@nikola1975
did you add your bid?
L13 G40 KABLOOM(x) vs Gamerman01, game 2
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@kabloom:
i did not think tha a transport could retreat
Yes, they can. It still takes a hit to destroy them.
You had bomber and transport left when I hit you 1 time. You have to take off your bomber. But then you do NOT have to continue combat. You can retreat transports alone without any other combat units with it, yes.
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You could be invading with 10 fully loaded transports and a fleet. Say you get down to 1 damaged battleship and a bomber and your 10 transports. You continue to attack because you really want to win and land the units. However, you fail to eliminate all enemy units and he hits you THREE times.
You would lose the battleship and the bomber and select any transport you want. Then you would retreat the other 9 to 1 zone where at least one boat came from (including a transport, which CAN establish retreat routes by themselves!).
I have verified this all with Krieghund.
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The 9 transports retreating would have to keep all cargo on board. They can’t be unloaded until their next turn.
We got all this clarified with Krieghund with AA50, when the transport rules changed. G40 transport rules are identical to AA50.
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Bump #2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
9 armour, 7 artilleries, 18 infantry and 4 mech_infantrys moved from Eastern Poland to BelarusCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 battleship
British win with no units remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber
Casualties for British: 1 battleship
Battle in Belarus
Germans attack with 10 armour, 8 artilleries, 18 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 10 armour, 8 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Belarus
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
3 armour moved from Germany to Baltic States
1 artillery moved from Germany to Poland
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Western Germany
3 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Northern Italy
2 infantry moved from Northern Italy to Southern FrancePlace Units - Germans
3 infantry placed in Southern France
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
Germans undo move 2.
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 1.
2 infantry placed in Southern France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Germans collect 46 PUs; end with 46 PUs total -
hey whats this bump thing?
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Sounds like you need to read or re-read the league rules on the stickied thread. Here is an excerpt.
5 - Posting Schedule
5a - Time Limits - There is a 72 hour time limit per move. However, play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.
5b - Weekend Players. If you can only play on the weekend or on certain days, please state so when you are looking for an opponent. (This is an exception to the 72 hour rule, requires one game round to be played at least every 144 hours!)
5c - 72 hr warnings: If 72 hrs goes by and no post from your opponent simply post “bump”, which creates the warning. (Note: only post “bump” in your warnings to make it clear you are issuing a warning. Do not add any small talk or other game talk in your warning post.)
5d - Bump warning and consequences - Each “bump” warning resets the clock for another 72 hrs. However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game. (Note: You get only 3 warnings per game.) You must post the warning when it happens (or before the next move has been made by your opponent). Enforcement is left entirely up to the players. However, you cannot retroactively issue a “bump” warning. (For example, if the game is in round 8 you cannot go back and issue a warning that occured in round 7). “Bump” warnings can be issued for posting of partial turns (ie someone only posted their purchases), OOL requests, map questions, etc. But they follow the same 72 hr requirement.
NOTE: I have found that some members are having issues getting blocked as spammers for posting only the word “bump”, if you are concerned about this, you may replace this statement with the phrase “please post your next round” and it will be considered a warning.5e - If a turn is not posted within 9 days of either the previous turn post or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 9 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour and 1 mech_infantry moved from Vyborg to Baltic States
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 tactical_bombers moved from Bryansk to Baltic States
1 bomber moved from Novosibirsk to Baltic States
1 infantry moved from Rostov to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Volgograd to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys
Russians win, taking Baltic States from Germans with 1 armour, 1 artillery, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
2 tactical_bombers moved from Baltic States to Vyborg
1 bomber moved from Baltic States to Vyborg
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Sakha to Buryatia
6 infantry moved from Suiyuyan to Hopei
3 infantry moved from Vologda to Russia
4 aaGuns, 4 artilleries and 20 infantry moved from Bryansk to Russia
1 infantry moved from Trans-Jordan to Egypt
3 artilleries moved from Archangel to Vologda
3 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to VologdaPlace Units - Russians
1 infantry placed in Novgorod
9 artilleries and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
Man, you’ve only made 2 moves since January 27th when I destroyed your South Pacific fleet. It’s pretty much game over. 3rd bump will be tomorrow night. I wouldn’t bump my way to victory unless I am way ahead, which I am.
Time to resign?
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Bump
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i no its been a while but i have been real sick. i was working this job for a couple of years and i was exposed to some toxic inhailents that have screwed up my lungs. every few weeks i can barely move and im out of breath. i had to see a few doctors and ended up in the hospital. i did some moves from my phone with other battles that kinda screwed up some wars of mine. i will understand if you want to end our war. i am sorry about everything. (if you decide to continue). i have 2 doctor appt. tomarrow. if they give me the proper meds. i should be able to continue on a regular schedule. i wish i diddnt ever work at that factory. ive been out of work since june 26th with no pay because the insurance company that pays the comp wants proof. i have cort the 27th for a confirmation. (witch my lawer says there shouldnt be any problem and they will owe me a all those weeks in pay witch is good because ive gone thru all my saveings and retirement. well not all my retirement but eniugh. hope to keep battleing you.
please let me no.
“kabloom” :-( -
Aw, man, I’m terribly sorry to hear all that.
You were just in time because tomorrow night I would be able to call the game.
Since you said you want to keep playing, I will certainly not call the game tomorrow night.
Don’t rush it, but at least let me know if you’re still wanting to continue, like at least once a week…. I do think you’re hopelessly behind, but I will certainly continue playing if you’re having a good time.
Get well soon, man. Real sorry to hear about all your physical and financial suffering.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 cruisers, 13 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Shan State to Burma
1 bomber moved from Siam to 44 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 bomber moved from Yunnan to India
4 tactical_bombers moved from Yunnan to India
3 fighters moved from Yunnan to India
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 fighter moved from Yunnan to India
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
4 armour moved from Kiangsu to Hopei
1 fighter moved from Amur to Chahar
1 armour moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Chahar
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour
Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Alaska
Battle in Hopei
Japanese attack with 5 armour and 1 infantry
Russians defend with 6 infantry; Chinese defend with 2 infantry
Chinese win, taking Alaska from Americans with 3 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 5 armour and 1 infantry
Casualties for Russians: 5 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 1 bomber, 4 fighters and 4 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
retreated to India
UK_Pacific win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -55
Casualties for Japanese: 4 fighters and 3 tactical_bombers
Casualties for British: 3 aaGuns and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from India to Yunnan
1 bomber moved from India to Yunnan
1 infantry moved from Siberia to Amur
1 artillery moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
4 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Amur
1 fighter moved from Chahar to Jehol
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 cruiser moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 battleship moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from Java to Philippines
2 fighters and 1 tactical_bomber moved from Java to Yunnan
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 cruisers and 1 submarine placed in 6 Sea Zone
10 infantry placed in Korea
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs total -
thank you! thank you! thank you!!!
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@kabloom:
thank you! thank you! thank you!!!
It’s nothing, man, least I could do.
Thank YOU for even making a move! Cool! :-) -
Forgot about kamikazes…
OK, sorry about this combat move - it’s a mess. I was editing and unediting, but basically was making Triple A let me legally move a sub through a cruiser zone, and was changing my mind.
I can re-do the whole thing and clean it up if you want.
Note that I scored heavy bombers (for 20 IPC’s)
The sub in Z20 will be deleted when TripleA lets me - it shouldn’t exist.I am trying an amphibious assault on the Phillipines with 2 cruisers and a battleship and need your scramble and kamikaze decisions.
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no kami
no prob on all of the above. i trust your moves unmoves and maybe moves :-D
man just when i thought i had you blocked you get me in my underbelly. (philippines) -
For future reference -
You have to block THREE zones to prevent combat between the Phillipines and the Carolines
Crazy, right?
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@kabloom:
no prob on all of the above. i trust your moves unmoves and maybe moves :-D
Great! It’s a lot easier that way.
I game with complete integrity - thanks for not making me re-do it, but I was perfectly willingI am leaving now for the day. Perhaps tonight I can finish
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralResearch Technology - Americans
Americans spend 20 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 2 bombers, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 46 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 7 Sea Zone to 18 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Western United States to Alaska
2 armour and 2 infantry moved from Gibraltar to Spain
1 bomber moved from Morocco to Spain
1 infantry moved from Brazil to Venezuela
1 infantry moved from Brazil to Peru
Americans take Peru from Neutral_True
1 infantry moved from Brazil to Bolivia
Americans take Bolivia from Neutral_True
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 fighter moved from Western United States to Venezuela
1 tactical_bomber moved from Western United States to Venezuela
1 bomber moved from Western United States to Alaska
1 bomber moved from Caroline Islands to 18 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 21 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 34 Sea Zone
1 cruiser moved from 55 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Northern Territory to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 45 Sea Zone
1 battleship moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 18 Sea Zone
1 bomber moved from New Guinea to 22 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 submarine moved from 31 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Americans attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 tactical_bomber
Americans win, taking Philippines from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 27
Casualties for Japanese: 1 artillery, 1 bomber and 1 tactical_bomber
Battle in Spain
Americans attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Battle in 18 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 submarine
Battle in Alaska
Americans attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Venezuela
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
retreated to Venezuela
Neutral_True win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 18 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Venezuela to Brazil
1 fighter moved from Venezuela to Brazil
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Spain to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 mech_infantrys moved from Central United States to Central America
2 infantry moved from Eastern United States to Quebec
1 aaGun moved from Central United States to Eastern United States
1 armour moved from Eastern United States to Southeast Mexico
2 infantry moved from Western United States to Central United States
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 34 Sea Zone to Caroline Islands
1 bomber moved from 22 Sea Zone to Caroline Islands
1 bomber moved from 18 Sea Zone to Caroline Islands
1 bomber moved from Alaska to Western United StatesPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
2 mech_infantrys placed in Central United States
2 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs





