BOOM AND DOOM!
UnknownSoldier (Axis) vs. Mallery29 (Allies+7), G40.2, no tech
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I’ll keep playing this even though I don’t think I can slow Japan down 1 bit. But our next game can be in a league game, but that will have to wait till I get back from sea. I still have a little bit of time, but I don’t want to start a new one without resolving my defeat or having this huge gap between turns.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour, 2 artilleries and 1 infantry moved from Morocco to 92 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
2 armour, 2 artilleries, 1 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
2 artilleries moved from 96 Sea Zone to Tobruk
2 armour moved from 96 Sea Zone to Tobruk
1 artillery moved from Alexandria to Tobruk
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to Tobruk
2 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to TobrukPlace Units - Italians
3 infantry placed in Northern Italy
3 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 2 aaGuns, 2 armour, 11 artilleries, 13 infantry and 1 tactical_bomber
Northern Italy : 2 armour, 1 artillery, 1 factory_minor and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
96 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 transports
93 Sea Zone : 1 flag
Greece : 4 artilleries and 4 infantry
97 Sea Zone : 1 flag
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 60 / 80
Russians : 3 / 6
Japanese : 89 / 101
Americans : 50 / 70
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 12 / 27
ANZAC : 12 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll keep playing this even though I don’t think I can slow Japan down 1 bit. But our next game can be in a league game, but that will have to wait till I get back from sea. I still have a little bit of time, but I don’t want to start a new one without resolving my defeat or having this huge gap between turns.
I saw that you had started playing league games. I understand going out to sea and gaps between turns does not bother me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
Battle in JavaNon Combat Move - ANZAC
1 battleship, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 62 Sea Zone
3 fighters moved from Queensland to South Australia
2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 12 artilleries, 3 fighters and 15 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 transport
62 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
Egypt : 2 infantry
Brazil : 1 flagProduction/PUs Summary :
Germans : 60 / 80
Russians : 3 / 6
Japanese : 81 / 101
Americans : 50 / 70
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 12 / 27
ANZAC : 20 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 60 / 80
Russians : 3 / 6
Japanese : 81 / 101
Americans : 50 / 70
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 12 / 27
ANZAC : 20 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I can at least say I’m providing better resistance than last time, although I just royally got beat/getting beaten in two other games…I messed up my Japan and I just lost the UK, but US may be able to take it, but how quick is the question, but it will allow Japan free reign till I regain London…chaos! Like I said before, I still want to go through this one…I need to see how long I can hold out…I’m tired of bad defeats…I want to at least lose this one “honorably”.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 1 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Belarus to Western Germany
13 armour, 11 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys moved from Belarus to Bryansk
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Ukraine to Western Germany
1 armour, 8 artilleries, 2 fighters and 18 infantry moved from Western Ukraine to Bryansk
3 armour moved from Ukraine to Bryansk
1 infantry moved from Nenetsia to Archangel
1 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun, 5 armour, 2 artilleries and 3 infantry moved from Rostov to Bryansk
1 infantry moved from Tambov to Samara
3 armour moved from Romania to Ukraine
6 infantry moved from Eastern Poland to Western Ukraine
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 8 submarines and 2 transports moved from 92 Sea Zone to 96 Sea Zone
3 submarines moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern ItalyPlace Units - Germans
3 infantry placed in Ukraine
3 armour placed in Novgorod
3 armour placed in Romania
2 fighters and 1 infantry placed in Western Germany
4 infantry placed in Germany
Germans undo move 5.
3 infantry placed in France
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
Romania : 1 airfield, 3 armour and 1 factory_minor
Germany : 1 factory_major and 1 infantry
Holland Belgium : 3 infantry
Tobruk : 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 aaGun, 23 armour, 21 artilleries, 3 fighters, 32 infantry and 6 mech_infantrys
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 armour, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 6 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 infantry
100 Sea Zone : 2 destroyers and 2 transports
113 Sea Zone : 1 destroyer and 2 submarines
96 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 11 submarines and 2 transports
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 63 / 78
Russians : 3 / 6
Japanese : 81 / 101
Americans : 50 / 70
Chinese : 0 / 5
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 12 / 27
ANZAC : 20 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Samara, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 2/3 hits
Japanese roll dice for 1 armour in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Samara to RussiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 3 armour, 31 artilleries, 1 factory_major, 3 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber
Samara : 1 infantry
109 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 63 / 78
Russians : 4 / 4
Japanese : 80 / 101
Americans : 50 / 70
Chinese : 0 / 5
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 12 / 27
ANZAC : 20 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
3 infantry moved from Novosibirsk to Samara
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to JavaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 infantry and 1 transport
ANZAC defend with 1 transport
ANZAC and Japanese reach a stalemate
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 : 3/4 hits
ANZAC roll dice for 1 infantry in Sumatra, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 1 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Turning on Edit Mode
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Java: 2 infantry
EDIT: Turning off Edit Mode
Battle in Samara
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Samara, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Samara, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Samara
Japanese roll dice for 2 infantry in Samara, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Samara, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Samara, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Iraq, round 1 : 1/3 hits
British roll dice for 1 mech_infantry in Iraq, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Iraq
Japanese win, taking Iraq from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
5 submarines moved from 37 Sea Zone to 42 Sea Zone
2 transports moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Korea to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kansu: 3 infantry
EDIT: Removing units owned by Japanese from Suiyuyan: 3 infantry
EDIT: Removing units owned by Japanese from Tsinghai: 3 infantry
EDIT: Adding units owned by Japanese to Kazakhstan: 3 infantry
EDIT: Removing units owned by Japanese from Kazakhstan: 3 infantry
EDIT: Adding units owned by Japanese to Novosibirsk: 3 infantry
EDIT: Removing units owned by Japanese from Soviet Far East: 1 mech_infantry
EDIT: Adding units owned by Japanese to Amur: 1 mech_infantry
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 5 submarines placed in 6 Sea Zone
3 armour placed in Volgograd
3 artilleries placed in India
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 91 PUs; end with 91 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUsTerritory Summary for Japanese :
Korea : 1 aaGun, 1 airfield, 1 artillery, 1 fighter and 4 infantry
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
Manchuria : 1 factory_minor
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 3 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 artillery
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 2 fighters, 5 submarines, 2 tactical_bombers and 1 transport
41 Sea Zone : 1 flag, 1 submarine and 1 transport
37 Sea Zone : 1 flag
39 Sea Zone : 2 transports
6 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 12 destroyers, 6 fighters, 23 submarines, 6 tactical_bombers and 3 transports
West India : 1 flag
Bryansk : 1 flag, 1 armour and 1 mech_infantry
Urals : 1 flag, 2 armour and 1 mech_infantry
Novosibirsk : 1 flag, 3 armour, 3 infantry and 1 mech_infantry
Vologda : 1 flag
Volgograd : 1 flag, 6 armour and 1 factory_minor
Turkmenistan : 1 flag
Samara : 1 flag, 2 infantry
Iraq : 1 flag, 1 artillery and 2 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 4 artilleries and 1 mech_infantryProduction/PUs Summary :
Germans : 63 / 78
Russians : 3 / 4
Japanese : 91 / 101
Americans : 50 / 70
Chinese : 0 / 5
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 12 / 27
ANZAC : 12 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You will see I clicked done before I was ready in the combat on Java and the sea zone…as well as some noncoms…had a blond moment
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 1 fighter, 6 infantry and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
5 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 5 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
5 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Central United States to United Kingdom
1 carrier, 1 destroyer, 1 fighter and 9 submarines moved from 118 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea ZonePlace Units - Americans
7 submarines placed in 10 Sea Zone
1 fighter and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 1 harbour, 17 infantry, 1 mech_infantry and 2 tactical_bombers
Midway : 1 airfield
26 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 10 destroyers, 7 fighters, 19 submarines, 5 tactical_bombers and 3 transports
22 Sea Zone : 1 flag
10 Sea Zone : 7 submarines
Central United States : 1 factory_minor
Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
United Kingdom : 2 bombers
107 Sea Zone : 3 transports
110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 21 submarinesProduction/PUs Summary :
Germans : 63 / 78
Russians : 3 / 4
Japanese : 91 / 101
Americans : 50 / 70
Chinese : 0 / 5
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 12 / 27
ANZAC : 12 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 1 artillery, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from French West Africa to Egypt
7 infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in Holland Belgium
British attack with 5 fighters and 3 infantry
Germans defend with 3 infantry
British roll dice for 5 fighters and 3 infantry in Holland Belgium, round 1 : 4/8 hits
Germans roll dice for 3 infantry in Holland Belgium, round 1 : 0/3 hits
3 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 5 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - British
5 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 7 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 23 infantry, 13 mech_infantrys and 2 tactical_bombers
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Syria : 1 flag
Holland Belgium : 1 flag, 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
109 Sea Zone : 1 flag
81 Sea Zone : 2 battleships, 1 cruiser, 3 destroyers and 1 submarine
98 Sea Zone : 1 flag
110 Sea Zone : 2 carriers, 5 destroyers, 4 fighters and 3 transportsProduction/PUs Summary :
Germans : 60 / 78
Russians : 3 / 4
Japanese : 91 / 101
Americans : 50 / 70
Chinese : 0 / 5
British : 33 / 30
UK_Pacific : 0 / 0
Italians : 12 / 27
ANZAC : 12 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 98 Sea ZoneNon Combat Move - Italians
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
4 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
3 armour moved from Southern Italy to 97 Sea Zone
2 armour moved from Northern Italy to Albania
3 armour, 1 artillery, 4 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
2 armour moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to TobrukPlace Units - Italians
3 infantry placed in Northern Italy
3 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 2 aaGuns, 5 armour, 12 artilleries, 17 infantry and 1 tactical_bomber
Albania : 2 armour
Northern Italy : 1 factory_minor and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
96 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports
93 Sea Zone : 1 flag
Greece : 4 artilleries and 4 infantry
97 Sea Zone : 1 flag
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 60 / 78
Russians : 3 / 4
Japanese : 91 / 101
Americans : 50 / 70
Chinese : 0 / 5
British : 33 / 30
UK_Pacific : 0 / 0
Italians : 12 / 27
ANZAC : 12 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from South Australia to New South Wales
1 armour moved from New South Wales to South AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 1 armour, 12 artilleries and 15 infantry
62 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Egypt : 2 infantry
Brazil : 1 flagProduction/PUs Summary :
Germans : 60 / 78
Russians : 3 / 4
Japanese : 91 / 101
Americans : 50 / 70
Chinese : 0 / 5
British : 33 / 30
UK_Pacific : 0 / 0
Italians : 12 / 27
ANZAC : 12 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 60 / 78
Russians : 3 / 4
Japanese : 91 / 101
Americans : 50 / 70
Chinese : 0 / 5
British : 33 / 30
UK_Pacific : 0 / 0
Italians : 12 / 27
ANZAC : 12 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 8 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 4 infantry and 2 tactical_bombers
British defend with 3 infantry
Germans roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 3/9 hits
British roll dice for 3 infantry in Holland Belgium, round 1 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Germans
2 tactical_bombers moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 armour moved from Western Germany to Northern Italy
3 armour and 3 infantry moved from Ukraine to Bryansk
6 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Archangel to Vologda
3 armour moved from Novgorod to Bryansk
3 armour moved from Romania to UkrainePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Germany
3 infantry placed in France
3 infantry placed in Normandy Bordeaux
2 infantry placed in Germany
3 submarines placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 fighters
EDIT: Adding units owned by Germans to Germany: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Romania : 1 airfield and 1 factory_minor
Germany : 1 factory_major, 3 fighters and 2 infantry
Holland Belgium : 3 infantry
Tobruk : 4 infantry
Northern Italy : 2 armour and 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 aaGun, 29 armour, 21 artilleries, 41 infantry and 6 mech_infantrys
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 6 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
100 Sea Zone : 2 destroyers and 2 transports
113 Sea Zone : 1 destroyer and 5 submarines
96 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 11 submarines and 2 transports
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 63 / 78
Russians : 3 / 4
Japanese : 91 / 101
Americans : 50 / 70
Chinese : 0 / 5
British : 30 / 30
UK_Pacific : 0 / 0
Italians : 12 / 27
ANZAC : 12 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 3 armour, 32 artilleries, 1 factory_major, 3 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber
109 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 63 / 78
Russians : 3 / 3
Japanese : 91 / 101
Americans : 50 / 70
Chinese : 0 / 5
British : 30 / 30
UK_Pacific : 0 / 0
Italians : 12 / 27
ANZAC : 12 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from British
1 infantry moved from Iraq to Syria
Japanese take Syria from BritishCombat - Japanese
Non Combat Move - Japanese
6 armour moved from Volgograd to Northwest Persia
1 armour, 4 artilleries and 1 mech_infantry moved from Persia to Iraq
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 infantry moved from Samara to Kazakhstan
3 infantry moved from Kansu to Tsinghai
3 infantry moved from Novosibirsk to Kazakhstan
3 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
2 armour and 1 mech_infantry moved from Urals to Kazakhstan
1 mech_infantry moved from Amur to Korea
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
4 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
5 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
2 infantry moved from Java to 42 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 2 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 39 Sea Zone
3 infantry moved from Malaya to Shan State
2 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 mech_infantry moved from India to Eastern PersiaPlace Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
2 transports placed in 6 Sea Zone
2 armour placed in Japan
3 infantry placed in India
1 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 93 PUs; end with 93 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 103 PUsTerritory Summary for Japanese :
Korea : 1 aaGun, 1 airfield and 1 mech_infantry
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 10 infantry
Manchuria : 1 factory_minor
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 3 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 3 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 artillery
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 2 armour, 5 infantry and 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 5 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 3 transports
39 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 4 transports
6 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 14 destroyers, 9 fighters, 25 submarines, 7 tactical_bombers and 2 transports
West India : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Syria : 1 flag, 1 infantry
Bryansk : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 1 mech_infantry
Turkmenistan : 1 flag
Caucasus : 1 armour and 1 mech_infantry
Samara : 1 flag
Iraq : 1 flag, 1 armour, 5 artilleries and 1 mech_infantry
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag, 6 armour
Persia : 1 flagProduction/PUs Summary :
Germans : 63 / 78
Russians : 3 / 3
Japanese : 93 / 103
Americans : 50 / 70
Chinese : 0 / 5
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 12 / 27
ANZAC : 12 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Currently out at sea, will have to be on hiatus till I get back (no TripleA at sea…sad :( ). I’ll let you know when I’m back! We can start a League game when I get back as well (considering this one is getting close to unrecoverable for me).
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My company sent me to New York for a month to work and I have no internet where I am staying. I may be able to get out once a week on my day off and post but cannot promise anything.





