I will resume the turn after the Holiday.
G4013L Karl7(Axis) v. Gamerman (Allies)
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US6 with 78, buy 2 researchers
Rolling 2:
(1, 6)
Come on America, you’re due! -
Come on, long range air or super subs or improved yards!
Chart 2
Rolling 1:
(6) -
What is 6?
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What is 6?
What is 6? What is 6? What is 6 always, in every game since Classic??
Neutered heavy bombers!
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What is 6?
What is 6? What is 6? What is 6 always, in every game since Classic??
Neutered heavy bombers!
:lol: :lol:
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At least its not ship yards
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At least its not ship yards
Long range air would have been devastating. That’s what I wanted most. Shipyards have a delayed effect….
I’m gunning for Z37, but have to work on all the annoying details all over the world before I start tossing dice…
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Jeez, I guess heavy bombers helps on my big attack too - almost couldn’t miss
Oh yeah, radar would have been disappointing….Well, even without a tech boost, I think you’re in trouble in Z37! :evil:
USA6 with 68, buy 2 INF, ARM, SS, 2 TP, DD, CV, HB
Combat moves -
Z37 - HB (Hop) 3 SS, 2 DD, CV Z54) FTR, TAC (Que)
Z6 - 2 HB (WUS)
Sak - INF (Sib)
Lib - MECH (Tun)
Car - INF, ARM, 2 FTR (Z30)Get ready for the thunder!! :evil:
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Carolines (you know how I lust for them, Karl)
AA
Rolls: 2@1; Total Hits: 12@1: (5, 1) -
Car
Rolls: 1@1 2@3; Total Hits: 21@1: (4)2@3: (2, 2) -
Giving you max defense - you lose AA, INF
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
I lose FTR
Car2
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
Special forces
America means business!
Z6
Rolls: 2@4 2@4; Total Hits: 12@4: (5, 5)2@4: (6, 2)
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Oh, that makes my day. Neutered heavy bombers actually made a difference and got me an extra hit that mattered
Z6 round 2
Rolls: 2@4 2@4; Total Hits: 12@4: (5, 6)2@4: (6, 3)
Rolls: 1@2; Total Hits: 11@2: (2) -
TWO extra hits.
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Two in a row! Woot woot! I choose to lose the first bomber, because it totally sucks.
Z37
Rolls: 3@2 2@2 1@3 1@4; Total Hits: 53@2: (4, 1, 2)2@2: (6, 2)1@3: (2)1@4: (4)
Rolls: 2@4; Total Hits: 22@4: (1, 2) -
This is looking like a game ender…
Assume you lose 2 hits to carrier, hit to BB, SS, DD, CA
Rolls: 1@1 2@2 1@3 3@4; Total Hits: 11@1: (4)2@2: (1, 4)1@3: (5)3@4: (5, 5, 5) -
Not in my wildest dreams…
Lose a subRound 2 subs
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
The rest
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (4, 4)1@3: (4)1@4: (6)
Rolls: 2@4; Total Hits: 12@4: (3, 6) -
You will lose battleship to take the subs out of the battle and because your odds of survival are extremely low
Rolls: 1@4 2@4; Total Hits: 11@4: (6)2@4: (5, 1)





