Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 battleship; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 transport moved from 61 Sea Zone to 63 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
1 fighter moved from India to Persia
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
63 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
62 Sea Zone : 1 battleship
Persia : 1 fighter
Production/PUs Summary :
Germans : 47 / 66
Russians : 25 / 29
Japanese : 36 / 49
Americans : 52 / 77
Chinese : 11 / 14
British : 24 / 28
UK_Pacific : 23 / 24
Italians : 29 / 43
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
French take French Equatorial Africa from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 66
Russians : 25 / 29
Japanese : 36 / 49
Americans : 52 / 77
Chinese : 11 / 14
British : 24 / 28
UK_Pacific : 23 / 24
Italians : 28 / 43
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Have we stalled?
Partner is on vacation for 1 week, sorry. He’ll be back in action very soon. Please bear with us, thanks.
Sorry if I sent anyone dice (I was showing a friend how to play and I think I left everyone’s e-mail info logged)
Any idea when your teammate is back?
I think he’ll be back Friday night, so expect his move to be posted either that night or Saturday
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Nenetsia to Belarus
2 mech_infantrys moved from Poland to Belarus
1 armour moved from Bessarabia to Rostov
Germans take Rostov from Russians
5 armour, 3 artilleries and 7 infantry moved from Poland to Baltic States
3 armour, 2 artilleries and 6 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 3 armour, 2 artilleries and 6 infantry
Russians defend with 3 infantry
Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Bryansk, round 1 : 5/11 hits
Russians roll dice for 3 infantry in Bryansk, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 5 armour, 3 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 3 artilleries and 7 infantry in Baltic States, round 1 : 8/15 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 1 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Ukraine
2 tactical_bombers moved from Belarus to Ukraine
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Vyborg to Karelia
1 infantry moved from Bulgaria to Romania
1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 125 Sea Zone to 110 Sea Zone
1 battleship and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 9 infantry moved from Germany to Poland
Place Units - Germans
2 carriers and 1 submarine placed in 110 Sea Zone
Germans undo move 1.
2 carriers placed in 110 Sea Zone
1 artillery placed in Normandy Bordeaux
1 submarine placed in 112 Sea Zone
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Persia to Iraq
Russians take Iraq from Italians
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
3 mech_infantrys moved from Samara to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 3 artilleries, 1 fighter, 5 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 2 artilleries and 5 infantry
Russians win, taking Bryansk from Germans with 3 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour, 2 artilleries and 5 infantry
Casualties for Russians: 5 infantry and 3 mech_infantrys
Battle in Karelia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 infantry moved from Persia to 80 Sea Zone
1 aaGun moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Vologda to Smolensk
1 infantry moved from Urals to Vologda
1 infantry moved from Archangel to Belarus
1 artillery and 1 infantry moved from Archangel to Smolensk
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 aaGuns moved from Novgorod to Archangel
7 infantry moved from Timguska to Novosibirsk
2 aaGuns and 13 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 infantry and 4 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
The edit was just to change my non-com move. Moscow needed a stronger defense.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 battleships and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Anhwe to Hopei
1 armour moved from Jehol to Hopei
1 mech_infantry moved from Jehol to Chahar
1 fighter moved from Jehol to Shensi
1 bomber moved from Anhwe to Shensi
1 infantry moved from Kwangtung to Kiangsi
6 fighters moved from Anhwe to Kiangsi
3 tactical_bombers moved from Anhwe to Kiangsi
2 battleships moved from 20 Sea Zone to 6 Sea Zone
3 destroyers moved from 20 Sea Zone to 6 Sea Zone
8 infantry moved from Korea to Manchuria
2 armour moved from Korea to Jehol
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
7 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Buryatia to Yakut S.S.R.
1 artillery moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 transport moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Amur to Japan
1 fighter moved from Amur to Japan
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from UK_Pacific
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 fighter
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 fighter in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Shensi
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Hopei, round 1 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Hopei, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 6 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 6 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 1 : 4/10 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shensi to Suiyuyan
1 bomber moved from Shensi to Kwangtung
6 fighters moved from Kiangsi to Kwangtung
3 tactical_bombers moved from Kiangsi to Kwangtung
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in Korea
2 battleships placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 4 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 1 : 1/4 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 1 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry and 2 mech_infantrys in Caroline Islands, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 86 Sea Zone to Brazil
Place Units - Americans
1 infantry placed in Eastern United States
1 battleship, 1 carrier and 2 submarines placed in 101 Sea Zone
2 tactical_bombers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 mech_infantrys
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Morocco : 1 armour and 1 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 battleship, 1 carrier, 2 submarines, 2 tactical_bombers and 1 transport
Brazil : 1 mech_infantry
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 49 / 57
Russians : 24 / 33
Japanese : 42 / 42
Americans : 52 / 81
Chinese : 8 / 14
British : 24 / 28
UK_Pacific : 21 / 24
Italians : 26 / 43
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.731
Median : 4.000
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 26
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.684
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 artilleries and 18 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 6 artilleries and 18 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 6 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 artilleries and 5 infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from French West Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
1 destroyer moved from 87 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Persia to Northwest Persia
2 mech_infantrys moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter and 2 infantry moved from Yunnan to French Indo China
Combat - British
Battle in Belgian Congo
British attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 bomber and 1 fighter
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 fighter
Casualties for Italians: 1 bomber and 1 fighter
Battle in Hopei
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British win, taking Hopei from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 mech_infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 3 mech_infantrys
Italians defend with 1 artillery
2 mech_infantrys owned by the British retreated to Iraq
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Non Combat Move - British
3 aaGuns and 4 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from French Indo China to Kwangsi
2 artilleries and 7 infantry moved from Burma to Yunnan
7 mech_infantrys moved from India to Yunnan
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 57 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from Belgian Congo to 81 Sea Zone
1 fighter moved from Belgian Congo to French Equatorial Africa
1 artillery moved from French West Africa to Nigeria
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 destroyers moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 29 PUs total
Place Units - UK_Pacific
3 mech_infantrys and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Some Units in India change ownership: 3 mech_infantrys and 1 tactical_bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 armour moved from Ukraine to Tambov
Italians take Tambov from Russians
1 artillery moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Gibraltar
Battle in Algeria
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
1 infantry owned by the Italians lost in Belarus
1 artillery owned by the Italians retreated to Eastern Poland
Russians win, taking Gibraltar from British, taking Algeria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
French defend with 2 infantry; Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 1 : 3/3 hits
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 1 : 2/4 hits
French roll dice for 1 armour and 3 infantry in Morocco, round 1 : 2/4 hits
2 infantry owned by the French , 1 armour owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 2 artilleries remaining. Battle score for attacker is 9
Casualties for French: 2 infantry
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Italians
1 artillery moved from Rhodesia to Belgian Congo
2 infantry moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
Place Units - Italians
2 submarines placed in 95 Sea Zone
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Hi folks. Just wanted to let you know I messed up & accidentally hit ‘attack subs’ toggle, when I wanted to bombard Morocco. I’ve posted the correct file above, but you may have a couple of dice receipts from the mistake. Apologies, MIR
You really shouldn’t change moves once dice are rolled. Its ok this one time, but from now on, if dice are rolled, you stick with what you have even if it wasn’t what you intended to do.
Wow, Italy is insane in this game :-o
You really shouldn’t change moves once dice are rolled. Its ok this one time, but from now on, if dice are rolled, you stick with what you have even if it wasn’t what you intended to do.
I should clarify: Changing purchases or moves that result in combat after dice are rolled.
Waiting on Decay to play ANZAC and France :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Persia to Iraq
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 infantry placed in New South Wales
1 cruiser and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 artillery and 3 infantry
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
62 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 fighter
Production/PUs Summary :
Germans : 49 / 57
Russians : 21 / 33
Japanese : 38 / 42
Americans : 52 / 81
Chinese : 10 / 15
British : 23 / 29
UK_Pacific : 23 / 24
Italians : 32 / 49
ANZAC : 14 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0