@cwglee51 Hey what version of tripleA is this?
Ziggurat (allies +8) vs Hank13 (axis)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
9 bombers moved from Kwangsi to 19 Sea Zone
3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from India to Burma
Japanese take Burma from UK_Pacific
1 armour and 4 tactical_bombers moved from Kwangsi to KiangsuCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 4 transports
ANZAC defend with 1 submarine; Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 4 transports in 20 Sea Zone, round 1 : 9/14 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kiangsu
Japanese attack with 1 armour and 4 tactical_bombers
Americans defend with 1 armour
Japanese roll dice for 1 armour and 4 tactical_bombers in Kiangsu, round 1 : 1/5 hits
Chinese roll dice for 1 armour in Kiangsu, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Kiangsu
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour
Battle in 19 Sea Zone
Japanese attack with 9 bombers and 1 fighter
ANZAC defend with 1 cruiser; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 9 bombers and 1 fighter in 19 Sea Zone, round 1 : 7/10 hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 19 Sea Zone
Japanese win with 9 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
9 bombers moved from 19 Sea Zone to Japan
1 aaGun moved from Kwangsi to Kwangtung
4 tactical_bombers moved from Kiangsu to Kwangtung
1 armour moved from Yunnan to Kwangtung
1 armour moved from Burma to Yunnan
1 armour moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 armour moved from Western Australia to New South WalesPlace Units - Japanese
1 airfield and 1 factory_minor placed in Kwangtung
3 armour placed in French Indo China
1 fighter placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,5,2,3,2,1,3,4,5,4,3,1,5,1,1,5,5,6,5,3,2,1
Japanese collect 46 PUs (20 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Kwangsi : 1 airfield
Japan : 3 aaGuns, 1 airfield, 9 bombers, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 2 armour and 2 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Sikang : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 tactical_bombers
Queensland : 1 flag, 1 airfield and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag
New South Wales : 1 flag, 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
South Australia : 1 flag
Western Australia : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Evenkiyskiy : 1 flag
Timguska : 1 flag
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 armour
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 4 transports
6 Sea Zone : 3 submarines
West India : 1 flag
Novosibirsk : 1 flag
Eastern Persia : 1 armourProduction/PUs Summary :
Germans : 66 / 91
Russians : 3 / 0
Japanese : 66 / 61
Americans : 65 / 102
Chinese : 12 / 14
British : 28 / 37
UK_Pacific : 0 / 0
Italians : 16 / 8
ANZAC : 4 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I skipped the Russians to save time so feel free to edit them to where you want them.
And yes, for the record, I am annoyed that there are still Russian soldiers still alive. That goes double for the French and ANZAC units still on the board.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 fighter, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yenisey to Kansu
Americans take Timguska from Japanese
Chinese take Kansu from Japanese
1 armour moved from Suiyuyan to Szechwan
Chinese take Shensi from Japanese
Chinese take Szechwan from Japanese
2 armour moved from Jehol to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to France
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Western United States to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 41 Sea Zone
Americans creates battle in territory 44 Sea Zone
Americans creates battle in territory 37 Sea Zone
Americans creates battle in territory 36 Sea Zone
Battle in 6 Sea Zone
British loiter and taunt with ; Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 4 submarines
Japanese defend with 3 submarines
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 5 fighters in 6 Sea Zone, round 1 : 4/10 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 41 Sea Zone from Japanese, taking 44 Sea Zone from Japanese, taking 37 Sea Zone from Japanese, taking 36 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 4 submarines remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Philippines
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
2 fighters owned by the Americans retreated
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 1 : 2/6 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 infantry
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 91 Sea Zone
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 armour moved from Korea to Jehol
1 infantry moved from Siberia to AmurPlace Units - Americans
3 armour placed in Korea
3 submarines placed in 10 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Jehol : 2 armour
Kweichow : 2 armour
Kansu : 1 armour
Szechwan : 1 armour
Philippines : 1 airfield, 1 armour, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
42 Sea Zone : 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 submarine
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines
19 Sea Zone : 1 flag, 1 destroyer and 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 6 submarines
54 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 2 fighters
United Kingdom : 1 bomber and 2 fighters
Morocco : 1 flag, 3 artilleries and 3 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
101 Sea Zone : 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer and 9 transports
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 64 / 91
Russians : 3 / 0
Japanese : 59 / 61
Americans : 70 / 95
Chinese : 16 / 14
British : 28 / 37
UK_Pacific : 0 / 0
Italians : 16 / 8
ANZAC : 4 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Anhwe to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,1,2,6,1,1,1,5,6,2,6,6,5,1,5,5,1,3,2,6,5,3,2
Chinese collect 18 PUs (1 lost to blockades); end with 20 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Kweichow : 6 infantry
Hunan : 1 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 64 / 91
Russians : 3 / 0
Japanese : 56 / 61
Americans : 70 / 95
Chinese : 19 / 20
British : 28 / 37
UK_Pacific : 0 / 0
Italians : 16 / 8
ANZAC : 4 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - British
British repair 5 damage on 4 airfields and 1 harbour; Remaining resources: 32 PUs;
British buy 1 aaGun, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 aaGun and 2 infantry placed in EgyptTurn Complete - British
British collect 28 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 aaGun
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Changing PUs for British from 35 to 34
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
6 Sea Zone : 1 battleship
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
93 Sea Zone : 1 submarine
97 Sea Zone : 3 submarines
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 carrier, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 64 / 91
Russians : 3 / 0
Japanese : 56 / 61
Americans : 70 / 95
Chinese : 19 / 20
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 16 / 8
ANZAC : 4 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I have a question about your attack in sea zone 6. Should I not have had an opportunity to use my kamikazes?
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You do. I just skipped it for expediency and because that’s one of the easiest battle things to change. If you want to use em, go ahead and roll by forum and we’ll edit in the hits. Something like:
Cruiser 1
“aaa 2@2”Cruiser 2
“aaa 2@2”Carrier 1
“aaa 2@2” -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Ukraine to Kansu
2 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter, 3 infantry and 2 mech_infantrys
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 : 2/6 hits
Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Kansu
Italians attack with 1 bomber
Americans defend with 1 armour
Italians roll dice for 1 bomber in Kansu, round 1 : 1/1 hits
Chinese roll dice for 1 armour in Kansu, round 1 : 1/1 hits
1 armour owned by the Americans and 1 bomber owned by the Italians lost in Kansu
Chinese win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for Americans: 1 armour
Battle in Kazakhstan
Italians attack with 2 mech_infantrys
ANZAC defend with 1 infantry
Italians roll dice for 2 mech_infantrys in Kazakhstan, round 1 : 0/2 hits
ANZAC roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Kazakhstan, round 4 : 0/2 hits
ANZAC roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits
ANZAC roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 6 : 0/1 hits
ANZAC roll dice for 1 infantry in Kazakhstan, round 6 : 0/1 hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 7 : 1/1 hits
ANZAC roll dice for 1 infantry in Kazakhstan, round 7 : 0/1 hits
1 infantry owned by the ANZAC lost in Kazakhstan
Italians win, taking Kazakhstan from ANZAC with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to France
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,5,3,4
Italians collect 9 PUs (10 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 infantry
Western Germany : 1 fighter and 2 infantry
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Caucasus : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 64 / 91
Russians : 3 / 0
Japanese : 56 / 61
Americans : 68 / 95
Chinese : 19 / 20
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 19 / 9
ANZAC : 3 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
So it turns out I do not know how to roll by forum…
Could you roll the following for me:
2 on each cruiser
1 on each destroyerThanks
(also, if you could tell me how to roll by forum I would appreciate it:) )
I am ready to go with Germany and Japan, but you have that one pesky French fighter that may change my plans, so I will patiently wait for it to move. (I hear Madagascar is nice this time of year.)
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On a second glance, I see that the French fighter only has one place it can move to. If you want to move it to Iraq, I am fine with re-doing my the movement of the 4 tanks from Iraq.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 85 PUs;
Germans buy 3 armour, 3 artilleries, 4 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Tambov to SzechwanCombat - Germans
Battle in Szechwan
Germans attack with 3 bombers
Americans defend with 1 armour
Germans roll dice for 3 bombers in Szechwan, round 1 : 1/3 hits
Chinese roll dice for 1 armour in Szechwan, round 1 : 1/1 hits
1 bomber owned by the Germans and 1 armour owned by the Americans lost in Szechwan
Germans win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Americans: 1 armourNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Russians to Germans
EDIT: Changing ownership of Iraq from Russians to Germans
EDIT: Changing ownership of Trans-Jordan from British to Germans
EDIT: Changing ownership of Syria from French to Germans
EDIT: Adding units owned by Germans to Trans-Jordan: 1 armour
EDIT: Adding units owned by Germans to Syria: 1 armour
EDIT: Adding units owned by Germans to Iraq: 2 armour
EDIT: Removing units owned by Germans from Persia: 4 armour
EDIT: Turning off Edit Mode
2 bombers moved from Szechwan to Kazakhstan
10 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Russia to Novosibirsk
3 bombers and 2 tactical_bombers moved from Ukraine to Southern Italy
2 infantry moved from Holland Belgium to France
6 infantry moved from Western Germany to Germany
3 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Norway to 113 Sea Zone
1 artillery and 2 infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans
3 artilleries placed in France
3 armour placed in Persia
4 bombers, 1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,3,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUsTerritory Summary for Germans :
Kazakhstan : 2 bombers
Trans-Jordan : 1 flag, 1 airfield and 1 armour
Syria : 1 flag, 1 armour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 6 mech_infantrys
Germany : 1 factory_major and 6 infantry
Southern Italy : 3 bombers and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 2 armour and 1 mech_infantry
Vologda : 1 flag
Volgograd : 1 flag, 3 aaGuns and 1 factory_minor
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 2 armour and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 3 transports
Greece : 1 flag
Iraq : 1 flag, 2 armour
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 10 armour and 5 mech_infantrys
Persia : 1 flag, 3 armour and 1 factory_minor
Finland : 1 flagProduction/PUs Summary :
Germans : 68 / 95
Russians : 1 / 0
Japanese : 56 / 61
Americans : 68 / 95
Chinese : 19 / 20
British : 27 / 34
UK_Pacific : 0 / 0
Italians : 19 / 9
ANZAC : 3 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Kamikaze’s
Cruiser 1
Rolls: 2@2; Total Hits: 12@2: (1, 5)Cruiser 2
Rolls: 2@2; Total Hits: 02@2: (3, 5)Destroyer 1
Rolls: 1@2; Total Hits: 01@2: (6)Destroyer 2
Rolls: 1@2; Total Hits: 11@2: (2) -
And yes, I was planning on moving the fighter to Iraq. So I’ll roll that combat next.
4 Tanks
Rolls: 4@3; Total Hits: 24@3: (6, 6, 2, 2)Fighter
Rolls: 1@4; Total Hits: 11@4: (2) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 5 infantry moved from Anhwe to KweichowTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Korea: 1 fighter
EDIT: Adding units owned by ANZAC to Kweichow: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Kweichow : 2 aaGuns and 5 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 66 / 93
Russians : 1 / 0
Japanese : 56 / 61
Americans : 68 / 95
Chinese : 19 / 20
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 19 / 9
ANZAC : 3 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You roll dice via forum by typing:
“aaa X@Y”Except replace the quotes (") with colons (:), X with the number of dice, and Y with what they hit on. 6 infantry would be:
“aaa 6@2” or
Rolls: 6@2; Total Hits: 26@2: (5, 2, 5, 2, 5, 3) -
Stupid smileys…… " are replaced by : in the example above.
-
That’s great to know. Thanks!
I will have Japan up in the next couple of hours.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 2 bombers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 armour moved from Yunnan to Shensi
Japanese take Szechwan from Chinese
Japanese take Shensi from Chinese
3 armour moved from French Indo China to Kiangsi
1 mech_infantry moved from Yunnan to Hunan
2 tactical_bombers moved from Kwangtung to Hunan
1 armour moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 armour moved from Kwangtung to Kiangsi
1 fighter moved from 20 Sea Zone to 35 Sea Zone
6 fighters moved from 20 Sea Zone to Jehol
9 bombers and 1 fighter moved from Japan to Korea
1 fighter moved from 20 Sea Zone to Hunan
2 tactical_bombers moved from Kwangtung to Kiangsi
1 armour moved from Eastern Persia to IndiaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 9 bombers and 1 fighter
ANZAC defend with 2 fighters; Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 9 bombers and 1 fighter in Korea, round 1 : 8/10 hits
Americans roll dice for 3 armour and 2 fighters in Korea, round 1 : 4/5 hits
3 bombers owned by the Japanese , 3 armour owned by the Americans , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Korea
Japanese win with 6 bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 3 bombers and 1 fighter
Casualties for ANZAC: 2 fighters
Casualties for Americans: 3 armour
Battle in Kiangsi
Japanese attack with 5 armour, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 5 armour, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 1 : 4/8 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 5 armour and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 6 fighters
Americans defend with 2 armour
Japanese roll dice for 6 fighters in Jehol, round 1 : 2/6 hits
Chinese roll dice for 2 armour in Jehol, round 1 : 1/2 hits
2 armour owned by the Americans and 1 fighter owned by the Japanese lost in Jehol
Japanese win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 armour
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Kiangsi to Kwangtung
2 tactical_bombers moved from Hunan to Kwangtung
5 fighters moved from Jehol to 20 Sea Zone
1 fighter moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 aaGun moved from Kwangtung to Kiangsi
6 bombers moved from Korea to JapanPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kwangtung
3 armour placed in French Indo China
1 armour placed in India
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,5,5,2,6,4,5,2,4,3,4,3,5,1,5,6,6,5,3,2,4,5,1,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
Japanese collect 39 PUs (20 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Japanese :
Kwangsi : 1 airfield
Kiangsi : 1 aaGun and 5 armour
Japan : 3 aaGuns, 1 airfield, 8 bombers, 1 factory_major, 1 harbour and 11 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Sikang : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 3 tactical_bombers
Queensland : 1 flag, 1 airfield and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag
New South Wales : 1 flag, 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
South Australia : 1 flag
Western Australia : 1 flag
New Guinea : 1 flag
Evenkiyskiy : 1 flag
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 armour
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
20 Sea Zone : 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 submarine, 1 tactical_bomber and 4 transports
West India : 1 flag
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 66 / 93
Russians : 1 / 0
Japanese : 59 / 54
Americans : 68 / 95
Chinese : 16 / 20
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 19 / 9
ANZAC : 3 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 artillery
EDIT: Turning off Edit Mode
Americans buy 3 armour, 7 artilleries, 3 destroyers and 7 infantry; Remaining resources: 4 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in France
AA guns fire in France : 1/1 hits
1 bomber killed by AA guns
Bombing raid in France causes 0 damage total.Non Combat Move - Americans
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
4 artilleries moved from 91 Sea Zone to Morocco
9 transports moved from 91 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 armour moved from Kweichow to Anhwe
1 fighter moved from 91 Sea Zone to Gibraltar
1 submarine moved from 19 Sea Zone to 6 Sea ZonePlace Units - Americans
3 armour placed in Korea
3 artilleries and 7 infantry placed in Eastern United States
3 destroyers placed in 101 Sea Zone
4 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Anhwe : 2 armour
Philippines : 1 airfield, 1 armour, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
42 Sea Zone : 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
26 Sea Zone : 3 submarines
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 flag, 1 destroyer
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 7 submarines
62 Sea Zone : 1 submarine
Central United States : 4 artilleries and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
Gibraltar : 4 fighters
Morocco : 1 flag, 7 artilleries and 7 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
112 Sea Zone : 1 destroyer
101 Sea Zone : 3 destroyers and 9 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 8 transportsProduction/PUs Summary :
Germans : 66 / 93
Russians : 1 / 0
Japanese : 59 / 54
Americans : 68 / 97
Chinese : 16 / 20
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 19 / 9
ANZAC : 3 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
3 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Shensi, round 1 : 0/4 hits
Japanese roll dice for 1 armour in Shensi, round 1 : 0/1 hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits
Japanese roll dice for 1 armour in Shensi, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to AnhwePlace Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 1 infantry
EDIT: Adding units owned by Americans to Korea: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Shantung : 1 flag
Kiangsu : 1 flag
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 2 infantry
Yunnan : 1 infantry
Szechwan : 1 infantry
Anhwe : 7 infantryProduction/PUs Summary :
Germans : 66 / 93
Russians : 1 / 0
Japanese : 56 / 54
Americans : 68 / 97
Chinese : 19 / 21
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 19 / 9
ANZAC : 3 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





