Axis Suprise Attack & Allies Capt. Walker

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    I’m thinking about going to GenCon this year. Indianapolis is only a 2 and 1/2 hour drive  from me…might be a good time.

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                2 fighters and 2 tactical_bombers moved from Russia to Tambov
                1 artillery and 4 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
                    Germans defend with 3 armour and 2 infantry
                    Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 armour and 2 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                2 fighters moved from Tambov to Volgograd
                2 tactical_bombers moved from Tambov to Russia
                1 armour moved from Russia to Volgograd

    Place Units - Russians
                3 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 24 infantry and 2 tactical_bombers
        Tambov : 1 artillery
        Volgograd : 1 armour, 1 factory_minor, 2 fighters and 3 infantry
        Samara : 1 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 59 / 68
        Russians : 12 / 12
        Japanese : 58 / 60
        Americans : 53 / 73
        Chinese : 3 / 10
        British : 39 / 44
        UK_Pacific : 11 / 9
        Italians : 11 / 5
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                3 infantry moved from Siberia to Amur
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Tsinghai to Samara
                2 armour moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 armour and 1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Timguska to Kansu
                3 transports moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 7 Sea Zone to 6 Sea Zone
                2 transports moved from 20 Sea Zone to 19 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                3 infantry moved from Siberia to Amur
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Tsinghai to Samara
                2 armour moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 armour and 1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Timguska to Kansu
                3 transports moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 7 Sea Zone to 6 Sea Zone
                2 transports moved from 20 Sea Zone to 19 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 armour, 2 bombers and 2 mech_infantrys
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Yunnan, round 1 :  4/6 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 1 :  2/3 hits
                        3 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Samara
                    Japanese attack with 1 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour in Samara, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour in Samara, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 armour owned by the Japanese lost in Samara
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Hunan
                1 aaGun moved from Manchuria to Jehol
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 artilleries and 4 infantry placed in Japan
                1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total

    Production/PUs Summary :

    Germans : 59 / 68
        Russians : 11 / 12
        Japanese : 61 / 61
        Americans : 53 / 73
        Chinese : 1 / 10
        British : 39 / 44
        UK_Pacific : 11 / 9
        Italians : 11 / 5
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from 101 Sea Zone to 102 Sea Zone
                1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in 102 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 89 Sea Zone
                    Americans attack with 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                3 fighters moved from 25 Sea Zone to Midway
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
                1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
                1 fighter moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Queensland : 2 artilleries and 2 infantry
        New Guinea : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield and 3 fighters
        Celebes : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        26 Sea Zone : 1 flag
        25 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
        10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
        54 Sea Zone : 1 destroyer and 2 transports
        Central United States : 1 factory_minor
        Central America : 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 1 artillery and 3 infantry
        101 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 59 / 68
        Russians : 11 / 12
        Japanese : 61 / 61
        Americans : 53 / 73
        Chinese : 1 / 10
        British : 39 / 44
        UK_Pacific : 11 / 9
        Italians : 11 / 5
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kweichow : 1 infantry
        Szechwan : 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 59 / 68
        Russians : 11 / 12
        Japanese : 59 / 61
        Americans : 53 / 73
        Chinese : 3 / 4
        British : 39 / 44
        UK_Pacific : 11 / 9
        Italians : 11 / 5
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :12

    Combat Move - British
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Burma to Yunnan
                2 armour moved from India to Yunnan
                1 mech_infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 fighter moved from West India to Yunnan

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 submarine
                    British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Yunnan
                    British attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 armour
                    British win, taking Yunnan from Japanese with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 armour

    Non Combat Move - British
                1 fighter moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from West India to Burma
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                1 artillery and 1 infantry moved from Caucasus to Volgograd
                1 mech_infantry moved from Persia to West India
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 transports moved from 99 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
                2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                2 artilleries and 1 infantry moved from 99 Sea Zone to Greece
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                British undo move 2.
                1 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Egypt
                1 armour, 1 fighter and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Territory Summary for British :

    Siam : 1 infantry
        Yunnan : 2 armour, 1 artillery and 1 infantry
        Burma : 1 armour, 1 fighter and 2 mech_infantrys
        India : 1 airfield, 1 harbour and 1 infantry
        Malaya : 1 harbour and 1 mech_infantry
        French Indo China : 1 mech_infantry
        West India : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        British Guiana : 1 armour
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Volgograd : 1 artillery and 1 infantry
        Caucasus : 1 armour and 1 mech_infantry
        96 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag, 2 destroyers
        Greece : 1 flag, 2 armour, 3 artilleries and 4 infantry
        99 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 infantry and 3 transports
        97 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        Eastern Persia : 1 flag
        71 Sea Zone : 2 transports
        Brazil : 1 flag, 4 infantry
        Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 mech_infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 59 / 68
        Russians : 11 / 12
        Japanese : 56 / 61
        Americans : 53 / 73
        Chinese : 4 / 4
        British : 39 / 44
        UK_Pacific : 13 / 1
        Italians : 11 / 5
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :12

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_minor
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 59 / 68
        Russians : 11 / 12
        Japanese : 56 / 61
        Americans : 53 / 73
        Chinese : 4 / 4
        British : 39 / 44
        UK_Pacific : 13 / 12
        Italians : 11 / 5
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour, 1 artillery and 3 infantry moved from Albania to Greece


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour, 1 artillery and 3 infantry moved from Albania to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 armour, 1 artillery and 3 infantry
                    British defend with 2 armour, 3 artilleries and 5 infantry
                        Italians roll dice for 2 armour, 1 artillery and 3 infantry in Greece, round 1 :  3/6 hits
                        British roll dice for 2 armour, 3 artilleries and 5 infantry in Greece, round 1 :  2/10 hits
                        3 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
                        Italians roll dice for 2 armour, 1 artillery and 1 infantry in Greece, round 2 :  0/4 hits
                        British roll dice for 2 armour, 3 artilleries and 2 infantry in Greece, round 2 :  3/7 hits
                        1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Greece
                    1 armour owned by the Italians retreated to Albania
                    British win with 2 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is -10
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 3 infantry

    Non Combat Move - Italians
                2 infantry moved from Yugoslavia to Albania
                1 artillery moved from Yugoslavia to Albania
                1 infantry moved from Yugoslavia to Albania

    Place Units - Italians
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,2,5,4,5
                Italians collect 5 PUs (6 lost to blockades); end with 6 PUs total

    Production/PUs Summary :

    Germans : 59 / 68
        Russians : 11 / 12
        Japanese : 56 / 61
        Americans : 53 / 73
        Chinese : 4 / 4
        British : 39 / 44
        UK_Pacific : 13 / 12
        Italians : 11 / 6
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 56 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Queensland to Java

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 2 infantry
        Western Australia : 2 infantry
        Java : 1 flag, 1 airfield, 2 artilleries, 2 fighters and 3 infantry
        42 Sea Zone : 2 destroyers and 1 transport
        43 Sea Zone : 1 submarine
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer and 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 68
        Russians : 11 / 12
        Japanese : 56 / 61
        Americans : 53 / 73
        Chinese : 4 / 4
        British : 39 / 44
        UK_Pacific : 13 / 12
        Italians : 11 / 6
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 68
        Russians : 11 / 12
        Japanese : 56 / 61
        Americans : 53 / 73
        Chinese : 4 / 4
        British : 39 / 44
        UK_Pacific : 13 / 12
        Italians : 11 / 6
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Bulgaria to Greece
                2 armour moved from Romania to Greece
                2 infantry moved from Rostov to Tambov
                1 armour moved from Rostov to Tambov
                1 armour moved from Rostov to Smolensk
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Archangel to Smolensk
                1 destroyer and 1 fighter moved from 112 Sea Zone to 125 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to United Kingdom


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Bulgaria to Greece
                2 armour moved from Romania to Greece
                2 infantry moved from Rostov to Tambov
                1 armour moved from Rostov to Tambov
                1 armour moved from Rostov to Smolensk
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Archangel to Smolensk
                1 destroyer and 1 fighter moved from 112 Sea Zone to 125 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to United Kingdom

    Combat - Germans
                Battle in Greece
                    Germans attack with 2 armour and 4 infantry
                    British defend with 2 armour, 3 artilleries and 2 infantry
                        Germans roll dice for 2 armour and 4 infantry in Greece, round 1 :  2/6 hits
                        British roll dice for 2 armour, 3 artilleries and 2 infantry in Greece, round 1 :  1/7 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Greece
                        Germans roll dice for 2 armour and 3 infantry in Greece, round 2 :  2/5 hits
                        British roll dice for 2 armour and 3 artilleries in Greece, round 2 :  2/5 hits
                        2 infantry owned by the Germans and 2 artilleries owned by the British lost in Greece
                        Germans roll dice for 2 armour and 1 infantry in Greece, round 3 :  1/3 hits
                        British roll dice for 2 armour and 1 artillery in Greece, round 3 :  3/3 hits
                        1 infantry owned by the Germans , 2 armour owned by the Germans and 1 artillery owned by the British lost in Greece
                    British win with 2 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 armour and 4 infantry
                    Casualties for British: 3 artilleries and 2 infantry
                Battle in Tambov
                    Germans attack with 1 armour and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 armour and 2 infantry in Tambov, round 1 :  0/3 hits
                        Russians roll dice for 1 artillery in Tambov, round 1 :  0/1 hits
                        Germans roll dice for 1 armour and 2 infantry in Tambov, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 armour and 1 infantry in Tambov, round 3 :  0/2 hits
                        Russians roll dice for 1 artillery in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 armour in Tambov, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Tambov, round 4 :  0/1 hits
                        Germans roll dice for 1 armour in Tambov, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery in Tambov, round 5 :  0/1 hits
                        Germans roll dice for 1 armour in Tambov, round 6 :  0/1 hits
                        Russians roll dice for 1 artillery in Tambov, round 6 :  1/1 hits
                        1 armour owned by the Germans lost in Tambov
                    Russians win with 1 artillery remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 armour and 2 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 4 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 fighter moved from 125 Sea Zone to 112 Sea Zone
                1 artillery and 4 infantry moved from Yugoslavia to Bulgaria
                1 infantry moved from Romania to Bessarabia
                3 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Romania
                3 infantry moved from Northern Italy to Yugoslavia
                4 infantry moved from Southern France to Northern Italy
                3 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from France to Southern France
                1 armour moved from Western Germany to Yugoslavia
                1 artillery and 4 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Eastern Poland
                1 infantry moved from Western Germany to France
                1 aaGun moved from Normandy Bordeaux to Southern France
                3 infantry moved from Smolensk to Bryansk

    Place Units - Germans
                1 armour and 2 infantry placed in Novgorod
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 destroyer, 1 fighter and 1 submarine placed in 112 Sea Zone
                2 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,4,2,4
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Production/PUs Summary :

    Germans : 59 / 67
        Russians : 11 / 12
        Japanese : 56 / 61
        Americans : 53 / 73
        Chinese : 4 / 4
        British : 39 / 44
        UK_Pacific : 13 / 12
        Italians : 11 / 6
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 armour and 2 fighters moved from Volgograd to Russia
                1 artillery moved from Tambov to Russia
                3 infantry moved from Volgograd to Tambov

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 28 infantry and 2 tactical_bombers
        Tambov : 3 infantry
        Novosibirsk : 1 infantry
        Volgograd : 1 factory_minor
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 58 / 67
        Russians : 12 / 12
        Japanese : 56 / 61
        Americans : 53 / 73
        Chinese : 4 / 4
        British : 39 / 44
        UK_Pacific : 13 / 12
        Italians : 11 / 6
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    I don’t like this alpha 3 balanced mod. If this game was 2e then Russia would be getting a NO for mid-east territories.


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Sikang to Shensi
                1 mech_infantry moved from Hunan to Yunnan
                1 armour moved from Hunan to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from Amur to 5 Sea Zone
                1 infantry moved from Amur to Buryatia
                2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 carrier, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone
                5 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 bomber moved from Hunan to Yunnan
                1 bomber moved from Hunan to Yunnan


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Sikang to Shensi
                1 mech_infantry moved from Hunan to Yunnan
                1 armour moved from Hunan to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from Amur to 5 Sea Zone
                1 infantry moved from Amur to Buryatia
                2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 carrier, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone
                5 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 bomber moved from Hunan to Yunnan
                1 bomber moved from Hunan to Yunnan

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry in Shensi, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
                    British defend with 2 armour, 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Yunnan, round 1 :  4/5 hits
                        Chinese roll dice for 2 armour, 1 artillery and 1 infantry in Yunnan, round 1 :  2/4 hits
                        1 infantry owned by the British , 2 armour owned by the British , 1 artillery owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 2 armour, 1 artillery and 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 cruiser and 1 destroyer
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 1 :  2/2 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in French Indo China
                    Japanese attack with 5 artilleries and 5 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 cruiser in French Indo China, round 1 :  0/1 hits
                        Japanese roll dice for 5 artilleries and 5 infantry in French Indo China, round 1 :  4/10 hits
                        UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 5 artilleries and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 aaGun moved from Jehol to Manchuria
                2 bombers moved from Yunnan to Kiangsu

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 fighter placed in Japan
                1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 62 PUs total

    Production/PUs Summary :

    Germans : 58 / 67
        Russians : 12 / 12
        Japanese : 61 / 62
        Americans : 53 / 73
        Chinese : 1 / 4
        British : 39 / 44
        UK_Pacific : 11 / 12
        Italians : 11 / 6
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Philippines

    Non Combat Move - Americans
                1 carrier and 1 cruiser moved from 25 Sea Zone to 26 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Midway to 26 Sea Zone
                2 fighters moved from Midway to Hawaiian Islands
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 artillery, 1 fighter and 3 infantry placed in Eastern United States
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Queensland : 2 artilleries
        New Guinea : 1 artillery and 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        Celebes : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        35 Sea Zone : 1 transport
        26 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer and 2 submarines
        54 Sea Zone : 1 destroyer and 1 transport
        Central United States : 1 factory_minor
        Central America : 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Gibraltar : 1 artillery and 3 infantry
        Morocco : 1 artillery and 3 infantry
        101 Sea Zone : 1 flag, 2 destroyers and 2 transports
        91 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 58 / 67
        Russians : 12 / 12
        Japanese : 59 / 62
        Americans : 55 / 80
        Chinese : 1 / 4
        British : 39 / 44
        UK_Pacific : 11 / 12
        Italians : 11 / 6
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Szechwan : 1 fighter and 3 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 58 / 67
        Russians : 12 / 12
        Japanese : 58 / 62
        Americans : 55 / 80
        Chinese : 2 / 3
        British : 39 / 44
        UK_Pacific : 11 / 12
        Italians : 11 / 6
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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