Odonis (Axis) vs Boldfresh (Allies +11), G40L No Tech

  • '20 '19 '18 '15 '13

    More than a little intrigued by your last statement….

  • '12

    @Odonis:

    More than a little intrigued by your last statement….

    it might blow your mind… :-o

  • '12

    here ya go.

  • '12

    if that one doesn’t work, try this one.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 destroyers moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 armour, 6 artilleries, 2 bombers, 5 fighters, 10 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Burma to India
                2 fighters moved from 39 Sea Zone to India
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Hopei to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 destroyers moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 armour, 6 artilleries, 2 bombers, 5 fighters, 10 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Burma to India
                2 fighters moved from 39 Sea Zone to India
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Hopei to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Japanese
                Battle in Caroline Islands
                Battle in Kweichow
                    Japanese attack with 2 armour and 1 mech_infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Caroline Islands from Americans, taking Kweichow from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 4 destroyers
                    Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 4 destroyers
                    Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Battle in India
                    Japanese attack with 1 armour, 6 artilleries, 2 bombers, 7 fighters, 10 infantry, 2 mech_infantrys and 5 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 2 fighters, 1 harbour, 20 infantry, 6 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 6 artilleries, 7 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Japanese
                2 bombers moved from India to Persia
                2 tactical_bombers moved from India to Persia
                1 tactical_bomber moved from India to 39 Sea Zone
                1 mech_infantry moved from Kiangsu to Kwangtung
                2 infantry moved from Jehol to Anhwe
                3 infantry moved from Korea to Manchuria
                1 aaGun moved from Korea to Manchuria
                1 cruiser moved from 39 Sea Zone to 77 Sea Zone

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                3 fighters and 2 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
                Japanese collect 48 PUs (2 lost to blockades); end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

  • '20 '19 '18 '15 '13

    BTW - for OOL in SZ battle off of Japan, I held your AC with no hits as it would’ve meant you would’ve lost your planes. This way you kept at least one TAC and your AC intact. You can edit if you want to change this but it wouldn’t have made a difference in terms of defensive rolls.

  • '12

    i haven’t looked at a map yet.  but today i am going to show you the move.  :-)

  • '12

    hey very nice dice for ya on the attacks that round…!  :-)

    now maybe i’m lucky that i have the ability to pull off the move you are about to see.  of course if you continue to get that lucky i could be in big trouble still!

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 armour, 3 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 submarines moved from 91 Sea Zone to 94 Sea Zone
                3 submarines moved from 94 Sea Zone to 95 Sea Zone
                1 bomber and 1 fighter moved from Gibraltar to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 battleship moved from 35 Sea Zone to 18 Sea Zone
                1 battleship moved from 18 Sea Zone to 6 Sea Zone
                1 cruiser and 3 fighters moved from 35 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 35 Sea Zone from Japanese
                1 carrier moved from 16 Sea Zone to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Western United States to 102 Sea Zone
                2 bombers moved from 102 Sea Zone to 92 Sea Zone
                1 bomber moved from Western United States to 8 Sea Zone
                1 bomber moved from 8 Sea Zone to 6 Sea Zone

  • '12

    here’s the first part of the killer move.  need to know if you want to scramble in z96 and if you want to scramble and/or use kamikazis in z6.

  • '20 '19 '18 '15 '13

    I’ll use all 6 kamikaze shots at the 3 CV. 2 for each.

    I’ll also scramble all three FTR into SZ6.

  • '12

    No scramble in 96 right?

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 armour, 3 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 submarines moved from 91 Sea Zone to 94 Sea Zone
                3 submarines moved from 94 Sea Zone to 95 Sea Zone
                1 bomber and 1 fighter moved from Gibraltar to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 battleship moved from 35 Sea Zone to 18 Sea Zone
                1 battleship moved from 18 Sea Zone to 6 Sea Zone
                1 cruiser and 3 fighters moved from 35 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 35 Sea Zone from Japanese
                1 carrier moved from 16 Sea Zone to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Western United States to 102 Sea Zone
                2 bombers moved from 102 Sea Zone to 92 Sea Zone
                1 bomber moved from Western United States to 8 Sea Zone
                1 bomber moved from 8 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,4
                    Units damaged: 1 carrier owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 3 fighters, 1 mech_infantry, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer and 3 fighters
                        Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 :  2/7 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 1 :  3/4 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 :  2/2 hits
                        2 fighters owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer and 3 fighters
                    Casualties for Americans: 1 cruiser and 2 fighters
                Battle in 95 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 3 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 3 submarines in 95 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Tunisia
                    Americans attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 1 :  1/2 hits
                        Italians roll dice for 1 infantry in Tunisia, round 1 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Korea
                Battle in 92 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Italians defend with 1 cruiser
                        Americans roll dice for 2 bombers and 1 destroyer in 92 Sea Zone, round 1 :  2/3 hits
                        Italians roll dice for 1 cruiser in 92 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Italians lost in 92 Sea Zone
                    Americans win, taking Korea from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser

    Non Combat Move - Americans
                2 bombers moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 95 Sea Zone to Gibraltar
                1 fighter moved from 95 Sea Zone to Malta
                2 infantry moved from Morocco to Algeria
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                2 carriers moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 bomber moved from 6 Sea Zone to Siberia

    Place Units - Americans
                1 armour, 4 infantry and 1 mech_infantry placed in Central United States
                2 transports placed in 101 Sea Zone
                3 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 infantry
        Philippines : 1 airfield, 1 artillery and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Siberia : 1 bomber
        37 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag, 1 carrier and 1 transport
        26 Sea Zone : 2 submarines
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport
        54 Sea Zone : 1 transport
        Central United States : 4 aaGuns, 1 armour, 1 factory_major, 4 infantry and 3 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 3 bombers
        Malta : 1 fighter
        Morocco : 1 artillery and 1 infantry
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag, 1 armour
        95 Sea Zone : 2 carriers, 1 cruiser and 3 submarines
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 2 submarines and 4 transports
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 37 / 54
        Russians : 40 / 52
        Japanese : 47 / 59
        Americans : 57 / 82
        Chinese : 5 / 7
        British : 25 / 30
        UK_Pacific : 6 / 0
        Italians : 26 / 44
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.789
            Median : 4.000
            Variance : 0.649
            Standard Deviation : 0.805
            Total rolls : 38

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 4.217
            Median : 5.000
            Variance : 2.045
            Standard Deviation : 1.430
            Total rolls : 23

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Sikang to Kweichow
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 armour and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 1 :  0/3 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 :  1/3 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 2 armour in Kweichow, round 3 :  0/2 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 :  0/2 hits
                        Japanese roll dice for 2 armour in Kweichow, round 4 :  2/2 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 2 armour remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 fighter and 2 infantry

    Non Combat Move - Chinese
                12 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 12 infantry
        Yunnan : 1 infantry
        Kansu : 1 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 37 / 54
        Russians : 40 / 52
        Japanese : 46 / 59
        Americans : 57 / 82
        Chinese : 6 / 7
        British : 25 / 30
        UK_Pacific : 6 / 0
        Italians : 26 / 44
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 12 times
                4 was rolled 10 times
                5 was rolled 12 times
                6 was rolled 12 times
            Average roll : 3.897
            Median : 4.000
            Variance : 0.807
            Standard Deviation : 0.898
            Total rolls : 58

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.364
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 22

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Americans Combat
                1 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 4.217
            Median : 5.000
            Variance : 2.045
            Standard Deviation : 1.430
            Total rolls : 23

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - British
                British buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 fighter moved from Gibraltar to 95 Sea Zone
                2 fighters moved from Caucasus to 95 Sea Zone
                1 fighter moved from Caucasus to Southern Italy

  • '12

    scramble orders for z96?

  • '12

    hold on, need to add combat moves. forgot about africa!  :lol:

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - British
                British buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Union of South Africa to Belgian Congo
                1 bomber moved from Belgian Congo to Egypt
                1 fighter moved from Gibraltar to 95 Sea Zone
                2 fighters moved from Caucasus to 95 Sea Zone
                1 fighter moved from Caucasus to Southern Italy
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy

  • '20 '19 '18 '15 '13

    I assume you mean SZ95? No scramble.

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