@gamerman01 I spotted the British sub attack path to New Zealand too late sigh. Don’t know how I missed that, it’s a huge oversight my part.
13L-G40.2 UnknownSoldier (Axis) vs. Odonis (Allies+11), no tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
2 armour moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 fighter moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from 91 Sea Zone to Southern France
2 cruisers moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone -
scramble in SZ 112?
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scramble to 112
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
2 armour moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 fighter moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from 91 Sea Zone to Southern France
2 cruisers moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Philippines
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 4 transports
Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 28
Casualties for Germans: 4 transports
Battle in 42 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -22
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Southern France
Americans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 tactical_bomber
Americans win, taking Southern France from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -5
Casualties for Italians: 1 aaGun, 2 artilleries, 4 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in JavaNon Combat Move - Americans
1 bomber moved from Southern France to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 7 Sea Zone to 17 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 bomber moved from 115 Sea Zone to Eastern PolandPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 armour placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - British
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from ItaliansCombat - British
Non Combat Move - British
2 armour moved from Eastern Persia to India
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern France
2 fighters moved from 93 Sea Zone to Southern France
2 artilleries moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Trans-JordanPlace Units - British
1 destroyer and 2 transports placed in 81 Sea Zone
3 artilleries and 1 fighter placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
7 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber and 7 infantry
British defend with 2 armour, 1 artillery, 3 fighters and 2 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber and 7 infantry in Southern France, round 1 : 2/8 hits
Americans roll dice for 3 armour, 1 artillery, 3 fighters and 2 infantry in Southern France, round 1 : 6/9 hits
2 infantry owned by the British and 6 infantry owned by the Italians lost in Southern France
1 infantry owned by the Italians retreated to Northern Italy
Americans win with 3 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is -12
Casualties for British: 2 infantry
Casualties for Italians: 6 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Northern Italy
8 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
Italians undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
EDIT: Adding units owned by Italians to Albania: 3 infantry
EDIT: Removing units owned by Italians from Bulgaria: 4 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Tunisia : 1 flag
Albania : 3 infantry
Northern Italy : 1 aaGun, 2 artilleries, 1 bomber, 1 factory_major and 11 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Bulgaria : 1 infantry
Yugoslavia : 1 infantryProduction/PUs Summary :
Germans : 35 / 52
Russians : 32 / 49
Japanese : 70 / 77
Americans : 58 / 83
Chinese : 0 / 1
British : 40 / 45
UK_Pacific : 6 / 6
Italians : 10 / 10
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in KwangtungNon Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from France to Southern France
3 artilleries moved from France to Southern France
1 armour moved from Norway to Finland
1 infantry moved from Norway to Finland
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Finland
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from France to Southern France
1 fighter moved from France to Southern France
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
4 armour, 12 artilleries, 9 infantry and 2 mech_infantrys moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 4 armour, 12 artilleries, 9 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 12 artilleries, 9 infantry and 2 mech_infantrys in Archangel, round 1 : 8/27 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 4 armour, 12 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 1 cruiser in Finland, round 1 : 1/1 hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Finland, round 1 : 1/5 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Finland
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Finland, round 2 : 1/4 hits
Russians roll dice for 1 armour in Finland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Southern France
Germans attack with 1 armour, 3 artilleries, 1 fighter and 6 infantry
British defend with 2 armour, 1 artillery and 3 fighters; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 6 infantry in Southern France, round 1 : 6/11 hits
Americans roll dice for 3 armour, 1 artillery and 3 fighters in Southern France, round 1 : 4/7 hits
2 armour owned by the British , 4 infantry owned by the Germans , 1 artillery owned by the British , 1 armour owned by the Americans and 2 fighters owned by the British lost in Southern France
Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 2 infantry in Southern France, round 2 : 3/7 hits
Americans roll dice for 1 fighter in Southern France, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 37
Casualties for Germans: 5 infantry
Casualties for British: 2 armour, 1 artillery and 3 fighters
Casualties for Americans: 1 armourNon Combat Move - Germans
3 aaGuns moved from Novgorod to Archangel
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Southern France to Western Germany
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to France
10 infantry moved from Western Germany to France
1 fighter moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in France
3 armour, 6 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in Germany
Germans undo move 3.
1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,6,3,6
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 13 infantry
Slovakia Hungary : 1 infantry
Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Poland : 1 infantry
Germany : 1 factory_major
Holland Belgium : 1 infantry
Karelia : 1 flag
Archangel : 1 flag, 3 aaGuns, 4 armour, 12 artilleries, 8 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Bulgaria : 1 flag
Greece : 1 flag
83 Sea Zone : 1 submarine
115 Sea Zone : 1 carrier, 1 cruiser and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 2 armour, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 45 / 52
Russians : 28 / 49
Japanese : 67 / 77
Americans : 55 / 83
Chinese : 0 / 1
British : 37 / 45
UK_Pacific : 9 / 6
Italians : 10 / 10
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 infantry moved from Baltic States to Novgorod
3 armour, 13 artilleries and 17 infantry moved from Belarus to Archangel
1 mech_infantry moved from Russia to Archangel
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Romania to Yugoslavia
7 armour and 2 mech_infantrys moved from Romania to Slovakia Hungary
1 armour and 1 mech_infantry moved from Eastern Poland to Poland
1 armour moved from Eastern Poland to Novgorod
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 armour moved from Eastern Poland to Bulgaria
1 armour moved from Eastern Poland to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 infantry moved from Baltic States to Novgorod
3 armour, 13 artilleries and 17 infantry moved from Belarus to Archangel
1 mech_infantry moved from Russia to Archangel
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Romania to Yugoslavia
7 armour and 2 mech_infantrys moved from Romania to Slovakia Hungary
1 armour and 1 mech_infantry moved from Eastern Poland to Poland
1 armour moved from Eastern Poland to Novgorod
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 armour moved from Eastern Poland to Bulgaria
1 armour moved from Eastern Poland to YugoslaviaCombat - Russians
Battle in Archangel
Russians attack with 3 armour, 13 artilleries, 17 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 4 armour, 12 artilleries, 8 infantry and 2 mech_infantrys
Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 aaGuns, 4 armour, 12 artilleries, 8 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour, 13 artilleries, 17 infantry and 1 mech_infantry
Battle in Poland
Russians attack with 1 armour, 2 artilleries and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yugoslavia
Russians attack with 2 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Yugoslavia from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 7 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 armour and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Russians attack with 2 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Bulgaria from Germans with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 armour moved from Eastern Poland to Slovakia Hungary
3 artilleries moved from Eastern Poland to Slovakia Hungary
2 armour and 1 mech_infantry moved from Ukraine to Romania
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Samara
3 infantry moved from Russia to TambovPlace Units - Russians
5 artilleries and 5 infantry placed in Russia
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
Russians undo move 1.
3 artilleries and 4 infantry placed in Russia
2 artilleries and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs -
In your last US turn, you attacked my fleet in sz42 with 2 destroyers and a sub. You got one hit but did not ask for what I want as a casualty. I had plans for my planes from my carrier, but you tipped to carrier. I would have chosen the sub instead.
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Let me know what you think
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My purpose was to be able to strike at the sz62
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scramble to 112
I just noticed you did not scramble to sz112 in the US attack. How would you like to handle this?
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I am sorry for missing these earlier, but I have been working some long hours this past week. I have been just signing on and moving as much as I can without reviewing the moves.
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Sorry - I went back and realized you had said scramble but for some reason I didn’t scramble! Open to ideas on that one, but I would say we can re-do the battle with your FTR scrambled, or if you have the battle saved, we can insert what you would’ve rolled and use the dice roller engine. Up to you.
As for the other edit, absolutely change the AC to a sub - I made a judgement call there expecting you would change as necessary. Next time I’ll make it more overt.





