L13 G40 KABLOOM(x) vs Gamerman01, game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Alexandria

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 fighter, 1 submarine and 1 transport
                    British defend with 1 battleship and 1 destroyer
                    British win with 1 battleship remaining. Battle score for attacker is -27
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 bomber, 1 fighter, 1 submarine and 1 transport
                Battle in Syria

    Non Combat Move - Italians

    Place Units - Italians
                1 bomber placed in Northern Italy
                1 armour and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
                Italians collect 12 PUs; end with 12 PUs total


  • You should have been able to retreat the transport from Z98 after your bomber got shot down.  There was no reason to continue the combat at that point and lose your loaded transport.
    I will edit back the transport with infantry on it to Z96


  • The program will not allow adding units to a transport at sea.  If the transport survives somehow to I6, you can edit in the infantry then.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to 33 Sea Zone
                1 fighter moved from Northern Territory to 33 Sea Zone
                1 infantry moved from New South Wales to South Australia
                1 bomber moved from New South Wales to Celebes
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                    French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French


  • i did not think tha a transport could retreat


  • @kabloom:

    i did not think tha a transport could retreat

    Yes, they can.  It still takes a hit to destroy them.

    You had bomber and transport left when I hit you 1 time.  You have to take off your bomber.  But then you do NOT have to continue combat.  You can retreat transports alone without any other combat units with it, yes.


  • You could be invading with 10 fully loaded transports and a fleet.  Say you get down to 1 damaged battleship and a bomber and your 10 transports.  You continue to attack because you really want to win and land the units.  However, you fail to eliminate all enemy units and he hits you THREE times.

    You would lose the battleship and the bomber and select any transport you want.  Then you would retreat the other 9 to 1 zone where at least one boat came from (including a transport, which CAN establish retreat routes by themselves!).

    I have verified this all with Krieghund.


  • The 9 transports retreating would have to keep all cargo on board.  They can’t be unloaded until their next turn.

    We got all this clarified with Krieghund with AA50, when the transport rules changed.  G40 transport rules are identical to AA50.


  • Bump #2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 armour moved from Baltic States to Belarus
                1 artillery moved from Baltic States to Belarus
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                9 armour, 7 artilleries, 18 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 battleship
                    British win with no units remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 battleship
                Battle in Belarus
                    Germans attack with 10 armour, 8 artilleries, 18 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 10 armour, 8 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Eastern Poland to Belarus
                2 infantry moved from Poland to Eastern Poland
                1 artillery moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Baltic States
                2 mech_infantrys moved from Germany to Baltic States
                1 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Eastern Poland
                3 armour moved from Germany to Baltic States
                1 artillery moved from Germany to Poland
                4 infantry moved from Germany to Poland
                1 infantry moved from Germany to Poland
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Western Germany
                3 infantry moved from Western Germany to Holland Belgium
                3 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Northern Italy to Southern France

    Place Units - Germans
                3 infantry placed in Southern France
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Germany
                1 fighter and 2 infantry placed in Western Germany
                Germans undo move 2.
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
                1 infantry placed in Western Germany
                Germans undo move 1.
                2 infantry placed in Southern France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
                Germans collect 46 PUs; end with 46 PUs total


  • hey whats this bump thing?


  • Sounds like you need to read or re-read the league rules on the stickied thread.  Here is an excerpt.

    5 - Posting Schedule

    5a - Time Limits - There is a 72 hour time limit per move. However, play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.

    5b - Weekend Players.  If you can only play on the weekend or on certain days, please state so when you are looking for an opponent. (This is an exception to the 72 hour rule, requires one game round to be played at least every 144 hours!)

    5c - 72 hr warnings:  If 72 hrs goes by and no post from your opponent simply post “bump”, which creates the warning.  (Note:  only post “bump” in your warnings to make it clear you are issuing a warning.  Do not add any small talk or other game talk in your warning post.)

    5d - Bump warning and consequences - Each “bump” warning resets the clock for another 72 hrs.  However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game.  (Note:  You get only 3 warnings per game.)  You must post the warning when it happens (or before the next move has been made by your opponent).  Enforcement is left entirely up to the players. However, you cannot retroactively issue a “bump” warning.  (For example, if the game is in round 8 you cannot go back and issue a warning that occured in round 7).  “Bump” warnings can be issued for posting of partial turns (ie someone only posted their purchases), OOL requests, map questions, etc. But they follow the same 72 hr requirement.
    NOTE:  I have found that some members are having issues getting blocked as spammers for posting only the word “bump”, if you are concerned about this, you may replace this statement with the phrase “please post your next round” and it will be considered a warning.

    5e - If a turn is not posted within 9 days of either the previous turn post or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 9 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Vyborg to Baltic States
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                2 tactical_bombers moved from Bryansk to Baltic States
                1 bomber moved from Novosibirsk to Baltic States
                1 infantry moved from Rostov to Ukraine
                1 artillery moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Volgograd to Ukraine
                1 armour moved from Volgograd to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys
                    Russians win, taking Baltic States from Germans with 1 armour, 1 artillery, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 infantry and 1 mech_infantry

    Non Combat Move - Russians
                2 tactical_bombers moved from Baltic States to Vyborg
                1 bomber moved from Baltic States to Vyborg
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from Sakha to Buryatia
                6 infantry moved from Suiyuyan to Hopei
                3 infantry moved from Vologda to Russia
                4 aaGuns, 4 artilleries and 20 infantry moved from Bryansk to Russia
                1 infantry moved from Trans-Jordan to Egypt
                3 artilleries moved from Archangel to Vologda
                3 infantry moved from Novosibirsk to Vologda
                1 mech_infantry moved from Vologda to Archangel
                1 mech_infantry moved from Russia to Vologda

    Place Units - Russians
                1 infantry placed in Novgorod
                9 artilleries and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs


  • Man, you’ve only made 2 moves since January 27th when I destroyed your South Pacific fleet.  It’s pretty much game over.  3rd bump will be tomorrow night.  I wouldn’t bump my way to victory unless I am way ahead, which I am.

    Time to resign?


  • Bump


  • i no its been a while but i have been real sick. i was working this job for a couple of years and i was exposed to some toxic inhailents that have screwed up my lungs. every few weeks i can barely move and im out of breath. i had to see a few doctors and ended up in the hospital. i did some moves from my phone with other battles that kinda screwed up some wars of mine. i will understand if you want to end our war. i am sorry about everything. (if you decide to continue). i have 2 doctor appt. tomarrow. if they give me the proper meds. i should be able to continue on a regular schedule. i wish i diddnt ever work at that factory. ive been out of work since june 26th with no pay because the insurance company that pays the comp wants proof. i have cort the 27th for a confirmation. (witch my lawer says there shouldnt be any problem and they will owe me a all those weeks in pay witch is good because ive gone thru all my saveings and retirement. well not all my retirement but eniugh. hope to keep battleing you.
    please let me no.
    “kabloom” :-(


  • Aw, man, I’m terribly sorry to hear all that.

    You were just in time because tomorrow night I would be able to call the game.

    Since you said you want to keep playing, I will certainly not call the game tomorrow night.

    Don’t rush it, but at least let me know if you’re still wanting to continue, like at least once a week….  I do think you’re hopelessly behind, but I will certainly continue playing if you’re having a good time.

    Get well soon, man.  Real sorry to hear about all your physical and financial suffering.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 cruisers, 13 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Shan State to Burma
                1 bomber moved from Siam to 44 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 bomber moved from Yunnan to India
                4 tactical_bombers moved from Yunnan to India
                3 fighters moved from Yunnan to India
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 fighter moved from Yunnan to India
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Hopei
                4 armour moved from Kiangsu to Hopei
                1 fighter moved from Amur to Chahar
                1 armour moved from Kiangsu to Hopei
                1 armour moved from Kiangsu to Chahar
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 armour
                    Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in Alaska
                Battle in Hopei
                    Japanese attack with 5 armour and 1 infantry
                    Russians defend with 6 infantry; Chinese defend with 2 infantry
                    Chinese win, taking Alaska from Americans with 3 infantry remaining. Battle score for attacker is -18
                    Casualties for Japanese: 5 armour and 1 infantry
                    Casualties for Russians: 5 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 1 fighter and 1 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Chahar from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in India
                    Japanese attack with 1 bomber, 4 fighters and 4 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                    retreated to India
                    UK_Pacific win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -55
                    Casualties for Japanese: 4 fighters and 3 tactical_bombers
                    Casualties for British: 3 aaGuns and 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from India to Yunnan
                1 bomber moved from India to Yunnan
                1 infantry moved from Siberia to Amur
                1 artillery moved from Korea to Manchuria
                2 infantry moved from Korea to Manchuria
                4 infantry moved from Korea to Amur
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Amur
                1 fighter moved from Chahar to Jehol
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 cruiser moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 18 Sea Zone to 22 Sea Zone
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                1 battleship moved from 6 Sea Zone to 18 Sea Zone
                1 bomber moved from 44 Sea Zone to Philippines
                1 tactical_bomber moved from Java to Philippines
                2 fighters and 1 tactical_bomber moved from Java to Yunnan
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 cruisers and 1 submarine placed in 6 Sea Zone
                10 infantry placed in Korea
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
                Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs total


  • thank you! thank you! thank you!!!

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