UnknownSoldier (Axis) vs. Mallery29 (Allies+7), G40.2, no tech


  • At least I know I can count on Russia being around for at least 1 more turn!

  • 13

    @Mallery29:

    At least I know I can count on Russia being around for at least 1 more turn!

    Running out of funds though  :evil:

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 3 armour, 4 destroyers, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Evenkiyskiy to Urals
                2 mech_infantrys moved from Novosibirsk to Vologda
                1 armour moved from Novosibirsk to Vologda
                2 mech_infantrys moved from Timguska to Urals
                1 mech_infantry moved from Samara to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 infantry moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 armour moved from Timguska to Vologda

    Combat - Japanese
                Battle in Urals
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour and 2 mech_infantrys in Urals, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Urals, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals
                    Japanese win, taking Urals from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 :  1/2 hits
                        Russians roll dice for 2 infantry in Bryansk, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Japanese roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Japanese win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Japanese roll dice for 2 armour and 2 mech_infantrys in Vologda, round 1 :  1/4 hits
                        Russians roll dice for 2 infantry in Vologda, round 1 :  2/2 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Vologda
                        Japanese roll dice for 2 armour in Vologda, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Vologda
                    Japanese win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Iraq
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Iraq, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Iraq, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Iraq
                        Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Iraq
                    Japanese win, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 carriers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from French Indo China to Shan State
                3 infantry moved from Tsinghai to Novosibirsk
                3 infantry moved from Shensi to Tsinghai
                3 infantry moved from Chahar to Suiyuyan
                3 armour and 1 mech_infantry moved from Timguska to Novosibirsk
                1 submarine moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 armour placed in Volgograd
                1 destroyer, 1 submarine and 1 tactical_bomber placed in 37 Sea Zone
                3 destroyers, 3 submarines and 1 tactical_bomber placed in 6 Sea Zone
                Japanese undo move 3.
                1 tactical_bomber placed in Japan
                3 destroyers and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 91 PUs; end with 91 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs

    Territory Summary for Japanese :

    Korea : 1 aaGun, 1 airfield, 1 artillery, 2 fighters and 4 infantry
        Kiangsu : 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 2 tactical_bombers
        Manchuria : 1 factory_minor
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 3 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 3 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag, 2 infantry
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag, 1 artillery
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 mech_infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 4 transports
        6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 10 destroyers, 5 fighters, 18 submarines, 5 tactical_bombers and 3 transports
        West India : 1 flag
        Bryansk : 1 flag, 1 armour and 1 mech_infantry
        Urals : 1 flag, 2 armour and 1 mech_infantry
        Novosibirsk : 1 flag, 3 armour, 3 infantry and 1 mech_infantry
        Vologda : 1 flag, 1 armour
        Volgograd : 1 flag, 3 armour and 1 factory_minor
        Turkmenistan : 1 flag
        Samara : 1 flag
        Iraq : 1 flag, 1 artillery and 1 infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 5 artilleries, 2 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 63 / 80
        Russians : 3 / 6
        Japanese : 91 / 101
        Americans : 50 / 71
        Chinese : 0 / 5
        British : 30 / 36
        UK_Pacific : 0 / 0
        Italians : 12 / 27
        ANZAC : 12 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Yeah, my problem right now is I don’t know how to stop the Japanese in Global.  I guess I just have to start moving everything to Sydney Turn 1, but maybe I need more bids for the Allies…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                3 transports moved from 91 Sea Zone to 110 Sea Zone
                12 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 6 submarines moved from 101 Sea Zone to 118 Sea Zone
                3 submarines moved from 123 Sea Zone to 118 Sea Zone
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 destroyer and 3 transports placed in 10 Sea Zone
                6 infantry placed in Western United States
                2 bombers placed in Central United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Hawaiian Islands : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 1 harbour, 12 infantry and 2 tactical_bombers
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 9 destroyers, 7 fighters, 19 submarines and 5 tactical_bombers
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 3 transports
        Central United States : 2 bombers and 1 factory_minor
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        118 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 9 submarines
        110 Sea Zone : 12 submarines and 3 transports

    Production/PUs Summary :

    Germans : 63 / 80
        Russians : 3 / 6
        Japanese : 91 / 101
        Americans : 50 / 70
        Chinese : 0 / 5
        British : 30 / 36
        UK_Pacific : 0 / 0
        Italians : 12 / 27
        ANZAC : 12 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 carriers, 5 destroyers, 4 fighters and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Union of South Africa to Egypt
                1 bomber, 3 fighters and 2 tactical_bombers moved from Egypt to Iraq
                2 mech_infantrys moved from Egypt to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 1 :  5/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 1 :  1/2 hits
                        1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Iraq
                    British win, taking Iraq from Japanese with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Holland Belgium

    Non Combat Move - British
                1 bomber, 3 fighters and 2 tactical_bombers moved from Iraq to Egypt
                1 submarine moved from 98 Sea Zone to 81 Sea Zone
                7 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                2 artilleries and 1 infantry placed in Egypt
                1 fighter and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 4 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 20 infantry, 13 mech_infantrys and 2 tactical_bombers
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
        Rhodesia : 7 infantry
        Syria : 1 flag
        French West Africa : 1 fighter
        Holland Belgium : 1 flag, 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 1 mech_infantry
        81 Sea Zone : 2 battleships, 1 cruiser, 3 destroyers and 1 submarine
        98 Sea Zone : 1 flag
        110 Sea Zone : 2 carriers, 5 destroyers, 4 fighters and 2 transports

    Production/PUs Summary :

    Germans : 60 / 80
        Russians : 3 / 6
        Japanese : 89 / 101
        Americans : 50 / 70
        Chinese : 0 / 5
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 12 / 27
        ANZAC : 12 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I’ll keep playing this even though I don’t think I can slow Japan down 1 bit.  But our next game can be in a league game, but that will have to wait till I get back from sea.  I still have a little bit of time, but I don’t want to start a new one without resolving my defeat or having this huge gap between turns.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 armour, 2 artilleries and 1 infantry moved from Morocco to 92 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
                2 armour, 2 artilleries, 1 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
                3 infantry moved from Southern Italy to 95 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Tobruk
                2 artilleries moved from 96 Sea Zone to Tobruk
                2 armour moved from 96 Sea Zone to Tobruk
                1 artillery moved from Alexandria to Tobruk
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from Southern Italy to Tobruk
                2 infantry moved from Alexandria to Tobruk
                1 infantry moved from Alexandria to Tobruk

    Place Units - Italians
                3 infantry placed in Northern Italy
                3 armour placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour
        Malta : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 2 aaGuns, 2 armour, 11 artilleries, 13 infantry and 1 tactical_bomber
        Northern Italy : 2 armour, 1 artillery, 1 factory_minor and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        96 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 transports
        93 Sea Zone : 1 flag
        Greece : 4 artilleries and 4 infantry
        97 Sea Zone : 1 flag
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 60 / 80
        Russians : 3 / 6
        Japanese : 89 / 101
        Americans : 50 / 70
        Chinese : 0 / 5
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 12 / 27
        ANZAC : 12 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    @Mallery29:

    I’ll keep playing this even though I don’t think I can slow Japan down 1 bit.  But our next game can be in a league game, but that will have to wait till I get back from sea.  I still have a little bit of time, but I don’t want to start a new one without resolving my defeat or having this huge gap between turns.

    I saw that you had started playing league games. I understand going out to sea and gaps between turns does not bother me.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                Battle in Java

    Non Combat Move - ANZAC
                1 battleship, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 62 Sea Zone
                3 fighters moved from Queensland to South Australia
                2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 2 aaGuns, 12 artilleries, 3 fighters and 15 infantry
        Java : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        41 Sea Zone : 1 transport
        62 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
        Egypt : 2 infantry
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 60 / 80
        Russians : 3 / 6
        Japanese : 81 / 101
        Americans : 50 / 70
        Chinese : 0 / 5
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 12 / 27
        ANZAC : 20 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 60 / 80
        Russians : 3 / 6
        Japanese : 81 / 101
        Americans : 50 / 70
        Chinese : 0 / 5
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 12 / 27
        ANZAC : 20 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I can at least say I’m providing better resistance than last time, although I just royally got beat/getting beaten in two other games…I messed up my Japan and I just lost the UK, but US may be able to take it, but how quick is the question, but it will allow Japan free reign till I regain London…chaos!  Like I said before, I still want to go through this one…I need to see how long I can hold out…I’m tired of bad defeats…I want to at least lose this one “honorably”.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 3 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 1 :  1/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Belarus to Western Germany
                13 armour, 11 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys moved from Belarus to Bryansk
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Western Ukraine to Western Germany
                1 armour, 8 artilleries, 2 fighters and 18 infantry moved from Western Ukraine to Bryansk
                3 armour moved from Ukraine to Bryansk
                1 infantry moved from Nenetsia to Archangel
                1 armour moved from Novgorod to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun, 5 armour, 2 artilleries and 3 infantry moved from Rostov to Bryansk
                1 infantry moved from Tambov to Samara
                3 armour moved from Romania to Ukraine
                6 infantry moved from Eastern Poland to Western Ukraine
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 8 submarines and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                3 submarines moved from 93 Sea Zone to 96 Sea Zone
                2 infantry moved from Western Germany to Northern Italy
                1 artillery moved from Western Germany to Northern Italy
                1 armour moved from Western Germany to Northern Italy

    Place Units - Germans
                3 infantry placed in Ukraine
                3 armour placed in Novgorod
                3 armour placed in Romania
                2 fighters and 1 infantry placed in Western Germany
                4 infantry placed in Germany
                Germans undo move 5.
                3 infantry placed in France
                1 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 1 armour, 1 artillery and 2 infantry
                EDIT: Removing units owned by Germans from Northern Italy: 1 armour, 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
        Romania : 1 airfield, 3 armour and 1 factory_minor
        Germany : 1 factory_major and 1 infantry
        Holland Belgium : 3 infantry
        Tobruk : 4 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 aaGun, 23 armour, 21 artilleries, 3 fighters, 32 infantry and 6 mech_infantrys
        Rostov : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 3 armour, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag, 6 infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        Smolensk : 1 flag, 1 infantry
        Samara : 1 infantry
        100 Sea Zone : 2 destroyers and 2 transports
        113 Sea Zone : 1 destroyer and 2 submarines
        96 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 11 submarines and 2 transports
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 63 / 78
        Russians : 3 / 6
        Japanese : 81 / 101
        Americans : 50 / 70
        Chinese : 0 / 5
        British : 32 / 35
        UK_Pacific : 0 / 0
        Italians : 12 / 27
        ANZAC : 20 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                2 fighters moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Samara, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Samara, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 1 :  2/3 hits
                        Japanese roll dice for 1 armour in Vologda, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Vologda
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                2 fighters moved from Samara to Russia

    Place Units - Russians
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 4 PUs; end with 4 PUs total

    Territory Summary for Russians :

    Russia : 6 aaGuns, 1 airfield, 3 armour, 31 artilleries, 1 factory_major, 3 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber
        Samara : 1 infantry
        109 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 63 / 78
        Russians : 4 / 4
        Japanese : 80 / 101
        Americans : 50 / 70
        Chinese : 0 / 5
        British : 32 / 35
        UK_Pacific : 0 / 0
        Italians : 12 / 27
        ANZAC : 20 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                3 infantry moved from Novosibirsk to Samara
                1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 transport moved from 37 Sea Zone to 38 Sea Zone
                2 infantry moved from Shan State to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from 37 Sea Zone to Sumatra
                1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 fighter moved from 37 Sea Zone to Java
                1 tactical_bomber moved from 37 Sea Zone to Java

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 infantry and 1 transport
                    ANZAC defend with 1 transport
                    ANZAC and Japanese reach a stalemate
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 :  3/4 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Java
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 1 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Turning on Edit Mode
                    EDIT: Changing ownership of Java from ANZAC to Japanese
                    EDIT: Adding units owned by Japanese to Java: 2 infantry
                    EDIT: Turning off Edit Mode
                Battle in Samara
                    Japanese attack with 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 infantry in Samara, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Samara
                        Japanese roll dice for 2 infantry in Samara, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Samara, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in Samara, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Japanese win, taking Samara from Russians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Iraq, round 1 :  1/3 hits
                        British roll dice for 1 mech_infantry in Iraq, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Iraq
                    Japanese win, taking Iraq from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                2 carriers moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Sumatra to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Sumatra to 42 Sea Zone
                2 destroyers moved from 37 Sea Zone to 42 Sea Zone
                5 submarines moved from 37 Sea Zone to 42 Sea Zone
                2 transports moved from 37 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kansu: 3 infantry
                EDIT: Removing units owned by Japanese from Suiyuyan: 3 infantry
                EDIT: Removing units owned by Japanese from Tsinghai: 3 infantry
                EDIT: Adding units owned by Japanese to Kazakhstan: 3 infantry
                EDIT: Removing units owned by Japanese from Kazakhstan: 3 infantry
                EDIT: Adding units owned by Japanese to Novosibirsk: 3 infantry
                EDIT: Removing units owned by Japanese from Soviet Far East: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Amur: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 carrier, 2 destroyers and 5 submarines placed in 6 Sea Zone
                3 armour placed in Volgograd
                3 artilleries placed in India
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 91 PUs; end with 91 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs

    Territory Summary for Japanese :

    Korea : 1 aaGun, 1 airfield, 1 artillery, 1 fighter and 4 infantry
        Kiangsu : 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
        Manchuria : 1 factory_minor
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 3 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag, 1 artillery
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 mech_infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 2 fighters, 5 submarines, 2 tactical_bombers and 1 transport
        41 Sea Zone : 1 flag, 1 submarine and 1 transport
        37 Sea Zone : 1 flag
        39 Sea Zone : 2 transports
        6 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 12 destroyers, 6 fighters, 23 submarines, 6 tactical_bombers and 3 transports
        West India : 1 flag
        Bryansk : 1 flag, 1 armour and 1 mech_infantry
        Urals : 1 flag, 2 armour and 1 mech_infantry
        Novosibirsk : 1 flag, 3 armour, 3 infantry and 1 mech_infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 6 armour and 1 factory_minor
        Turkmenistan : 1 flag
        Samara : 1 flag, 2 infantry
        Iraq : 1 flag, 1 artillery and 2 infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 4 artilleries and 1 mech_infantry

    Production/PUs Summary :

    Germans : 63 / 78
        Russians : 3 / 4
        Japanese : 91 / 101
        Americans : 50 / 70
        Chinese : 0 / 5
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 12 / 27
        ANZAC : 12 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    You will see I clicked done before I was ready in the combat on Java and the sea zone…as well as some noncoms…had a blond moment


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 1 fighter, 6 infantry and 7 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                5 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 5 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                5 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 bombers moved from Central United States to United Kingdom
                1 carrier, 1 destroyer, 1 fighter and 9 submarines moved from 118 Sea Zone to 110 Sea Zone
                3 transports moved from 110 Sea Zone to 107 Sea Zone

    Place Units - Americans
                7 submarines placed in 10 Sea Zone
                1 fighter and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 1 harbour, 17 infantry, 1 mech_infantry and 2 tactical_bombers
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 10 destroyers, 7 fighters, 19 submarines, 5 tactical_bombers and 3 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 7 submarines
        Central United States : 1 factory_minor
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        United Kingdom : 2 bombers
        107 Sea Zone : 3 transports
        110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 21 submarines

    Production/PUs Summary :

    Germans : 63 / 78
        Russians : 3 / 4
        Japanese : 91 / 101
        Americans : 50 / 70
        Chinese : 0 / 5
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 12 / 27
        ANZAC : 12 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 1 artillery, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                3 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from French West Africa to Egypt
                7 infantry moved from Rhodesia to Belgian Congo

    Combat - British
                Battle in Holland Belgium
                    British attack with 5 fighters and 3 infantry
                    Germans defend with 3 infantry
                        British roll dice for 5 fighters and 3 infantry in Holland Belgium, round 1 :  4/8 hits
                        Germans roll dice for 3 infantry in Holland Belgium, round 1 :  0/3 hits
                        3 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 5 fighters and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - British
                5 fighters moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in Egypt
                1 artillery and 1 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 7 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 4 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 23 infantry, 13 mech_infantrys and 2 tactical_bombers
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
        Syria : 1 flag
        Holland Belgium : 1 flag, 3 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        109 Sea Zone : 1 flag
        81 Sea Zone : 2 battleships, 1 cruiser, 3 destroyers and 1 submarine
        98 Sea Zone : 1 flag
        110 Sea Zone : 2 carriers, 5 destroyers, 4 fighters and 3 transports

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 3 / 4
        Japanese : 91 / 101
        Americans : 50 / 70
        Chinese : 0 / 5
        British : 33 / 30
        UK_Pacific : 0 / 0
        Italians : 12 / 27
        ANZAC : 12 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone

    Non Combat Move - Italians
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                4 transports moved from 96 Sea Zone to 97 Sea Zone
                4 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                3 armour moved from Southern Italy to 97 Sea Zone
                2 armour moved from Northern Italy to Albania
                3 armour, 1 artillery, 4 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Tobruk
                1 artillery moved from 96 Sea Zone to Tobruk
                2 armour moved from 96 Sea Zone to Tobruk
                1 armour moved from 96 Sea Zone to Tobruk

    Place Units - Italians
                3 infantry placed in Northern Italy
                3 armour placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour
        Malta : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 2 aaGuns, 5 armour, 12 artilleries, 17 infantry and 1 tactical_bomber
        Albania : 2 armour
        Northern Italy : 1 factory_minor and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        96 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports
        93 Sea Zone : 1 flag
        Greece : 4 artilleries and 4 infantry
        97 Sea Zone : 1 flag
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 3 / 4
        Japanese : 91 / 101
        Americans : 50 / 70
        Chinese : 0 / 5
        British : 33 / 30
        UK_Pacific : 0 / 0
        Italians : 12 / 27
        ANZAC : 12 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from South Australia to New South Wales
                1 armour moved from New South Wales to South Australia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        South Australia : 2 aaGuns, 1 armour, 12 artilleries and 15 infantry
        62 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
        Egypt : 2 infantry
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 3 / 4
        Japanese : 91 / 101
        Americans : 50 / 70
        Chinese : 0 / 5
        British : 33 / 30
        UK_Pacific : 0 / 0
        Italians : 12 / 27
        ANZAC : 12 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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