XDAP-4 Creature Commandos v. Cannibalized by Fluff


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Russians

    Purchase Units - Russians
                Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Tambov to Rostov
                1 artillery and 1 infantry moved from Volgograd to Rostov
                1 artillery moved from Volgograd to Caucasus
                2 infantry moved from Kazakhstan to Caucasus
                1 fighter moved from Volgograd to Rostov
                1 tactical_bomber moved from Smolensk to Rostov
                1 artillery and 6 infantry moved from Russia to Bryansk
                5 infantry moved from Vologda to Archangel
                2 armour moved from Belarus to Archangel
                1 infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                2 artilleries and 2 mech_infantrys moved from Belarus to Novgorod
                4 artilleries moved from Belarus to Bryansk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 armour and 5 infantry
                    Germans defend with 1 armour and 1 infantry
                    Russians win, taking Archangel from Germans with 2 armour and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 1 infantry
                Battle in Novgorod
                    Russians attack with 2 artilleries and 2 mech_infantrys
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 5 artilleries and 6 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry; Italians defend with 1 artillery and 2 infantry
                    Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Caucasus
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Caucasus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 aaGuns moved from Belarus to Bryansk
                5 mech_infantrys moved from Belarus to Rostov
                1 aaGun moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                2 aaGuns and 13 infantry moved from Novosibirsk to Vologda
                2 mech_infantrys moved from Belarus to Rostov
                1 mech_infantry moved from Belarus to Rostov
                1 mech_infantry moved from Belarus to Bryansk
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Smolensk to Bryansk

    Place Units - Russians
                3 artilleries, 1 fighter and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 18 Sea Zone to 17 Sea Zone
                2 submarines moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Kiangsu to Anhwe
                7 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Yenisey to Timguska
                8 infantry moved from Jehol to Chahar
                1 fighter moved from Jehol to Chahar
                1 artillery moved from Buyant-Uhaa to Chahar
                3 fighters moved from Korea to 6 Sea Zone
                5 infantry moved from Manchuria to Jehol
                10 infantry moved from Korea to Manchuria
                3 fighters moved from Kiangsu to Manchuria
                3 tactical_bombers moved from Kiangsu to Manchuria
                3 fighters moved from Korea to Yakut S.S.R.
                1 bomber moved from Manchuria to Yakut S.S.R.
                1 bomber moved from Amur to Yakut S.S.R.

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 2 submarines
                        Japanese roll dice for 2 submarines in 17 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 submarines in 17 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 17 Sea Zone
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 17 Sea Zone, round 3 :  2/2 hits
                        1 submarine owned by the Americans lost in 17 Sea Zone
                    Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Anhwe
                    Japanese attack with 1 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 infantry moved from Amur to Siberia

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 armour and 7 infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 38 PUs total


  • scramble orders?


  • slight error, my fleet in sz 95 was meant to go through sz 93 for retreat purposes rather than redoing my turn, I’ll edit if I retreat!


  • Put 'em all up in the air…


  • Will do!


  • Hold on, you sure you want to send your fleet through 93?


  • Never mind, dice are rolling.


  • Where do you want to assign your hits?


  • I don’t believe it, the US might actually win!


  • 3 hits?


  • 6 hits wasn’t it?


  • idk, I’m going by the dice mails.


  • 2 subs, 1 destroyer as casualties.


  • 6 hits total (the three sub hits I selected was a damage on your Battleship and the two subs)


  • so I need you to identify 3 more casualties


  • 1 destroyer, 1 tac bomber, 1 cruiser.


  • okay, now we have a problem, I’m not sure why but it automatically went into round 2 I did not want to remain in the battle, my sub fired and missed but it was not my intention to stay in for another round? May I edit?


  • I don’t mind. I messed up earlier in this game myself…


  • I wonder if I double clicked the okay button by mistake but I didn’t even have an option to retreat???

Suggested Topics

  • 2
  • 59
  • 70
  • 89
  • 124
  • 91
  • 32
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

17.7k

Users

40.4k

Topics

1.8m

Posts