13L-G40.2 UnknownSoldier (Axis) vs. Odonis (Allies+11), no tech

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    scramble in SZ 112?

  • 13

    scramble to 112

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 3 armour, 5 artilleries, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from United Kingdom to 115 Sea Zone
                2 armour moved from Normandy Bordeaux to Southern France
                1 bomber moved from United Kingdom to Southern France
                1 fighter moved from 91 Sea Zone to Southern France
                1 tactical_bomber moved from 91 Sea Zone to Southern France
                2 cruisers moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Italians
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Combat - Americans
                Americans creates battle in territory 22 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Philippines
                Battle in 115 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 4 transports
                    Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 transports
                Battle in 42 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -22
                    Casualties for Americans: 2 destroyers and 1 submarine
                Battle in Southern France
                    Americans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 tactical_bomber
                    Americans win, taking Southern France from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -5
                    Casualties for Italians: 1 aaGun, 2 artilleries, 4 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java

    Non Combat Move - Americans
                1 bomber moved from Southern France to Normandy Bordeaux
                1 carrier moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 93 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                1 submarine moved from 7 Sea Zone to 17 Sea Zone
                1 submarine moved from 7 Sea Zone to 25 Sea Zone
                1 bomber moved from 115 Sea Zone to Eastern Poland

    Place Units - Americans
                2 artilleries and 2 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                3 armour placed in Normandy Bordeaux
                2 artilleries and 2 infantry placed in Western United States
                2 transports placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - British
                1 armour moved from Alexandria to Libya
                      British take Tobruk from Italians
                      British take Libya from Italians

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British buy 3 artilleries, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Alexandria to Libya
                      British take Tobruk from Italians
                      British take Libya from Italians

    Combat - British

    Non Combat Move - British
                2 armour moved from Eastern Persia to India
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 armour moved from Egypt to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 98 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 artillery moved from 93 Sea Zone to Southern France
                1 armour moved from 93 Sea Zone to Southern France
                2 fighters moved from 93 Sea Zone to Southern France
                2 artilleries moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Normandy Bordeaux to Southern France
                1 fighter moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 destroyer and 2 transports placed in 81 Sea Zone
                3 artilleries and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                7 infantry moved from Northern Italy to Southern France
                1 bomber moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber and 7 infantry
                    British defend with 2 armour, 1 artillery, 3 fighters and 2 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 bomber and 7 infantry in Southern France, round 1 :  2/8 hits
                        Americans roll dice for 3 armour, 1 artillery, 3 fighters and 2 infantry in Southern France, round 1 :  6/9 hits
                        2 infantry owned by the British and 6 infantry owned by the Italians lost in Southern France
                    1 infantry owned by the Italians retreated to Northern Italy
                    Americans win with 3 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is -12
                    Casualties for British: 2 infantry
                    Casualties for Italians: 6 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern France to Northern Italy
                8 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 artilleries and 2 infantry placed in Northern Italy
                Italians undo move 1.
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
                EDIT: Adding units owned by Italians to Albania: 3 infantry
                EDIT: Removing units owned by Italians from Bulgaria: 4 infantry
                EDIT: Turning off Edit Mode
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag
        Tunisia : 1 flag
        Albania : 3 infantry
        Northern Italy : 1 aaGun, 2 artilleries, 1 bomber, 1 factory_major and 11 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Bulgaria : 1 infantry
        Yugoslavia : 1 infantry

    Production/PUs Summary :

    Germans : 35 / 52
        Russians : 32 / 49
        Japanese : 70 / 77
        Americans : 58 / 83
        Chinese : 0 / 1
        British : 40 / 45
        UK_Pacific : 6 / 6
        Italians : 10 / 10
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone

    Combat - ANZAC
                Battle in Kwangtung

    Non Combat Move - ANZAC
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from France to Southern France
                3 artilleries moved from France to Southern France
                1 armour moved from Norway to Finland
                1 infantry moved from Norway to Finland
                1 artillery moved from Western Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery moved from 115 Sea Zone to Finland
                1 infantry moved from 115 Sea Zone to Finland
                1 armour moved from Novgorod to Finland
                      Germans take Karelia from Russians
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                1 armour moved from France to Southern France
                1 fighter moved from France to Southern France
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                4 armour, 12 artilleries, 9 infantry and 2 mech_infantrys moved from Novgorod to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 4 armour, 12 artilleries, 9 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 12 artilleries, 9 infantry and 2 mech_infantrys in Archangel, round 1 :  8/27 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 4 armour, 12 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 2 armour, 1 artillery and 2 infantry
                    Russians defend with 1 armour, 1 artillery and 1 infantry
                        Germans roll dice for 1 cruiser in Finland, round 1 :  1/1 hits
                        Germans roll dice for 2 armour, 1 artillery and 2 infantry in Finland, round 1 :  1/5 hits
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 1 :  1/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Finland
                        Germans roll dice for 2 armour, 1 artillery and 1 infantry in Finland, round 2 :  1/4 hits
                        Russians roll dice for 1 armour in Finland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 112 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Southern France
                    Germans attack with 1 armour, 3 artilleries, 1 fighter and 6 infantry
                    British defend with 2 armour, 1 artillery and 3 fighters; Americans defend with 1 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 6 infantry in Southern France, round 1 :  6/11 hits
                        Americans roll dice for 3 armour, 1 artillery and 3 fighters in Southern France, round 1 :  4/7 hits
                        2 armour owned by the British , 4 infantry owned by the Germans , 1 artillery owned by the British , 1 armour owned by the Americans and 2 fighters owned by the British lost in Southern France
                        Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 2 infantry in Southern France, round 2 :  3/7 hits
                        Americans roll dice for 1 fighter in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the British lost in Southern France
                    Germans win, taking Southern France from Americans with 1 armour, 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 37
                    Casualties for Germans: 5 infantry
                    Casualties for British: 2 armour, 1 artillery and 3 fighters
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                3 aaGuns moved from Novgorod to Archangel
                1 infantry moved from Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary
                1 carrier moved from 113 Sea Zone to 115 Sea Zone
                1 fighter moved from Southern France to Western Germany
                1 aaGun moved from France to Southern France
                1 aaGun moved from Western Germany to France
                10 infantry moved from Western Germany to France
                1 fighter moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                3 infantry placed in France
                3 armour, 6 infantry and 1 mech_infantry placed in Western Germany
                1 infantry placed in Germany
                Germans undo move 3.
                1 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,6,3,6
                Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 13 infantry
        Slovakia Hungary : 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Poland : 1 infantry
        Germany : 1 factory_major
        Holland Belgium : 1 infantry
        Karelia : 1 flag
        Archangel : 1 flag, 3 aaGuns, 4 armour, 12 artilleries, 8 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        83 Sea Zone : 1 submarine
        115 Sea Zone : 1 carrier, 1 cruiser and 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 armour, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 45 / 52
        Russians : 28 / 49
        Japanese : 67 / 77
        Americans : 55 / 83
        Chinese : 0 / 1
        British : 37 / 45
        UK_Pacific : 9 / 6
        Italians : 10 / 10
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 infantry moved from Baltic States to Novgorod
                3 armour, 13 artilleries and 17 infantry moved from Belarus to Archangel
                1 mech_infantry moved from Russia to Archangel
                1 armour and 1 mech_infantry moved from Romania to Bulgaria
                1 armour and 1 mech_infantry moved from Romania to Yugoslavia
                7 armour and 2 mech_infantrys moved from Romania to Slovakia Hungary
                1 armour and 1 mech_infantry moved from Eastern Poland to Poland
                1 armour moved from Eastern Poland to Novgorod
                1 artillery moved from Eastern Poland to Poland
                1 artillery moved from Eastern Poland to Poland
                1 armour moved from Eastern Poland to Bulgaria
                1 armour moved from Eastern Poland to Yugoslavia

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 infantry moved from Baltic States to Novgorod
                3 armour, 13 artilleries and 17 infantry moved from Belarus to Archangel
                1 mech_infantry moved from Russia to Archangel
                1 armour and 1 mech_infantry moved from Romania to Bulgaria
                1 armour and 1 mech_infantry moved from Romania to Yugoslavia
                7 armour and 2 mech_infantrys moved from Romania to Slovakia Hungary
                1 armour and 1 mech_infantry moved from Eastern Poland to Poland
                1 armour moved from Eastern Poland to Novgorod
                1 artillery moved from Eastern Poland to Poland
                1 artillery moved from Eastern Poland to Poland
                1 armour moved from Eastern Poland to Bulgaria
                1 armour moved from Eastern Poland to Yugoslavia

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 armour, 13 artilleries, 17 infantry and 1 mech_infantry
                    Germans defend with 3 aaGuns, 4 armour, 12 artilleries, 8 infantry and 2 mech_infantrys
                    Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 aaGuns, 4 armour, 12 artilleries, 8 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 armour, 13 artilleries, 17 infantry and 1 mech_infantry
                Battle in Poland
                    Russians attack with 1 armour, 2 artilleries and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Yugoslavia
                    Russians attack with 2 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                    Russians win, taking Yugoslavia from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 7 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novgorod
                    Russians attack with 2 armour and 1 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bulgaria
                    Russians attack with 2 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                    Russians win, taking Bulgaria from Germans with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 armour moved from Eastern Poland to Slovakia Hungary
                3 artilleries moved from Eastern Poland to Slovakia Hungary
                2 armour and 1 mech_infantry moved from Ukraine to Romania
                1 aaGun moved from Eastern Poland to Slovakia Hungary
                1 aaGun moved from Belarus to Novgorod
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 infantry moved from Russia to Samara
                3 infantry moved from Russia to Tambov

    Place Units - Russians
                5 artilleries and 5 infantry placed in Russia
                1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
                Russians undo move 1.
                3 artilleries and 4 infantry placed in Russia
                2 artilleries and 1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs

  • 13

    In your last US turn, you attacked my fleet in sz42 with 2 destroyers and a sub. You got one hit but did not ask for what I want as a casualty. I had plans for my planes from my carrier, but you tipped to carrier. I would have chosen the sub instead.

  • 13

    Let me know what you think

  • 13

    My purpose was to be able to strike at the sz62

  • 13

    @UnknownSoldier:

    scramble to 112

    I just noticed you did not scramble to sz112 in the US attack. How would you like to handle this?

  • 13

    I am sorry for missing these earlier, but I have been working some long hours this past week. I have been just signing on and moving as much as I can without reviewing the moves.

  • 20 19 18 15 13

    Sorry - I went back and realized you had said scramble but for some reason I didn’t scramble! Open to ideas on that one, but I would say we can re-do the battle with your FTR scrambled, or if you have the battle saved, we can insert what you would’ve rolled and use the dice roller engine. Up to you.

    As for the other edit, absolutely change the AC to a sub - I made a judgement call there expecting you would change as necessary. Next time I’ll make it more overt.

  • 13

    Well if we redo the battle and my fighter hits without you getting a hit, that will change the whole scope. I was planning on being able to go through 112 and attack in 110 with what fleet/air I have. It would have major impact on the game. So I say we leave it be and c’est la vie…I will change the casualty in 42 to be the sub instead of tipped carrier and go from there.

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