
British : 38 / 40
UK_Pacific : 9 / 8
Italians : 16 / 16
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0