L13 G40 KABLOOM(x) vs Gamerman01, game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Egypt to Alexandria
                2 tactical_bombers moved from Vyborg to Archangel
                1 armour moved from Vologda to Archangel
                7 infantry moved from Buryatia to Sakha
                3 infantry moved from Vologda to Archangel
                1 armour moved from Russia to Archangel
                1 artillery moved from Vologda to Archangel
                1 artillery moved from Vologda to Archangel
                1 artillery moved from Vologda to Smolensk
                1 mech_infantry moved from Vologda to Bryansk
                3 mech_infantrys moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                10 infantry moved from Russia to Bryansk
                17 infantry moved from Russia to Smolensk
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
                1 bomber moved from Vyborg to Bessarabia
                3 artilleries moved from Russia to Bryansk
                11 artilleries moved from Russia to Smolensk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 armour, 2 artilleries, 3 infantry and 2 tactical_bombers
                    Germans defend with 2 aaGuns, 1 armour, 1 artillery and 3 infantry
                    Russians win, taking Archangel from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 aaGuns, 1 armour, 1 artillery and 3 infantry
                    Casualties for Russians: 2 artilleries and 3 infantry
                Battle in Smolensk
                    Russians attack with 12 artilleries and 17 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 12 artilleries and 16 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 armour, 4 artilleries, 10 infantry and 4 mech_infantrys
                    Germans defend with 1 armour, 1 artillery and 2 infantry
                    Russians win, taking Bryansk from Germans with 1 armour, 4 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Sakha
                    Russians attack with 7 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun, 1 artillery and 2 infantry
                    Russians win, taking Bessarabia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
                    Casualties for Russians: 1 artillery, 1 bomber and 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Russia to Smolensk
                2 tactical_bombers moved from Archangel to Russia
                2 aaGuns moved from Buryatia to Sakha

    Place Units - Russians
                3 infantry placed in Ukraine
                1 fighter and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 1 cruiser, 13 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                11 infantry moved from Amur to Sakha
                1 mech_infantry moved from Korea to Sakha
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from Manchuria to Jehol
                1 artillery moved from Manchuria to Jehol
                5 infantry moved from Korea to Manchuria
                5 infantry moved from Korea to Amur
                1 infantry moved from Korea to Manchuria
                1 bomber moved from Yunnan to 41 Sea Zone
                1 tactical_bomber moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu

    Combat - Japanese
                Battle in Sakha
                    Japanese attack with 11 infantry and 1 mech_infantry
                    Russians defend with 2 aaGuns and 6 infantry
                    Japanese win, taking Sakha from Russians with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 2 aaGuns and 6 infantry
                Battle in Burma
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 mech_infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 41 Sea Zone to Kwangsi
                1 fighter moved from Burma to Kwangsi

    Place Units - Japanese
                1 cruiser and 1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to Korea: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                10 infantry placed in Korea
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
                Japanese collect 46 PUs; end with 46 PUs total


  • I need kamikaze AND scramble decisions for Z6

    If you use kamikazes (if you don’t use them now I don’t know what you’re saving them for), you need to tell me at what ships they are aimed.

    Don’t forget scramble possibility - you didn’t tell me with the Phillipines.


  • lets use the kamis 2 on each carrier
    yes scramble my planes


  • OK, here comes a big battle


  • Kamikazes slam into all American carriers.

    2 carriers are significantly hit, but still afloat!

    At least 2/3 of the fighter pilots are not going to land….  :cry:
    They’d better make the last few minutes of their lives count!  The cold, deep, dark Pacific awaits untold thousands…


  • all the tips first. then the subs. then the carriers.then the tacs. then the cruisers. then the fighters.


  • I gave you max defense
    I messed up and took tacs off before cruisers, so I submerged my subs so that they couldn’t sneak attack your cruisers, so you got the max defense.


  • I guess you said tacs before cruisers anyway.
    Oh well, that’s what I get for not waiting.  Didn’t matter, I had an extra fighter that will splash anyhow


  • Crud, I was getting errors so I saved the game, and now it won’t let me load it.
    I would have to re-do the USA turn and use edit mode to get the same battle results, but even that would be difficult to re-enact because the save game is lost.  Although I think I can remember accurately.

    Are you ready to resign?  That would sure save me a lot of trouble, and doing a couple more turns to boot.


  • I took over Venezuela and Chile losing 1 infantry, bombed France for 4 damage
    In Z6 I lost 2 subs, 2 carriers, 4 fighters and the battleship is damaged

    So I have a damaged battleship, 2 subs, 3 destroyers, 2 cruisers, a carrier, 2 fighters in Z6 and 2 heavy bombers landing in Guam.

    I took over FIC and can build an American IC there next turn
    I liberated Malaya and Borneo, so UK will be raking in the cash.  Japan’s income is plummeting.

    I think it’s time to say good game  :-)


  • Sooooo, you think you’ve won, just because you have a gun to my head and my hands tied behind my back huh. well go rite ahead and pull the trigger. i dont think you have the guts. im sure we will be battling again and next time …


  • Actually, I have already re-done everything  :-)
    You have the right to play until all 3 capitals are in my hands


  • ive all ready posted you a winner :cry:


  • Hey, that’s cool, then I’m available for a rematch

    If you dare  :-)


  • Never mind.  We’ve already played our 2 games for the year.

    I forgot the first one you gave up quickly.  This was the rematch.

    I suggest you challenge Variance or PGMatt to a game.

    Until we meet again, then!  Thanks for the good times.

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