Suprise Attack VS Most Holy no tech, no bid, just war!


  • Sorry about the edit, I didnt notice untill it was time to deploy that I had not moved my stack in Germany. Again sorry
    S.A.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Archangel
                2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                9 infantry moved from Kansu to Shensi
                3 infantry moved from Tsinghai to Shensi
                3 mech_infantrys moved from Tsinghai to Shensi
                26 infantry moved from Novgorod to Belarus
                1 infantry moved from Bryansk to Belarus

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 1 :  2/5 hits
                        Italians roll dice for 1 armour in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel
                    Russians win, taking Archangel from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Shensi
                    Russians attack with 12 infantry and 3 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 12 infantry and 3 mech_infantrys in Shensi, round 1 :  2/15 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
                    Russians win, taking Shensi from Japanese with 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 27 infantry
                    Germans defend with 4 artilleries and 18 infantry
                        Russians roll dice for 27 infantry in Belarus, round 1 :  6/27 hits
                        Italians roll dice for 4 artilleries and 18 infantry in Belarus, round 1 :  7/22 hits
                        7 infantry owned by the Russians and 6 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 20 infantry in Belarus, round 2 :  1/20 hits
                        Italians roll dice for 4 artilleries and 12 infantry in Belarus, round 2 :  4/16 hits
                        4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    16 infantry owned by the Russians retreated to Bryansk
                    Italians win with 4 artilleries and 11 infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 7 infantry
                    Casualties for Russians: 11 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                2 aaGuns moved from Novgorod to Archangel
                3 infantry moved from Yenisey to Timguska
                2 aaGuns moved from Kansu to Novosibirsk
                1 infantry moved from Kazakhstan to Volgograd
                7 infantry moved from Russia to Bryansk
                2 aaGuns, 1 artillery and 27 infantry moved from Ukraine to Bryansk

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry and 1 mech_infantry placed in Volgograd
                1 infantry placed in Ukraine
                Russians undo move 2.
                Russians undo move 2.
                Russians undo move 1.
                9 infantry and 1 mech_infantry placed in Russia
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Russians :

    Shensi : 11 infantry and 3 mech_infantrys
        Suiyuyan : 1 infantry
        Sikang : 1 infantry
        Timguska : 3 infantry
        Bryansk : 2 aaGuns, 1 artillery and 52 infantry
        Archangel : 2 aaGuns and 1 infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 3 infantry
        Novosibirsk : 2 aaGuns
        Volgograd : 1 factory_minor and 1 infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 infantry
        114 Sea Zone : 1 cruiser
        127 Sea Zone : 1 transport
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 31 / 36
        Japanese : 60 / 81
        Americans : 50 / 70
        Chinese : 5 / 5
        British : 38 / 43
        UK_Pacific : 5 / 2
        Italians : 12 / 13
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 19 times
                3 was rolled 19 times
                4 was rolled 16 times
                5 was rolled 16 times
                6 was rolled 21 times
            Average roll : 3.561
            Median : 3.000
            Variance : 0.255
            Standard Deviation : 0.505
            Total rolls : 107

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 10 times
                2 was rolled 13 times
                3 was rolled 6 times
                4 was rolled 12 times
                5 was rolled 9 times
                6 was rolled 17 times
            Average roll : 3.716
            Median : 4.000
            Variance : 1.076
            Standard Deviation : 1.037
            Total rolls : 67

    Italians Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 13 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.553
            Standard Deviation : 1.246
            Total rolls : 39


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 artillery moved from Burma to 38 Sea Zone
                1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to India
                1 armour moved from Burma to India
                3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 bombers moved from Yunnan to India
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                1 armour moved from Szechwan to Sikang
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Hunan to Szechwan
                2 fighters and 2 tactical_bombers moved from Yunnan to India
                3 infantry moved from Jehol to Chahar
                2 mech_infantrys moved from Kiangsu to Anhwe
                1 infantry moved from Yunnan to Burma
                2 tactical_bombers moved from Yunnan to India
                1 armour moved from Kiangsu to Hunan
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 45 Sea Zone to 46 Sea Zone
                2 fighters moved from 45 Sea Zone to 46 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 destroyer and 1 submarine moved from 17 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 8 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                2 destroyers moved from 6 Sea Zone to 36 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 artillery moved from Burma to 38 Sea Zone
                1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to India
                1 armour moved from Burma to India
                3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 bombers moved from Yunnan to India
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                1 armour moved from Szechwan to Sikang
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Hunan to Szechwan
                2 fighters and 2 tactical_bombers moved from Yunnan to India
                3 infantry moved from Jehol to Chahar
                2 mech_infantrys moved from Kiangsu to Anhwe
                1 infantry moved from Yunnan to Burma
                2 tactical_bombers moved from Yunnan to India
                1 armour moved from Kiangsu to Hunan
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 45 Sea Zone to 46 Sea Zone
                2 fighters moved from 45 Sea Zone to 46 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 destroyer and 1 submarine moved from 17 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 8 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                2 destroyers moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Sikang
                    Japanese attack with 1 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour in Sikang, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Sikang
                    Japanese win, taking Soviet Far East from Russians, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Australia
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 46 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 1 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 46 Sea Zone
                        Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win, taking Western Australia from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in India
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters and 5 tactical_bombers
                    French defend with 1 fighter; British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 battleship in India, round 1 :  1/1 hits
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters and 5 tactical_bombers in India, round 1 :  10/14 hits
                        UK_Pacific roll dice for 1 armour, 1 fighter and 1 mech_infantry in India, round 1 :  2/3 hits
                        1 armour owned by the British , 1 mech_infantry owned by the British , 1 fighter owned by the French , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in India
                    Japanese captures 2PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery and 1 fighter
                    Casualties for French: 1 fighter
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters could not land in 46 Sea Zone and were removed
                2 bombers, 4 fighters and 5 tactical_bombers moved from India to Yunnan
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                2 armour and 1 mech_infantry placed in Kiangsu
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 armour, 2 artilleries and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 30 / 36
        Japanese : 67 / 79
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 38 / 43
        UK_Pacific : 2 / 0
        Italians : 12 / 13
        ANZAC : 9 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 submarines moved from 91 Sea Zone to 112 Sea Zone
                3 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to 56 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Scotland to Western Germany

    Airborne Attack Move - Americans

  • Customizer

    Sir! Your industry is being bombed! Do you intercept? Your navy is being torpedoed! Do you scramble? Does the Luftwaffe sit idly by, watch the carnage and eat them some sauerkraut sammiches?


  • Hitler says
                          “SEND THE FIGHTERS UP!!! SHOOT DOWN THE BOMBERS!!!”
    Intercept, no scramble

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 submarines moved from 91 Sea Zone to 112 Sea Zone
                3 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to 56 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Scotland to Western Germany

    Airborne Attack Move - Americans

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 1 units heading to Western Germany
                    Germans launches 1 interceptors out of Western Germany
                        Defenders Fire,  :  0/1 hits
                        Attackers Fire,  :  0/1 hits
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Western Germany causes 4 damage total.
                Battle in 45 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport in 45 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 carrier in 45 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 carrier owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in Java
                Battle in 37 Sea Zone
                    Americans attack with 1 cruiser
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Dutch New Guinea
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking Dutch New Guinea from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 56 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 56 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 112 Sea Zone
                    Americans attack with 5 submarines
                    Germans defend with 2 destroyers, 1 submarine and 1 transport
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 5 submarines in 112 Sea Zone, round 1 :  0/5 hits
                        Germans roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 112 Sea Zone
                        Americans roll dice for 4 submarines in 112 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 4 submarines in 112 Sea Zone, round 3 :  1/4 hits
                        Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                        1 transport owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 4 submarines in 112 Sea Zone, round 4 :  1/4 hits
                    Americans win with 4 submarines remaining. Battle score for attacker is 23
                    Casualties for Germans: 2 destroyers, 1 submarine and 1 transport
                    Casualties for Americans: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 56 Sea Zone to 45 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 infantry placed in Western United States
                4 destroyers and 2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 artillery
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 mech_infantrys
        Midway : 1 airfield and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 1 transport
        45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
        37 Sea Zone : 1 flag, 1 cruiser
        25 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 5 destroyers and 2 transports
        54 Sea Zone : 4 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
        United Kingdom : 1 bomber
        112 Sea Zone : 4 submarines
        101 Sea Zone : 3 transports
        91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 30 / 36
        Japanese : 63 / 79
        Americans : 54 / 74
        Chinese : 3 / 5
        British : 38 / 43
        UK_Pacific : 2 / 0
        Italians : 12 / 13
        ANZAC : 9 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 12 times
                5 was rolled 11 times
                6 was rolled 6 times
            Average roll : 3.729
            Median : 4.000
            Variance : 0.894
            Standard Deviation : 0.945
            Total rolls : 48

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 0.885
            Standard Deviation : 0.941
            Total rolls : 27

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Tsinghai : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 30 / 36
        Japanese : 63 / 79
        Americans : 54 / 74
        Chinese : 3 / 5
        British : 38 / 43
        UK_Pacific : 2 / 0
        Italians : 12 / 13
        ANZAC : 9 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 cruiser, 2 destroyers and 2 transports; Remaining resources: 1 PUs;

    Combat Move - British
                1 tactical_bomber moved from Eastern Persia to India
                1 tactical_bomber moved from Eastern Persia to India
                1 bomber moved from Libya to Southern Italy

    Combat - British
                British creates battle in territory 98 Sea Zone
                Strategic bombing raid in Southern Italy
                        AA guns fire in Southern Italy :  0/1 hits
                    Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 4 damage total.
                Strategic bombing raid in India
                        AA guns fire in India :  1/2 hits
                    1 tactical_bomber killed by AA guns
                    Bombing raid in India rolls: 4 and causes: 4 damage to unit: harbour
                    Bombing raid in India causes 4 damage total.

    Non Combat Move - British
                1 tactical_bomber moved from India to Eastern Persia
                3 infantry moved from Eastern Persia to West India
                1 armour moved from Persia to West India
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                2 fighters moved from Eastern Persia to West India
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Union of South Africa to Belgian Congo
                1 bomber moved from Southern Italy to Tobruk

    Place Units - British
                1 cruiser and 2 transports placed in 98 Sea Zone
                2 destroyers placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
                British collect 31 PUs (7 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 1 armour, 2 fighters and 3 infantry
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
        Syria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 bomber
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 2 destroyers
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour and 1 mech_infantry
        Eastern Persia : 1 flag, 1 armour, 1 mech_infantry and 1 tactical_bomber
        Brazil : 1 flag, 4 infantry
        Persia : 1 flag
        98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 30 / 36
        Japanese : 63 / 79
        Americans : 54 / 74
        Chinese : 3 / 5
        British : 38 / 37
        UK_Pacific : 2 / 0
        Italians : 12 / 13
        ANZAC : 9 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 4 times
                3 was rolled 11 times
                4 was rolled 16 times
                5 was rolled 13 times
                6 was rolled 8 times
            Average roll : 3.677
            Median : 4.000
            Variance : 1.410
            Standard Deviation : 1.187
            Total rolls : 62

    Null / Other
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.727
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 12

    Germans Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.727
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 0.885
            Standard Deviation : 0.941
            Total rolls : 27


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians repair 1 damage on 1 factory_major; Remaining resources: 12 PUs;
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Bessarabia to Ukraine
                1 armour moved from Romania to Ukraine
                3 infantry moved from Romania to Bessarabia
                1 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
                1 artillery moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 armour and 3 infantry
                    Russians defend with 1 factory_minor and 3 infantry
                        Italians roll dice for 1 armour and 3 infantry in Ukraine, round 1 :  2/4 hits
                        Russians roll dice for 3 infantry in Ukraine, round 1 :  0/3 hits
                        2 infantry owned by the Russians lost in Ukraine
                        Italians roll dice for 1 armour and 3 infantry in Ukraine, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 3 infantry in Ukraine, round 3 :  0/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        Italians roll dice for 1 armour and 3 infantry in Ukraine, round 4 :  1/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 28 / 36
        Japanese : 63 / 79
        Americans : 54 / 74
        Chinese : 3 / 5
        British : 38 / 37
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 9 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 22

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.938
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from New Guinea to 46 Sea Zone
                1 tactical_bomber moved from New South Wales to Western Australia

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter in 46 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter
                Battle in Western Australia
                    ANZAC attack with 1 tactical_bomber
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 tactical_bomber in Western Australia, round 1 :  1/1 hits
                        Japanese roll dice for 1 infantry in Western Australia, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Western Australia
                    ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 tactical_bomber moved from Western Australia to Queensland
                1 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 1 tactical_bomber
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
        62 Sea Zone : 1 flag, 1 transport
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 28 / 36
        Japanese : 63 / 79
        Americans : 54 / 74
        Chinese : 3 / 5
        British : 38 / 37
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 9 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Libya to Tobruk
                2 infantry moved from Scotland to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Tobruk : 2 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_majors; Remaining resources: 50 PUs;
                Germans buy 1 armour, 1 artillery, 2 destroyers and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 126 Sea Zone to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                2 bombers moved from Western Germany to 112 Sea Zone
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                6 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 artillery moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Karelia
                3 infantry moved from Vyborg to Novgorod
                2 armour moved from Finland to Novgorod
                1 artillery moved from Norway to Finland
                3 infantry moved from Belarus to Archangel
                3 artilleries moved from Belarus to Archangel
                3 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                4 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Western Ukraine to Ukraine
                1 artillery moved from Western Ukraine to Ukraine
                1 armour moved from Western Ukraine to Eastern Poland
                7 infantry moved from Slovakia Hungary to Eastern Poland
                5 infantry moved from Poland to Eastern Poland
                4 infantry moved from Baltic States to Belarus
                1 armour moved from Poland to Eastern Poland
                1 armour and 2 artilleries moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Poland to Eastern Poland
                4 infantry moved from Germany to Poland
                1 armour moved from Germany to Eastern Poland
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Northern Italy
                1 artillery moved from Western Germany to France


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_majors; Remaining resources: 50 PUs;
                Germans buy 1 armour, 1 artillery, 2 destroyers and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 126 Sea Zone to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                2 bombers moved from Western Germany to 112 Sea Zone
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                6 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 artillery moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Karelia
                3 infantry moved from Vyborg to Novgorod
                2 armour moved from Finland to Novgorod
                1 artillery moved from Norway to Finland
                3 infantry moved from Belarus to Archangel
                3 artilleries moved from Belarus to Archangel
                3 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                4 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Western Ukraine to Ukraine
                1 artillery moved from Western Ukraine to Ukraine
                1 armour moved from Western Ukraine to Eastern Poland
                7 infantry moved from Slovakia Hungary to Eastern Poland
                5 infantry moved from Poland to Eastern Poland
                4 infantry moved from Baltic States to Belarus
                1 armour moved from Poland to Eastern Poland
                1 armour and 2 artilleries moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Poland to Eastern Poland
                4 infantry moved from Germany to Poland
                1 armour moved from Germany to Eastern Poland
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Northern Italy
                1 artillery moved from Western Germany to France

    Combat - Germans
                Battle in Archangel
                    Germans attack with 3 artilleries and 3 infantry
                    Russians defend with 2 aaGuns and 1 infantry
                        Germans roll dice for 3 artilleries and 3 infantry in Archangel, round 1 :  2/6 hits
                        Russians roll dice for 2 aaGuns and 1 infantry in Archangel, round 1 :  0/1 hits
                        2 aaGuns owned by the Russians lost in Archangel
                        Germans roll dice for 3 artilleries and 3 infantry in Archangel, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 13
                    Casualties for Russians: 2 aaGuns and 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 4 submarines
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 submarines in 112 Sea Zone, round 1 :  0/4 hits
                        Germans roll dice for 2 bombers, 1 destroyer and 2 fighters in 112 Sea Zone, round 1 :  1/5 hits
                        1 submarine owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 112 Sea Zone
                        Americans roll dice for 2 submarines in 112 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 bombers, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 :  3/5 hits
                        2 submarines owned by the Americans lost in 112 Sea Zone
                    Germans win with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
                    Casualties for Americans: 4 submarines
                Battle in Smolensk
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Smolensk, round 1 :  2/5 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from 112 Sea Zone to Western Germany
                2 bombers moved from 112 Sea Zone to Western Germany
                1 infantry moved from Finland to Karelia
                1 infantry moved from Norway to Finland
                1 armour moved from Baltic States to Eastern Poland
                1 artillery moved from Baltic States to Eastern Poland

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 infantry placed in France
                1 artillery and 6 infantry placed in Germany
                1 armour and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 24 / 36
        Japanese : 63 / 79
        Americans : 54 / 74
        Chinese : 3 / 5
        British : 38 / 37
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 9 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 51 infantry moved from Bryansk to Smolensk
                11 infantry and 3 mech_infantrys moved from Shensi to Sikang

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 artillery and 51 infantry
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 1 artillery and 51 infantry in Smolensk, round 1 :  8/52 hits
                        Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 1 :  2/4 hits
                        2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 49 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Sikang
                    Russians attack with 11 infantry and 3 mech_infantrys
                    Japanese defend with 1 armour
                        Russians roll dice for 11 infantry and 3 mech_infantrys in Sikang, round 1 :  3/14 hits
                        Japanese roll dice for 1 armour in Sikang, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
                    Russians win, taking Sikang from Japanese with 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novosibirsk to Samara
                1 aaGun moved from Novosibirsk to Samara
                2 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Volgograd to Rostov
                2 aaGuns moved from Bryansk to Russia

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Territory Summary for Russians :

    Sikang : 10 infantry and 3 mech_infantrys
        Bryansk : 1 infantry
        Rostov : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
        Novosibirsk : 3 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Smolensk : 1 artillery and 49 infantry
        Samara : 2 aaGuns
        114 Sea Zone : 1 cruiser
        127 Sea Zone : 1 transport
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 25 / 25
        Japanese : 62 / 79
        Americans : 54 / 74
        Chinese : 4 / 5
        British : 38 / 37
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 9 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 15 times
                3 was rolled 6 times
                4 was rolled 11 times
                5 was rolled 13 times
                6 was rolled 16 times
            Average roll : 3.704
            Median : 4.000
            Variance : 1.014
            Standard Deviation : 1.007
            Total rolls : 71

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                1 was rolled 10 times
                2 was rolled 12 times
                3 was rolled 5 times
                4 was rolled 11 times
                5 was rolled 12 times
                6 was rolled 16 times
            Average roll : 3.773
            Median : 4.000
            Variance : 0.985
            Standard Deviation : 0.992
            Total rolls : 66


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 cruiser, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                2 destroyers moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                2 destroyers and 1 submarine moved from 8 Sea Zone to 25 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 armour moved from 80 Sea Zone to Persia
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from Burma to India
                2 bombers moved from Yunnan to 45 Sea Zone
                1 carrier moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
                1 artillery and 2 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Kweichow to Szechwan
                1 armour moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Korea to Manchuria
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone


  • Your OOL for sea zone 45 if you would please
    Tanks
    S.A.

  • Customizer

    CV,CV,Cruiser,BB,Fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 cruiser, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                2 destroyers moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                2 destroyers and 1 submarine moved from 8 Sea Zone to 25 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 armour moved from 80 Sea Zone to Persia
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from Burma to India
                2 bombers moved from Yunnan to 45 Sea Zone
                1 carrier moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
                1 artillery and 2 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Kweichow to Szechwan
                1 armour moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Korea to Manchuria
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 2 bombers and 3 destroyers
                    Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
                        Japanese roll dice for 2 bombers and 3 destroyers in 45 Sea Zone, round 1 :  3/5 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport in 45 Sea Zone, round 1 :  2/5 hits
                        1 carrier owned by the Americans , 1 cruiser owned by the Americans and 2 destroyers owned by the Japanese lost in 45 Sea Zone
                        Japanese roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 battleship, 2 fighters and 1 transport in 45 Sea Zone, round 2 :  2/3 hits
                        1 fighter owned by the Americans , 1 bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                        Japanese roll dice for 1 bomber in 45 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 battleship, 1 fighter and 1 transport in 45 Sea Zone, round 3 :  2/2 hits
                        1 battleship owned by the Americans and 1 bomber owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 bombers and 3 destroyers
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 1 fighter
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 cruiser in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the Americans lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 25 Sea Zone
                    Japanese attack with 2 destroyers and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 25 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Persia
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 :  1/2 hits
                        Americans roll dice for 2 infantry in Java, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        Americans roll dice for 1 infantry in Java, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 5 :  1/1 hits
                        Americans roll dice for 1 infantry in Java, round 5 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Java
                    Americans win, taking Persia from British with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                    1 fighter owned by the Americans forced to land in Dutch New Guinea

    Non Combat Move - Japanese
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                3 infantry moved from Chahar to Hopei
                2 armour moved from Hunan to Burma
                2 mech_infantrys moved from Anhwe to Yunnan
                2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kwangtung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsu: 2 armour and 1 mech_infantry
                EDIT: Adding units owned by Japanese to Kwangsi: 2 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 23 / 25
        Japanese : 68 / 73
        Americans : 54 / 74
        Chinese : 2 / 5
        British : 36 / 37
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 9 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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