Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
i understand the idea of two licks and if i were to go ahead and attack with the tank and 2 bombers it would be really dirty and i would be a liar. since i know i would never have made the attack with only 3 units, i am essentially suggesting that we just cancel the attack entirely. silly, but i guess i’m saying go ahead and give me another chance to do it and i will prove to you i will not! :-)
so if you would be ok with simply canceling the attack and allowing no other combat moves (this does hurt me some because there were other combat moves i was considering using those aircraft), then we could get on with a game you seem destined to win easily :|.
what did you mean by your last line that you were already counting all the free infantry?
i do think i would have realized the attack was not legal for the same reason - knowing that it was such a big deal if i had won, i would have had to investigate the nagging feeling that i had after the turn was over, namely - hold on, i guess tripleA makes mistakes, was that even possible to do per the RULES?
so let’s take away the concept that if the illegal attack was made and i had won that it is “moot” and consider two other options - 1) i would likely have told you it was illegal and we would have agreed to redo the turn, or 2) if you HAD realized it was illegal, you would have suggested we redo the move, and i would have agreed.
the really good news is, regardless of what happens, we will both learn some very valuable information in this game, namely the specific rules regarding flying over neutrals in both combat and noncombat.
what did you mean by your last line that you were already counting all the free infantry?
You attacked the true neutrals.
I would pick up Spain, Sweden, Turkey, Afganistan, right?
–Jeff
ah! yes, but of course i only declared war on the neutrals in order to fly over turkey… so regardless of what we agree, i would hope you would not also insist that i still declare war on the neutrals… :-)
as much as i love tripleA, i cannot help but be a little angry at her right now! i am thinking - what kind of mess have you allowed me to get into miss tripleA!? then i think, well i guess the responsibility for knowing the rules falls on me ultimately, which is true. and then i think, well, does anyone but a few elite individuals even really know the true rules regarding combat and noncombat flights over neutrals? and the answer to that question pretty clearly seems to be “no”… :roll:
so, in the spirit of good sportsmanship, i am hoping we can come to a mutually acceptable agreement, considering from each side thoughtfully, on how to handle this situation so that no matter who loses, the loser will not point back to this and say it was the deciding factor.
cheers
That’s why I’m a big fan of letting the turn stand, obv. it’s game over for you.
–Jeff
i understand :-) but have you considered this from the other side? ie, if you had made the illegal attack.
new information still coming out apparently, in the FAQ thread. something now about being able to immediately land aircraft in the neutrals?? geez, i don’t know if anyone but larry and krieghund know what the true answer is to these questions.
Go ahead and re-do Italy. I will trust your word that you will not re-attack N. Persia.
You were fair to me by re-doing G1 until I got the emails, I owe you one.
–Jeff
awesome, you are top notch in my book jeff.
be sure to check out what’s being discussed right now on the FAQ, very interesting.
i need a final answer on this flights over neutrals during noncombat before i do italy or germany!! you have my word that i will not attack NW persia. other than that, i will redo italy entirely, except that if i attack normandy, i will take AT LEAST one hit to the italians.
i refuse to move another muscle in this game until the rules concerning these true neutrals are CRYSTAL clear to us both :-o hopefully krieg will answer my laundry list of questions soon.
cheers
well, i THINK everything is clear to me now. so i will try to get back on this one soon!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 4 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 1 : 1/6 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Yugoslavia to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
3 armour and 4 mech_infantrys moved from Yugoslavia to Greece
1 armour moved from Rostov to Caucasus
4 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 4 aaGuns, 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Rostov : 1 flag
Caucasus : 1 armour
Greece : 1 flag, 3 armour and 4 mech_infantrys
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 53 / 72
Russians : 15 / 20
Japanese : 38 / 40
Americans : 66 / 94
Chinese : 23 / 24
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 17 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 3.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
Null / Other
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
the nice thing is you got the same convoy roll so i didn’t have to edit that. ok, game on!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in Borneo
Non Combat Move - ANZAC
3 fighters moved from Queensland to Philippines
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Territory Summary for ANZAC :
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Philippines : 3 fighters
Celebes : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 destroyer and 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
54 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 53 / 72
Russians : 15 / 20
Japanese : 30 / 40
Americans : 66 / 94
Chinese : 23 / 24
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to United Kingdom
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 53 / 72
Russians : 15 / 20
Japanese : 30 / 40
Americans : 66 / 94
Chinese : 23 / 24
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Purchase Units - Germans
Germans buy 20 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 mech_infantrys moved from Karelia to Sweden
2 fighters moved from Western Germany to Sweden
1 bomber moved from Yugoslavia to Sweden
3 fighters moved from Yugoslavia to Spain
3 fighters moved from Southern Italy to Spain
2 bombers moved from Yugoslavia to 91 Sea Zone
20 armour and 20 mech_infantrys moved from Caucasus to Turkey
3 mech_infantrys moved from Holland Belgium to Spain
2 infantry and 2 tactical_bombers moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Archangel
1 infantry moved from Novgorod to Archangel
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Archangel
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Germans attack with 20 armour and 20 mech_infantrys
Neutral_True defend with 8 infantry
Germans roll dice for 20 armour and 20 mech_infantrys in Turkey, round 1 : 15/40 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 2/8 hits
2 mech_infantrys owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 20 armour and 18 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Spain
Germans attack with 6 fighters and 3 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 6 fighters and 3 mech_infantrys in Spain, round 1 : 3/9 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 4/6 hits
3 mech_infantrys owned by the Germans , 3 infantry owned by the Neutral_True and 1 fighter owned by the Germans lost in Spain
retreated to Spain
Neutral_True win with 3 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 fighter and 3 mech_infantrys
Casualties for Neutral_True: 3 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer, 2 submarines and 4 transports
2 submarines owned by the Americans Submerged
Germans roll dice for 2 bombers in 91 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer and 4 transports in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 36
Casualties for Americans: 1 destroyer and 4 transports
Battle in Bryansk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Sweden
Germans attack with 1 bomber, 2 fighters and 6 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 1 bomber, 2 fighters and 6 mech_infantrys in Sweden, round 1 : 1/9 hits
Neutral_True roll dice for 6 infantry in Sweden, round 1 : 2/6 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 bomber, 2 fighters and 4 mech_infantrys in Sweden, round 2 : 2/7 hits
Neutral_True roll dice for 5 infantry in Sweden, round 2 : 2/5 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Sweden, round 3 : 1/5 hits
Neutral_True roll dice for 3 infantry in Sweden, round 3 : 2/3 hits
1 mech_infantry owned by the Germans , 1 infantry owned by the Neutral_True and 1 fighter owned by the Germans lost in Sweden
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Sweden, round 4 : 2/3 hits
Neutral_True roll dice for 2 infantry in Sweden, round 4 : 1/2 hits
2 infantry owned by the Neutral_True and 1 fighter owned by the Germans lost in Sweden
Germans win, taking Sweden from Neutral_True with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Germans: 2 fighters and 5 mech_infantrys
Casualties for Neutral_True: 6 infantry
Non Combat Move - Germans
1 bomber moved from Sweden to Western Germany
2 infantry moved from Germany to Western Germany
1 armour moved from Western Germany to Southern France
5 fighters moved from Spain to Southern France
9 infantry moved from Holland Belgium to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Southern France
2 bombers moved from 91 Sea Zone to Southern France
2 mech_infantrys moved from Volgograd to Turkey
14 mech_infantrys moved from Volgograd to Caucasus
2 aaGuns, 14 artilleries and 6 infantry moved from Rostov to Caucasus
2 tactical_bombers moved from Bryansk to Caucasus
1 tactical_bomber moved from Archangel to Novgorod
2 aaGuns moved from Holland Belgium to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
6 infantry moved from Western Germany to France
3 armour moved from Germany to France
3 mech_infantrys moved from Novgorod to Karelia
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Western Germany
7 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Germans :
Normandy Bordeaux : 9 infantry and 3 mech_infantrys
Southern France : 1 armour, 2 bombers, 5 fighters and 3 mech_infantrys
France : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 6 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 14 infantry
Germany : 1 factory_major, 7 infantry and 3 mech_infantrys
Northern Italy : 1 aaGun
Belarus : 1 flag
Karelia : 1 flag, 3 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Caucasus : 1 flag, 2 aaGuns, 1 armour, 14 artilleries, 6 infantry, 15 mech_infantrys and 2 tactical_bombers
113 Sea Zone : 1 submarine
Turkey : 1 flag, 20 armour and 20 mech_infantrys
Bulgaria : 1 flag
Sweden : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag, 1 airfield
Finland : 1 flag
Production/PUs Summary :
Germans : 60 / 78
Russians : 13 / 20
Japanese : 30 / 40
Americans : 66 / 94
Chinese : 23 / 24
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 25 times
3 was rolled 21 times
4 was rolled 22 times
5 was rolled 19 times
6 was rolled 26 times
Average roll : 3.568
Median : 4.000
Variance : 0.336
Standard Deviation : 0.580
Total rolls : 132
Null / Other
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Germans Combat
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 18 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.483
Median : 3.000
Variance : 0.407
Standard Deviation : 0.638
Total rolls : 87
Russians Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Neutral_True Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.467
Median : 3.500
Variance : 0.690
Standard Deviation : 0.830
Total rolls : 30
Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
needless to say, i’m not very thrilled with that round, as i literally got SMOKED everywhere but turkey by the neutrals. Turkey, the one i would have least minded to go against the odds, was the only one that went TO odds, while aircraft fell like flies everywhere else… :roll:
seems like it so often occurs that when you have a nice plan, and all you need is some fairly reasonable dice to pull it off, it just turns out to be when they go NUTS against ya… oh well, it will still be fun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Purchase Units - Russians
Russians buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Urals to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Timguska to Yenisey
1 armour moved from Urals to Yenisey
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Archangel
Russians attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 1 : 2/5 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 1 : 4/5 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 artillery and 3 infantry moved from Russia to Smolensk
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
15 infantry moved from Russia to Bryansk
5 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
7 infantry moved from Russia to Smolensk
3 artilleries moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
2 aaGuns and 37 infantry moved from Russia to Tambov
Place Units - Russians
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Territory Summary for Russians :
Yenisey : 1 armour and 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag
Belarus : 1 infantry
Bryansk : 1 aaGun, 1 armour, 5 artilleries and 20 infantry
Rostov : 1 infantry
Archangel : 1 artillery and 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
Tambov : 2 aaGuns and 37 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 aaGun, 4 artilleries and 10 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 armour
Production/PUs Summary :
Germans : 55 / 78
Russians : 20 / 23
Japanese : 30 / 40
Americans : 66 / 94
Chinese : 23 / 24
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 15 / 15
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0