no
G4013L Karl7(Axis) v. Gamerman (Allies)
-
yun twol
jeh
A
Rolls: 3@1 3@3 3@4; Total Hits: 23@1: (6, 2, 6)3@3: (5, 3, 5)3@4: (5, 5, 1)
D
Rolls: 5@2; Total Hits: 15@2: (6, 6, 4, 3, 1) -
Jeh2
A
Rolls: 2@1 3@3 3@4; Total Hits: 72@1: (1, 3)3@3: (2, 2, 2)3@4: (3, 3, 2)
D
Rolls: 3@2; Total Hits: 13@2: (2, 3, 5) -
jeh twlo 2inf
ncm
bomber in 45 to phi
dd, trn in 44 to 37, pick up infs on bor and cel and land in mal
ss from 43 to 37
ftr in mal to cv in 37
tacb in mal to fic
ftr in yun to cv in 37
bb in 36 to 35
fleet in 6 to 35
ft in yun to 35 on cv
3ftrs from 6 on cvs to phi
3tacb in yun to cvs in 35
army in kwa to fic
3inf form ksu to anh
air in jeh to anh, except bomber to japan
dd from 16 to 6place
2inf, art in fic
2inf, art in hon
3inf in ksu
rest in/around Japancollect 53
-
-
jeh
2inf from japan on trn
inf from anh
2tacb, ftr from japan
tacb from kwa
bomber form japanYou also took in a fighter from 6, but forgot to type it. Fortunately, it wasn’t a problem this time.
-
US6 with 78, buy 2 researchers
Rolling 2:
(1, 6)
Come on America, you’re due! -
Come on, long range air or super subs or improved yards!
Chart 2
Rolling 1:
(6) -
What is 6?
-
What is 6?
What is 6? What is 6? What is 6 always, in every game since Classic??
Neutered heavy bombers!
-
What is 6?
What is 6? What is 6? What is 6 always, in every game since Classic??
Neutered heavy bombers!
:lol: :lol:
-
At least its not ship yards
-
At least its not ship yards
Long range air would have been devastating. That’s what I wanted most. Shipyards have a delayed effect….
I’m gunning for Z37, but have to work on all the annoying details all over the world before I start tossing dice…
-
Jeez, I guess heavy bombers helps on my big attack too - almost couldn’t miss
Oh yeah, radar would have been disappointing….Well, even without a tech boost, I think you’re in trouble in Z37! :evil:
USA6 with 68, buy 2 INF, ARM, SS, 2 TP, DD, CV, HB
Combat moves -
Z37 - HB (Hop) 3 SS, 2 DD, CV Z54) FTR, TAC (Que)
Z6 - 2 HB (WUS)
Sak - INF (Sib)
Lib - MECH (Tun)
Car - INF, ARM, 2 FTR (Z30)Get ready for the thunder!! :evil:
-
Carolines (you know how I lust for them, Karl)
AA
Rolls: 2@1; Total Hits: 12@1: (5, 1) -
Car
Rolls: 1@1 2@3; Total Hits: 21@1: (4)2@3: (2, 2) -
Giving you max defense - you lose AA, INF
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
I lose FTR
Car2
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
Special forces
America means business!
Z6
Rolls: 2@4 2@4; Total Hits: 12@4: (5, 5)2@4: (6, 2)
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Oh, that makes my day. Neutered heavy bombers actually made a difference and got me an extra hit that mattered
Z6 round 2
Rolls: 2@4 2@4; Total Hits: 12@4: (5, 6)2@4: (6, 3)
Rolls: 1@2; Total Hits: 11@2: (2) -
TWO extra hits.





