XDAP-4 Creature Commandos v. Cannibalized by Fluff


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Southern Italy to Northern Italy
                2 fighters and 1 tactical_bomber moved from France to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 2 fighters and 1 tactical_bomber
                    British defend with 1 battleship, 3 destroyers and 1 transport
                        Italians roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 3 destroyers and 1 transport in 99 Sea Zone, round 1 :  1/4 hits
                        1 fighter owned by the Italians lost in 99 Sea Zone
                        Italians roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 battleship, 3 destroyers and 1 transport in 99 Sea Zone, round 2 :  2/4 hits
                        1 fighter owned by the Italians , 1 destroyer owned by the British and 1 tactical_bomber owned by the Italians lost in 99 Sea Zone
                    British win with 1 battleship, 2 destroyers and 1 transport remaining. Battle score for attacker is -23
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 2 fighters and 1 tactical_bomber
                Battle in Northern Italy
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 factory_minor and 1 mech_infantry
                        Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 1 :  1/3 hits
                        British roll dice for 1 mech_infantry in Northern Italy, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Northern Italy
                    Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,1,6,3,4,3,5,5,6,6
                Italians collect 1 PU (7 lost to blockades); end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from 33 Sea Zone to 16 Sea Zone
                1 bomber moved from Caroline Islands to 16 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 17 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines moved from 33 Sea Zone to 17 Sea Zone
                3 destroyers moved from 54 Sea Zone to 26 Sea Zone

    Combat - ANZAC
                Battle in 16 Sea Zone
                    ANZAC attack with 1 bomber and 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 1 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 16 Sea Zone to 17 Sea Zone
                1 bomber moved from 16 Sea Zone to Iwo Jima
                3 artilleries and 5 infantry moved from 17 Sea Zone to Iwo Jima

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 infantry
        Iwo Jima : 3 artilleries, 1 bomber and 5 infantry
        Szechwan : 1 fighter
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        26 Sea Zone : 3 destroyers
        17 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 4 transports

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 23 / 29
        Japanese : 24 / 33
        Americans : 56 / 81
        Chinese : 20 / 26
        British : 40 / 49
        UK_Pacific : 27 / 32
        Italians : 8 / 1
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 3 times
            Average roll : 2.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 23 / 29
        Japanese : 24 / 33
        Americans : 56 / 81
        Chinese : 20 / 26
        British : 40 / 49
        UK_Pacific : 27 / 32
        Italians : 8 / 1
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 3 times
            Average roll : 2.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • Tiny edit, ANZAC fighter moved. Please use this file.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 21 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour, 6 artilleries and 20 infantry moved from Archangel to Smolensk
                1 infantry moved from Belarus to Smolensk
                3 armour moved from Novgorod to Smolensk
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                3 armour moved from Romania to Ukraine
                2 artilleries and 2 infantry moved from Bessarabia to Ukraine

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 7 armour, 6 artilleries and 21 infantry
                    Russians defend with 4 aaGuns, 17 artilleries, 15 infantry and 4 mech_infantrys
                        Germans roll dice for 7 armour, 6 artilleries and 21 infantry in Smolensk, round 1 :  7/34 hits
                        Russians roll dice for 4 aaGuns, 17 artilleries, 15 infantry and 4 mech_infantrys in Smolensk, round 1 :  12/36 hits
                        3 infantry owned by the Russians , 12 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Smolensk
                    9 infantry owned by the Germans , 7 armour owned by the Germans and 6 artilleries owned by the Germans retreated to Archangel
                    Russians win with 17 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is -7
                    Casualties for Germans: 12 infantry
                    Casualties for Russians: 4 aaGuns and 3 infantry
                Battle in Ukraine
                    Germans attack with 3 armour, 2 artilleries and 2 infantry
                    British defend with 1 artillery and 3 mech_infantrys; Russians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys
                        Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Ukraine, round 1 :  5/7 hits
                        Russians roll dice for 2 aaGuns, 3 artilleries, 1 infantry and 5 mech_infantrys in Ukraine, round 1 :  1/9 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 2 aaGuns owned by the Russians lost in Ukraine
                        Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Ukraine, round 2 :  3/6 hits
                        Russians roll dice for 3 artilleries and 3 mech_infantrys in Ukraine, round 2 :  3/6 hits
                        1 infantry owned by the Germans , 3 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Ukraine
                        Germans roll dice for 3 armour in Ukraine, round 3 :  1/3 hits
                        Russians roll dice for 3 artilleries in Ukraine, round 3 :  0/3 hits
                        1 artillery owned by the Russians lost in Ukraine
                        Germans roll dice for 3 armour in Ukraine, round 4 :  1/3 hits
                        Russians roll dice for 2 artilleries in Ukraine, round 4 :  1/2 hits
                        1 armour owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
                        Germans roll dice for 2 armour in Ukraine, round 5 :  0/2 hits
                        Russians roll dice for 1 artillery in Ukraine, round 5 :  1/1 hits
                        1 armour owned by the Germans lost in Ukraine
                        Germans roll dice for 1 armour in Ukraine, round 6 :  1/1 hits
                        Russians roll dice for 1 artillery in Ukraine, round 6 :  0/1 hits
                        1 artillery owned by the British lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 19
                    Casualties for Germans: 2 armour, 2 artilleries and 2 infantry
                    Casualties for British: 1 artillery and 3 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 2 artilleries, 1 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Romania
                1 infantry moved from Eastern Poland to Slovakia Hungary
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Bessarabia
                2 artilleries and 11 infantry moved from Western Germany to Germany
                7 infantry moved from France to Northern Italy

    Place Units - Germans
                3 infantry placed in France
                3 infantry placed in Novgorod
                3 infantry placed in Romania
                10 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                17 artilleries, 12 infantry and 4 mech_infantrys moved from Smolensk to Archangel
                2 fighters and 1 tactical_bomber moved from Russia to Archangel
                9 infantry moved from Russia to Bryansk
                2 armour and 5 mech_infantrys moved from Russia to Archangel

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 9 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 2 armour, 17 artilleries, 2 fighters, 12 infantry, 9 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 fighters; Germans defend with 7 armour, 6 artilleries and 9 infantry
                    Russians win, taking Archangel from Germans with 2 armour, 17 artilleries, 2 fighters, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 83
                    Casualties for Japanese: 3 fighters
                    Casualties for Germans: 7 armour, 6 artilleries and 9 infantry
                    Casualties for Russians: 12 infantry and 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                1 infantry moved from Samara to Vologda

    Place Units - Russians
                7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs


  • Now the rout is on!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 11 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Buryatia to Yenisey
                7 infantry moved from Korea to Manchuria
                1 bomber, 5 fighters, 22 infantry and 5 tactical_bombers moved from Manchuria to Jehol
                2 fighters moved from 6 Sea Zone to Jehol
                3 tactical_bombers moved from 6 Sea Zone to Jehol
                1 fighter moved from Paulau Island to 35 Sea Zone

    Combat - Japanese
                Battle in Yenisey
                    Japanese attack with 1 bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber in Yenisey, round 1 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Yenisey, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber in Yenisey, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Yenisey, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Yenisey
                    Japanese win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Jehol
                    Japanese attack with 1 bomber, 7 fighters, 22 infantry and 8 tactical_bombers
                    British defend with 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Chinese defend with 18 artilleries and 29 infantry
                        Japanese roll dice for 1 bomber, 7 fighters, 22 infantry and 8 tactical_bombers in Jehol, round 1 :  15/38 hits
                        Chinese roll dice for 20 artilleries, 1 fighter, 35 infantry, 3 mech_infantrys and 1 tactical_bomber in Jehol, round 1 :  22/60 hits
                        22 infantry owned by the Japanese and 15 infantry owned by the Chinese lost in Jehol
                    retreated to Jehol
                    Chinese win with 20 artilleries, 1 fighter, 20 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -21
                    Casualties for Japanese: 22 infantry
                    Casualties for Chinese: 15 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 transport remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from Jehol to 6 Sea Zone
                2 tactical_bombers moved from Jehol to 6 Sea Zone
                5 fighters moved from Jehol to Manchuria
                6 tactical_bombers moved from Jehol to Manchuria
                1 bomber moved from Jehol to Manchuria
                1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                4 fighters moved from Manchuria to Korea
                5 tactical_bombers moved from Manchuria to Korea
                1 bomber moved from Manchuria to Korea
                1 bomber moved from Yenisey to Korea

    Place Units - Japanese
                10 infantry placed in Japan
                1 infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 6 artilleries, 5 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 units repaired.
                1 bomber moved from Caroline Islands to 6 Sea Zone
                1 carrier moved from 17 Sea Zone to 6 Sea Zone
                2 carriers moved from 17 Sea Zone to 6 Sea Zone
                2 battleships moved from 17 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                3 submarines moved from 17 Sea Zone to 6 Sea Zone
                2 destroyers moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                2 cruisers moved from 17 Sea Zone to 6 Sea Zone
                2 fighters moved from Guam to 6 Sea Zone
                1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                3 artilleries, 5 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
                3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 17 Sea Zone to 6 Sea Zone
                3 artilleries, 5 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Iwo Jima
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Japan
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 3 artilleries, 3 battleships, 2 carriers, 1 cruiser, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
                1 armour, 3 artilleries, 4 infantry, 1 submarine and 4 transports moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Norway
                Battle in 6 Sea Zone
                    Americans attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines, 2 tactical_bombers and 6 transports
                    Japanese defend with 3 battleships, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
                        Americans roll dice for 6 submarines in 6 Sea Zone, round 1 :  0/6 hits
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 1 :  7/14 hits
                    Units damaged: 3 carriers owned by the Japanese and 3 battleships owned by the Japanese
                        Japanese roll dice for 3 battleships, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 :  7/13 hits
                    Units damaged: 2 battleships owned by the Americans
                        3 submarines owned by the Americans , 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 2 :  5/14 hits
                        Japanese roll dice for 3 battleships, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  7/13 hits
                        3 submarines owned by the Americans , 3 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 3 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 4 fighters, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 3 :  6/11 hits
                        Japanese roll dice for 3 battleships, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  6/8 hits
                        3 fighters owned by the Americans , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 6 Sea Zone, round 4 :  5/7 hits
                        Japanese roll dice for 2 battleships in 6 Sea Zone, round 4 :  2/2 hits
                        1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 2 cruisers and 6 transports remaining. Battle score for attacker is 5
                    Casualties for Japanese: 3 battleships, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
                    Casualties for Americans: 4 carriers, 3 destroyers, 4 fighters, 6 submarines and 2 tactical_bombers
                Battle in Japan
                    Americans attack with 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
                        Americans roll dice for 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in Japan, round 1 :  2/11 hits
                        Japanese roll dice for 3 aaGuns and 10 infantry in Japan, round 1 :  2/10 hits
                        2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Japan, round 2 :  3/9 hits
                        Japanese roll dice for 1 aaGun and 10 infantry in Japan, round 2 :  4/10 hits
                        1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 3 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Japan, round 3 :  4/5 hits
                        Japanese roll dice for 8 infantry in Japan, round 3 :  3/8 hits
                        2 artilleries owned by the Americans , 1 mech_infantry owned by the Americans and 4 infantry owned by the Japanese lost in Japan
                        Americans roll dice for 1 armour and 1 artillery in Japan, round 4 :  2/2 hits
                        Japanese roll dice for 4 infantry in Japan, round 4 :  2/4 hits
                        1 artillery owned by the Americans , 2 infantry owned by the Japanese and 1 armour owned by the Americans lost in Japan
                    Japanese win with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 3 aaGuns and 8 infantry
                    Casualties for Americans: 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Iwo Jima
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Tunisia to Algeria

    Place Units - Americans
                6 transports placed in 101 Sea Zone
                6 artilleries and 4 infantry placed in Eastern United States
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
        British Columbia : 1 aaGun
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 armour, 3 artilleries, 4 infantry, 1 submarine and 4 transports
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 2 battleships, 2 cruisers and 6 transports
        Central United States : 1 factory_major and 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Morocco : 1 flag, 1 armour and 2 infantry
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag
        Norway : 1 flag, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
        112 Sea Zone : 3 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
        93 Sea Zone : 1 flag
        101 Sea Zone : 6 transports
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 48 / 63
        Russians : 22 / 32
        Japanese : 24 / 24
        Americans : 59 / 84
        Chinese : 20 / 26
        British : 40 / 49
        UK_Pacific : 27 / 32
        Italians : 8 / 1
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 28 times
                2 was rolled 26 times
                3 was rolled 23 times
                4 was rolled 36 times
                5 was rolled 22 times
                6 was rolled 18 times
            Average roll : 3.340
            Median : 3.000
            Variance : 1.270
            Standard Deviation : 1.127
            Total rolls : 153

    Japanese Combat
                1 was rolled 13 times
                2 was rolled 11 times
                3 was rolled 14 times
                4 was rolled 20 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.211
            Median : 3.000
            Variance : 1.929
            Standard Deviation : 1.389
            Total rolls : 71

    Americans Combat
                1 was rolled 15 times
                2 was rolled 15 times
                3 was rolled 9 times
                4 was rolled 16 times
                5 was rolled 15 times
                6 was rolled 12 times
            Average roll : 3.451
            Median : 4.000
            Variance : 0.469
            Standard Deviation : 0.685
            Total rolls : 82


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                18 artilleries and 14 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 18 artilleries and 14 infantry
                    Japanese defend with 1 aaGun and 7 infantry
                    Chinese win, taking Manchuria from Japanese with 18 artilleries and 9 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 7 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                8 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Slovakia Hungary
                1 artillery moved from Yugoslavia to Slovakia Hungary
                1 mech_infantry moved from Vologda to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 mech_infantry moved from Rostov to Western Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                3 mech_infantrys moved from Caucasus to Ukraine
                2 mech_infantrys moved from Russia to Belarus
                2 fighters moved from Syria to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                1 fighter moved from Russia to Western Ukraine
                1 mech_infantry moved from Timguska to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 mech_infantry moved from Novosibirsk to Urals
                      Russians take Urals from Japanese
                1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Buyant-Uhaa to Amur
                      Russians take Amur from Japanese

    Combat - British
                Battle in Belarus
                    British attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                    British win, taking Belarus from Germans with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    British attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 infantry
                    British win, taking Western Ukraine from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    British attack with 2 fighters and 3 mech_infantrys
                    Germans defend with 1 armour and 1 factory_minor
                    British win, taking Ukraine from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Slovakia Hungary
                    British attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 infantry
                    British win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to 97 Sea Zone
                2 submarines moved from 97 Sea Zone to 93 Sea Zone
                2 destroyers moved from 99 Sea Zone to 97 Sea Zone
                1 battleship and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Albania to Greece
                2 transports moved from 97 Sea Zone to 96 Sea Zone
                2 artilleries and 1 infantry moved from Tobruk to 96 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                2 artilleries and 1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from Alexandria to Tobruk
                3 infantry moved from Egypt to Alexandria
                2 fighters moved from Ukraine to Bryansk
                1 fighter moved from Western Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 armour and 2 mech_infantrys moved from Kazakhstan to Rostov
                2 artilleries and 6 infantry moved from Jehol to Manchuria
                3 aaGuns and 3 infantry moved from Anhwe to Jehol
                1 armour and 3 mech_infantrys moved from Anhwe to Jehol
                4 mech_infantrys moved from Yunnan to Anhwe
                4 mech_infantrys moved from Eastern Persia to Kazakhstan
                3 mech_infantrys moved from Persia to Caucasus
                1 armour and 1 mech_infantry moved from Syria to Northwest Persia
                5 mech_infantrys moved from India to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from United Kingdom to Gibraltar
                1 bomber moved from India to Yunnan

    Place Units - British
                3 submarines placed in 98 Sea Zone
                1 factory_minor placed in Greece
                1 armour and 1 mech_infantry placed in Persia
                1 infantry placed in Persia
                British undo move 4.
                British undo move 3.
                3 infantry placed in Persia
                British undo move 3.
                1 armour and 2 infantry placed in Persia
                1 mech_infantry placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                1 bomber and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 1 bomber and 5 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                      Italians take Yugoslavia from British

    Combat - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,6,2,5,1,3,1
                Italians collect 1 PU (9 lost to blockades); end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 artilleries and 5 infantry moved from Iwo Jima to 17 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 17 Sea Zone to 6 Sea Zone
                3 artilleries and 5 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from 17 Sea Zone to Japan
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from Kwangtung to Manchuria
                3 destroyers moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Queensland to India
                1 infantry moved from Malaya to Shan State
                1 bomber moved from Iwo Jima to French Indo China

    Combat - ANZAC
                Battle in Japan
                    ANZAC attack with 3 artilleries, 2 fighters and 5 infantry
                    Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 battleship and 2 cruisers in Japan, round 1 :  1/3 hits
                        ANZAC roll dice for 3 artilleries, 2 fighters and 5 infantry in Japan, round 1 :  4/10 hits
                        Japanese roll dice for 2 infantry in Japan, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Japan
                    ANZAC captures 24PUs while taking Japanese capital
                    ANZAC converts factory_major into different units
                    ANZAC win, taking Japan from Japanese with 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Japan to 6 Sea Zone

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 46 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 51 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 infantry
        Japan : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Manchuria : 1 fighter
        Shan State : 1 infantry
        India : 2 bombers
        Queensland : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        French Indo China : 1 bomber
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 3 submarines and 4 transports

    Production/PUs Summary :

    Germans : 40 / 63
        Russians : 31 / 32
        Japanese : 9 / 0
        Americans : 59 / 84
        Chinese : 23 / 31
        British : 41 / 48
        UK_Pacific : 27 / 32
        Italians : 10 / 2
        ANZAC : 22 / 56
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 40 / 63
        Russians : 31 / 32
        Japanese : 9 / 0
        Americans : 59 / 84
        Chinese : 23 / 31
        British : 41 / 48
        UK_Pacific : 27 / 32
        Italians : 10 / 2
        ANZAC : 22 / 56
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13


  • 1 Down, 2 to go!


  • The only question now: Who will get to Berlin first and gain the upper hand in the cold war?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 21 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Germany to Slovakia Hungary
                3 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Vyborg
                1 infantry moved from Novgorod to Baltic States
                4 infantry moved from Romania to Bulgaria

    Combat - Germans
                Battle in Slovakia Hungary
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 1 artillery
                        Germans roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 1 :  1/4 hits
                        British roll dice for 1 artillery in Slovakia Hungary, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                1 artillery and 10 infantry moved from Germany to Poland
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                5 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from France to Western Germany

    Place Units - Germans
                1 infantry placed in Novgorod
                3 infantry placed in Romania
                10 infantry placed in Western Germany
                3 infantry placed in France
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,1,3
                Germans collect 40 PUs (3 lost to blockades); end with 40 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs


  • @Enigmatic_Decay:

    1 Down, 2 to go!

    That’s mah boy yer talkin’ 'bout. Never did figger out how ta prawtect 'is capitals…

    < NB: The fact that ANZAC delivers the killing blow is particularly shameful. >

    I will tell you this for free, nevertheless. In order to eliminate us from the tournament, you will need to learn the true meaning of “eXtra Death And Pain”. You will have to root out every last fanatical resistance fighter of the Volksturm from their basements and rooftops… you will need to clear landmines from Normandy to Leningrad… supply lines will stretch, political tensions will mount, and this feeble alliance will fall apart!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Archangel to Baltic States
                2 armour and 7 mech_infantrys moved from Archangel to Novgorod
                2 fighters and 1 tactical_bomber moved from Russia to Baltic States

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 armour and 7 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                17 artilleries moved from Archangel to Belarus
                2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
                8 infantry moved from Bryansk to Belarus
                7 mech_infantrys moved from Russia to Belarus
                1 infantry moved from Vologda to Archangel
                2 infantry moved from Egypt to 98 Sea Zone

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs


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